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authorPeter D'Hoye <peter.dhoye@gmail.com>2008-06-28 20:45:21 +0000
committerPeter D'Hoye <peter.dhoye@gmail.com>2008-06-28 20:45:21 +0000
commit205f3df7816a1eea9c812ea285d74a4f8ecfad2a (patch)
tree356be7b807a4407b7e243ec57da4d5068fe09ab1 /apps/gui/splash.c
parent3d240f1e2a34e616c2aba22b58ea78de7f277127 (diff)
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Remove a viewport ambiguity by changing the screens width/heigth members into lcdwidth/lcdheight. Normal usercode should always use getwidth()/getheigth() as that returns the viewport width/height. Fixes issues that would have appeared in many places when introducing viewports with sizes != lcd sizes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17857 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/gui/splash.c')
-rw-r--r--apps/gui/splash.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/apps/gui/splash.c b/apps/gui/splash.c
index 0405c05..b4b451e 100644
--- a/apps/gui/splash.c
+++ b/apps/gui/splash.c
@@ -91,14 +91,14 @@ static void splash(struct screen * screen, const char *fmt, va_list ap)
#endif
if (lastbreak)
{
- if (x + (next - lastbreak) * space_w + w > screen->width)
+ if (x + (next - lastbreak) * space_w + w > screen->lcdwidth)
{ /* too wide, wrap */
widths[line] = x;
#ifdef HAVE_LCD_BITMAP
if (x > maxw)
maxw = x;
#endif
- if ((y + h > screen->height) || (line >= (MAXLINES-1)))
+ if ((y + h > screen->lcdheight) || (line >= (MAXLINES-1)))
break; /* screen full or out of lines */
x = 0;
y += h;
@@ -132,8 +132,8 @@ static void splash(struct screen * screen, const char *fmt, va_list ap)
#ifdef HAVE_LCD_BITMAP
/* If we center the display, then just clear the box we need and put
a nice little frame and put the text in there! */
- y = (screen->height - y) / 2; /* height => y start position */
- x = (screen->width - maxw) / 2 - 2;
+ y = (screen->lcdheight - y) / 2; /* height => y start position */
+ x = (screen->lcdwidth - maxw) / 2 - 2;
#if LCD_DEPTH > 1
if (screen->depth > 1)
@@ -147,7 +147,7 @@ static void splash(struct screen * screen, const char *fmt, va_list ap)
#endif
screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
- screen->fillrect(x, y-2, maxw+4, screen->height-y*2+4);
+ screen->fillrect(x, y-2, maxw+4, screen->lcdheight-y*2+4);
#if LCD_DEPTH > 1
if (screen->depth > 1)
@@ -156,7 +156,7 @@ static void splash(struct screen * screen, const char *fmt, va_list ap)
#endif
screen->set_drawmode(DRMODE_SOLID);
- screen->drawrect(x, y-2, maxw+4, screen->height-y*2+4);
+ screen->drawrect(x, y-2, maxw+4, screen->lcdheight-y*2+4);
#else /* HAVE_LCD_CHARCELLS */
y = 0; /* vertical centering on 2 lines would be silly */
x = 0;
@@ -167,7 +167,7 @@ static void splash(struct screen * screen, const char *fmt, va_list ap)
for (i = 0; i <= line; i++)
{
- x = MAX((screen->width - widths[i]) / 2, 0);
+ x = MAX((screen->lcdwidth - widths[i]) / 2, 0);
#ifdef HAVE_LCD_BITMAP
screen->putsxy(x, y, lines[i]);