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authorJens Arnold <amiconn@rockbox.org>2006-06-06 22:23:52 +0000
committerJens Arnold <amiconn@rockbox.org>2006-06-06 22:23:52 +0000
commit0dd1f8ec11f28fe34c93ba97af95eb2be2fef44f (patch)
treee3e77d4e6b25b82c82b3570cd8c4a988c7788e66 /apps/gui/statusbar.h
parent8c9e22580e220b793130ed3ac67b9c54e85b3d0f (diff)
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Work-in-progress rework of charging status reading & display: * Changed several charging related HAVE_* macros into one multi-value CONFIG_CHARGING. * Always use proper macros for charging states. * Battery symbol charging animation now starts from current level on all targets with charging. Two-colour animation kept for non-b&w targets. Round down fill level while charging as before, but round to nearest pixel value for discharging on all targets. * Charging anim fixed on player. * Some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10080 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/gui/statusbar.h')
-rw-r--r--apps/gui/statusbar.h26
1 files changed, 14 insertions, 12 deletions
diff --git a/apps/gui/statusbar.h b/apps/gui/statusbar.h
index 03add6a..a03c294 100644
--- a/apps/gui/statusbar.h
+++ b/apps/gui/statusbar.h
@@ -31,38 +31,40 @@
struct status_info {
int battlevel;
+ int batt_charge_step;
int volume;
+ int playmode;
+ int repeat;
#ifdef CONFIG_RTC
int hour;
int minute;
#endif
- int playmode;
- int repeat;
+
+#ifdef CONFIG_CHARGING
bool inserted;
+#endif
+#ifdef HAVE_USB_POWER
+ bool usb_power;
+#endif
+ bool battery_state;
bool shuffle;
bool keylock;
#ifdef HAS_REMOTE_BUTTON_HOLD
bool keylockremote;
#endif
- bool battery_safe;
- bool redraw_volume; /* true if the volume gauge needs updating */
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
bool led; /* disk LED simulation in the status bar */
#endif
-#ifdef HAVE_USB_POWER
- bool usb_power;
-#endif
};
struct gui_statusbar
{
- /* Volume icon stuffs */
+ long battery_icon_switch_tick;
+
long volume_icon_switch_tick;
int last_volume;
-
- long battery_icon_switch_tick;
- int animated_level;
+ bool redraw_volume; /* true if the volume gauge needs updating */
struct status_info info;
struct status_info lastinfo;
@@ -95,7 +97,7 @@ extern void gui_statusbar_init(struct gui_statusbar * bar);
*/
extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
-void gui_statusbar_icon_battery(struct screen * display, int percent, int animated_percent);
+void gui_statusbar_icon_battery(struct screen * display, int percent, int batt_charge_step);
bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume);
void gui_statusbar_icon_play_state(struct screen * display, int state);
void gui_statusbar_icon_play_mode(struct screen * display, int mode);