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authorRafaël Carré <rafael.carre@gmail.com>2010-05-18 14:14:53 +0000
committerRafaël Carré <rafael.carre@gmail.com>2010-05-18 14:14:53 +0000
commit681cedb4d8e55647fd3a125cdd2966c7d2ccd200 (patch)
treed6f20a6184bf71aa26361457fef5c1f989c667e8 /apps/plugins/SUBDIRS
parent6e15b710c0eb3353ef6b17d07424b80058e5e88f (diff)
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Build overlay plugins for all targets with PLUGIN_BUFFER <= 0x10000 bytes
Bring Clipv1 & m200v4 plugin buffer down to this limit zxbox, chessbox and rockboy build on the clip rockboy doesn't build on m200v4 due to not enough buttons to make a keymap Some gameboy roms won't run on Clipv1: tetris does but not pokemon for example git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26144 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/SUBDIRS')
-rw-r--r--apps/plugins/SUBDIRS1
1 files changed, 1 insertions, 0 deletions
diff --git a/apps/plugins/SUBDIRS b/apps/plugins/SUBDIRS
index 18d9db8..b74d3fa 100644
--- a/apps/plugins/SUBDIRS
+++ b/apps/plugins/SUBDIRS
@@ -12,6 +12,7 @@ clock
#ifdef HAVE_LCD_BITMAP
#if (CONFIG_KEYPAD != ONDIO_PAD) /* not enough buttons */ \
+ && (CONFIG_KEYPAD != SANSA_M200_PAD) /* not enough buttons */ \
&& (LCD_PIXELFORMAT != HORIZONTAL_PACKING) /* TODO */ \
&& (LCD_PIXELFORMAT != VERTICAL_INTERLEAVED) /* TODO */ \
&& (defined(HAVE_LCD_COLOR) || (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) || \