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authorMarianne Arnold <pixelma@rockbox.org>2007-09-20 10:49:48 +0000
committerMarianne Arnold <pixelma@rockbox.org>2007-09-20 10:49:48 +0000
commit12ddb8ea0d8dbaa38703c37551fcd5c5267819e6 (patch)
treee679031afc87caf181d21cce816aff540d4a5cb0 /apps/plugins/bitmaps/native/SOURCES
parent7b71787bd8dc1f570d2270a312438f86b66e3456 (diff)
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Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14771 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bitmaps/native/SOURCES')
-rw-r--r--apps/plugins/bitmaps/native/SOURCES16
1 files changed, 16 insertions, 0 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 93939c9..55ad839 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -167,6 +167,14 @@ clock_segments.138x110x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.138x110x2.bmp
clock_messages.138x110x2.bmp
+#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
+clock_binary.132x80x16.bmp
+clock_digits.132x80x16.bmp
+clock_smalldigits.132x80x16.bmp
+clock_segments.132x80x16.bmp
+clock_smallsegments.132x80x16.bmp
+clock_logo.132x80x16.bmp
+clock_messages.132x80x16.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
clock_binary.112x64x1.bmp
clock_digits.112x64x1.bmp
@@ -237,6 +245,8 @@ jewels.112x64x1.bmp
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
jewels.128x128x16.bmp
+#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
+jewels.132x80x16.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
jewels.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
@@ -283,6 +293,8 @@ rockblox_background.176x220x16.bmp
rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
rockblox_background.128x128x16.bmp
+#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16)
+rockblox_background.132x80x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
@@ -426,6 +438,10 @@ sudoku_inverse.112x64x1.bmp
sudoku_start.138x110x2.bmp
sudoku_normal.138x110x2.bmp
sudoku_inverse.138x110x2.bmp
+#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
+sudoku_start.132x80x16.bmp
+sudoku_normal.132x80x16.bmp
+sudoku_inverse.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp