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| author | Jens Arnold <amiconn@rockbox.org> | 2008-03-22 10:24:28 +0000 |
|---|---|---|
| committer | Jens Arnold <amiconn@rockbox.org> | 2008-03-22 10:24:28 +0000 |
| commit | 29361abf744ed116cec04ca03e754ddd2794b76c (patch) | |
| tree | d336dd19570faed037aef9064ce3c490c50ed6df /apps/plugins/bitmaps/native/SOURCES | |
| parent | bca8edd856cee3a3b469ef9fe2770a191b590fde (diff) | |
| download | rockbox-29361abf744ed116cec04ca03e754ddd2794b76c.zip rockbox-29361abf744ed116cec04ca03e754ddd2794b76c.tar.gz rockbox-29361abf744ed116cec04ca03e754ddd2794b76c.tar.bz2 rockbox-29361abf744ed116cec04ca03e754ddd2794b76c.tar.xz | |
Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16737 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bitmaps/native/SOURCES')
| -rw-r--r-- | apps/plugins/bitmaps/native/SOURCES | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES index b1393cf..c7ed52b 100644 --- a/apps/plugins/bitmaps/native/SOURCES +++ b/apps/plugins/bitmaps/native/SOURCES @@ -59,15 +59,19 @@ brickmania_break.132x80x16.bmp #elif LCD_DEPTH > 1 brickmania_gameover.86x43x2.bmp brickmania_menu_items.160x128x2.bmp -brickmania_ball.5x5x2.bmp brickmania_menu_bg.160x128x2.bmp brickmania_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp -brickmania_break.160x128x2.bmp +//brickmania_break.160x128x2.bmp #if (LCD_WIDTH >= 160) +brickmania_ball.5x5x2.bmp brickmania_bricks.160x128x2.bmp -#else /* Mini currently */ +#elif LCD_WIDTH >= 138 +brickmania_ball.5x5x2.bmp brickmania_bricks.138x110x2.bmp +#else /* M3 currently */ +brickmania_ball.4x4x2.bmp +brickmania_bricks.128x96x2.bmp #endif #else /* mono */ brickmania_gameover.59x30x1.bmp @@ -113,6 +117,8 @@ bubbles_background.132x80x16.bmp bubbles_emblem.160x128x2.bmp #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) bubbles_emblem.138x110x2.bmp +#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) +bubbles_emblem.128x96x2.bmp #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) bubbles_emblem.112x64x1.bmp #endif @@ -235,6 +241,8 @@ flipit_tokens.17x34x16.bmp flipit_tokens.28x56x2.bmp #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_tokens.25x50x2.bmp +#elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96 +flipit_tokens.21x42x2.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 @@ -279,6 +287,8 @@ jewels.112x64x1.bmp jewels.128x128x16.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) jewels.132x80x16.bmp +#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) +jewels.128x96x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) jewels.138x110x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) @@ -333,6 +343,8 @@ rockblox_background.132x80x16.bmp rockblox_background.160x128x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2) rockblox_background.138x110x2.bmp +#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 2) +rockblox_background.128x96x2.bmp #endif /* Rockpaint */ |