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authorMarianne Arnold <pixelma@rockbox.org>2008-02-02 12:10:42 +0000
committerMarianne Arnold <pixelma@rockbox.org>2008-02-02 12:10:42 +0000
commitdce2ef805c17a124548c95c52237af6cc4726a86 (patch)
tree4928b32723f311bd179fc005f8ba0a0851ea613d /apps/plugins/bitmaps/native/SOURCES
parenta921be408c5882192954b4fe2bddaf045a941144 (diff)
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Small improvements to sliding puzzle. (1) Don't draw the 'Moves' box at fixed size, and display 'Moves:' and number of moves on one line for square and portrait screens. (2) Use 4x4 spots on Archos too, to make the spots look square on the Archos display - change the default 80x64 image accordingly. (3) Replace the 110x110 images with 108x108 so that the width is evenly divisible by 4 (number of spots) as mentioned in the comment. (4) Make the greyscale images look a little less broken, could be even better though. -- The code could be made simpler and more flexible but one step at a time.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16200 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bitmaps/native/SOURCES')
-rw-r--r--apps/plugins/bitmaps/native/SOURCES8
1 files changed, 4 insertions, 4 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 2c667c1..2f6c7d3 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -550,14 +550,14 @@ matrix_normal.bmp
#if (LCD_WIDTH != LCD_HEIGHT)
#define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
#else /* 5/6GB H10 with square display */
-#define SMALLER_DIMENSION (LCD_HEIGHT - 18)
+#define SMALLER_DIMENSION (LCD_HEIGHT - 20)
#endif
#if defined HAVE_LCD_COLOR
#if SMALLER_DIMENSION <= 80
sliding_puzzle.80x80x16.bmp
-#elif SMALLER_DIMENSION <= 112
- sliding_puzzle.110x110x16.bmp
+#elif SMALLER_DIMENSION <= 108
+ sliding_puzzle.108x108x16.bmp
#elif SMALLER_DIMENSION <= 128
sliding_puzzle.128x128x16.bmp
#elif SMALLER_DIMENSION <= 132
@@ -569,7 +569,7 @@ matrix_normal.bmp
#endif
#elif (LCD_DEPTH > 1)
#if SMALLER_DIMENSION <= 110
- sliding_puzzle.110x110x2.bmp
+ sliding_puzzle.108x108x2.bmp
#elif SMALLER_DIMENSION <= 128
sliding_puzzle.128x128x2.bmp
#endif