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| author | Nils Wallménius <nils@rockbox.org> | 2008-08-15 08:27:39 +0000 |
|---|---|---|
| committer | Nils Wallménius <nils@rockbox.org> | 2008-08-15 08:27:39 +0000 |
| commit | 01729e7a1841d8aae7be37707dbc7146348c9a64 (patch) | |
| tree | 5490fd9eccdcaef39bbbb91e8a44d1caad9b2ef7 /apps/plugins/bubbles.c | |
| parent | 9464fdde2d780206e1eddba8cafbfbd4bbff83e4 (diff) | |
| download | rockbox-01729e7a1841d8aae7be37707dbc7146348c9a64.zip rockbox-01729e7a1841d8aae7be37707dbc7146348c9a64.tar.gz rockbox-01729e7a1841d8aae7be37707dbc7146348c9a64.tar.bz2 rockbox-01729e7a1841d8aae7be37707dbc7146348c9a64.tar.xz | |
FS#9281 Rename of splash functions.
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice
capabilities.
* Rename the internal splash() to splash_internal() and introduce an
externally visible splash() that handles simple splashing without
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ,
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct
variant from above.
* Export both new functions to plugins and adjust places calling
rb->splash() to use the correct variant so that we now have naming
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above
changes and correct P2STR and P2ID macros, thanks to pondlife.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
| -rw-r--r-- | apps/plugins/bubbles.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c index 97aef29..be94036 100644 --- a/apps/plugins/bubbles.c +++ b/apps/plugins/bubbles.c @@ -2319,7 +2319,7 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock, case BUBBLES_START: /* pause the game */ start = *rb->current_tick; - rb->splash(1, "Paused"); + rb->splash(0, "Paused"); while(pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2) != (BUBBLES_START)); bb->startedshot += *rb->current_tick-start; |