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authorShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
committerShachar Liberman <lshachar@hotmail.com>2006-07-30 03:10:09 +0000
commit5360df96ef6f42bed22ea52b48f876920dc16a6a (patch)
tree4588d6de0a38bff61b92151e85d6501c96ee5995 /apps/plugins/bubbles.c
parent4ccacd4004ff38cd0298d8c59296f90585bfb2d3 (diff)
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accept patch FS#4761 - putting the player on hold will now pause games. this should be
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very own first commit! git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
-rwxr-xr-xapps/plugins/bubbles.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c
index f2676f7..11e4158 100755
--- a/apps/plugins/bubbles.c
+++ b/apps/plugins/bubbles.c
@@ -2368,6 +2368,12 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
long start;
button = rb->button_get_w_tmo(timeout);
+
+#ifdef HAS_BUTTON_HOLD
+ if (rb->button_hold())
+ button = BUBBLES_START;
+#endif
+
switch(button){
case (BUBBLES_LEFT|BUTTON_REPEAT):
if(bb->angle > MIN_ANGLE) bb->angle -= 4;