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authorMarianne Arnold <pixelma@rockbox.org>2007-09-28 21:16:35 +0000
committerMarianne Arnold <pixelma@rockbox.org>2007-09-28 21:16:35 +0000
commit7cbc161d517eb9bfbd2a251d82f62b07c1752168 (patch)
tree9a11bb0a4ab2e67628d27f1b6d5d93f58064b07e /apps/plugins/bubbles.c
parentc0e34fad91d4b17e8d419a6cc9669c9d8b9b7537 (diff)
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Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14893 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
-rw-r--r--apps/plugins/bubbles.c15
1 files changed, 3 insertions, 12 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c
index 4d49c3f..812a88f 100644
--- a/apps/plugins/bubbles.c
+++ b/apps/plugins/bubbles.c
@@ -202,11 +202,7 @@ PLUGIN_HEADER
extern const fb_data bubbles_bubble[];
extern const fb_data bubbles_emblem[];
#ifdef HAVE_LCD_COLOR
-extern const fb_data bubbles_left[];
-/* skip right border for square screens */
-#if (LCD_WIDTH > LCD_HEIGHT)
-extern const fb_data bubbles_right[];
-#endif
+extern const fb_data bubbles_background[];
#endif
/* global rockbox api */
@@ -1418,14 +1414,9 @@ static void bubbles_drawboard(struct game_context* bb) {
/* clear screen */
rb->lcd_clear_display();
- /* draw sidebars */
+ /* draw background */
#ifdef HAVE_LCD_COLOR
- rb->lcd_bitmap(bubbles_left, 0, 0, XOFS, LCD_HEIGHT);
- /* skip right border for square screens */
-#if (LCD_WIDTH > LCD_HEIGHT)
- rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_WIDTH, 0,
- LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_WIDTH), LCD_HEIGHT);
-#endif
+ rb->lcd_bitmap(bubbles_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
#endif
/* display play board */