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| author | Marianne Arnold <pixelma@rockbox.org> | 2007-09-28 21:16:35 +0000 |
|---|---|---|
| committer | Marianne Arnold <pixelma@rockbox.org> | 2007-09-28 21:16:35 +0000 |
| commit | 7cbc161d517eb9bfbd2a251d82f62b07c1752168 (patch) | |
| tree | 9a11bb0a4ab2e67628d27f1b6d5d93f58064b07e /apps/plugins/bubbles.c | |
| parent | c0e34fad91d4b17e8d419a6cc9669c9d8b9b7537 (diff) | |
| download | rockbox-7cbc161d517eb9bfbd2a251d82f62b07c1752168.zip rockbox-7cbc161d517eb9bfbd2a251d82f62b07c1752168.tar.gz rockbox-7cbc161d517eb9bfbd2a251d82f62b07c1752168.tar.bz2 rockbox-7cbc161d517eb9bfbd2a251d82f62b07c1752168.tar.xz | |
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14893 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
| -rw-r--r-- | apps/plugins/bubbles.c | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c index 4d49c3f..812a88f 100644 --- a/apps/plugins/bubbles.c +++ b/apps/plugins/bubbles.c @@ -202,11 +202,7 @@ PLUGIN_HEADER extern const fb_data bubbles_bubble[]; extern const fb_data bubbles_emblem[]; #ifdef HAVE_LCD_COLOR -extern const fb_data bubbles_left[]; -/* skip right border for square screens */ -#if (LCD_WIDTH > LCD_HEIGHT) -extern const fb_data bubbles_right[]; -#endif +extern const fb_data bubbles_background[]; #endif /* global rockbox api */ @@ -1418,14 +1414,9 @@ static void bubbles_drawboard(struct game_context* bb) { /* clear screen */ rb->lcd_clear_display(); - /* draw sidebars */ + /* draw background */ #ifdef HAVE_LCD_COLOR - rb->lcd_bitmap(bubbles_left, 0, 0, XOFS, LCD_HEIGHT); - /* skip right border for square screens */ -#if (LCD_WIDTH > LCD_HEIGHT) - rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_WIDTH, 0, - LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_WIDTH), LCD_HEIGHT); -#endif + rb->lcd_bitmap(bubbles_background, 0, 0, LCD_WIDTH, LCD_HEIGHT); #endif /* display play board */ |