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| author | Jens Arnold <amiconn@rockbox.org> | 2006-09-18 21:21:12 +0000 |
|---|---|---|
| committer | Jens Arnold <amiconn@rockbox.org> | 2006-09-18 21:21:12 +0000 |
| commit | f3dd56791a58c6342d15691c67946d7cbaacf4ab (patch) | |
| tree | 56d2c77732f9034c34d3c3d68cec40b8c34fe125 /apps/plugins/bubbles.c | |
| parent | 10ad0a2a942f0dc2a31374135440c25a1a4f05bb (diff) | |
| download | rockbox-f3dd56791a58c6342d15691c67946d7cbaacf4ab.zip rockbox-f3dd56791a58c6342d15691c67946d7cbaacf4ab.tar.gz rockbox-f3dd56791a58c6342d15691c67946d7cbaacf4ab.tar.bz2 rockbox-f3dd56791a58c6342d15691c67946d7cbaacf4ab.tar.xz | |
Bubbles adapted to H10-5GB by Marianne Arnold.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10997 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bubbles.c')
| -rwxr-xr-x | apps/plugins/bubbles.c | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/apps/plugins/bubbles.c b/apps/plugins/bubbles.c index be3783c..196587a 100755 --- a/apps/plugins/bubbles.c +++ b/apps/plugins/bubbles.c @@ -175,8 +175,8 @@ PLUGIN_HEADER #define ROW_INDENT 6 #define MAX_FPS 40 -/* 12x12 bubbles (H100, iAudio X5, iPod 3G, iPod 4G grayscale) */ -#elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160) +/* 12x12 bubbles (H100, H10, iAudio X5, iPod 3G, iPod 4G grayscale) */ +#elif (LCD_HEIGHT == 128) && ((LCD_WIDTH == 160) || (LCD_WIDTH == 128)) #define BUBBLE_WIDTH 12 #define BUBBLE_HEIGHT 12 #define EMBLEM_WIDTH 8 @@ -224,10 +224,13 @@ PLUGIN_HEADER /* external bitmaps */ extern const fb_data bubbles_bubble[]; extern const fb_data bubbles_emblem[]; -#ifdef HAVE_LCD_COLOR +#ifdef HAVE_LCD_COLOR extern const fb_data bubbles_left[]; +/* skip right border for square screens */ +#if (LCD_WIDTH > LCD_HEIGHT) extern const fb_data bubbles_right[]; #endif +#endif /* global rockbox api */ static struct plugin_api* rb; @@ -1506,9 +1509,12 @@ static void bubbles_drawboard(struct game_context* bb) { /* draw sidebars */ #ifdef HAVE_LCD_COLOR rb->lcd_bitmap(bubbles_left, 0, 0, XOFS, LCD_HEIGHT); + /* skip right border for square screens */ +#if (LCD_WIDTH > LCD_HEIGHT) rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_WIDTH, 0, LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_WIDTH), LCD_HEIGHT); #endif +#endif /* display play board */ for(i=0; i<BB_HEIGHT; i++) { @@ -2523,14 +2529,6 @@ static int bubbles(struct game_context* bb) { "UP to fire and show high scores, " "LEFT/RIGHT to aim and to change level."); #elif CONFIG_KEYPAD == IRIVER_H10_PAD -#define BUBBLES_LEFT BUTTON_LEFT -#define BUBBLES_RIGHT BUTTON_RIGHT -#define BUBBLES_UP BUTTON_SCROLL_UP -#define BUBBLES_DOWN BUTTON_SCROLL_DOWN -#define BUBBLES_QUIT BUTTON_POWER -#define BUBBLES_START BUTTON_PLAY -#define BUBBLES_SELECT BUTTON_REW -#define BUBBLES_RESUME BUTTON_FF rb->lcd_puts(0, 2, "PLAY to start/pause"); rb->lcd_puts(0, 3, "FF to save/resume"); rb->lcd_puts(0, 4, "POWER to exit"); |