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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/am_map.c
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/am_map.c')
-rw-r--r--apps/plugins/doom/am_map.c1702
1 files changed, 1702 insertions, 0 deletions
diff --git a/apps/plugins/doom/am_map.c b/apps/plugins/doom/am_map.c
new file mode 100644
index 0000000..9bdd4e4
--- /dev/null
+++ b/apps/plugins/doom/am_map.c
@@ -0,0 +1,1702 @@
+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * the automap code
+ *
+ *-----------------------------------------------------------------------------
+ */
+
+#include "doomstat.h"
+
+#include "st_stuff.h"
+#include "r_main.h"
+#include "p_setup.h"
+#include "p_maputl.h"
+#include "w_wad.h"
+#include "v_video.h"
+#include "p_spec.h"
+#include "am_map.h"
+#include "dstrings.h"
+//#include "d_deh.h" // Ty 03/27/98 - externalizations
+#include "g_game.h"
+#include "rockmacros.h"
+
+
+//jff 1/7/98 default automap colors added
+int mapcolor_back; // map background
+int mapcolor_grid; // grid lines color
+int mapcolor_wall; // normal 1s wall color
+int mapcolor_fchg; // line at floor height change color
+int mapcolor_cchg; // line at ceiling height change color
+int mapcolor_clsd; // line at sector with floor=ceiling color
+int mapcolor_rkey; // red key color
+int mapcolor_bkey; // blue key color
+int mapcolor_ykey; // yellow key color
+int mapcolor_rdor; // red door color (diff from keys to allow option)
+int mapcolor_bdor; // blue door color (of enabling one but not other )
+int mapcolor_ydor; // yellow door color
+int mapcolor_tele; // teleporter line color
+int mapcolor_secr; // secret sector boundary color
+int mapcolor_exit; // jff 4/23/98 add exit line color
+int mapcolor_unsn; // computer map unseen line color
+int mapcolor_flat; // line with no floor/ceiling changes
+int mapcolor_sprt; // general sprite color
+int mapcolor_item; // item sprite color
+int mapcolor_frnd; // friendly sprite color
+int mapcolor_hair; // crosshair color
+int mapcolor_sngl; // single player arrow color
+int mapcolor_plyr[4] = { 112, 88, 64, 176 }; // colors for player arrows in multiplayer
+
+//jff 3/9/98 add option to not show secret sectors until entered
+int map_secret_after=0;
+//jff 4/3/98 add symbols for "no-color" for disable and "black color" for black
+#define NC 0
+#define BC 247
+
+// drawing stuff
+#define FB 0
+
+// scale on entry
+#define INITSCALEMTOF (.2*FRACUNIT)
+// how much the automap moves window per tic in frame-buffer coordinates
+// moves 140 pixels in 1 second
+#define F_PANINC 4
+// how much zoom-in per tic
+// goes to 2x in 1 second
+#define M_ZOOMIN ((int) (1.02*FRACUNIT))
+// how much zoom-out per tic
+// pulls out to 0.5x in 1 second
+#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
+
+// translates between frame-buffer and map distances
+#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
+#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
+// translates between frame-buffer and map coordinates
+#define CXMTOF(x) (f_x + MTOF((x)-m_x))
+#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
+
+typedef struct
+{
+ int x, y;
+} fpoint_t;
+
+typedef struct
+{
+ fpoint_t a, b;
+} fline_t;
+
+typedef struct
+{
+ mpoint_t a, b;
+} mline_t;
+
+typedef struct
+{
+ fixed_t slp, islp;
+} islope_t;
+
+//
+// The vector graphics for the automap.
+// A line drawing of the player pointing right,
+// starting from the middle.
+//
+#define R ((8*PLAYERRADIUS)/7)
+mline_t player_arrow[] =
+ {
+ { { -R+R/8, 0 }, { R, 0 } }, // -----
+ { { R, 0 }, { R-R/2, R/4 } }, // ----->
+ { { R, 0 }, { R-R/2, -R/4 } },
+ { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
+ { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
+ { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
+ { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
+ };
+#undef R
+#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
+
+#define R ((8*PLAYERRADIUS)/7)
+mline_t cheat_player_arrow[] =
+ { // killough 3/22/98: He's alive, Jim :)
+ { { -R+R/8, 0 }, { R, 0 } }, // -----
+ { { R, 0 }, { R-R/2, R/4 } }, // ----->
+ { { R, 0 }, { R-R/2, -R/4 } },
+ { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
+ { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
+ { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
+ { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } },
+ { { -R/10-R/6, R/4}, {-R/10-R/6, -R/4} }, // J
+ { { -R/10-R/6, -R/4}, {-R/10-R/6-R/8, -R/4} },
+ { { -R/10-R/6-R/8, -R/4}, {-R/10-R/6-R/8, -R/8} },
+ { { -R/10, R/4}, {-R/10, -R/4}}, // F
+ { { -R/10, R/4}, {-R/10+R/8, R/4}},
+ { { -R/10+R/4, R/4}, {-R/10+R/4, -R/4}}, // F
+ { { -R/10+R/4, R/4}, {-R/10+R/4+R/8, R/4}},
+ };
+#undef R
+#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
+
+#define R (FRACUNIT)
+mline_t triangle_guy[] =
+ {
+ { { (fixed_t)(-.867*R), (fixed_t)(-.5*R) }, { (fixed_t)( .867*R), (fixed_t)(-.5*R) } },
+ { { (fixed_t)( .867*R), (fixed_t)(-.5*R) }, { (fixed_t)(0 ), (fixed_t)( R) } },
+ { { (fixed_t)(0 ), (fixed_t)( R) }, { (fixed_t)(-.867*R), (fixed_t)(-.5*R) } }
+ };
+#undef R
+#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
+
+//jff 1/5/98 new symbol for keys on automap
+#define R (FRACUNIT)
+mline_t cross_mark[] =
+ {
+ { { -R, 0 }, { R, 0} },
+ { { 0, -R }, { 0, R } },
+ };
+#undef R
+#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
+//jff 1/5/98 end of new symbol
+
+#define R (FRACUNIT)
+mline_t thintriangle_guy[] =
+ {
+ { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)( R), (fixed_t)( 0) } },
+ { { (fixed_t)( R), (fixed_t)( 0) }, { (fixed_t)(-.5*R), (fixed_t)( .7*R) } },
+ { { (fixed_t)(-.5*R), (fixed_t)( .7*R) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
+ };
+#undef R
+#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
+
+int ddt_cheating = 0; // killough 2/7/98: make global, rename to ddt_*
+
+static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
+
+enum automapmode_e automapmode; // Mode that the automap is in
+
+// location of window on screen
+static int f_x;
+static int f_y;
+
+// size of window on screen
+static int f_w;
+static int f_h;
+
+static mpoint_t m_paninc; // how far the window pans each tic (map coords)
+static fixed_t mtof_zoommul; // how far the window zooms each tic (map coords)
+static fixed_t ftom_zoommul; // how far the window zooms each tic (fb coords)
+
+static fixed_t m_x, m_y; // LL x,y window location on the map (map coords)
+static fixed_t m_x2, m_y2; // UR x,y window location on the map (map coords)
+
+//
+// width/height of window on map (map coords)
+//
+static fixed_t m_w;
+static fixed_t m_h;
+
+// based on level size
+static fixed_t min_x;
+static fixed_t min_y;
+static fixed_t max_x;
+static fixed_t max_y;
+
+static fixed_t max_w; // max_x-min_x,
+static fixed_t max_h; // max_y-min_y
+
+// based on player size
+static fixed_t min_w;
+static fixed_t min_h;
+
+
+static fixed_t min_scale_mtof; // used to tell when to stop zooming out
+static fixed_t max_scale_mtof; // used to tell when to stop zooming in
+
+// old stuff for recovery later
+static fixed_t old_m_w, old_m_h;
+static fixed_t old_m_x, old_m_y;
+
+// old location used by the Follower routine
+static mpoint_t f_oldloc;
+
+// used by MTOF to scale from map-to-frame-buffer coords
+static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
+// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
+static fixed_t scale_ftom;
+
+static player_t *plr; // the player represented by an arrow
+
+// killough 2/22/98: Remove limit on automap marks,
+// and make variables external for use in savegames.
+
+mpoint_t *markpoints = NULL; // where the points are
+int markpointnum = 0; // next point to be assigned (also number of points now)
+int markpointnum_max = 0; // killough 2/22/98
+
+static boolean stopped = true;
+
+//
+// AM_getIslope()
+//
+// Calculates the slope and slope according to the x-axis of a line
+// segment in map coordinates (with the upright y-axis n' all) so
+// that it can be used with the brain-dead drawing stuff.
+//
+// Passed the line slope is desired for and an islope_t structure for return
+// Returns nothing
+//
+void AM_getIslope
+( mline_t* ml,
+ islope_t* is )
+{
+ int dx, dy;
+
+ dy = ml->a.y - ml->b.y;
+ dx = ml->b.x - ml->a.x;
+ if (!dy)
+ is->islp = (dx<0?-INT_MAX:INT_MAX);
+ else
+ is->islp = FixedDiv(dx, dy);
+ if (!dx)
+ is->slp = (dy<0?-INT_MAX:INT_MAX);
+ else
+ is->slp = FixedDiv(dy, dx);
+}
+
+//
+// AM_activateNewScale()
+//
+// Changes the map scale after zooming or translating
+//
+// Passed nothing, returns nothing
+//
+void AM_activateNewScale(void)
+{
+ m_x += m_w/2;
+ m_y += m_h/2;
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
+ m_x -= m_w/2;
+ m_y -= m_h/2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
+}
+
+//
+// AM_saveScaleAndLoc()
+//
+// Saves the current center and zoom
+// Affects the variables that remember old scale and loc
+//
+// Passed nothing, returns nothing
+//
+void AM_saveScaleAndLoc(void)
+{
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
+}
+
+//
+// AM_restoreScaleAndLoc()
+//
+// restores the center and zoom from locally saved values
+// Affects global variables for location and scale
+//
+// Passed nothing, returns nothing
+//
+void AM_restoreScaleAndLoc(void)
+{
+ m_w = old_m_w;
+ m_h = old_m_h;
+ if (!(automapmode & am_follow))
+ {
+ m_x = old_m_x;
+ m_y = old_m_y;
+ }
+ else
+ {
+ m_x = plr->mo->x - m_w/2;
+ m_y = plr->mo->y - m_h/2;
+ }
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
+
+ // Change the scaling multipliers
+ scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+}
+
+//
+// AM_addMark()
+//
+// Adds a marker at the current location
+// Affects global variables for marked points
+//
+// Passed nothing, returns nothing
+//
+void AM_addMark(void)
+{
+ // killough 2/22/98:
+ // remove limit on automap marks
+
+ if (markpointnum >= markpointnum_max)
+ markpoints = realloc(markpoints,
+ (markpointnum_max = markpointnum_max ?
+ markpointnum_max*2 : 16) * sizeof(*markpoints));
+
+ markpoints[markpointnum].x = m_x + m_w/2;
+ markpoints[markpointnum].y = m_y + m_h/2;
+ markpointnum++;
+}
+
+//
+// AM_findMinMaxBoundaries()
+//
+// Determines bounding box of all vertices,
+// sets global variables controlling zoom range.
+//
+// Passed nothing, returns nothing
+//
+void AM_findMinMaxBoundaries(void)
+{
+ int i;
+ fixed_t a;
+ fixed_t b;
+
+ min_x = min_y = INT_MAX;
+ max_x = max_y = -INT_MAX;
+
+ for (i=0;i<numvertexes;i++)
+ {
+ if (vertexes[i].x < min_x)
+ min_x = vertexes[i].x;
+ else if (vertexes[i].x > max_x)
+ max_x = vertexes[i].x;
+
+ if (vertexes[i].y < min_y)
+ min_y = vertexes[i].y;
+ else if (vertexes[i].y > max_y)
+ max_y = vertexes[i].y;
+ }
+
+ max_w = max_x - min_x;
+ max_h = max_y - min_y;
+
+ min_w = 2*PLAYERRADIUS; // const? never changed?
+ min_h = 2*PLAYERRADIUS;
+
+ a = FixedDiv(f_w<<FRACBITS, max_w);
+ b = FixedDiv(f_h<<FRACBITS, max_h);
+
+ min_scale_mtof = a < b ? a : b;
+ max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
+}
+
+//
+// AM_changeWindowLoc()
+//
+// Moves the map window by the global variables m_paninc.x, m_paninc.y
+//
+// Passed nothing, returns nothing
+//
+void AM_changeWindowLoc(void)
+{
+ if (m_paninc.x || m_paninc.y)
+ {
+ automapmode &= ~am_follow;
+ f_oldloc.x = INT_MAX;
+ }
+
+ m_x += m_paninc.x;
+ m_y += m_paninc.y;
+
+ if (m_x + m_w/2 > max_x)
+ m_x = max_x - m_w/2;
+ else if (m_x + m_w/2 < min_x)
+ m_x = min_x - m_w/2;
+
+ if (m_y + m_h/2 > max_y)
+ m_y = max_y - m_h/2;
+ else if (m_y + m_h/2 < min_y)
+ m_y = min_y - m_h/2;
+
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
+}
+
+
+//
+// AM_initVariables()
+//
+// Initialize the variables for the automap
+//
+// Affects the automap global variables
+// Status bar is notified that the automap has been entered
+// Passed nothing, returns nothing
+//
+void AM_initVariables(void)
+{
+ int pnum;
+ static event_t st_notify = { ev_keyup, AM_MSGENTERED, 0 , 0 };
+
+ automapmode |= am_active;
+
+ f_oldloc.x = INT_MAX;
+
+ m_paninc.x = m_paninc.y = 0;
+ ftom_zoommul = FRACUNIT;
+ mtof_zoommul = FRACUNIT;
+
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
+
+ // find player to center on initially
+ if (!playeringame[pnum = consoleplayer])
+ for (pnum=0;pnum<MAXPLAYERS;pnum++)
+ if (playeringame[pnum])
+ break;
+
+ plr = &players[pnum];
+ m_x = plr->mo->x - m_w/2;
+ m_y = plr->mo->y - m_h/2;
+ AM_changeWindowLoc();
+
+ // for saving & restoring
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
+
+ // inform the status bar of the change
+ ST_Responder(&st_notify);
+}
+
+//
+// AM_loadPics()
+//
+void AM_loadPics(void)
+{
+ // cph - mark numbers no longer needed cached
+}
+
+//
+// AM_unloadPics()
+//
+void AM_unloadPics(void)
+{
+ // cph - mark numbers no longer needed cached
+}
+
+//
+// AM_clearMarks()
+//
+// Sets the number of marks to 0, thereby clearing them from the display
+//
+// Affects the global variable markpointnum
+// Passed nothing, returns nothing
+//
+void AM_clearMarks(void)
+{
+ markpointnum = 0;
+}
+
+//
+// AM_LevelInit()
+//
+// Initialize the automap at the start of a new level
+// should be called at the start of every level
+//
+// Passed nothing, returns nothing
+// Affects automap's global variables
+//
+// CPhipps - get status bar height from status bar code
+void AM_LevelInit(void)
+{
+ leveljuststarted = 0;
+
+ f_x = f_y = 0;
+ f_w = SCREENWIDTH; // killough 2/7/98: get rid of finit_ vars
+ f_h = SCREENHEIGHT-ST_SCALED_HEIGHT;// to allow runtime setting of width/height
+
+ AM_findMinMaxBoundaries();
+ scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
+ if (scale_mtof > max_scale_mtof)
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+}
+
+//
+// AM_Stop()
+//
+// Cease automap operations, unload patches, notify status bar
+//
+// Passed nothing, returns nothing
+//
+void AM_Stop (void)
+{
+ static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED, 0 };
+
+ AM_unloadPics();
+ automapmode &= ~am_active;
+ ST_Responder(&st_notify);
+ stopped = true;
+}
+
+//
+// AM_Start()
+//
+// Start up automap operations,
+// if a new level, or game start, (re)initialize level variables
+// init map variables
+// load mark patches
+//
+// Passed nothing, returns nothing
+//
+void AM_Start()
+{
+ static int lastlevel = -1, lastepisode = -1;
+
+ if (!stopped)
+ AM_Stop();
+ stopped = false;
+ if (lastlevel != gamemap || lastepisode != gameepisode)
+ {
+ AM_LevelInit();
+ lastlevel = gamemap;
+ lastepisode = gameepisode;
+ }
+ AM_initVariables();
+ AM_loadPics();
+}
+
+//
+// AM_minOutWindowScale()
+//
+// Set the window scale to the maximum size
+//
+// Passed nothing, returns nothing
+//
+void AM_minOutWindowScale()
+{
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
+}
+
+//
+// AM_maxOutWindowScale(void)
+//
+// Set the window scale to the minimum size
+//
+// Passed nothing, returns nothing
+//
+void AM_maxOutWindowScale(void)
+{
+ scale_mtof = max_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
+}
+
+//
+// AM_Responder()
+//
+// Handle events (user inputs) in automap mode
+//
+// Passed an input event, returns true if its handled
+//
+boolean AM_Responder
+( event_t* ev )
+{
+ int rc;
+ static int cheatstate=0;
+ static int bigstate=0;
+ static char buffer[20];
+ int ch; // phares
+
+ rc = false;
+
+ if (!(automapmode & am_active))
+ {
+ if (ev->type == ev_keydown && ev->data1 == key_map) // phares
+ {
+ AM_Start ();
+ rc = true;
+ }
+ }
+ else if (ev->type == ev_keydown)
+ {
+ rc = true;
+ ch = ev->data1; // phares
+ if (ch == key_map_right) // |
+ if (!(automapmode & am_follow)) // V
+ m_paninc.x = FTOM(F_PANINC);
+ else
+ rc = false;
+ else if (ch == key_map_left)
+ if (!(automapmode & am_follow))
+ m_paninc.x = -FTOM(F_PANINC);
+ else
+ rc = false;
+ else if (ch == key_map_up)
+ if (!(automapmode & am_follow))
+ m_paninc.y = FTOM(F_PANINC);
+ else
+ rc = false;
+ else if (ch == key_map_down)
+ if (!(automapmode & am_follow))
+ m_paninc.y = -FTOM(F_PANINC);
+ else
+ rc = false;
+ else if (ch == key_map_zoomout)
+ {
+ mtof_zoommul = M_ZOOMOUT;
+ ftom_zoommul = M_ZOOMIN;
+ }
+ else if (ch == key_map_zoomin)
+ {
+ mtof_zoommul = M_ZOOMIN;
+ ftom_zoommul = M_ZOOMOUT;
+ }
+ else if (ch == key_map)
+ {
+ bigstate = 0;
+ AM_Stop ();
+ }
+ else if (ch == key_map_gobig)
+ {
+ bigstate = !bigstate;
+ if (bigstate)
+ {
+ AM_saveScaleAndLoc();
+ AM_minOutWindowScale();
+ }
+ else
+ AM_restoreScaleAndLoc();
+ }
+ else if (ch == key_map_follow)
+ {
+ automapmode ^= am_follow; // CPhipps - put all automap mode stuff into one enum
+ f_oldloc.x = INT_MAX;
+ // Ty 03/27/98 - externalized
+ plr->message = (automapmode & am_follow) ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF;
+ }
+ else if (ch == key_map_grid)
+ {
+ automapmode ^= am_grid; // CPhipps
+ // Ty 03/27/98 - *not* externalized
+ plr->message = (automapmode & am_grid) ? AMSTR_GRIDON : AMSTR_GRIDOFF;
+ }
+ else if (ch == key_map_mark)
+ {
+ // Ty 03/27/98 - *not* externalized
+ snprintf(buffer, sizeof(buffer), "%s %d", AMSTR_MARKEDSPOT, markpointnum);
+ plr->message = buffer;
+ AM_addMark();
+ }
+ else if (ch == key_map_clear)
+ {
+ AM_clearMarks(); // Ty 03/27/98 - *not* externalized
+ plr->message = AMSTR_MARKSCLEARED; // ^
+ } // |
+ else if (ch == key_map_rotate) {
+ automapmode ^= am_rotate;
+ plr->message = (automapmode & am_rotate) ? AMSTR_ROTATEON : AMSTR_ROTATEOFF;
+ }
+ else if (ch == key_map_overlay) {
+ automapmode ^= am_overlay;
+ plr->message = (automapmode & am_overlay) ? AMSTR_OVERLAYON : AMSTR_OVERLAYOFF;
+ }
+ else // phares
+ {
+ cheatstate=0;
+ rc = false;
+ }
+ }
+ else if (ev->type == ev_keyup)
+ {
+ rc = false;
+ ch = ev->data1;
+ if (ch == key_map_right)
+ {
+ if (!(automapmode & am_follow))
+ m_paninc.x = 0;
+ }
+ else if (ch == key_map_left)
+ {
+ if (!(automapmode & am_follow))
+ m_paninc.x = 0;
+ }
+ else if (ch == key_map_up)
+ {
+ if (!(automapmode & am_follow))
+ m_paninc.y = 0;
+ }
+ else if (ch == key_map_down)
+ {
+ if (!(automapmode & am_follow))
+ m_paninc.y = 0;
+ }
+ else if ((ch == key_map_zoomout) || (ch == key_map_zoomin))
+ {
+ mtof_zoommul = FRACUNIT;
+ ftom_zoommul = FRACUNIT;
+ }
+ }
+ return rc;
+}
+
+//
+// AM_rotate()
+//
+// Rotation in 2D.
+// Used to rotate player arrow line character.
+//
+// Passed the coordinates of a point, and an angle
+// Returns the coordinates rotated by the angle
+//
+// CPhipps - made static & enhanced for automap rotation
+
+static void AM_rotate(fixed_t* x, fixed_t* y, angle_t a, fixed_t xorig, fixed_t yorig)
+{
+ fixed_t tmpx;
+
+ tmpx =
+ FixedMul(*x - xorig,finecosine[a>>ANGLETOFINESHIFT])
+ - FixedMul(*y - yorig,finesine[a>>ANGLETOFINESHIFT]);
+
+ *y = yorig +
+ FixedMul(*x - xorig,finesine[a>>ANGLETOFINESHIFT])
+ + FixedMul(*y - yorig,finecosine[a>>ANGLETOFINESHIFT]);
+
+ *x = tmpx + xorig;
+}
+
+//
+// AM_changeWindowScale()
+//
+// Automap zooming
+//
+// Passed nothing, returns nothing
+//
+void AM_changeWindowScale(void)
+{
+ // Change the scaling multipliers
+ scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+
+ if (scale_mtof < min_scale_mtof)
+ AM_minOutWindowScale();
+ else if (scale_mtof > max_scale_mtof)
+ AM_maxOutWindowScale();
+ else
+ AM_activateNewScale();
+}
+
+//
+// AM_doFollowPlayer()
+//
+// Turn on follow mode - the map scrolls opposite to player motion
+//
+// Passed nothing, returns nothing
+//
+void AM_doFollowPlayer(void)
+{
+ if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
+ {
+ m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
+ m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
+ f_oldloc.x = plr->mo->x;
+ f_oldloc.y = plr->mo->y;
+ }
+}
+
+//
+// AM_Ticker()
+//
+// Updates on gametic - enter follow mode, zoom, or change map location
+//
+// Passed nothing, returns nothing
+//
+void AM_Ticker (void)
+{
+ if (!(automapmode & am_active))
+ return;
+
+ if (automapmode & am_follow)
+ AM_doFollowPlayer();
+
+ // Change the zoom if necessary
+ if (ftom_zoommul != FRACUNIT)
+ AM_changeWindowScale();
+
+ // Change x,y location
+ if (m_paninc.x || m_paninc.y)
+ AM_changeWindowLoc();
+}
+
+//
+// AM_clipMline()
+//
+// Automap clipping of lines.
+//
+// Based on Cohen-Sutherland clipping algorithm but with a slightly
+// faster reject and precalculated slopes. If the speed is needed,
+// use a hash algorithm to handle the common cases.
+//
+// Passed the line's coordinates on map and in the frame buffer performs
+// clipping on them in the lines frame coordinates.
+// Returns true if any part of line was not clipped
+//
+boolean AM_clipMline
+( mline_t* ml,
+ fline_t* fl )
+{
+ enum
+ {
+ LEFT =1,
+ RIGHT =2,
+ BOTTOM =4,
+ TOP =8
+ };
+
+ register int outcode1 = 0;
+ register int outcode2 = 0;
+ register int outside;
+
+ fpoint_t tmp;
+ int dx;
+ int dy;
+
+
+#define DOOUTCODE(oc, mx, my) \
+ (oc) = 0; \
+ if ((my) < 0) (oc) |= TOP; \
+ else if ((my) >= f_h) (oc) |= BOTTOM; \
+ if ((mx) < 0) (oc) |= LEFT; \
+ else if ((mx) >= f_w) (oc) |= RIGHT;
+
+
+ // do trivial rejects and outcodes
+ if (ml->a.y > m_y2)
+ outcode1 = TOP;
+ else if (ml->a.y < m_y)
+ outcode1 = BOTTOM;
+
+ if (ml->b.y > m_y2)
+ outcode2 = TOP;
+ else if (ml->b.y < m_y)
+ outcode2 = BOTTOM;
+
+ if (outcode1 & outcode2)
+ return false; // trivially outside
+
+ if (ml->a.x < m_x)
+ outcode1 |= LEFT;
+ else if (ml->a.x > m_x2)
+ outcode1 |= RIGHT;
+
+ if (ml->b.x < m_x)
+ outcode2 |= LEFT;
+ else if (ml->b.x > m_x2)
+ outcode2 |= RIGHT;
+
+ if (outcode1 & outcode2)
+ return false; // trivially outside
+
+ // transform to frame-buffer coordinates.
+ fl->a.x = CXMTOF(ml->a.x);
+ fl->a.y = CYMTOF(ml->a.y);
+ fl->b.x = CXMTOF(ml->b.x);
+ fl->b.y = CYMTOF(ml->b.y);
+
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+
+ if (outcode1 & outcode2)
+ return false;
+
+ while (outcode1 | outcode2)
+ {
+ // may be partially inside box
+ // find an outside point
+ if (outcode1)
+ outside = outcode1;
+ else
+ outside = outcode2;
+
+ // clip to each side
+ if (outside & TOP)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
+ tmp.y = 0;
+ }
+ else if (outside & BOTTOM)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
+ tmp.y = f_h-1;
+ }
+ else if (outside & RIGHT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
+ tmp.x = f_w-1;
+ }
+ else if (outside & LEFT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
+ tmp.x = 0;
+ }
+
+ if (outside == outcode1)
+ {
+ fl->a = tmp;
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ }
+ else
+ {
+ fl->b = tmp;
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ }
+
+ if (outcode1 & outcode2)
+ return false; // trivially outside
+ }
+
+ return true;
+}
+#undef DOOUTCODE
+
+//
+// AM_drawFline()
+//
+// Draw a line in the frame buffer.
+// Classic Bresenham w/ whatever optimizations needed for speed
+//
+// Passed the frame coordinates of line, and the color to be drawn
+// Returns nothing
+//
+
+void AM_drawFline
+( fline_t* fl,
+ int color )
+{
+ register int x;
+ register int y;
+ register int dx;
+ register int dy;
+ register int sx;
+ register int sy;
+ register int ax;
+ register int ay;
+ register int d;
+
+#ifdef RANGECHECK // killough 2/22/98
+ static int fuck = 0;
+
+ // For debugging only
+ if
+ (
+ fl->a.x < 0 || fl->a.x >= f_w
+ || fl->a.y < 0 || fl->a.y >= f_h
+ || fl->b.x < 0 || fl->b.x >= f_w
+ || fl->b.y < 0 || fl->b.y >= f_h
+ )
+ {
+ //jff 8/3/98 use logical output routine
+ printf("fuck %d \r", fuck++);
+ return;
+ }
+#endif
+
+#define PUTDOT(xx,yy,cc) V_PlotPixel(FB,xx,yy,(byte)cc)
+
+ dx = fl->b.x - fl->a.x;
+ ax = 2 * (dx<0 ? -dx : dx);
+ sx = dx<0 ? -1 : 1;
+
+ dy = fl->b.y - fl->a.y;
+ ay = 2 * (dy<0 ? -dy : dy);
+ sy = dy<0 ? -1 : 1;
+
+ x = fl->a.x;
+ y = fl->a.y;
+
+ if (ax > ay)
+ {
+ d = ay - ax/2;
+ while (1)
+ {
+ PUTDOT(x,y,color);
+ if (x == fl->b.x) return;
+ if (d>=0)
+ {
+ y += sy;
+ d -= ax;
+ }
+ x += sx;
+ d += ay;
+ }
+ }
+ else
+ {
+ d = ax - ay/2;
+ while (1)
+ {
+ PUTDOT(x, y, color);
+ if (y == fl->b.y) return;
+ if (d >= 0)
+ {
+ x += sx;
+ d -= ay;
+ }
+ y += sy;
+ d += ax;
+ }
+ }
+}
+
+
+//
+// AM_drawMline()
+//
+// Clip lines, draw visible parts of lines.
+//
+// Passed the map coordinates of the line, and the color to draw it
+// Color -1 is special and prevents drawing. Color 247 is special and
+// is translated to black, allowing Color 0 to represent feature disable
+// in the defaults file.
+// Returns nothing.
+//
+void AM_drawMline
+( mline_t* ml,
+ int color )
+{
+ static fline_t fl;
+
+ if (color==-1) // jff 4/3/98 allow not drawing any sort of line
+ return; // by setting its color to -1
+ if (color==247) // jff 4/3/98 if color is 247 (xparent), use black
+ color=0;
+
+ if (AM_clipMline(ml, &fl))
+ AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
+}
+
+//
+// AM_drawGrid()
+//
+// Draws blockmap aligned grid lines.
+//
+// Passed the color to draw the grid lines
+// Returns nothing
+//
+void AM_drawGrid(int color)
+{
+ fixed_t x, y;
+ fixed_t start, end;
+ mline_t ml;
+
+ // Figure out start of vertical gridlines
+ start = m_x;
+ if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
+ start += (MAPBLOCKUNITS<<FRACBITS)
+ - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
+ end = m_x + m_w;
+
+ // draw vertical gridlines
+ ml.a.y = m_y;
+ ml.b.y = m_y+m_h;
+ for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
+ {
+ ml.a.x = x;
+ ml.b.x = x;
+ AM_drawMline(&ml, color);
+ }
+
+ // Figure out start of horizontal gridlines
+ start = m_y;
+ if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
+ start += (MAPBLOCKUNITS<<FRACBITS)
+ - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
+ end = m_y + m_h;
+
+ // draw horizontal gridlines
+ ml.a.x = m_x;
+ ml.b.x = m_x + m_w;
+ for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
+ {
+ ml.a.y = y;
+ ml.b.y = y;
+ AM_drawMline(&ml, color);
+ }
+}
+
+//
+// AM_DoorColor()
+//
+// Returns the 'color' or key needed for a door linedef type
+//
+// Passed the type of linedef, returns:
+// -1 if not a keyed door
+// 0 if a red key required
+// 1 if a blue key required
+// 2 if a yellow key required
+// 3 if a multiple keys required
+//
+// jff 4/3/98 add routine to get color of generalized keyed door
+//
+int AM_DoorColor(int type)
+{
+ if (GenLockedBase <= type && type< GenDoorBase)
+ {
+ type -= GenLockedBase;
+ type = (type & LockedKey) >> LockedKeyShift;
+ if (!type || type==7)
+ return 3; //any or all keys
+ else return (type-1)%3;
+ }
+ switch (type) // closed keyed door
+ {
+case 26: case 32: case 99: case 133:
+ /*bluekey*/
+ return 1;
+case 27: case 34: case 136: case 137:
+ /*yellowkey*/
+ return 2;
+case 28: case 33: case 134: case 135:
+ /*redkey*/
+ return 0;
+ default:
+ return -1; //not a keyed door
+ }
+ return -1; //not a keyed door
+}
+
+//
+// Determines visible lines, draws them.
+// This is LineDef based, not LineSeg based.
+//
+// jff 1/5/98 many changes in this routine
+// backward compatibility not needed, so just changes, no ifs
+// addition of clauses for:
+// doors opening, keyed door id, secret sectors,
+// teleports, exit lines, key things
+// ability to suppress any of added features or lines with no height changes
+//
+// support for gamma correction in automap abandoned
+//
+// jff 4/3/98 changed mapcolor_xxxx=0 as control to disable feature
+// jff 4/3/98 changed mapcolor_xxxx=-1 to disable drawing line completely
+//
+void AM_drawWalls(void)
+{
+ int i;
+ static mline_t l;
+
+ // draw the unclipped visible portions of all lines
+ for (i=0;i<numlines;i++)
+ {
+ l.a.x = lines[i].v1->x;
+ l.a.y = lines[i].v1->y;
+ l.b.x = lines[i].v2->x;
+ l.b.y = lines[i].v2->y;
+
+ if (automapmode & am_rotate) {
+ AM_rotate(&l.a.x, &l.a.y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
+ AM_rotate(&l.b.x, &l.b.y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
+ }
+
+ // if line has been seen or IDDT has been used
+ if (ddt_cheating || (lines[i].flags & ML_MAPPED))
+ {
+ if ((lines[i].flags & ML_DONTDRAW) && !ddt_cheating)
+ continue;
+ {
+ /* cph - show keyed doors and lines */
+ int amd;
+ if ((mapcolor_bdor || mapcolor_ydor || mapcolor_rdor) &&
+ !(lines[i].flags & ML_SECRET) && /* non-secret */
+ (amd = AM_DoorColor(lines[i].special)) != -1
+ )
+ {
+ {
+ switch (amd) /* closed keyed door */
+ {
+ case 1:
+ /*bluekey*/
+ AM_drawMline(&l,
+ mapcolor_bdor? mapcolor_bdor : mapcolor_cchg);
+ continue;
+ case 2:
+ /*yellowkey*/
+ AM_drawMline(&l,
+ mapcolor_ydor? mapcolor_ydor : mapcolor_cchg);
+ continue;
+ case 0:
+ /*redkey*/
+ AM_drawMline(&l,
+ mapcolor_rdor? mapcolor_rdor : mapcolor_cchg);
+ continue;
+ case 3:
+ /*any or all*/
+ AM_drawMline(&l,
+ mapcolor_clsd? mapcolor_clsd : mapcolor_cchg);
+ continue;
+ }
+ }
+ }
+ }
+ if /* jff 4/23/98 add exit lines to automap */
+ (
+ mapcolor_exit &&
+ (
+ lines[i].special==11 ||
+ lines[i].special==52 ||
+ lines[i].special==197 ||
+ lines[i].special==51 ||
+ lines[i].special==124 ||
+ lines[i].special==198
+ )
+ ) {
+ AM_drawMline(&l, mapcolor_exit); /* exit line */
+ continue;
+ }
+
+ if (!lines[i].backsector)
+ {
+ // jff 1/10/98 add new color for 1S secret sector boundary
+ if (mapcolor_secr && //jff 4/3/98 0 is disable
+ (
+ (
+ map_secret_after &&
+ P_WasSecret(lines[i].frontsector) &&
+ !P_IsSecret(lines[i].frontsector)
+ )
+ ||
+ (
+ !map_secret_after &&
+ P_WasSecret(lines[i].frontsector)
+ )
+ )
+ )
+ AM_drawMline(&l, mapcolor_secr); // line bounding secret sector
+ else //jff 2/16/98 fixed bug
+ AM_drawMline(&l, mapcolor_wall); // special was cleared
+ }
+ else /* now for 2S lines */
+ {
+ // jff 1/10/98 add color change for all teleporter types
+ if
+ (
+ mapcolor_tele && !(lines[i].flags & ML_SECRET) &&
+ (lines[i].special == 39 || lines[i].special == 97 ||
+ lines[i].special == 125 || lines[i].special == 126)
+ )
+ { // teleporters
+ AM_drawMline(&l, mapcolor_tele);
+ }
+ else if (lines[i].flags & ML_SECRET) // secret door
+ {
+ AM_drawMline(&l, mapcolor_wall); // wall color
+ }
+ else if
+ (
+ mapcolor_clsd &&
+ !(lines[i].flags & ML_SECRET) && // non-secret closed door
+ ((lines[i].backsector->floorheight==lines[i].backsector->ceilingheight) ||
+ (lines[i].frontsector->floorheight==lines[i].frontsector->ceilingheight))
+ )
+ {
+ AM_drawMline(&l, mapcolor_clsd); // non-secret closed door
+ } //jff 1/6/98 show secret sector 2S lines
+ else if
+ (
+ mapcolor_secr && //jff 2/16/98 fixed bug
+ ( // special was cleared after getting it
+ (map_secret_after &&
+ (
+ (P_WasSecret(lines[i].frontsector)
+ && !P_IsSecret(lines[i].frontsector)) ||
+ (P_WasSecret(lines[i].backsector)
+ && !P_IsSecret(lines[i].backsector))
+ )
+ )
+ || //jff 3/9/98 add logic to not show secret til after entered
+ ( // if map_secret_after is true
+ !map_secret_after &&
+ (P_WasSecret(lines[i].frontsector) ||
+ P_WasSecret(lines[i].backsector))
+ )
+ )
+ )
+ {
+ AM_drawMline(&l, mapcolor_secr); // line bounding secret sector
+ } //jff 1/6/98 end secret sector line change
+ else if (lines[i].backsector->floorheight !=
+ lines[i].frontsector->floorheight)
+ {
+ AM_drawMline(&l, mapcolor_fchg); // floor level change
+ }
+ else if (lines[i].backsector->ceilingheight !=
+ lines[i].frontsector->ceilingheight)
+ {
+ AM_drawMline(&l, mapcolor_cchg); // ceiling level change
+ }
+ else if (mapcolor_flat && ddt_cheating)
+ {
+ AM_drawMline(&l, mapcolor_flat); //2S lines that appear only in IDDT
+ }
+ }
+ } // now draw the lines only visible because the player has computermap
+ else if (plr->powers[pw_allmap]) // computermap visible lines
+ {
+ if (!(lines[i].flags & ML_DONTDRAW)) // invisible flag lines do not show
+ {
+ if
+ (
+ mapcolor_flat
+ ||
+ !lines[i].backsector
+ ||
+ lines[i].backsector->floorheight
+ != lines[i].frontsector->floorheight
+ ||
+ lines[i].backsector->ceilingheight
+ != lines[i].frontsector->ceilingheight
+ )
+ AM_drawMline(&l, mapcolor_unsn);
+ }
+ }
+ }
+}
+
+//
+// AM_drawLineCharacter()
+//
+// Draws a vector graphic according to numerous parameters
+//
+// Passed the structure defining the vector graphic shape, the number
+// of vectors in it, the scale to draw it at, the angle to draw it at,
+// the color to draw it with, and the map coordinates to draw it at.
+// Returns nothing
+//
+void AM_drawLineCharacter
+( mline_t* lineguy,
+ int lineguylines,
+ fixed_t scale,
+ angle_t angle,
+ int color,
+ fixed_t x,
+ fixed_t y )
+{
+ int i;
+ mline_t l;
+
+ if (automapmode & am_rotate) angle -= plr->mo->angle - ANG90; // cph
+
+ for (i=0;i<lineguylines;i++)
+ {
+ l.a.x = lineguy[i].a.x;
+ l.a.y = lineguy[i].a.y;
+
+ if (scale)
+ {
+ l.a.x = FixedMul(scale, l.a.x);
+ l.a.y = FixedMul(scale, l.a.y);
+ }
+
+ if (angle)
+ AM_rotate(&l.a.x, &l.a.y, angle, 0, 0);
+
+ l.a.x += x;
+ l.a.y += y;
+
+ l.b.x = lineguy[i].b.x;
+ l.b.y = lineguy[i].b.y;
+
+ if (scale)
+ {
+ l.b.x = FixedMul(scale, l.b.x);
+ l.b.y = FixedMul(scale, l.b.y);
+ }
+
+ if (angle)
+ AM_rotate(&l.b.x, &l.b.y, angle, 0, 0);
+
+ l.b.x += x;
+ l.b.y += y;
+
+ AM_drawMline(&l, color);
+ }
+}
+
+//
+// AM_drawPlayers()
+//
+// Draws the player arrow in single player,
+// or all the player arrows in a netgame.
+//
+// Passed nothing, returns nothing
+//
+void AM_drawPlayers(void)
+{
+ int i;
+
+ if (!netgame)
+ {
+ if (ddt_cheating)
+ AM_drawLineCharacter
+ (
+ cheat_player_arrow,
+ NUMCHEATPLYRLINES,
+ 0,
+ plr->mo->angle,
+ mapcolor_sngl, //jff color
+ plr->mo->x,
+ plr->mo->y
+ );
+ else
+ AM_drawLineCharacter
+ (
+ player_arrow,
+ NUMPLYRLINES,
+ 0,
+ plr->mo->angle,
+ mapcolor_sngl, //jff color
+ plr->mo->x,
+ plr->mo->y);
+ return;
+ }
+
+ for (i=0;i<MAXPLAYERS;i++) {
+ player_t* p = &players[i];
+
+ if ( (deathmatch && !singledemo) && p != plr)
+ continue;
+
+ if (playeringame[i]) {
+ fixed_t x = p->mo->x, y = p->mo->y;
+ if (automapmode & am_rotate)
+ AM_rotate(&x, &y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
+
+ AM_drawLineCharacter (player_arrow, NUMPLYRLINES, 0, p->mo->angle,
+ p->powers[pw_invisibility] ? 246 /* *close* to black */
+ : mapcolor_plyr[i], //jff 1/6/98 use default color
+ x, y);
+ }
+ }
+}
+
+//
+// AM_drawThings()
+//
+// Draws the things on the automap in double IDDT cheat mode
+//
+// Passed colors and colorrange, no longer used
+// Returns nothing
+//
+void AM_drawThings
+( int colors,
+ int colorrange)
+{
+ (void)colors;
+ (void)colorrange;
+ int i;
+ mobj_t* t;
+
+ // for all sectors
+ for (i=0;i<numsectors;i++)
+ {
+ t = sectors[i].thinglist;
+ while (t) // for all things in that sector
+ {
+ fixed_t x = t->x, y = t->y;
+
+ if (automapmode & am_rotate)
+ AM_rotate(&x, &y, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
+
+ //jff 1/5/98 case over doomednum of thing being drawn
+ if (mapcolor_rkey || mapcolor_ykey || mapcolor_bkey)
+ {
+ switch(t->info->doomednum)
+ {
+ //jff 1/5/98 treat keys special
+ case 38: case 13: //jff red key
+ AM_drawLineCharacter
+ (
+ cross_mark,
+ NUMCROSSMARKLINES,
+ 16<<FRACBITS,
+ t->angle,
+ mapcolor_rkey!=-1? mapcolor_rkey : mapcolor_sprt,
+ x, y
+ );
+ t = t->snext;
+ continue;
+ case 39: case 6: //jff yellow key
+ AM_drawLineCharacter
+ (
+ cross_mark,
+ NUMCROSSMARKLINES,
+ 16<<FRACBITS,
+ t->angle,
+ mapcolor_ykey!=-1? mapcolor_ykey : mapcolor_sprt,
+ x, y
+ );
+ t = t->snext;
+ continue;
+ case 40: case 5: //jff blue key
+ AM_drawLineCharacter
+ (
+ cross_mark,
+ NUMCROSSMARKLINES,
+ 16<<FRACBITS,
+ t->angle,
+ mapcolor_bkey!=-1? mapcolor_bkey : mapcolor_sprt,
+ x, y
+ );
+ t = t->snext;
+ continue;
+ default:
+ break;
+ }
+ }
+ //jff 1/5/98 end added code for keys
+ //jff previously entire code
+ AM_drawLineCharacter
+ (
+ thintriangle_guy,
+ NUMTHINTRIANGLEGUYLINES,
+ 16<<FRACBITS,
+ t->angle,
+ t->flags & MF_FRIEND && !t->player ? mapcolor_frnd :
+ /* bbm 2/28/03 Show countable items in yellow. */
+ t->flags & MF_COUNTITEM ? mapcolor_item : mapcolor_sprt,
+ x, y
+ );
+ t = t->snext;
+ }
+ }
+}
+
+//
+// AM_drawMarks()
+//
+// Draw the marked locations on the automap
+//
+// Passed nothing, returns nothing
+//
+// killough 2/22/98:
+// Rewrote AM_drawMarks(). Removed limit on marks.
+//
+void AM_drawMarks(void)
+{
+ int i;
+ for (i=0;i<markpointnum;i++) // killough 2/22/98: remove automap mark limit
+ if (markpoints[i].x != -1)
+ {
+ int w = 5;
+ int h = 6;
+ int fx = markpoints[i].x;
+ int fy = markpoints[i].y;
+ int j = i;
+
+ if (automapmode & am_rotate)
+ AM_rotate(&fx, &fy, ANG90-plr->mo->angle, plr->mo->x, plr->mo->y);
+
+ fx = CXMTOF(fx); fy = CYMTOF(fy);
+
+ do
+ {
+ int d = j % 10;
+ if (d==1) // killough 2/22/98: less spacing for '1'
+ fx++;
+
+ if (fx >= f_x && fx < f_w - w && fy >= f_y && fy < f_h - h) {
+ // cph - construct patch name and draw marker
+ char namebuf[] = { 'A', 'M', 'M', 'N', 'U', 'M', '0'+d, 0 };
+
+ V_DrawNamePatch(fx, fy, FB, namebuf, CR_DEFAULT, VPT_NONE);
+ }
+ fx -= w-1; // killough 2/22/98: 1 space backwards
+ j /= 10;
+ }
+ while (j>0);
+ }
+}
+
+//
+// AM_drawCrosshair()
+//
+// Draw the single point crosshair representing map center
+//
+// Passed the color to draw the pixel with
+// Returns nothing
+//
+// CPhipps - made static inline, and use the general pixel plotter function
+
+inline static void AM_drawCrosshair(int color)
+{
+ // single point for now
+ V_PlotPixel(FB, f_w/2, f_h/2, (byte)color);
+}
+
+//
+// AM_Drawer()
+//
+// Draws the entire automap
+//
+// Passed nothing, returns nothing
+//
+void AM_Drawer (void)
+{
+ // CPhipps - all automap modes put into one enum
+ if (!(automapmode & am_active)) return;
+
+ if (!(automapmode & am_overlay)) // cph - If not overlay mode, clear background for the automap
+ V_FillRect(FB, f_x, f_y, f_w, f_h, (byte)mapcolor_back); //jff 1/5/98 background default color
+ if (automapmode & am_grid)
+ AM_drawGrid(mapcolor_grid); //jff 1/7/98 grid default color
+ AM_drawWalls();
+ AM_drawPlayers();
+ if (ddt_cheating==2)
+ AM_drawThings(mapcolor_sprt, 0); //jff 1/5/98 default double IDDT sprite
+ AM_drawCrosshair(mapcolor_hair); //jff 1/7/98 default crosshair color
+
+ AM_drawMarks();
+
+ V_MarkRect(f_x, f_y, f_w, f_h);
+}