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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/i_system.c
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/i_system.c')
-rw-r--r--apps/plugins/doom/i_system.c134
1 files changed, 134 insertions, 0 deletions
diff --git a/apps/plugins/doom/i_system.c b/apps/plugins/doom/i_system.c
new file mode 100644
index 0000000..1e56405
--- /dev/null
+++ b/apps/plugins/doom/i_system.c
@@ -0,0 +1,134 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// $Log$
+// Revision 1.1 2006/03/28 15:44:01 dave
+// Patch #2969 - Doom! Currently only working on the H300.
+//
+//
+// DESCRIPTION:
+//
+//-----------------------------------------------------------------------------
+
+#include "doomdef.h"
+#include "m_misc.h"
+#include "i_video.h"
+#include "i_sound.h"
+
+#include "d_net.h"
+#include "g_game.h"
+#include "z_zone.h"
+
+#ifdef __GNUG__
+#pragma implementation "i_system.h"
+#endif
+#include "i_system.h"
+
+#include "rockmacros.h"
+
+//
+// I_GetTime
+// returns time in 1/35th second tics
+//
+#if (CONFIG_CPU != PP5020)
+volatile unsigned int doomtimer=0;
+
+void doomtime(void)
+{
+ doomtimer++;
+}
+#endif
+
+int I_GetTime (void)
+{
+#ifdef SIMULATOR
+#if HZ==100
+ return ((7*(*rb->current_tick))/20);
+#else
+ #error FIX - I assumed HZ was 100
+#endif
+#else
+#if (CONFIG_CPU == PP5020)
+ return (USEC_TIMER * 7)/200000;
+#else
+ return doomtimer;
+#endif
+#endif
+}
+
+//
+// I_Init
+//
+
+// I was looking into this and comparing the speed versus Prboom
+// Turns out they are running the game much slower then I thought the game was
+// played. This explains why run was unusable other then through straight stretches
+// The game is much slower now (in terms of game speed).
+void I_Init (void)
+{
+#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR)
+ rb->timer_register(1, NULL, CPU_FREQ/TICRATE, 1, doomtime);
+#endif
+ I_InitSound();
+}
+
+//
+// I_Quit
+//
+extern boolean doomexit;
+void I_Quit (void)
+{
+ I_ShutdownSound();
+ I_ShutdownMusic();
+ I_ShutdownGraphics();
+#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR)
+ rb->timer_unregister();
+#endif
+ doomexit=1;
+}
+
+void I_WaitVBL(int count)
+{
+ rb->sleep(count);
+}
+
+//
+// I_Error
+//
+extern boolean demorecording;
+
+void I_Error (char *error, ...)
+{
+ char p_buf[50];
+ va_list ap;
+
+ va_start(ap, error);
+ vsnprintf(p_buf,sizeof(p_buf), error, ap);
+ va_end(ap);
+
+ printf("%s",p_buf);
+
+ // Shutdown. Here might be other errors.
+ if (demorecording)
+ G_CheckDemoStatus();
+/*
+ I_ShutdownGraphics();
+*/
+
+ I_Quit();
+ rb->sleep(HZ*2);
+}