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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/m_misc.c
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/m_misc.c')
-rw-r--r--apps/plugins/doom/m_misc.c1077
1 files changed, 1077 insertions, 0 deletions
diff --git a/apps/plugins/doom/m_misc.c b/apps/plugins/doom/m_misc.c
new file mode 100644
index 0000000..2cde210
--- /dev/null
+++ b/apps/plugins/doom/m_misc.c
@@ -0,0 +1,1077 @@
+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * Main loop menu stuff.
+ * Default Config File.
+ * PCX Screenshots.
+ *
+ *-----------------------------------------------------------------------------*/
+
+#include "doomstat.h"
+#include "m_argv.h"
+#include "g_game.h"
+#include "m_menu.h"
+#include "am_map.h"
+#include "w_wad.h"
+#include "i_sound.h"
+#include "i_video.h"
+#include "v_video.h"
+#include "hu_stuff.h"
+#include "st_stuff.h"
+#include "dstrings.h"
+#include "m_misc.h"
+#include "s_sound.h"
+#include "sounds.h"
+#include "i_system.h"
+#include "d_main.h"
+#include "m_swap.h"
+#include "p_pspr.h"
+
+#include "rockmacros.h"
+
+//
+// M_DrawText
+// Returns the final X coordinate
+// HU_Init must have been called to init the font
+//
+extern patchnum_t hu_font[HU_FONTSIZE];
+
+int M_DrawText(int x,int y,boolean direct,char* string)
+{
+ (void)direct;
+ int c;
+ int w;
+
+ while (*string) {
+ c = toupper(*string) - HU_FONTSTART;
+ string++;
+ if (c < 0 || c> HU_FONTSIZE) {
+ x += 4;
+ continue;
+ }
+
+ w = SHORT (hu_font[c].width);
+ if (x+w > SCREENWIDTH)
+ break;
+
+ // proff/nicolas 09/20/98 -- changed for hi-res
+ // CPhipps - patch drawing updated, reformatted
+ V_DrawNumPatch(x, y, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH);
+ x+=w;
+ }
+
+ return x;
+}
+
+//
+// M_WriteFile
+//
+
+boolean M_WriteFile(char const* name,void* source,int length)
+{
+ int handle;
+ int count;
+
+ handle = open ( name, O_WRONLY | O_CREAT | O_TRUNC);
+
+ if (handle == -1)
+ return false;
+
+ count = write (handle, source, length);
+ close (handle);
+
+ if (count < length) {
+// unlink(name); // CPhipps - no corrupt data files around, they only confuse people.
+ return false;
+ }
+
+ return true;
+}
+
+
+//
+// M_ReadFile
+//
+
+int M_ReadFile(char const* name,byte** buffer)
+{
+ int handle, count, length;
+ // struct stat fileinfo;
+ byte *buf;
+
+ handle = open (name, O_RDONLY);
+ if ((handle < 0))
+ I_Error ("M_ReadFile: Couldn't read file %s", name);
+
+ length = filesize(handle);
+ buf = Z_Malloc (length, PU_STATIC, NULL);
+ count = read (handle, buf, length);
+ close (handle);
+
+ if (count < length)
+ I_Error ("M_ReadFile: Couldn't read file %s", name);
+
+ *buffer = buf;
+ return length;
+}
+
+//
+// DEFAULTS
+//
+
+int usemouse;
+boolean precache = true; /* if true, load all graphics at start */
+
+extern int mousebfire;
+extern int mousebstrafe;
+extern int mousebforward;
+
+extern int viewwidth;
+extern int viewheight;
+extern int fake_contrast;
+extern int mouseSensitivity_horiz,mouseSensitivity_vert; // killough
+
+extern int realtic_clock_rate; // killough 4/13/98: adjustable timer
+extern int tran_filter_pct; // killough 2/21/98
+
+extern int screenblocks;
+extern int showMessages;
+
+#ifndef DJGPP
+const char* musserver_filename;
+const char* sndserver_filename;
+const char* snd_device;
+int mus_pause_opt; // 0 = kill music, 1 = pause, 2 = continue
+#endif
+
+extern const char* chat_macros[];
+
+extern int endoom_mode;
+int X_opt;
+
+extern const char* S_music_files[]; // cournia
+
+/* cph - Some MBF stuff parked here for now
+ * killough 10/98
+ */
+int map_point_coordinates;
+
+default_t defaults[] =
+ {
+ {"Misc settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"default_compatibility_level",{(void *)&default_compatibility_level, NULL},
+ {-1, NULL},-1,MAX_COMPATIBILITY_LEVEL-1,
+ def_int,ss_none, 0, 0}, // compatibility level" - CPhipps
+// {"realtic_clock_rate",{&realtic_clock_rate, NULL},{100, NULL},0,UL,
+// def_int,ss_none, 0, 0}, // percentage of normal speed (35 fps) realtic clock runs at
+ {"max_player_corpse", {&bodyquesize, NULL}, {32, NULL},-1,UL, // killough 2/8/98
+ def_int,ss_none, 0, 0}, // number of dead bodies in view supported (-1 = no limit)
+ {"flashing_hom",{&flashing_hom, NULL},{0, NULL},0,1,
+ def_bool,ss_none, 0, 0}, // killough 10/98 - enable flashing HOM indicator
+ {"demo_insurance",{&default_demo_insurance, NULL},{2, NULL},0,2, // killough 3/31/98
+ def_int,ss_none, 0, 0}, // 1=take special steps ensuring demo sync, 2=only during recordings
+// {"endoom_mode", {&endoom_mode, NULL},{5, NULL},0,7, // CPhipps - endoom flags
+// def_hex, ss_none, 0, 0}, // 0, +1 for colours, +2 for non-ascii chars, +4 for skip-last-line
+ {"level_precache",{(void*)&precache, NULL},{1, NULL},0,1,
+ def_bool,ss_none, 0, 0}, // precache level data?
+
+ {"Files",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ /* cph - MBF-like wad/deh/bex autoload code
+ * POSIX targets need to get lumps from prboom.wad */
+// {"wadfile_1",{NULL,&wad_files[0]},{0,
+#ifdef ALL_IN_ONE
+// ""
+#else
+// "prboom.wad"
+#endif
+// },UL,UL,def_str,ss_none, 0, 0},
+// {"wadfile_2",{NULL,&wad_files[1]},{0,""},UL,UL,def_str,ss_none, 0, 0},
+// {"dehfile_1",{NULL,&deh_files[0]},{0,""},UL,UL,def_str,ss_none, 0, 0},
+// {"dehfile_2",{NULL,&deh_files[1]},{0,""},UL,UL,def_str,ss_none, 0, 0},
+
+ {"Game settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"default_skill",{&defaultskill, NULL},{3, NULL},1,5, // jff 3/24/98 allow default skill setting
+ def_int,ss_none, 0, 0}, // selects default skill 1=TYTD 2=NTR 3=HMP 4=UV 5=NM
+ {"weapon_recoil",{&default_weapon_recoil, NULL},{0, NULL},0,1,
+ def_bool,ss_weap, &weapon_recoil, 0},
+ /* killough 10/98 - toggle between SG/SSG and Fist/Chainsaw */
+ {"doom_weapon_toggles",{&doom_weapon_toggles, NULL}, {1, NULL}, 0, 1,
+ def_bool, ss_weap , 0, 0},
+ {"player_bobbing",{&default_player_bobbing, NULL},{1, NULL},0,1, // phares 2/25/98
+ def_bool,ss_weap, &player_bobbing, 0},
+ {"monsters_remember",{&default_monsters_remember, NULL},{1, NULL},0,1, // killough 3/1/98
+ def_bool,ss_enem, &monsters_remember, 0},
+ /* MBF AI enhancement options */
+ {"monster_infighting",{&default_monster_infighting, NULL}, {1, NULL}, 0, 1,
+ def_bool, ss_enem, &monster_infighting, 0},
+ {"monster_backing",{&default_monster_backing, NULL}, {0, NULL}, 0, 1,
+ def_bool, ss_enem, &monster_backing, 0},
+ {"monster_avoid_hazards",{&default_monster_avoid_hazards, NULL}, {1, NULL}, 0, 1,
+ def_bool, ss_enem, &monster_avoid_hazards, 0},
+ {"monkeys",{&default_monkeys, NULL}, {0, NULL}, 0, 1,
+ def_bool, ss_enem, &monkeys, 0},
+ {"monster_friction",{&default_monster_friction, NULL}, {1, NULL}, 0, 1,
+ def_bool, ss_enem, &monster_friction, 0},
+ {"help_friends",{&default_help_friends, NULL}, {1, NULL}, 0, 1,
+ def_bool, ss_enem, &help_friends, 0},
+#ifdef DOGS
+ {"player_helpers",{&default_dogs, NULL}, {0, NULL}, 0, 3,
+ def_bool, ss_enem , 0, 0},
+ {"friend_distance",{&default_distfriend, NULL}, {128, NULL}, 0, 999,
+ def_int, ss_enem, &distfriend, 0},
+ {"dog_jumping",{&default_dog_jumping, NULL}, {1, NULL}, 0, 1,
+ def_bool, ss_enem, &dog_jumping, 0},
+#endif
+ /* End of MBF AI extras */
+ {"sts_always_red",{&sts_always_red, NULL},{1, NULL},0,1, // no color changes on status bar
+ def_bool,ss_stat, 0, 0},
+ {"sts_pct_always_gray",{&sts_pct_always_gray, NULL},{0, NULL},0,1, // 2/23/98 chg default
+ def_bool,ss_stat, 0, 0}, // makes percent signs on status bar always gray
+ {"sts_traditional_keys",{&sts_traditional_keys, NULL},{0, NULL},0,1, // killough 2/28/98
+ def_bool,ss_stat,0,0}, // disables doubled card and skull key display on status bar
+// {"traditional_menu",{&traditional_menu, NULL},{1, NULL},0,1,
+// def_bool,ss_none, 0, 0}, // force use of Doom's main menu ordering // killough 4/17/98
+ {"show_messages",{&showMessages, NULL},{1, NULL},0,1,
+ def_bool,ss_none,0,0}, // enables message display
+ {"autorun",{&autorun, NULL},{0, NULL},0,1, // killough 3/6/98: preserve autorun across games
+ def_bool,ss_none,0,0},
+
+ {"Compatibility settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"comp_zombie",{&default_comp[comp_zombie], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_zombie], 0},
+ {"comp_infcheat",{&default_comp[comp_infcheat], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_infcheat], 0},
+ {"comp_stairs",{&default_comp[comp_stairs], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_stairs], 0},
+ {"comp_telefrag",{&default_comp[comp_telefrag], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_telefrag], 0},
+ {"comp_dropoff",{&default_comp[comp_dropoff], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_dropoff], 0},
+ {"comp_falloff",{&default_comp[comp_falloff], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_falloff], 0},
+ {"comp_staylift",{&default_comp[comp_staylift], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_staylift], 0},
+ {"comp_doorstuck",{&default_comp[comp_doorstuck], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_doorstuck], 0},
+ {"comp_pursuit",{&default_comp[comp_pursuit], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_pursuit], 0},
+ {"comp_vile",{&default_comp[comp_vile], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_vile], 0},
+ {"comp_pain",{&default_comp[comp_pain], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_pain], 0},
+ {"comp_skull",{&default_comp[comp_skull], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_skull], 0},
+ {"comp_blazing",{&default_comp[comp_blazing], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_blazing], 0},
+ {"comp_doorlight",{&default_comp[comp_doorlight], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_doorlight], 0},
+ {"comp_god",{&default_comp[comp_god], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_god], 0},
+ {"comp_skymap",{&default_comp[comp_skymap], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_skymap], 0},
+ {"comp_floors",{&default_comp[comp_floors], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_floors], 0},
+ {"comp_model",{&default_comp[comp_model], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_model], 0},
+ {"comp_zerotags",{&default_comp[comp_zerotags], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_zerotags], 0},
+ {"comp_moveblock",{&default_comp[comp_moveblock], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_moveblock], 0},
+ {"comp_sound",{&default_comp[comp_sound], NULL},{0, NULL},0,1,def_bool,ss_comp,&comp[comp_sound], 0},
+
+ {"Sound settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+// {"sound_card",{&snd_card, NULL},{-1, NULL},-1,7, // jff 1/18/98 allow Allegro drivers
+// def_int,ss_none, 0, 0}, // select sounds driver (DOS), -1 is autodetect, 0 is none; in Linux, non-zero enables sound
+// {"music_card",{&mus_card, NULL},{-1, NULL},-1,9, // to be set, -1 = autodetect
+// def_int,ss_none, 0, 0}, // select music driver (DOS), -1 is autodetect, 0 is none"; in Linux, non-zero enables music
+ {"pitched_sounds",{&pitched_sounds, NULL},{0, NULL},0,1, // killough 2/21/98
+ def_bool,ss_none, 0, 0}, // enables variable pitch in sound effects (from id's original code)
+// {"samplerate",{&snd_samplerate, NULL},{22050, NULL},11025,48000, def_int,ss_none, 0, 0},
+ {"sfx_volume",{&snd_SfxVolume, NULL},{8, NULL},0,15, def_int,ss_none, 0, 0},
+ {"music_volume",{&snd_MusicVolume, NULL},{8, NULL},0,15, def_int,ss_none, 0, 0},
+ {"mus_pause_opt",{&mus_pause_opt, NULL},{2, NULL},0,2, // CPhipps - music pausing
+ def_int, ss_none, 0, 0}, // 0 = kill music when paused, 1 = pause music, 2 = let music continue
+ {"sounddev", {NULL,&snd_device}, {0,"/dev/dsp"},UL,UL,
+ def_str,ss_none, 0, 0}, // sound output device (UNIX)
+ {"snd_channels",{&default_numChannels, NULL},{4, NULL},1,32,
+ def_int,ss_none, 0, 0}, // number of audio events simultaneously // killough
+
+ {"Video settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ // CPhipps - default screensize for targets that support high-res
+ /* {"screen_width",{&desired_screenwidth, NULL},{320, NULL}, 320, 1600,
+ def_int,ss_none, 0, 0},
+ {"screen_height",{&desired_screenheight, NULL},{200, NULL},200,1200,
+ def_int,ss_none, 0, 0},*/
+ {"fake_contrast",{&fake_contrast, NULL},{1, NULL},0,1,
+ def_bool,ss_none, 0, 0}, /* cph - allow crappy fake contrast to be disabled */
+// {"use_fullscreen",{&use_fullscreen, NULL},{1, NULL},0,1, /* proff 21/05/2000 */
+// def_bool,ss_none, 0, 0},
+// {"use_doublebuffer",{&use_doublebuffer, NULL},{1, NULL},0,1, // proff 2001-7-4
+// def_bool,ss_none, 0, 0}, // enable doublebuffer to avoid display tearing (fullscreen)
+ {"translucency",{&default_translucency, NULL},{1, NULL},0,1, // phares
+ def_bool,ss_none, 0, 0}, // enables translucency
+ {"tran_filter_pct",{&tran_filter_pct, NULL},{66, NULL},0,100, // killough 2/21/98
+ def_int,ss_none, 0, 0}, // set percentage of foreground/background translucency mix
+ {"screenblocks",{&screenblocks, NULL},{9, NULL},3,11,
+ def_int,ss_none, 0, 0},
+ {"usegamma",{&usegamma, NULL},{1, NULL},0,4, //jff 3/6/98 fix erroneous upper limit in range
+ def_int,ss_none, 0, 0}, // gamma correction level // killough 1/18/98
+ {"X_options",{&X_opt, NULL},{0, NULL},0,3, // CPhipps - misc X options
+ def_hex,ss_none, 0, 0}, // X options, see l_video_x.c
+
+ {"Mouse settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"use_mouse",{&usemouse, NULL},{1, NULL},0,1,
+ def_bool,ss_none, 0, 0}, // enables use of mouse with DOOM
+ //jff 4/3/98 allow unlimited sensitivity
+// {"mouse_sensitivity_horiz",{&mouseSensitivity_horiz, NULL},{10, NULL},0,UL,
+// def_int,ss_none, 0, 0}, /* adjust horizontal (x) mouse sensitivity killough/mead */
+ //jff 4/3/98 allow unlimited sensitivity
+// {"mouse_sensitivity_vert",{&mouseSensitivity_vert, NULL},{10, NULL},0,UL,
+// def_int,ss_none, 0, 0}, /* adjust vertical (y) mouse sensitivity killough/mead */
+ //jff 3/8/98 allow -1 in mouse bindings to disable mouse function
+ {"mouseb_fire",{&mousebfire, NULL},{0, NULL},-1,MAX_MOUSEB,
+ def_int,ss_keys, 0, 0}, // mouse button number to use for fire
+ {"mouseb_strafe",{&mousebstrafe, NULL},{1, NULL},-1,MAX_MOUSEB,
+ def_int,ss_keys, 0, 0}, // mouse button number to use for strafing
+ {"mouseb_forward",{&mousebforward, NULL},{2, NULL},-1,MAX_MOUSEB,
+ def_int,ss_keys, 0, 0}, // mouse button number to use for forward motion
+ //jff 3/8/98 end of lower range change for -1 allowed in mouse binding
+
+ // For key bindings, the values stored in the key_* variables // phares
+ // are the internal Doom Codes. The values stored in the default.cfg
+ // file are the keyboard codes.
+ // CPhipps - now they're the doom codes, so default.cfg can be portable
+
+ {"Key bindings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"key_right", {&key_right, NULL}, {KEY_RIGHTARROW, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to turn right
+ {"key_left", {&key_left, NULL}, {KEY_LEFTARROW, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to turn left
+ {"key_up", {&key_up, NULL}, {KEY_RCTRL, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move forward
+ {"key_down", {&key_down, NULL}, {KEY_DOWNARROW, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move backward
+/* {"key_menu_right", {&key_menu_right, NULL}, {KEY_RIGHTARROW, NULL},// phares 3/7/98
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move right in a menu // |
+ {"key_menu_left", {&key_menu_left, NULL}, {KEY_LEFTARROW} ,// V
+ 0,MAX_KEY,def_key,ss_keys, NULL}, // key to move left in a menu
+ {"key_menu_up", {&key_menu_up, NULL}, {KEY_UPARROW,NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move up in a menu
+ {"key_menu_down", {&key_menu_down, NULL}, {KEY_DOWNARROW, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to move down in a menu
+ {"key_menu_backspace",{&key_menu_backspace, NULL},{KEY_BACKSPACE, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // delete key in a menu
+ {"key_menu_escape", {&key_menu_escape, NULL}, {KEY_ESCAPE, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to leave a menu , // phares 3/7/98
+ {"key_menu_enter", {&key_menu_enter, NULL}, {KEY_ENTER, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to select from menu
+*/
+ {"key_strafeleft", {&key_strafeleft, NULL}, {',', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to strafe left
+ {"key_straferight", {&key_straferight, NULL}, {'.', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to strafe right
+
+ {"key_fire", {&key_fire, NULL}, {' ', NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // duh
+ {"key_use", {&key_use, NULL}, {KEY_DOWNARROW, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to open a door, use a switch
+ {"key_strafe", {&key_strafe, NULL}, {'w', NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to use with arrows to strafe
+ {"key_speed", {&key_speed, NULL}, {KEY_RSHIFT, NULL} ,
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to run
+
+ {"key_savegame", {&key_savegame, NULL}, {KEY_F2, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to save current game
+ {"key_loadgame", {&key_loadgame, NULL}, {KEY_F3, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to restore from saved games
+ {"key_soundvolume", {&key_soundvolume, NULL}, {KEY_F4, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to bring up sound controls
+ {"key_hud", {&key_hud, NULL}, {KEY_F5, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to adjust HUD
+ {"key_quicksave", {&key_quicksave, NULL}, {KEY_F6, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to to quicksave
+ {"key_endgame", {&key_endgame, NULL}, {KEY_F7, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to end the game
+ {"key_messages", {&key_messages, NULL}, {KEY_F8, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle message enable
+ {"key_quickload", {&key_quickload, NULL}, {KEY_F9, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to load from quicksave
+ {"key_quit", {&key_quit, NULL}, {KEY_F10, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to quit game
+ {"key_gamma", {&key_gamma, NULL}, {KEY_F11, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to adjust gamma correction
+ {"key_spy", {&key_spy, NULL}, {KEY_F12, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to view from another coop player's view
+ {"key_pause", {&key_pause, NULL}, {KEY_PAUSE, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to pause the game
+ {"key_autorun", {&key_autorun, NULL}, {KEY_CAPSLOCK, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle always run mode
+ {"key_chat", {&key_chat, NULL}, {'t', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to enter a chat message
+ {"key_backspace", {&key_backspace, NULL}, {KEY_BACKSPACE, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // backspace key
+ {"key_enter", {&key_enter, NULL}, {KEY_ENTER, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to select from menu or see last message
+ {"key_map", {&key_map, NULL}, {KEY_TAB, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle automap display
+ {"key_map_right", {&key_map_right, NULL}, {KEY_RIGHTARROW, NULL},// phares 3/7/98
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap right // |
+ {"key_map_left", {&key_map_left, NULL}, {KEY_LEFTARROW, NULL},// V
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap left
+ {"key_map_up", {&key_map_up, NULL}, {KEY_UPARROW, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap up
+ {"key_map_down", {&key_map_down, NULL}, {KEY_DOWNARROW, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to shift automap down
+ {"key_map_zoomin", {&key_map_zoomin, NULL}, {'=', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to enlarge automap
+ {"key_map_zoomout", {&key_map_zoomout, NULL}, {'-', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to reduce automap
+ {"key_map_gobig", {&key_map_gobig, NULL}, {'0', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to get max zoom for automap
+ {"key_map_follow", {&key_map_follow, NULL}, {'f', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle follow mode
+ {"key_map_mark", {&key_map_mark, NULL}, {'m', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to drop a marker on automap
+ {"key_map_clear", {&key_map_clear, NULL}, {'c', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to clear all markers on automap
+ {"key_map_grid", {&key_map_grid, NULL}, {'g', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle grid display over automap
+ {"key_map_rotate", {&key_map_rotate, NULL}, {'r', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle rotating the automap to match the player's orientation
+ {"key_map_overlay", {&key_map_overlay, NULL}, {'o', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle overlaying the automap on the rendered display
+ {"key_reverse", {&key_reverse, NULL}, {'/', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to spin 180 instantly
+ {"key_zoomin", {&key_zoomin, NULL}, {'=', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to enlarge display
+ {"key_zoomout", {&key_zoomout, NULL}, {'-', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to reduce display
+ {"key_chatplayer1", {&destination_keys[0], NULL}, {'g', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 1
+ // killough 11/98: fix 'i'/'b' reversal
+ {"key_chatplayer2", {&destination_keys[1], NULL}, {'i', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 2
+ {"key_chatplayer3", {&destination_keys[2], NULL}, {'b', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 3
+ {"key_chatplayer4", {&destination_keys[3], NULL}, {'r', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to chat with player 4
+ {"key_weapon",{&key_weapon, NULL}, {KEY_UPARROW, NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle between two most preferred weapons with ammo
+ {"key_weapontoggle",{&key_weapontoggle, NULL}, {'0', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to toggle between two most preferred weapons with ammo
+ {"key_weapon1", {&key_weapon1, NULL}, {'1', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 1 (fist/chainsaw)
+ {"key_weapon2", {&key_weapon2, NULL}, {'2', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 2 (pistol)
+ {"key_weapon3", {&key_weapon3, NULL}, {'3', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 3 (supershotgun/shotgun)
+ {"key_weapon4", {&key_weapon4, NULL}, {'4', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 4 (chaingun)
+ {"key_weapon5", {&key_weapon5, NULL}, {'5', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 5 (rocket launcher)
+ {"key_weapon6", {&key_weapon6, NULL}, {'6', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 6 (plasma rifle)
+ {"key_weapon7", {&key_weapon7, NULL}, {'7', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 7 (bfg9000) // ^
+ {"key_weapon8", {&key_weapon8, NULL}, {'8', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 8 (chainsaw) // |
+ {"key_weapon9", {&key_weapon9, NULL}, {'9', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to switch to weapon 9 (supershotgun) // phares
+
+ // killough 2/22/98: screenshot key
+ {"key_screenshot", {&key_screenshot, NULL}, {'*', NULL},
+ 0,MAX_KEY,def_key,ss_keys, 0, 0}, // key to take a screenshot
+
+ /* {"Joystick settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"use_joystick",{&usejoystick, NULL},{0, NULL},0,2,
+ def_int,ss_none, 0, 0}, // number of joystick to use (0 for none)
+ {"joy_left",{&joyleft, NULL},{0, NULL}, UL,UL,def_int,ss_none, 0, 0},
+ {"joy_right",{&joyright, NULL},{0, NULL},UL,UL,def_int,ss_none, 0, 0},
+ {"joy_up", {&joyup, NULL}, {0, NULL}, UL,UL,def_int,ss_none, 0, 0},
+ {"joy_down",{&joydown, NULL},{0, NULL}, UL,UL,def_int,ss_none, 0, 0},
+ {"joyb_fire",{&joybfire, NULL},{0, NULL},0,UL,
+ def_int,ss_keys, 0, 0}, // joystick button number to use for fire
+ {"joyb_strafe",{&joybstrafe, NULL},{1, NULL},0,UL,
+ def_int,ss_keys, 0, 0}, // joystick button number to use for strafing
+ {"joyb_speed",{&joybspeed, NULL},{2, NULL},0,UL,
+ def_int,ss_keys, 0, 0}, // joystick button number to use for running
+ {"joyb_use",{&joybuse, NULL},{3, NULL},0,UL,
+ def_int,ss_keys, 0, 0}, // joystick button number to use for use/open
+*/
+ {"Chat macros",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"chatmacro0", {0,&chat_macros[0]}, {0,HUSTR_CHATMACRO0},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 0 key
+ {"chatmacro1", {0,&chat_macros[1]}, {0,HUSTR_CHATMACRO1},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 1 key
+ {"chatmacro2", {0,&chat_macros[2]}, {0,HUSTR_CHATMACRO2},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 2 key
+ {"chatmacro3", {0,&chat_macros[3]}, {0,HUSTR_CHATMACRO3},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 3 key
+ {"chatmacro4", {0,&chat_macros[4]}, {0,HUSTR_CHATMACRO4},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 4 key
+ {"chatmacro5", {0,&chat_macros[5]}, {0,HUSTR_CHATMACRO5},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 5 key
+ {"chatmacro6", {0,&chat_macros[6]}, {0,HUSTR_CHATMACRO6},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 6 key
+ {"chatmacro7", {0,&chat_macros[7]}, {0,HUSTR_CHATMACRO7},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 7 key
+ {"chatmacro8", {0,&chat_macros[8]}, {0,HUSTR_CHATMACRO8},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 8 key
+ {"chatmacro9", {0,&chat_macros[9]}, {0,HUSTR_CHATMACRO9},UL,UL,
+ def_str,ss_chat, 0, 0}, // chat string associated with 9 key
+
+ {"Automap settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ //jff 1/7/98 defaults for automap colors
+ //jff 4/3/98 remove -1 in lower range, 0 now disables new map features
+ {"mapcolor_back", {&mapcolor_back, NULL}, {247, NULL},0,255, // black //jff 4/6/98 new black
+ def_colour,ss_auto, 0, 0}, // color used as background for automap
+ {"mapcolor_grid", {&mapcolor_grid, NULL}, {104, NULL},0,255, // dk gray
+ def_colour,ss_auto, 0, 0}, // color used for automap grid lines
+ {"mapcolor_wall", {&mapcolor_wall, NULL}, {23, NULL},0,255, // red-brown
+ def_colour,ss_auto, 0, 0}, // color used for one side walls on automap
+ {"mapcolor_fchg", {&mapcolor_fchg, NULL}, {55, NULL},0,255, // lt brown
+ def_colour,ss_auto, 0, 0}, // color used for lines floor height changes across
+ {"mapcolor_cchg", {&mapcolor_cchg, NULL}, {215, NULL},0,255, // orange
+ def_colour,ss_auto, 0, 0}, // color used for lines ceiling height changes across
+ {"mapcolor_clsd", {&mapcolor_clsd, NULL}, {208, NULL},0,255, // white
+ def_colour,ss_auto, 0, 0}, // color used for lines denoting closed doors, objects
+ {"mapcolor_rkey", {&mapcolor_rkey, NULL}, {175, NULL},0,255, // red
+ def_colour,ss_auto, 0, 0}, // color used for red key sprites
+ {"mapcolor_bkey", {&mapcolor_bkey, NULL}, {204, NULL},0,255, // blue
+ def_colour,ss_auto, 0, 0}, // color used for blue key sprites
+ {"mapcolor_ykey", {&mapcolor_ykey, NULL}, {231, NULL},0,255, // yellow
+ def_colour,ss_auto, 0, 0}, // color used for yellow key sprites
+ {"mapcolor_rdor", {&mapcolor_rdor, NULL}, {175, NULL},0,255, // red
+ def_colour,ss_auto, 0, 0}, // color used for closed red doors
+ {"mapcolor_bdor", {&mapcolor_bdor, NULL}, {204, NULL},0,255, // blue
+ def_colour,ss_auto, 0, 0}, // color used for closed blue doors
+ {"mapcolor_ydor", {&mapcolor_ydor, NULL}, {231, NULL},0,255, // yellow
+ def_colour,ss_auto, 0, 0}, // color used for closed yellow doors
+ {"mapcolor_tele", {&mapcolor_tele, NULL}, {119, NULL},0,255, // dk green
+ def_colour,ss_auto, 0, 0}, // color used for teleporter lines
+ {"mapcolor_secr", {&mapcolor_secr, NULL}, {252, NULL},0,255, // purple
+ def_colour,ss_auto, 0, 0}, // color used for lines around secret sectors
+ {"mapcolor_exit", {&mapcolor_exit, NULL}, {0, NULL},0,255, // none
+ def_colour,ss_auto, 0, 0}, // color used for exit lines
+ {"mapcolor_unsn", {&mapcolor_unsn, NULL}, {104, NULL},0,255, // dk gray
+ def_colour,ss_auto, 0, 0}, // color used for lines not seen without computer map
+ {"mapcolor_flat", {&mapcolor_flat, NULL}, {88, NULL},0,255, // lt gray
+ def_colour,ss_auto, 0, 0}, // color used for lines with no height changes
+ {"mapcolor_sprt", {&mapcolor_sprt, NULL}, {112, NULL},0,255, // green
+ def_colour,ss_auto, 0, 0}, // color used as things
+ {"mapcolor_item", {&mapcolor_item, NULL}, {231, NULL},0,255, // yellow
+ def_colour,ss_auto, 0, 0}, // color used for counted items
+ {"mapcolor_hair", {&mapcolor_hair, NULL}, {208, NULL},0,255, // white
+ def_colour,ss_auto, 0, 0}, // color used for dot crosshair denoting center of map
+ {"mapcolor_sngl", {&mapcolor_sngl, NULL}, {208, NULL},0,255, // white
+ def_colour,ss_auto, 0, 0}, // color used for the single player arrow
+/* {"mapcolor_me", {&mapcolor_me, NULL}, {112, NULL},0,255, // green
+ def_colour,ss_auto, 0, 0}, // your (player) colour*/
+ {"mapcolor_frnd", {&mapcolor_frnd, NULL}, {112, NULL},0,255,
+ def_colour,ss_auto, 0, 0},
+ //jff 3/9/98 add option to not show secrets til after found
+ {"map_secret_after", {&map_secret_after, NULL}, {0, NULL},0,1, // show secret after gotten
+ def_bool,ss_auto, 0, 0}, // prevents showing secret sectors till after entered
+ {"map_point_coord", {&map_point_coordinates, NULL}, {0, NULL},0,1,
+ def_bool,ss_auto, 0, 0},
+ //jff 1/7/98 end additions for automap
+ {"automapmode", {(void*)&automapmode, NULL}, {0, NULL}, 0, 31, // CPhipps - remember automap mode
+ def_hex,ss_none, 0, 0}, // automap mode
+
+ {"Heads-up display settings",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ //jff 2/16/98 defaults for color ranges in hud and status
+ {"hudcolor_titl", {&hudcolor_titl, NULL}, {5, NULL},0,9, // gold range
+ def_int,ss_auto, 0, 0}, // color range used for automap level title
+ {"hudcolor_xyco", {&hudcolor_xyco, NULL}, {3, NULL},0,9, // green range
+ def_int,ss_auto, 0, 0}, // color range used for automap coordinates
+ {"hudcolor_mesg", {&hudcolor_mesg, NULL}, {6, NULL},0,9, // red range
+ def_int,ss_mess, 0, 0}, // color range used for messages during play
+ {"hudcolor_chat", {&hudcolor_chat, NULL}, {5, NULL},0,9, // gold range
+ def_int,ss_mess, 0, 0}, // color range used for chat messages and entry
+ {"hudcolor_list", {&hudcolor_list, NULL}, {5, NULL},0,9, // gold range //jff 2/26/98
+ def_int,ss_mess, 0, 0}, // color range used for message review
+ {"hud_msg_lines", {&hud_msg_lines, NULL}, {1, NULL},1,16, // 1 line scrolling window
+ def_int,ss_mess, 0, 0}, // number of messages in review display (1=disable)
+ {"hud_list_bgon", {&hud_list_bgon, NULL}, {0, NULL},0,1, // solid window bg ena //jff 2/26/98
+ def_bool,ss_mess, 0, 0}, // enables background window behind message review
+ {"hud_distributed",{&hud_distributed, NULL},{0, NULL},0,1, // hud broken up into 3 displays //jff 3/4/98
+ def_bool,ss_none, 0, 0}, // splits HUD into three 2 line displays
+
+ {"health_red", {&health_red, NULL}, {25, NULL},0,200, // below is red
+ def_int,ss_stat, 0, 0}, // amount of health for red to yellow transition
+ {"health_yellow", {&health_yellow, NULL}, {50, NULL},0,200, // below is yellow
+ def_int,ss_stat, 0, 0}, // amount of health for yellow to green transition
+ {"health_green", {&health_green, NULL}, {100, NULL},0,200,// below is green, above blue
+ def_int,ss_stat, 0, 0}, // amount of health for green to blue transition
+ {"armor_red", {&armor_red, NULL}, {25, NULL},0,200, // below is red
+ def_int,ss_stat, 0, 0}, // amount of armor for red to yellow transition
+ {"armor_yellow", {&armor_yellow, NULL}, {50, NULL},0,200, // below is yellow
+ def_int,ss_stat, 0, 0}, // amount of armor for yellow to green transition
+ {"armor_green", {&armor_green, NULL}, {100, NULL},0,200,// below is green, above blue
+ def_int,ss_stat, 0, 0}, // amount of armor for green to blue transition
+ {"ammo_red", {&ammo_red, NULL}, {25, NULL},0,100, // below 25% is red
+ def_int,ss_stat, 0, 0}, // percent of ammo for red to yellow transition
+ {"ammo_yellow", {&ammo_yellow, NULL}, {50, NULL},0,100, // below 50% is yellow, above green
+ def_int,ss_stat, 0, 0}, // percent of ammo for yellow to green transition
+
+ //jff 2/16/98 HUD and status feature controls
+ {"hud_active", {&hud_active, NULL}, {1, NULL},0,2, // 0=off, 1=small, 2=full
+ def_int,ss_none, 0, 0}, // 0 for HUD off, 1 for HUD small, 2 for full HUD
+ //jff 2/23/98
+ {"hud_displayed", {&hud_displayed, NULL}, {0, NULL},0,1, // whether hud is displayed
+ def_bool,ss_none, 0, 0}, // enables display of HUD
+ {"hud_nosecrets", {&hud_nosecrets, NULL}, {0, NULL},0,1, // no secrets/items/kills HUD line
+ def_bool,ss_stat, 0, 0}, // disables display of kills/items/secrets on HUD
+
+ {"Weapon preferences",{NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ // killough 2/8/98: weapon preferences set by user:
+ {"weapon_choice_1", {&weapon_preferences[0][0], NULL}, {6, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // first choice for weapon (best)
+ {"weapon_choice_2", {&weapon_preferences[0][1], NULL}, {9, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // second choice for weapon
+ {"weapon_choice_3", {&weapon_preferences[0][2], NULL}, {4, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // third choice for weapon
+ {"weapon_choice_4", {&weapon_preferences[0][3], NULL}, {3, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // fourth choice for weapon
+ {"weapon_choice_5", {&weapon_preferences[0][4], NULL}, {2, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // fifth choice for weapon
+ {"weapon_choice_6", {&weapon_preferences[0][5], NULL}, {8, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // sixth choice for weapon
+ {"weapon_choice_7", {&weapon_preferences[0][6], NULL}, {5, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // seventh choice for weapon
+ {"weapon_choice_8", {&weapon_preferences[0][7], NULL}, {7, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // eighth choice for weapon
+ {"weapon_choice_9", {&weapon_preferences[0][8], NULL}, {1, NULL}, 0,9,
+ def_int,ss_weap, 0, 0}, // ninth choice for weapon (worst)
+
+/* // cournia - support for arbitrary music file (defaults are mp3)
+ {"Music", {NULL, NULL},{0, NULL},UL,UL,def_none,ss_none, 0, 0},
+ {"mus_e1m1", {0,&S_music_files[mus_e1m1]}, {0,"e1m1.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m2", {0,&S_music_files[mus_e1m2]}, {0,"e1m2.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m3", {0,&S_music_files[mus_e1m3]}, {0,"e1m3.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m4", {0,&S_music_files[mus_e1m4]}, {0,"e1m4.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m5", {0,&S_music_files[mus_e1m5]}, {0,"e1m5.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m6", {0,&S_music_files[mus_e1m6]}, {0,"e1m6.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m7", {0,&S_music_files[mus_e1m7]}, {0,"e1m7.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m8", {0,&S_music_files[mus_e1m8]}, {0,"e1m8.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e1m9", {0,&S_music_files[mus_e1m9]}, {0,"e1m9.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m1", {0,&S_music_files[mus_e2m1]}, {0,"e2m1.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m2", {0,&S_music_files[mus_e2m2]}, {0,"e2m2.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m3", {0,&S_music_files[mus_e2m3]}, {0,"e2m3.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m4", {0,&S_music_files[mus_e2m4]}, {0,"e2m4.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m5", {0,&S_music_files[mus_e2m5]}, {0,"e1m7.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m6", {0,&S_music_files[mus_e2m6]}, {0,"e2m6.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m7", {0,&S_music_files[mus_e2m7]}, {0,"e2m7.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m8", {0,&S_music_files[mus_e2m8]}, {0,"e2m8.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e2m9", {0,&S_music_files[mus_e2m9]}, {0,"e3m1.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m1", {0,&S_music_files[mus_e3m1]}, {0,"e3m1.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m2", {0,&S_music_files[mus_e3m2]}, {0,"e3m2.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m3", {0,&S_music_files[mus_e3m3]}, {0,"e3m3.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m4", {0,&S_music_files[mus_e3m4]}, {0,"e1m8.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m5", {0,&S_music_files[mus_e3m5]}, {0,"e1m7.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m6", {0,&S_music_files[mus_e3m6]}, {0,"e1m6.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m7", {0,&S_music_files[mus_e3m7]}, {0,"e2m7.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m8", {0,&S_music_files[mus_e3m8]}, {0,"e3m8.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_e3m9", {0,&S_music_files[mus_e3m9]}, {0,"e1m9.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_inter", {0,&S_music_files[mus_inter]}, {0,"e2m3.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_intro", {0,&S_music_files[mus_intro]}, {0,"intro.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_bunny", {0,&S_music_files[mus_bunny]}, {0,"bunny.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_victor", {0,&S_music_files[mus_victor]}, {0,"victor.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_introa", {0,&S_music_files[mus_introa]}, {0,"intro.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_runnin", {0,&S_music_files[mus_runnin]}, {0,"runnin.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_stalks", {0,&S_music_files[mus_stalks]}, {0,"stalks.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_countd", {0,&S_music_files[mus_countd]}, {0,"countd.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_betwee", {0,&S_music_files[mus_betwee]}, {0,"betwee.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_doom", {0,&S_music_files[mus_doom]}, {0,"doom.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_the_da", {0,&S_music_files[mus_the_da]}, {0,"the_da.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_shawn", {0,&S_music_files[mus_shawn]}, {0,"shawn.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_ddtblu", {0,&S_music_files[mus_ddtblu]}, {0,"ddtblu.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_in_cit", {0,&S_music_files[mus_in_cit]}, {0,"in_cit.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_dead", {0,&S_music_files[mus_dead]}, {0,"dead.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_stlks2", {0,&S_music_files[mus_stlks2]}, {0,"stalks.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_theda2", {0,&S_music_files[mus_theda2]}, {0,"the_da.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_doom2", {0,&S_music_files[mus_doom2]}, {0,"doom.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_ddtbl2", {0,&S_music_files[mus_ddtbl2]}, {0,"ddtblu.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_runni2", {0,&S_music_files[mus_runni2]}, {0,"runnin.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_dead2", {0,&S_music_files[mus_dead2]}, {0,"dead.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_stlks3", {0,&S_music_files[mus_stlks3]}, {0,"stalks.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_romero", {0,&S_music_files[mus_romero]}, {0,"romero.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_shawn2", {0,&S_music_files[mus_shawn2]}, {0,"shawn.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_messag", {0,&S_music_files[mus_messag]}, {0,"messag.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_count2", {0,&S_music_files[mus_count2]}, {0,"countd.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_ddtbl3", {0,&S_music_files[mus_ddtbl3]}, {0,"ddtblu.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_ampie", {0,&S_music_files[mus_ampie]}, {0,"ampie.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_theda3", {0,&S_music_files[mus_theda3]}, {0,"the_da.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_adrian", {0,&S_music_files[mus_adrian]}, {0,"adrian.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_messg2", {0,&S_music_files[mus_messg2]}, {0,"messag.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_romer2", {0,&S_music_files[mus_romer2]}, {0,"romero.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_tense", {0,&S_music_files[mus_tense]}, {0,"tense.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_shawn3", {0,&S_music_files[mus_shawn3]}, {0,"shawn.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_openin", {0,&S_music_files[mus_openin]}, {0,"openin.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_evil", {0,&S_music_files[mus_evil]}, {0,"evil.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_ultima", {0,&S_music_files[mus_ultima]}, {0,"ultima.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_read_m", {0,&S_music_files[mus_read_m]}, {0,"read_m.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_dm2ttl", {0,&S_music_files[mus_dm2ttl]}, {0,"dm2ttl.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+ {"mus_dm2int", {0,&S_music_files[mus_dm2int]}, {0,"dm2int.mp3"},UL,UL,
+ def_str,ss_none, 0, 0},
+*/
+ };
+
+int numdefaults;
+//static const char* defaultfile; // CPhipps - static, const
+
+//
+// M_SaveDefaults
+//
+
+void M_SaveDefaults (void)
+{
+ int i,fd;
+
+ fd = open (GAMEBASE"default.dfg", O_WRONLY|O_CREAT|O_TRUNC);
+ if (fd<0)
+ return; // can't write the file, but don't complain
+
+ for (i=0 ; i<numdefaults ; i++)
+ if(defaults[i].location.pi)
+ write(fd,defaults[i].location.pi, sizeof(int));
+
+ close (fd);
+}
+
+/*
+ * M_LookupDefault
+ *
+ * cph - mimic MBF function for now. Yes it's crap.
+ */
+
+struct default_s *M_LookupDefault(const char *name)
+{
+ int i;
+ for (i = 0 ; i < numdefaults ; i++)
+ if ((defaults[i].type != def_none) && !strcmp(name, defaults[i].name))
+ return &defaults[i];
+ I_Error("M_LookupDefault: %s not found",name);
+ return NULL;
+}
+
+//
+// M_LoadDefaults
+//
+
+#define NUMCHATSTRINGS 10 // phares 4/13/98
+
+void M_LoadDefaults (void)
+{
+ int i;
+ int fd;
+ // set everything to base values
+
+ numdefaults = sizeof(defaults)/sizeof(defaults[0]);
+ for (i = 0 ; i < numdefaults ; i++) {
+ if (defaults[i].location.ppsz)
+ *defaults[i].location.ppsz = strdup(defaults[i].defaultvalue.psz);
+ if (defaults[i].location.pi)
+ *defaults[i].location.pi = defaults[i].defaultvalue.i;
+ }
+
+ fd = open (GAMEBASE"default.dfg", O_RDONLY);
+ if (fd<0)
+ return; // don't have anything to read
+
+ for (i=0 ; i<numdefaults ; i++)
+ if(defaults[i].location.pi)
+ read(fd,defaults[i].location.pi, sizeof(int));
+
+ close (fd);
+}
+
+
+//
+// SCREEN SHOTS
+//
+
+// CPhipps - nasty but better than nothing
+static boolean screenshot_write_error;
+
+// jff 3/30/98 types and data structures for BMP output of screenshots
+//
+// killough 5/2/98:
+// Changed type names to avoid conflicts with endianess functions
+
+#define BI_RGB 0L
+
+typedef unsigned long dword_t;
+typedef long long_t;
+typedef unsigned char ubyte_t;
+
+typedef struct tagBITMAPFILEHEADER
+{
+ unsigned short bfType;
+ dword_t bfSize;
+ unsigned short bfReserved1;
+ unsigned short bfReserved2;
+ dword_t bfOffBits;
+} PACKEDATTR BITMAPFILEHEADER;
+
+typedef struct tagBITMAPINFOHEADER
+{
+ dword_t biSize;
+ long_t biWidth;
+ long_t biHeight;
+ unsigned short biPlanes;
+ unsigned short biBitCount;
+ dword_t biCompression;
+ dword_t biSizeImage;
+ long_t biXPelsPerMeter;
+ long_t biYPelsPerMeter;
+ dword_t biClrUsed;
+ dword_t biClrImportant;
+} PACKEDATTR BITMAPINFOHEADER;
+#if 0
+// jff 3/30/98 binary file write with error detection
+// CPhipps - static, const on parameter
+static void SafeWrite(const void *data, size_t size, size_t number, int st)
+{
+ /* if (write(data,size,number,st)<number)
+ screenshot_write_error = true; // CPhipps - made non-fatal*/
+}
+#endif
+//
+// WriteBMPfile
+// jff 3/30/98 Add capability to write a .BMP file (256 color uncompressed)
+//
+
+// CPhipps - static, const on parameters
+static void WriteBMPfile(const char* filename, const byte* data,
+ const int width, const int height, const byte* palette)
+{
+ (void)filename;
+ (void)data;
+ (void)width;
+ (void)height;
+ (void)palette;
+ /* int i,wid;
+ BITMAPFILEHEADER bmfh;
+ BITMAPINFOHEADER bmih;
+ int fhsiz,ihsiz;
+ FILE *st;
+ char zero=0;
+ ubyte_t c;
+
+ fhsiz = sizeof(BITMAPFILEHEADER);
+ ihsiz = sizeof(BITMAPINFOHEADER);
+ wid = 4*((width+3)/4);
+ //jff 4/22/98 add endian macros
+ bmfh.bfType = SHORT(19778);
+ bmfh.bfSize = LONG(fhsiz+ihsiz+256L*4+width*height);
+ bmfh.bfReserved1 = SHORT(0);
+ bmfh.bfReserved2 = SHORT(0);
+ bmfh.bfOffBits = LONG(fhsiz+ihsiz+256L*4);
+
+ bmih.biSize = LONG(ihsiz);
+ bmih.biWidth = LONG(width);
+ bmih.biHeight = LONG(height);
+ bmih.biPlanes = SHORT(1);
+ bmih.biBitCount = SHORT(8);
+ bmih.biCompression = LONG(BI_RGB);
+ bmih.biSizeImage = LONG(wid*height);
+ bmih.biXPelsPerMeter = LONG(0);
+ bmih.biYPelsPerMeter = LONG(0);
+ bmih.biClrUsed = LONG(256);
+ bmih.biClrImportant = LONG(256);
+
+ st = fopen(filename,"wb");
+ if (st!=NULL) {
+ // write the header
+ SafeWrite(&bmfh.bfType,sizeof(bmfh.bfType),1,st);
+ SafeWrite(&bmfh.bfSize,sizeof(bmfh.bfSize),1,st);
+ SafeWrite(&bmfh.bfReserved1,sizeof(bmfh.bfReserved1),1,st);
+ SafeWrite(&bmfh.bfReserved2,sizeof(bmfh.bfReserved2),1,st);
+ SafeWrite(&bmfh.bfOffBits,sizeof(bmfh.bfOffBits),1,st);
+
+ SafeWrite(&bmih.biSize,sizeof(bmih.biSize),1,st);
+ SafeWrite(&bmih.biWidth,sizeof(bmih.biWidth),1,st);
+ SafeWrite(&bmih.biHeight,sizeof(bmih.biHeight),1,st);
+ SafeWrite(&bmih.biPlanes,sizeof(bmih.biPlanes),1,st);
+ SafeWrite(&bmih.biBitCount,sizeof(bmih.biBitCount),1,st);
+ SafeWrite(&bmih.biCompression,sizeof(bmih.biCompression),1,st);
+ SafeWrite(&bmih.biSizeImage,sizeof(bmih.biSizeImage),1,st);
+ SafeWrite(&bmih.biXPelsPerMeter,sizeof(bmih.biXPelsPerMeter),1,st);
+ SafeWrite(&bmih.biYPelsPerMeter,sizeof(bmih.biYPelsPerMeter),1,st);
+ SafeWrite(&bmih.biClrUsed,sizeof(bmih.biClrUsed),1,st);
+ SafeWrite(&bmih.biClrImportant,sizeof(bmih.biClrImportant),1,st);
+
+ // write the palette, in blue-green-red order, gamma corrected
+ for (i=0;i<768;i+=3) {
+ c=gammatable[usegamma][palette[i+2]];
+ SafeWrite(&c,sizeof(char),1,st);
+ c=gammatable[usegamma][palette[i+1]];
+ SafeWrite(&c,sizeof(char),1,st);
+ c=gammatable[usegamma][palette[i+0]];
+ SafeWrite(&c,sizeof(char),1,st);
+ SafeWrite(&zero,sizeof(char),1,st);
+ }
+
+ for (i = 0 ; i < height ; i++)
+ SafeWrite(data+(height-1-i)*width,sizeof(byte),wid,st);
+
+ fclose(st);
+ }*/
+}
+
+//
+// M_ScreenShot
+//
+// Modified by Lee Killough so that any number of shots can be taken,
+// the code is faster, and no annoying "screenshot" message appears.
+
+// CPhipps - modified to use its own buffer for the image
+// - checks for the case where no file can be created (doesn't occur on POSIX systems, would on DOS)
+// - track errors better
+// - split into 2 functions
+
+//
+// M_DoScreenShot
+// Takes a screenshot into the names file
+
+void M_DoScreenShot (const char* fname)
+{
+ byte *linear;
+#ifndef GL_DOOM
+ const byte *pal;
+ int pplump = W_GetNumForName("PLAYPAL");
+#endif
+
+ screenshot_write_error = false;
+
+#ifdef GL_DOOM
+ // munge planar buffer to linear
+ // CPhipps - use a malloc()ed buffer instead of screens[2]
+ gld_ReadScreen(linear = malloc(SCREENWIDTH * SCREENHEIGHT * 3));
+
+ // save the bmp file
+
+ WriteTGAfile
+ (fname, linear, SCREENWIDTH, SCREENHEIGHT);
+#else
+ // munge planar buffer to linear
+ // CPhipps - use a malloc()ed buffer instead of screens[2]
+ I_ReadScreen(linear = malloc(SCREENWIDTH * SCREENHEIGHT));
+
+ // killough 4/18/98: make palette stay around (PU_CACHE could cause crash)
+ pal = W_CacheLumpNum (pplump);
+
+ // save the bmp file
+
+ WriteBMPfile
+ (fname, linear, SCREENWIDTH, SCREENHEIGHT, pal);
+
+ // cph - free the palette
+ W_UnlockLumpNum(pplump);
+#endif
+ free(linear);
+ // 1/18/98 killough: replace "SCREEN SHOT" acknowledgement with sfx
+
+ if (screenshot_write_error)
+ doom_printf("M_ScreenShot: Error writing screenshot");
+}
+
+void M_ScreenShot(void)
+{
+ static int shot;
+ char lbmname[32];
+ int startshot;
+
+ screenshot_write_error = false;
+
+ if (fileexists(".")) screenshot_write_error = true;
+
+ startshot = shot; // CPhipps - prevent infinite loop
+
+ do
+ snprintf(lbmname,sizeof(lbmname),"DOOM%d.BMP", shot++);
+ while (!fileexists(lbmname) && (shot != startshot) && (shot < 10000));
+
+ if (!fileexists(lbmname)) screenshot_write_error = true;
+
+ if (screenshot_write_error) {
+ doom_printf ("M_ScreenShot: Couldn't create a BMP");
+ // killough 4/18/98
+ return;
+ }
+
+ M_DoScreenShot(lbmname); // cph
+
+ S_StartSound(NULL,gamemode==commercial ? sfx_radio : sfx_tink);
+}