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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/r_data.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
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diff --git a/apps/plugins/doom/r_data.h b/apps/plugins/doom/r_data.h
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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * Refresh module, data I/O, caching, retrieval of graphics
+ * by name.
+ *
+ *-----------------------------------------------------------------------------*/
+
+
+#ifndef __R_DATA__
+#define __R_DATA__
+
+#include "r_defs.h"
+#include "r_state.h"
+
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+// A single patch from a texture definition, basically
+// a rectangular area within the texture rectangle.
+typedef struct
+{
+ int originx, originy; // Block origin, which has already accounted
+ int patch; // for the internal origin of the patch.
+} texpatch_t;
+
+//
+// Texture definition.
+// A DOOM wall texture is a list of patches
+// which are to be combined in a predefined order.
+//
+
+typedef struct
+{
+ char name[8]; // Keep name for switch changing, etc.
+ int next, index; // killough 1/31/98: used in hashing algorithm
+ // CPhipps - moved arrays with per-texture entries to elements here
+ unsigned widthmask;
+ size_t compositesize;
+ byte *composite;
+ short *columnlump;
+ unsigned *columnofs;
+ // CPhipps - end of additions
+ short width, height;
+ short patchcount; // All the patches[patchcount] are drawn
+ texpatch_t patches[1]; // back-to-front into the cached texture.
+} texture_t;
+
+// Retrieve column data for span blitting.
+const byte*
+R_GetColumn
+( int tex,
+ int col );
+
+
+// I/O, setting up the stuff.
+void R_InitData (void);
+void R_PrecacheLevel (void);
+
+
+// Retrieval.
+// Floor/ceiling opaque texture tiles,
+// lookup by name. For animation?
+int R_FlatNumForName (const char* name); // killough -- const added
+
+
+// Called by P_Ticker for switches and animations,
+// returns the texture number for the texture name.
+int R_TextureNumForName (const char *name); // killough -- const added
+int R_CheckTextureNumForName (const char *name);
+
+void R_InitTranMap(int); // killough 3/6/98: translucency initialization
+int R_ColormapNumForName(const char *name); // killough 4/4/98
+
+extern const byte *main_tranmap, *tranmap;
+
+/* Proff - Added for OpenGL - cph - const char* param */
+void R_SetPatchNum(patchnum_t *patchnum, const char *name);
+
+#endif