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| author | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
|---|---|---|
| committer | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
| commit | 47f4a458d636a889e955e68f896708f1276febc0 (patch) | |
| tree | 99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/r_main.h | |
| parent | fff7d6157d56f233cad5c2003475e47a5ff809a7 (diff) | |
| download | rockbox-47f4a458d636a889e955e68f896708f1276febc0.zip rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.gz rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.bz2 rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.xz | |
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/r_main.h')
| -rw-r--r-- | apps/plugins/doom/r_main.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/apps/plugins/doom/r_main.h b/apps/plugins/doom/r_main.h new file mode 100644 index 0000000..10978b3 --- /dev/null +++ b/apps/plugins/doom/r_main.h @@ -0,0 +1,125 @@ +/* Emacs style mode select -*- C++ -*- + *----------------------------------------------------------------------------- + * + * + * PrBoom a Doom port merged with LxDoom and LSDLDoom + * based on BOOM, a modified and improved DOOM engine + * Copyright (C) 1999 by + * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman + * Copyright (C) 1999-2000 by + * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * DESCRIPTION: + * Renderer main interface. + * + *-----------------------------------------------------------------------------*/ + +#ifndef __R_MAIN__ +#define __R_MAIN__ + +#include "d_player.h" +#include "r_data.h" + +#ifdef __GNUG__ +#pragma interface +#endif + +// +// POV related. +// + +extern fixed_t viewcos; +extern fixed_t viewsin; +extern int viewwidth; +extern int viewheight; +extern int viewwindowx; +extern int viewwindowy; +extern int centerx; +extern int centery; +extern fixed_t centerxfrac; +extern fixed_t centeryfrac; +extern fixed_t projection; +extern int validcount; +extern int linecount; +extern int loopcount; + +// +// Rendering stats +// + +extern int rendered_visplanes, rendered_segs, rendered_vissprites; +extern boolean rendering_stats; + +// +// Lighting LUT. +// Used for z-depth cuing per column/row, +// and other lighting effects (sector ambient, flash). +// + +// Lighting constants. + +#define LIGHTLEVELS 16 +#define LIGHTSEGSHIFT 4 +#define MAXLIGHTSCALE 48 +#define LIGHTSCALESHIFT 12 +#define MAXLIGHTZ 128 +#define LIGHTZSHIFT 20 + +// killough 3/20/98: Allow colormaps to be dynamic (e.g. underwater) +extern lighttable_t *(*scalelight)[MAXLIGHTSCALE]; +extern lighttable_t *(*zlight)[MAXLIGHTZ]; +extern lighttable_t *fullcolormap; +extern int numcolormaps; // killough 4/4/98: dynamic number of maps +extern lighttable_t **colormaps; +// killough 3/20/98, 4/4/98: end dynamic colormaps + +extern int extralight; +extern lighttable_t *fixedcolormap; + +// Number of diminishing brightness levels. +// There a 0-31, i.e. 32 LUT in the COLORMAP lump. + +#define NUMCOLORMAPS 32 + +// +// Function pointers to switch refresh/drawing functions. +// Used to select shadow mode etc. +// + +extern void (*colfunc)(void); + +// +// Utility functions. +// + +int R_PointOnSide(fixed_t x, fixed_t y, const node_t *node); +int R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line); +angle_t R_PointToAngle(fixed_t x, fixed_t y); +angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2); +subsector_t *R_PointInSubsector(fixed_t x, fixed_t y); + +// +// REFRESH - the actual rendering functions. +// + +void R_RenderPlayerView(player_t *player); // Called by G_Drawer. +void R_Init(void); // Called by startup code. +void R_SetViewSize(int blocks); // Called by M_Responder. +void R_ExecuteSetViewSize(void); // cph - called by D_Display to complete a view resize + +#endif |