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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/sounds.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/sounds.h')
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diff --git a/apps/plugins/doom/sounds.h b/apps/plugins/doom/sounds.h
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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * Created by the sound utility written by Dave Taylor.
+ * Kept as a sample, DOOM2 sounds. Frozen.
+ *
+ *-----------------------------------------------------------------------------*/
+
+#ifndef __SOUNDS__
+#define __SOUNDS__
+
+//
+// SoundFX struct.
+//
+
+struct sfxinfo_struct;
+
+typedef struct sfxinfo_struct sfxinfo_t;
+
+struct sfxinfo_struct {
+
+ // up to 6-character name
+ const char *name; // CPhipps - const
+
+ // Sfx singularity (only one at a time)
+ int singularity;
+
+ // Sfx priority
+ int priority;
+
+ // referenced sound if a link
+ sfxinfo_t *link;
+
+ // pitch if a link
+ int pitch;
+
+ // volume if a link
+ int volume;
+
+ // sound data
+ void *data;
+
+ // this is checked every second to see if sound
+ // can be thrown out (if 0, then decrement, if -1,
+ // then throw out, if > 0, then it is in use)
+ int usefulness;
+
+ // lump number of sfx
+ int lumpnum;
+};
+
+//
+// MusicInfo struct.
+//
+
+typedef struct {
+ // up to 6-character name
+ const char *name; // CPhipps - const
+
+ // lump number of music
+ int lumpnum;
+
+ /* music data - cphipps 4/11 made const void* */
+ const void *data;
+
+ // music handle once registered
+ int handle;
+} musicinfo_t;
+
+// the complete set of sound effects
+extern sfxinfo_t S_sfx[];
+
+// the complete set of music
+extern musicinfo_t S_music[];
+
+//
+// Identifiers for all music in game.
+//
+
+typedef enum {
+ mus_None,
+ mus_e1m1,
+ mus_e1m2,
+ mus_e1m3,
+ mus_e1m4,
+ mus_e1m5,
+ mus_e1m6,
+ mus_e1m7,
+ mus_e1m8,
+ mus_e1m9,
+ mus_e2m1,
+ mus_e2m2,
+ mus_e2m3,
+ mus_e2m4,
+ mus_e2m5,
+ mus_e2m6,
+ mus_e2m7,
+ mus_e2m8,
+ mus_e2m9,
+ mus_e3m1,
+ mus_e3m2,
+ mus_e3m3,
+ mus_e3m4,
+ mus_e3m5,
+ mus_e3m6,
+ mus_e3m7,
+ mus_e3m8,
+ mus_e3m9,
+ mus_inter,
+ mus_intro,
+ mus_bunny,
+ mus_victor,
+ mus_introa,
+ mus_runnin,
+ mus_stalks,
+ mus_countd,
+ mus_betwee,
+ mus_doom,
+ mus_the_da,
+ mus_shawn,
+ mus_ddtblu,
+ mus_in_cit,
+ mus_dead,
+ mus_stlks2,
+ mus_theda2,
+ mus_doom2,
+ mus_ddtbl2,
+ mus_runni2,
+ mus_dead2,
+ mus_stlks3,
+ mus_romero,
+ mus_shawn2,
+ mus_messag,
+ mus_count2,
+ mus_ddtbl3,
+ mus_ampie,
+ mus_theda3,
+ mus_adrian,
+ mus_messg2,
+ mus_romer2,
+ mus_tense,
+ mus_shawn3,
+ mus_openin,
+ mus_evil,
+ mus_ultima,
+ mus_read_m,
+ mus_dm2ttl,
+ mus_dm2int,
+ NUMMUSIC
+} musicenum_t;
+
+//
+// Identifiers for all sfx in game.
+//
+
+typedef enum {
+ sfx_None,
+ sfx_pistol,
+ sfx_shotgn,
+ sfx_sgcock,
+ sfx_dshtgn,
+ sfx_dbopn,
+ sfx_dbcls,
+ sfx_dbload,
+ sfx_plasma,
+ sfx_bfg,
+ sfx_sawup,
+ sfx_sawidl,
+ sfx_sawful,
+ sfx_sawhit,
+ sfx_rlaunc,
+ sfx_rxplod,
+ sfx_firsht,
+ sfx_firxpl,
+ sfx_pstart,
+ sfx_pstop,
+ sfx_doropn,
+ sfx_dorcls,
+ sfx_stnmov,
+ sfx_swtchn,
+ sfx_swtchx,
+ sfx_plpain,
+ sfx_dmpain,
+ sfx_popain,
+ sfx_vipain,
+ sfx_mnpain,
+ sfx_pepain,
+ sfx_slop,
+ sfx_itemup,
+ sfx_wpnup,
+ sfx_oof,
+ sfx_telept,
+ sfx_posit1,
+ sfx_posit2,
+ sfx_posit3,
+ sfx_bgsit1,
+ sfx_bgsit2,
+ sfx_sgtsit,
+ sfx_cacsit,
+ sfx_brssit,
+ sfx_cybsit,
+ sfx_spisit,
+ sfx_bspsit,
+ sfx_kntsit,
+ sfx_vilsit,
+ sfx_mansit,
+ sfx_pesit,
+ sfx_sklatk,
+ sfx_sgtatk,
+ sfx_skepch,
+ sfx_vilatk,
+ sfx_claw,
+ sfx_skeswg,
+ sfx_pldeth,
+ sfx_pdiehi,
+ sfx_podth1,
+ sfx_podth2,
+ sfx_podth3,
+ sfx_bgdth1,
+ sfx_bgdth2,
+ sfx_sgtdth,
+ sfx_cacdth,
+ sfx_skldth,
+ sfx_brsdth,
+ sfx_cybdth,
+ sfx_spidth,
+ sfx_bspdth,
+ sfx_vildth,
+ sfx_kntdth,
+ sfx_pedth,
+ sfx_skedth,
+ sfx_posact,
+ sfx_bgact,
+ sfx_dmact,
+ sfx_bspact,
+ sfx_bspwlk,
+ sfx_vilact,
+ sfx_noway,
+ sfx_barexp,
+ sfx_punch,
+ sfx_hoof,
+ sfx_metal,
+ sfx_chgun,
+ sfx_tink,
+ sfx_bdopn,
+ sfx_bdcls,
+ sfx_itmbk,
+ sfx_flame,
+ sfx_flamst,
+ sfx_getpow,
+ sfx_bospit,
+ sfx_boscub,
+ sfx_bossit,
+ sfx_bospn,
+ sfx_bosdth,
+ sfx_manatk,
+ sfx_mandth,
+ sfx_sssit,
+ sfx_ssdth,
+ sfx_keenpn,
+ sfx_keendt,
+ sfx_skeact,
+ sfx_skesit,
+ sfx_skeatk,
+ sfx_radio,
+
+#ifdef DOGS
+ /* killough 11/98: dog sounds */
+ sfx_dgsit,
+ sfx_dgatk,
+ sfx_dgact,
+ sfx_dgdth,
+ sfx_dgpain,
+#endif
+
+ NUMSFX
+} sfxenum_t;
+
+#endif