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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/st_stuff.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
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Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
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diff --git a/apps/plugins/doom/st_stuff.h b/apps/plugins/doom/st_stuff.h
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+/* Emacs style mode select -*- C++ -*-
+ *-----------------------------------------------------------------------------
+ *
+ *
+ * PrBoom a Doom port merged with LxDoom and LSDLDoom
+ * based on BOOM, a modified and improved DOOM engine
+ * Copyright (C) 1999 by
+ * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
+ * Copyright (C) 1999-2000 by
+ * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * DESCRIPTION:
+ * Status bar code.
+ * Does the face/direction indicator animatin.
+ * Does palette indicators as well (red pain/berserk, bright pickup)
+ *
+ *-----------------------------------------------------------------------------*/
+
+#ifndef __STSTUFF_H__
+#define __STSTUFF_H__
+
+#include "doomtype.h"
+#include "d_event.h"
+
+// Size of statusbar.
+// Now sensitive for scaling.
+
+// proff 08/18/98: Changed for high-res
+#define ST_HEIGHT 32
+#define ST_WIDTH 320
+#define ST_Y (200 - ST_HEIGHT)
+#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
+#define ST_SCALED_WIDTH SCREENWIDTH
+#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
+
+//
+// STATUS BAR
+//
+
+// Called by main loop.
+boolean ST_Responder(event_t* ev);
+
+// Called by main loop.
+void ST_Ticker(void);
+
+// Called by main loop.
+void ST_Drawer(boolean st_statusbaron, boolean refresh);
+
+// Called when the console player is spawned on each level.
+void ST_Start(void);
+
+// Called by startup code.
+void ST_Init(void);
+
+// States for status bar code.
+typedef enum
+{
+ AutomapState,
+ FirstPersonState
+} st_stateenum_t;
+
+// States for the chat code.
+typedef enum
+{
+ StartChatState,
+ WaitDestState,
+ GetChatState
+} st_chatstateenum_t;
+
+boolean ST_Responder(event_t* ev);
+
+// killough 5/2/98: moved from m_misc.c:
+
+extern int health_red; // health amount less than which status is red
+extern int health_yellow; // health amount less than which status is yellow
+extern int health_green; // health amount above is blue, below is green
+extern int armor_red; // armor amount less than which status is red
+extern int armor_yellow; // armor amount less than which status is yellow
+extern int armor_green; // armor amount above is blue, below is green
+extern int ammo_red; // ammo percent less than which status is red
+extern int ammo_yellow; // ammo percent less is yellow more green
+extern int sts_always_red;// status numbers do not change colors
+extern int sts_pct_always_gray;// status percents do not change colors
+extern int sts_traditional_keys; // display keys the traditional way
+
+#endif