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| author | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
|---|---|---|
| committer | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
| commit | 47f4a458d636a889e955e68f896708f1276febc0 (patch) | |
| tree | 99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/st_stuff.h | |
| parent | fff7d6157d56f233cad5c2003475e47a5ff809a7 (diff) | |
| download | rockbox-47f4a458d636a889e955e68f896708f1276febc0.zip rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.gz rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.bz2 rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.xz | |
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/st_stuff.h')
| -rw-r--r-- | apps/plugins/doom/st_stuff.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/apps/plugins/doom/st_stuff.h b/apps/plugins/doom/st_stuff.h new file mode 100644 index 0000000..d65b01e --- /dev/null +++ b/apps/plugins/doom/st_stuff.h @@ -0,0 +1,101 @@ +/* Emacs style mode select -*- C++ -*- + *----------------------------------------------------------------------------- + * + * + * PrBoom a Doom port merged with LxDoom and LSDLDoom + * based on BOOM, a modified and improved DOOM engine + * Copyright (C) 1999 by + * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman + * Copyright (C) 1999-2000 by + * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * DESCRIPTION: + * Status bar code. + * Does the face/direction indicator animatin. + * Does palette indicators as well (red pain/berserk, bright pickup) + * + *-----------------------------------------------------------------------------*/ + +#ifndef __STSTUFF_H__ +#define __STSTUFF_H__ + +#include "doomtype.h" +#include "d_event.h" + +// Size of statusbar. +// Now sensitive for scaling. + +// proff 08/18/98: Changed for high-res +#define ST_HEIGHT 32 +#define ST_WIDTH 320 +#define ST_Y (200 - ST_HEIGHT) +#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200) +#define ST_SCALED_WIDTH SCREENWIDTH +#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT) + +// +// STATUS BAR +// + +// Called by main loop. +boolean ST_Responder(event_t* ev); + +// Called by main loop. +void ST_Ticker(void); + +// Called by main loop. +void ST_Drawer(boolean st_statusbaron, boolean refresh); + +// Called when the console player is spawned on each level. +void ST_Start(void); + +// Called by startup code. +void ST_Init(void); + +// States for status bar code. +typedef enum +{ + AutomapState, + FirstPersonState +} st_stateenum_t; + +// States for the chat code. +typedef enum +{ + StartChatState, + WaitDestState, + GetChatState +} st_chatstateenum_t; + +boolean ST_Responder(event_t* ev); + +// killough 5/2/98: moved from m_misc.c: + +extern int health_red; // health amount less than which status is red +extern int health_yellow; // health amount less than which status is yellow +extern int health_green; // health amount above is blue, below is green +extern int armor_red; // armor amount less than which status is red +extern int armor_yellow; // armor amount less than which status is yellow +extern int armor_green; // armor amount above is blue, below is green +extern int ammo_red; // ammo percent less than which status is red +extern int ammo_yellow; // ammo percent less is yellow more green +extern int sts_always_red;// status numbers do not change colors +extern int sts_pct_always_gray;// status percents do not change colors +extern int sts_traditional_keys; // display keys the traditional way + +#endif |