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authorSebastian Leonhardt <sebastian.leonhardt@web.de>2015-07-20 01:50:26 +0200
committerGerrit Rockbox <gerrit@rockbox.org>2015-11-15 23:46:39 +0100
commita507bb283782ee3adb1fc9ba0c6f094108ef558c (patch)
treeacae6cf04f8e34172375061b6fbdc11b6ffb84cb /apps/plugins/flipit.c
parenta8758c953d50fb020b245d5739c41de113638b49 (diff)
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YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
Diffstat (limited to 'apps/plugins/flipit.c')
-rw-r--r--apps/plugins/flipit.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/apps/plugins/flipit.c b/apps/plugins/flipit.c
index 834dea3..773bc08 100644
--- a/apps/plugins/flipit.c
+++ b/apps/plugins/flipit.c
@@ -351,11 +351,11 @@
#define FLIPIT_RIGHT BUTTON_RIGHT
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
-#define FLIPIT_QUIT BUTTON_REC
-#define FLIPIT_SHUFFLE BUTTON_PLAY
-#define FLIPIT_SOLVE BUTTON_FFWD
-#define FLIPIT_STEP_BY_STEP (BUTTON_FFWD|BUTTON_UP)
-#define FLIPIT_TOGGLE BUTTON_REW
+#define FLIPIT_QUIT (BUTTON_REW|BUTTON_REPEAT)
+#define FLIPIT_SHUFFLE (BUTTON_REW|BUTTON_REL)
+#define FLIPIT_SOLVE (BUTTON_FFWD|BUTTON_REPEAT)
+#define FLIPIT_STEP_BY_STEP (BUTTON_FFWD|BUTTON_REL)
+#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
@@ -941,6 +941,13 @@ enum plugin_status plugin_start(const void* parameter)
rb->lcd_putsxy(2, 28, "[VOL+] shuffle");
rb->lcd_putsxy(2, 38, "[PREV] solution");
rb->lcd_putsxy(2, 48, "[NEXT] step by step");
+#elif (CONFIG_KEYPAD == SAMSUNG_YH920_PAD) || \
+ (CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
+ rb->lcd_putsxy(2, 8, "Long [REW] to stop");
+ rb->lcd_putsxy(2, 18, "[PLAY] toggle");
+ rb->lcd_putsxy(2, 28, "[REW] shuffle");
+ rb->lcd_putsxy(2, 38, "Long [FFWD] solution");
+ rb->lcd_putsxy(2, 48, "[FFWD] step by step");
#endif
#ifdef HAVE_TOUCHSCREEN