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authorBjörn Stenberg <bjorn@haxx.se>2011-10-15 19:35:02 +0000
committerBjörn Stenberg <bjorn@haxx.se>2011-10-15 19:35:02 +0000
commit0942e2a0f71d809c1d7f2606cbddfa1d4beacb87 (patch)
treece2fbdea468cb8223598c546fee765a10660a0b0 /apps/plugins/jackpot.c
parentf301ac05f9dd6ace2355fa822bd61d454c2c4f28 (diff)
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Changed the FOR_NB_SCREENS macro to always be a for loop that declares its own loop variable. This removes the need to declare this variable in the outer scope.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30756 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/jackpot.c')
-rw-r--r--apps/plugins/jackpot.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/apps/plugins/jackpot.c b/apps/plugins/jackpot.c
index 08eeb2c..aa9defd 100644
--- a/apps/plugins/jackpot.c
+++ b/apps/plugins/jackpot.c
@@ -119,9 +119,8 @@ static void jackpot_exit(void)
static void jackpot_init(struct jackpot* game)
{
- int i,j;
game->money=20;
- for(i=0;i<NB_SLOTS;i++){
+ for(int i=0;i<NB_SLOTS;i++){
game->slot_state[i]=(rb->rand()%NB_PICTURES)*PICTURE_ROTATION_STEPS;
FOR_NB_SCREENS(j)
game->state_y[j][i]=-1;
@@ -254,11 +253,11 @@ static void jackpot_play_turn(struct jackpot* game)
{
/* How many pattern? */
int nb_turns[NB_SLOTS];
- int i,d,gain,turns_remaining=0;
+ int gain,turns_remaining=0;
if(game->money<=0)
return;
game->money--;
- for(i=0;i<NB_SLOTS;i++)
+ for(int i=0;i<NB_SLOTS;i++)
{
nb_turns[i]=(rb->rand()%15+5)*PICTURE_ROTATION_STEPS;
turns_remaining+=nb_turns[i];
@@ -271,7 +270,7 @@ static void jackpot_play_turn(struct jackpot* game)
/* Jackpot Animation */
while(turns_remaining>0)
{
- for(i=0;i<NB_SLOTS;i++)
+ for(int i=0;i<NB_SLOTS;i++)
{
if(nb_turns[i]>0)
{
@@ -295,7 +294,7 @@ static void jackpot_play_turn(struct jackpot* game)
enum plugin_status plugin_start(const void* parameter)
{
- int action, i;
+ int action;
struct jackpot game;
(void)parameter;
atexit(jackpot_exit);