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| author | Karl Kurbjun <kkurbjun@gmail.com> | 2009-09-04 00:46:24 +0000 |
|---|---|---|
| committer | Karl Kurbjun <kkurbjun@gmail.com> | 2009-09-04 00:46:24 +0000 |
| commit | 25123570c76f2055d3ae05d79741038c0e23c536 (patch) | |
| tree | a2edd8351a611b9cef0aef08c880a994d9e1d75e /apps/plugins/jackpot.c | |
| parent | f6025186fd1f6d9083c07568bc3d160f3e8774f8 (diff) | |
| download | rockbox-25123570c76f2055d3ae05d79741038c0e23c536.zip rockbox-25123570c76f2055d3ae05d79741038c0e23c536.tar.gz rockbox-25123570c76f2055d3ae05d79741038c0e23c536.tar.bz2 rockbox-25123570c76f2055d3ae05d79741038c0e23c536.tar.xz | |
Fix STRIDE macro for multiscreen and add stride support for picture lib.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22615 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/jackpot.c')
| -rw-r--r-- | apps/plugins/jackpot.c | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/apps/plugins/jackpot.c b/apps/plugins/jackpot.c index e13dcf8..4ab1d3a 100644 --- a/apps/plugins/jackpot.c +++ b/apps/plugins/jackpot.c @@ -62,9 +62,11 @@ static unsigned long char_patterns[NB_SLOTS]; #endif const struct picture jackpot_pictures[]={ - {jackpot_slots, BMPWIDTH_jackpot_slots,PICTURE_HEIGHT}, + {jackpot_slots, BMPWIDTH_jackpot_slots, BMPHEIGHT_jackpot_slots, + PICTURE_HEIGHT}, #if NB_SCREENS==2 - {jackpot_slots_remote,BMPWIDTH_jackpot_slots_remote,REMOTE_PICTURE_HEIGHT} + {jackpot_slots_remote,BMPWIDTH_jackpot_slots_remote, + BMPHEIGHT_jackpot_slots_remote, REMOTE_PICTURE_HEIGHT} #endif }; @@ -172,7 +174,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display) #else const struct picture* picture= &(jackpot_pictures[display->screen_type]); int pos_x=(display->getwidth()-NB_SLOTS*(picture->width+1))/2; - int pos_y=(display->getheight()-(picture->height))/2; + int pos_y=(display->getheight()-(picture->slide_height))/2; #endif /* HAVE_LCD_CHARCELLS */ for(i=0;i<NB_SLOTS;i++) { @@ -181,7 +183,7 @@ void jackpot_display_slot_machine(struct jackpot* game, struct screen* display) int state_y=(game->slot_state[i]*7)/PICTURE_ROTATION_STEPS; #else int state_y= - (picture->height*game->slot_state[i])/PICTURE_ROTATION_STEPS; + (picture->slide_height*game->slot_state[i])/PICTURE_ROTATION_STEPS; #endif /* HAVE_LCD_CHARCELLS */ int previous_state_y=game->state_y[display->screen_type][i]; if(state_y==previous_state_y) |