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authorJonathan Gordon <rockbox@jdgordon.info>2013-02-11 00:10:44 +1100
committerJonathan Gordon <rockbox@jdgordon.info>2013-02-11 00:11:25 +1100
commit948dbed0afbc5a737400676880629ecd66db0372 (patch)
tree4055a3cc821df8496dfd01db3635f901b75f9db9 /apps/plugins/lib/simple_viewer.c
parent662fff0a1e2616deb78a33a417a776746d3bf4b9 (diff)
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remove unused members
Change-Id: Ic0a0d300c9b7701c9173121d9d36a4dd4a28d8bd
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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Originally by Joshua Oreman, improved by Prashant Varanasi
 * Ported to Rockbox by Ben Basha (Paprica)
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "plugin.h"
#include "lib/xlcd.h"
#include "lib/configfile.h"
#include "lib/helper.h"
#include "lib/playback_control.h"



/*
Still To do:
 - Make original speed and further increases in speed depend more on screen size
 - attempt to make the tunnels get narrower as the game goes on
 - make the chopper look better, maybe a picture, and scale according
   to screen size
 - use textures for the color screens for background and terrain,
   eg stars on background
 - allow choice of different levels [later: different screen themes]
 - better high score handling, improved screen etc.
*/

#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)

#define QUIT BUTTON_OFF
#define ACTION BUTTON_UP
#define ACTION2 BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
      (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)

#define QUIT BUTTON_MENU
#define ACTION BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */

#define QUIT BUTTON_POWER
#define ACTION BUTTON_UP
#define ACTION2 BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_RIGHT
#define ACTIONTEXT "RIGHT"

#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
      (CONFIG_KEYPAD == SANSA_C200_PAD) || \
      (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
      (CONFIG_KEYPAD == SANSA_M200_PAD) || \
      (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define QUIT BUTTON_POWER
#define ACTION BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define QUIT        BUTTON_HOME
#define ACTION      BUTTON_SELECT
#define ACTIONTEXT  "SELECT"

#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define QUIT BUTTON_MENU
#define ACTION BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif CONFIG_KEYPAD == RECORDER_PAD
#define QUIT BUTTON_OFF
#define ACTION BUTTON_PLAY
#define ACTIONTEXT "PLAY"

#elif CONFIG_KEYPAD == ONDIO_PAD
#define QUIT BUTTON_OFF
#define ACTION BUTTON_UP
#define ACTION2 BUTTON_MENU
#define ACTIONTEXT "UP"

#elif CONFIG_KEYPAD == GIGABEAT_S_PAD \
   || CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define QUIT BUTTON_BACK
#define ACTION BUTTON_SELECT
#define ACTION2 BUTTON_MENU
#define ACTIONTEXT "SELECT"

#elif CONFIG_KEYPAD == MROBE100_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define QUIT BUTTON_RC_REC
#define ACTION BUTTON_RC_PLAY
#define ACTION2 BUTTON_RC_MODE
#define ACTIONTEXT "PLAY"

#elif CONFIG_KEYPAD == COWON_D2_PAD
#define QUIT BUTTON_POWER
#define ACTION2 BUTTON_PLUS

#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_PLAY
#define ACTION2 BUTTON_STOP
#define ACTIONTEXT "PLAY"

#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define QUIT BUTTON_BACK
#define ACTION BUTTON_UP
#define ACTION2 BUTTON_MENU
#define ACTIONTEXT "UP"

#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_MENU
#define ACTION2 BUTTON_SELECT
#define ACTIONTEXT "MENU"

#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_MENU
#define ACTION2 BUTTON_PLAY
#define ACTIONTEXT "MENU"

#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_MENU
#define ACTION2 BUTTON_PLAY
#define ACTIONTEXT "MENU"

#elif CONFIG_KEYPAD == ONDAVX747_PAD || \
CONFIG_KEYPAD == ONDAVX777_PAD || \
CONFIG_KEYPAD == MROBE500_PAD
#define QUIT BUTTON_POWER

#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
#define QUIT        BUTTON_LEFT
#define ACTION      BUTTON_RIGHT
#define ACTIONTEXT "RIGHT"

#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define QUIT BUTTON_REC
#define ACTION BUTTON_PLAY
#define ACTION2 BUTTON_UP
#define ACTIONTEXT "PLAY"

#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define QUIT (BUTTON_REC|BUTTON_PLAY)
#define ACTION BUTTON_FUNC
#define ACTIONTEXT "FUNC"

#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define QUIT (BUTTON_MENU|BUTTON_REPEAT)
#define ACTION BUTTON_ENTER
#define ACTIONTEXT "ENTER"

#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define QUIT BUTTON_POWER
#define ACTION BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif (CONFIG_KEYPAD == HM60X_PAD) || \
    (CONFIG_KEYPAD == HM801_PAD)
#define QUIT BUTTON_POWER
#define ACTION BUTTON_SELECT
#define ACTIONTEXT "SELECT"

#elif !defined(HAVE_TOUCHSCREEN)
#error No keymap defined!
#endif

#ifdef HAVE_TOUCHSCREEN
#ifndef QUIT
#define QUIT        BUTTON_TOPLEFT
#endif
#ifndef ACTION
#define ACTION      BUTTON_BOTTOMLEFT
#endif
#ifndef ACTION2
#define ACTION2     BUTTON_BOTTOMRIGHT
#endif
#ifndef ACTIONTEXT
#define ACTIONTEXT "BOTTOMRIGHT"
#endif
#endif

#define NUMBER_OF_BLOCKS 8
#define NUMBER_OF_PARTICLES 3
#define MAX_TERRAIN_NODES 15

#define LEVEL_MODE_NORMAL 0
#define LEVEL_MODE_STEEP 1

#if LCD_HEIGHT <= 64
#define CYCLES 100
static inline int SCALE(int x)
{
    return x == 1 ? x : x >> 1;
}
#define SIZE 2
#else
#define CYCLES 60
#define SCALE(x) (x)
#define SIZE 1
#endif

/* in 10 milisecond (ticks) */
#define CYCLETIME ((CYCLES*HZ)/1000)

/*Chopper's local variables to track the terrain position etc*/
static int chopCounter;
static int iRotorOffset;
static int iScreenX;
static int iScreenY;
static int iPlayerPosX;
static int iPlayerPosY;
static int iCameraPosX;
static int iPlayerSpeedX;
static int iPlayerSpeedY;
static int iLastBlockPlacedPosX;
static int iGravityTimerCountdown;
static int iPlayerAlive;
static int iLevelMode, iCurrLevelMode;
static int blockh,blockw;
static int highscore;
static int score;

#define CFG_FILE "chopper.cfg"
#define MAX_POINTS 50000
static struct configdata config[] =
{
   {TYPE_INT, 0, MAX_POINTS, { .int_p = &highscore }, "highscore", NULL}
};

struct CBlock
{
    int iWorldX;
    int iWorldY;

    int iSizeX;
    int iSizeY;

    int bIsActive;
};

struct CParticle
{
    int iWorldX;
    int iWorldY;

    int iSpeedX;
    int iSpeedY;

    int bIsActive;
};

struct CTerrainNode
{
    int x;
    int y;
};

struct CTerrain
{
    struct CTerrainNode mNodes[MAX_TERRAIN_NODES];
    int iNodesCount;
    int iLastNodePlacedPosX;
};

struct CBlock mBlocks[NUMBER_OF_BLOCKS];
struct CParticle mParticles[NUMBER_OF_PARTICLES];

struct CTerrain mGround;
struct CTerrain mRoof;

/*Function declarations*/
static void chopDrawParticle(struct CParticle *mParticle);
static void chopDrawBlock(struct CBlock *mBlock);
static void chopRenderTerrain(struct CTerrain *ter, bool isground);
static void chopper_load(bool newgame);

static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world!*/
{

#if LCD_DEPTH > 2
    rb->lcd_set_foreground(LCD_RGBPACK(50,50,200));
#elif LCD_DEPTH == 2
    rb->lcd_set_foreground(LCD_DARKGRAY);
#endif
    rb->lcd_fillrect(SCALE(x+6), SCALE(y+2), SCALE(12), SCALE(9));
    rb->lcd_fillrect(SCALE(x-3), SCALE(y+6), SCALE(20), SCALE(3));

#if LCD_DEPTH > 2
    rb->lcd_set_foreground(LCD_RGBPACK(50,50,50));
#elif LCD_DEPTH == 2
    rb->lcd_set_foreground(LCD_DARKGRAY);
#endif
    rb->lcd_fillrect(SCALE(x+10), SCALE(y), SCALE(2), SCALE(3));
    rb->lcd_fillrect(SCALE(x+10), SCALE(y), SCALE(1), SCALE(3));

#if LCD_DEPTH > 2
    rb->lcd_set_foreground(LCD_RGBPACK(40,40,100));
#elif LCD_DEPTH == 2
    rb->lcd_set_foreground(LCD_BLACK);
#endif
    rb->lcd_drawline(SCALE(x), SCALE(y+iRotorOffset), SCALE(x+20),
                     SCALE(y-iRotorOffset));

#if LCD_DEPTH > 2
    rb->lcd_set_foreground(LCD_RGBPACK(20,20,50));
#elif LCD_DEPTH == 2
    rb->lcd_set_foreground(LCD_BLACK);
#endif
    rb->lcd_fillrect(SCALE(x - 2), SCALE(y + 5), SCALE(2), SCALE(5));

}

static void chopClearTerrain(struct CTerrain *ter)
{
    ter->iNodesCount = 0;
}


static int iR(int low,int high)
{
    return low+rb->rand()%(high-low+1);
}

static void chopCopyTerrain(struct CTerrain *src, struct CTerrain *dest,
                            int xOffset,int yOffset)
{
    int i=0;

    while(i < src->iNodesCount)
    {
        dest->mNodes[i].x = src->mNodes[i].x + xOffset;
        dest->mNodes[i].y = src->mNodes[i].y + yOffset;

        i++;
    }

    dest->iNodesCount = src->iNodesCount;
    dest->iLastNodePlacedPosX = src->iLastNodePlacedPosX;

}

static void chopAddTerrainNode(struct CTerrain *ter, int x, int y)
{
    int i=0;

    if(ter->iNodesCount + 1 >= MAX_TERRAIN_NODES)
    {
        /* DEBUGF("ERROR: Not enough nodes!\n"); */
        return;
    }

    ter->iNodesCount++;

    i = ter->iNodesCount - 1;

    ter->mNodes[i].x = x;
    ter->mNodes[i].y= y;

    ter->iLastNodePlacedPosX = x;

}

static void chopTerrainNodeDeleteAndShift(struct CTerrain *ter,int nodeIndex)
{
    int i=nodeIndex;

    while( i < ter->iNodesCount )
    {
        ter->mNodes[i - 1] = ter->mNodes[i];
        i++;
    }

    ter->iNodesCount--;


}

static int chopUpdateTerrainRecycling(struct CTerrain *ter)
{
    int i=1;
    int iNewNodePos,g,v;
    while(i < ter->iNodesCount)
    {

        if( iCameraPosX > ter->mNodes[i].x)
        {

            chopTerrainNodeDeleteAndShift(ter,i);

            iNewNodePos = ter->iLastNodePlacedPosX + 50;
            g = iScreenY - 10;

            v = 3*iPlayerSpeedX;
            if(v>50)
                v=50;
            if(iCurrLevelMode == LEVEL_MODE_STEEP)
                v*=5;

            chopAddTerrainNode(ter,iNewNodePos,g - iR(-v,v));
        }

        i++;

    }

    return 1;
}

static int chopTerrainHeightAtPoint(struct CTerrain *ter, int pX)
{