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authorJens Arnold <amiconn@rockbox.org>2004-06-23 22:15:50 +0000
committerJens Arnold <amiconn@rockbox.org>2004-06-23 22:15:50 +0000
commit7c6bdd64935452464b21f99198896c34569105e5 (patch)
treebecd4aeb5498966aea5629f1e692ba5131192b5e /apps/plugins/lib
parent8877ad943eb077d10a0725b47c55a8b2f55f319a (diff)
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Split grayscale library into several files to make up a real function library. Significantly decreases binary size for plugins using it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4802 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/lib')
-rw-r--r--apps/plugins/lib/gray.c1878
-rw-r--r--apps/plugins/lib/gray.h519
-rw-r--r--apps/plugins/lib/gray_black_display.c44
-rw-r--r--apps/plugins/lib/gray_blockfuncs.c262
-rw-r--r--apps/plugins/lib/gray_clear_display.c44
-rw-r--r--apps/plugins/lib/gray_core.c252
-rw-r--r--apps/plugins/lib/gray_deferred_update.c50
-rw-r--r--apps/plugins/lib/gray_drawbitmap.c115
-rw-r--r--apps/plugins/lib/gray_drawgraymap.c274
-rw-r--r--apps/plugins/lib/gray_drawline.c119
-rw-r--r--apps/plugins/lib/gray_drawpixel.c55
-rw-r--r--apps/plugins/lib/gray_drawrect.c62
-rw-r--r--apps/plugins/lib/gray_fillrect.c92
-rw-r--r--apps/plugins/lib/gray_getstringsize.c64
-rw-r--r--apps/plugins/lib/gray_horline.c65
-rw-r--r--apps/plugins/lib/gray_pixelfuncs.c245
-rw-r--r--apps/plugins/lib/gray_position_display.c57
-rw-r--r--apps/plugins/lib/gray_putsxy.c67
-rw-r--r--apps/plugins/lib/gray_scroll_down.c134
-rw-r--r--apps/plugins/lib/gray_scroll_down8.c69
-rw-r--r--apps/plugins/lib/gray_scroll_left.c100
-rw-r--r--apps/plugins/lib/gray_scroll_right.c100
-rw-r--r--apps/plugins/lib/gray_scroll_up.c135
-rw-r--r--apps/plugins/lib/gray_scroll_up8.c69
-rw-r--r--apps/plugins/lib/gray_set_background.c46
-rw-r--r--apps/plugins/lib/gray_set_drawinfo.c47
-rw-r--r--apps/plugins/lib/gray_set_drawmode.c50
-rw-r--r--apps/plugins/lib/gray_set_foreground.c46
-rw-r--r--apps/plugins/lib/gray_setfont.c45
-rw-r--r--apps/plugins/lib/gray_verline.c88
30 files changed, 3110 insertions, 2083 deletions
diff --git a/apps/plugins/lib/gray.c b/apps/plugins/lib/gray.c
deleted file mode 100644
index e68e5ee..0000000
--- a/apps/plugins/lib/gray.c
+++ /dev/null
@@ -1,1878 +0,0 @@
-/***************************************************************************
-* __________ __ ___.
-* Open \______ \ ____ ____ | | _\_ |__ _______ ___
-* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
-* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
-* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
-* \/ \/ \/ \/ \/
-* $Id$
-*
-* Grayscale framework
-*
-* This is a generic framework to use grayscale display within Rockbox
-* plugins. It obviously does not work for the player.
-*
-* Copyright (C) 2004 Jens Arnold
-*
-* All files in this archive are subject to the GNU General Public License.
-* See the file COPYING in the source tree root for full license agreement.
-*
-* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
-* KIND, either express or implied.
-*
-****************************************************************************/
-
-#ifndef SIMULATOR /* not for simulator by now */
-#include "plugin.h"
-
-#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
-#include "gray.h"
-
-/**** internal core functions and definitions ****/
-
-/* You do not want to touch these if you don't know exactly what you're
- * doing. */
-
-#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
-#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
-
-/* unsigned 16 bit multiplication (a single instruction on the SH) */
-#define MULU16(a, b) ((unsigned long) \
- (((unsigned short) (a)) * ((unsigned short) (b))))
-
-/* The grayscale buffer management structure */
-typedef struct
-{
- int x;
- int by; /* 8-pixel units */
- int width;
- int height;
- int bheight; /* 8-pixel units */
- int plane_size;
- int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
- int cur_plane; /* for the timer isr */
- unsigned long randmask; /* mask for random value in _writepixel() */
- unsigned long flags; /* various flags, see #defines */
- unsigned long *bitpattern; /* pointer to start of pattern table */
- unsigned char *data; /* pointer to start of bitplane data */
- unsigned long fg_pattern; /* current foreground pattern */
- unsigned long bg_pattern; /* current background pattern */
- int drawmode; /* current draw mode */
- struct font *curfont; /* current selected font */
-} tGraybuf;
-
-/** globals **/
-
-static struct plugin_api *rb = NULL; /* global api struct pointer */
-static tGraybuf *graybuf = NULL; /* pointer to grayscale buffer */
-static short random_buffer;
-
-/** prototypes **/
-
-static void _timer_isr(void);
-
-static void _writepixel(int x, int y, unsigned long pattern);
-static void _invertpixel(int x, int y, unsigned long pattern);
-
-static void _writearray(unsigned char *address, unsigned char *src, int stride,
- unsigned mask);
-
-static void _writeblock(unsigned char *address, unsigned mask, unsigned bits);
-static void _invertblock(unsigned char *address, unsigned mask, unsigned bits);
-static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits);
-static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits);
-
-/** function pointer arrays **/
-
-static void (*_pixelfuncs[4])(int x, int y, unsigned long pattern) = {
- _invertpixel, _writepixel, _writepixel, _writepixel
-};
-
-static void (*_blockfuncs[4])(unsigned char *address, unsigned mask,
- unsigned bits) = {
- _invertblock, _writeblockfg, _writeblockbg, _writeblock
-};
-
-/** implementation **/
-
-/* timer interrupt handler: display next bitplane */
-static void _timer_isr(void)
-{
- rb->lcd_blit(graybuf->data + MULU16(graybuf->plane_size, graybuf->cur_plane),
- graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
- graybuf->width);
-
- if (++graybuf->cur_plane >= graybuf->depth)
- graybuf->cur_plane = 0;
-
- if (graybuf->flags & GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
- {
- int x1 = MAX(graybuf->x, 0);
- int x2 = MIN(graybuf->x + graybuf->width, LCD_WIDTH);
- int y1 = MAX(graybuf->by << 3, 0);
- int y2 = MIN((graybuf->by << 3) + graybuf->height, LCD_HEIGHT);
-
- if (y1 > 0) /* refresh part above overlay, full width */
- rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
-
- if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
- rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
-
- if (x1 > 0) /* refresh part to the left of overlay */
- rb->lcd_update_rect(0, y1, x1, y2 - y1);
-
- if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
- rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
-
- graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
- }
-}
-
-/* Set a pixel to a specific bit pattern (low level routine) */
-static void _writepixel(int x, int y, unsigned long pattern)
-{
- register unsigned mask, random;
- register unsigned char *address;
-
- /* Some (pseudo-)random function must be used here to shift the bit
- * pattern randomly, otherwise you would get flicker and/or moire.
- * Since rand() is relatively slow, I've implemented a simple, but very
- * fast pseudo-random generator based on linear congruency in assembler.
- * It delivers max. 16 pseudo-random bits in each iteration. */
-
- /* simple but fast pseudo-random generator */
- asm (
- "mov #75,r1 \n"
- "mulu %1,r1 \n" /* multiply by 75 */
- "sts macl,%1 \n" /* get result */
- "add #74,%1 \n" /* add another 74 */
- /* Since the lower bits are not very random: */
- "swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */
- "and %2,%0 \n" /* mask out unneeded bits */
- : /* outputs */
- /* %0 */ "=&r"(random),
- /* %1, in & out */ "+r"(random_buffer)
- : /* inputs */
- /* %2 */ "r"(graybuf->randmask)
- : /* clobbers */
- "r1", "macl"
- );
-
- /* precalculate mask and byte address in first bitplane */
- asm (
- "mov %3,%0 \n" /* take y as base for address offset */
- "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
- "shlr %0 \n"
- "mulu %0,%2 \n" /* multiply with width */
- "and #7,%3 \n" /* get lower 3 bits of y */
- "sts macl,%0 \n" /* get mulu result */
- "add %4,%0 \n" /* add base + x to get final address */
-
- "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
- "mova .wp_masktable,%3\n" /* get address of mask table in r0 */
- "bra .wp_predone \n" /* skip the table */
- "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
-
- ".align 2 \n"
- ".wp_masktable: \n" /* mask table */
- ".byte 0x01 \n"
- ".byte 0x02 \n"
- ".byte 0x04 \n"
- ".byte 0x08 \n"
- ".byte 0x10 \n"
- ".byte 0x20 \n"
- ".byte 0x40 \n"
- ".byte 0x80 \n"
-
- ".wp_predone: \n"
- : /* outputs */
- /* %0 */ "=&r"(address),
- /* %1 */ "=&r"(mask)
- : /* inputs */
- /* %2 */ "r"(graybuf->width),
- /* %3 = r0 */ "z"(y),
- /* %4 */ "r"(graybuf->data + x)
- : /* clobbers */
- "macl"
- );
-
- /* the hard part: set bits in all bitplanes according to pattern */
- asm volatile (
- "cmp/hs %1,%5 \n" /* random >= depth ? */
- "bf .wp_ntrim \n"
- "sub %1,%5 \n" /* yes: random -= depth */
- /* it's sufficient to do this once, since the mask guarantees
- * random < 2 * depth */
- ".wp_ntrim: \n"
-
- /* calculate some addresses */
- "mulu %4,%1 \n" /* end address offset */
- "not %3,r1 \n" /* get inverse mask (for "and") */
- "sts macl,%1 \n" /* result of mulu */
- "mulu %4,%5 \n" /* address offset of <random>'th plane */
- "add %2,%1 \n" /* end offset -> end address */
- "sts macl,%5 \n" /* result of mulu */
- "add %2,%5 \n" /* address of <random>'th plane */
- "bra .wp_start1 \n"
- "mov %5,r2 \n" /* copy address */
-
- /* first loop: set bits from <random>'th bitplane to last */
- ".wp_loop1: \n"
- "mov.b @r2,r3 \n" /* get data byte */
- "shlr %0 \n" /* shift bit mask, sets t bit */
- "and r1,r3 \n" /* reset bit (-> "white") */
- "bf .wp_white1 \n" /* t=0? -> "white" bit */
- "or %3,r3 \n" /* set bit ("black" bit) */
- ".wp_white1: \n"
- "mov.b r3,@r2 \n" /* store data byte */
- "add %4,r2 \n" /* advance address to next bitplane */
- ".wp_start1: \n"
- "cmp/hi r2,%1 \n" /* address < end address ? */
- "bt .wp_loop1 \n"
-
- "bra .wp_start2 \n"
- "nop \n"
-
- /* second loop: set bits from first to <random-1>'th bitplane
- * Bit setting works the other way round here to equalize average
- * execution times for bright and dark pixels */
- ".wp_loop2: \n"
- "mov.b @%2,r3 \n" /* get data byte */
- "shlr %0 \n" /* shift bit mask, sets t bit */
- "or %3,r3 \n" /* set bit (-> "black") */
- "bt .wp_black2 \n" /* t=1? -> "black" bit */
- "and r1,r3 \n" /* reset bit ("white" bit) */
- ".wp_black2: \n"
- "mov.b r3,@%2 \n" /* store data byte */
- "add %4,%2 \n" /* advance address to next bitplane */
- ".wp_start2: \n"
- "cmp/hi %2,%5 \n" /* address < <random>'th address ? */
- "bt .wp_loop2 \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(pattern),
- /* %1 */ "r"(graybuf->depth),
- /* %2 */ "r"(address),
- /* %3 */ "r"(mask),
- /* %4 */ "r"(graybuf->plane_size),
- /* %5 */ "r"(random)
- : /* clobbers */
- "r1", "r2", "r3", "macl"
- );
-}
-
-/* invert all bits for one pixel (low level routine) */
-static void _invertpixel(int x, int y, unsigned long pattern)
-{
- register unsigned mask;
- register unsigned char *address;
-
- (void) pattern; /* not used for invert */
-
- /* precalculate mask and byte address in first bitplane */
- asm (
- "mov %3,%0 \n" /* take y as base for address offset */
- "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
- "shlr %0 \n"
- "mulu %0,%2 \n" /* multiply with width */
- "and #7,%3 \n" /* get lower 3 bits of y */
- "sts macl,%0 \n" /* get mulu result */
- "add %4,%0 \n" /* add base + x to get final address */
-
- "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
- "mova .ip_masktable,%3\n" /* get address of mask table in r0 */
- "bra .ip_predone \n" /* skip the table */
- "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
-
- ".align 2 \n"
- ".ip_masktable: \n" /* mask table */
- ".byte 0x01 \n"
- ".byte 0x02 \n"
- ".byte 0x04 \n"
- ".byte 0x08 \n"
- ".byte 0x10 \n"
- ".byte 0x20 \n"
- ".byte 0x40 \n"
- ".byte 0x80 \n"
-
- ".ip_predone: \n"
- : /* outputs */
- /* %0 */ "=&r"(address),
- /* %1 */ "=&r"(mask)
- : /* inputs */
- /* %2 */ "r"(graybuf->width),
- /* %3 = r0 */ "z"(y),
- /* %4 */ "r"(graybuf->data + x)
- : /* clobbers */
- "macl"
- );
-
- /* invert bits in all bitplanes */
- asm volatile (
- "mov #0,r1 \n" /* current_plane = 0 */
-
- ".ip_loop: \n"
- "mov.b @%1,r2 \n" /* get data byte */
- "add #1,r1 \n" /* current_plane++; */
- "xor %2,r2 \n" /* invert bits */
- "mov.b r2,@%1 \n" /* store data byte */
- "add %3,%1 \n" /* advance address to next bitplane */
- "cmp/hi r1,%0 \n" /* current_plane < depth ? */
- "bt .ip_loop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(address),
- /* %2 */ "r"(mask),
- /* %3 */ "r"(graybuf->plane_size)
- : /* clobbers */
- "r1", "r2"
- );
-}
-
-/* Write an 8-pixel block, defined by their brightnesses in a graymap.
- * Address is the byte in the first bitplane, src is the graymap start address,
- * stride is the increment for the graymap to get to the next pixel, mask
- * determines which pixels of the destination block are changed. For "0" bits,
- * the src address is not incremented! */
-static void _writearray(unsigned char *address, unsigned char *src, int stride,
- unsigned mask)
-{
- unsigned long pat_stack[8];
- register unsigned char *end_addr;
- register unsigned long *pat_ptr = &pat_stack[8];
-
- /* precalculate the bit patterns with random shifts (same RNG as
- * _writepixel, see there for an explanation) for all 8 pixels and put them
- * on an extra "stack" */
- asm (
- "mov #8,r3 \n" /* loop count in r3: 8 pixels */
- "mov %7,r2 \n" /* copy mask */
-
- ".wa_loop: \n" /** load pattern for pixel **/
- "mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
- "shlr r2 \n" /* shift out lsb of mask */
- "bf .wa_skip \n" /* skip this pixel */
-
- "mov.b @%2,r0 \n" /* load src byte */
- "extu.b r0,r0 \n" /* extend unsigned */
- "mulu %4,r0 \n" /* macl = byte * depth; */
- "add %3,%2 \n" /* src += stride; */
- "sts macl,r4 \n" /* r4 = macl; */
- "add r4,r0 \n" /* byte += r4; */
- "shlr8 r0 \n" /* byte >>= 8; */
- "shll2 r0 \n"
- "mov.l @(r0,%5),r4 \n" /* r4 = bitpattern[byte]; */
-
- "mov #75,r0 \n"
- "mulu r0,%0 \n" /* multiply by 75 */
- "sts macl,%0 \n"
- "add #74,%0 \n" /* add another 74 */
- /* Since the lower bits are not very random: */
- "swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
- "and %6,r1 \n" /* mask out unneeded bits */
-
- "cmp/hs %4,r1 \n" /* random >= depth ? */
- "bf .wa_ntrim \n"
- "sub %4,r1 \n" /* yes: random -= depth; */
- ".wa_ntrim: \n"
-
- "mov.l .ashlsi3,r0 \n" /** rotate pattern **/
- "jsr @r0 \n" /* r4 -> r0, shift left by r5 */
- "mov r1,r5 \n"
-
- "mov %4,r5 \n"
- "sub r1,r5 \n" /* r5 = depth - r1 */
- "mov.l .lshrsi3,r1 \n"
- "jsr @r1 \n" /* r4 -> r0, shift right by r5 */
- "mov r0,r1 \n" /* store previous result in r1 */
-
- "or r1,r0 \n" /* rotated_pattern = r0 | r1 */
-
- ".wa_skip: \n"
- "mov.l r0,@-%1 \n" /* push on pattern stack */
-
- "add #-1,r3 \n" /* decrease loop count */
- "cmp/pl r3 \n" /* loop count > 0? */
- "bt .wa_loop \n" /* yes: loop */
- : /* outputs */
- /* %0, in & out */ "+r"(random_buffer),
- /* %1, in & out */ "+r"(pat_ptr)
- : /* inputs */
- /* %2 */ "r"(src),
- /* %3 */ "r"(stride),
- /* %4 */ "r"(graybuf->depth),
- /* %5 */ "r"(graybuf->bitpattern),
- /* %6 */ "r"(graybuf->randmask),
- /* %7 */ "r"(mask)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "macl"
- );
-
- end_addr = address + MULU16(graybuf->depth, graybuf->plane_size);
-
- /* set the bits for all 8 pixels in all bytes according to the
- * precalculated patterns on the pattern stack */
- asm volatile (
- "mov.l @%3+,r1 \n" /* pop all 8 patterns */
- "mov.l @%3+,r2 \n"
- "mov.l @%3+,r3 \n"
- "mov.l @%3+,r8 \n"
- "mov.l @%3+,r9 \n"
- "mov.l @%3+,r10 \n"
- "mov.l @%3+,r11 \n"
- "mov.l @%3+,r12 \n"
-
- "not %4,%4 \n" /* "set" mask -> "keep" mask */
- "extu.b %4,%4 \n" /* mask out high bits */
- "tst %4,%4 \n" /* nothing to keep? */
- "bt .wa_sloop \n" /* yes: jump to short loop */
-
- ".wa_floop: \n" /** full loop (there are bits to keep)**/
- "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
- "rotcl r0 \n" /* rotate t bit into r0 */
- "shlr r2 \n"
- "rotcl r0 \n"
- "shlr r3 \n"
- "rotcl r0 \n"
- "shlr r8 \n"
- "rotcl r0 \n"
- "shlr r9 \n"
- "rotcl r0 \n"
- "shlr r10 \n"
- "rotcl r0 \n"
- "shlr r11 \n"
- "rotcl r0 \n"
- "shlr r12 \n"
- "mov.b @%0,%3 \n" /* read old value */
- "rotcl r0 \n"
- "and %4,%3 \n" /* mask out unneeded bits */
- "or r0,%3 \n" /* set new bits */
- "mov.b %3,@%0 \n" /* store value to bitplane */
- "add %2,%0 \n" /* advance to next bitplane */
- "cmp/hi %0,%1 \n" /* last bitplane done? */
- "bt .wa_floop \n" /* no: loop */
-
- "bra .wa_end \n"
- "nop \n"
-
- ".wa_sloop: \n" /** short loop (nothing to keep) **/
- "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
- "rotcl r0 \n" /* rotate t bit into r0 */
- "shlr r2 \n"
- "rotcl r0 \n"
- "shlr r3 \n"
- "rotcl r0 \n"
- "shlr r8 \n"
- "rotcl r0 \n"
- "shlr r9 \n"
- "rotcl r0 \n"
- "shlr r10 \n"
- "rotcl r0 \n"
- "shlr r11 \n"
- "rotcl r0 \n"
- "shlr r12 \n"
- "rotcl r0 \n"
- "mov.b r0,@%0 \n" /* store byte to bitplane */
- "add %2,%0 \n" /* advance to next bitplane */
- "cmp/hi %0,%1 \n" /* last bitplane done? */
- "bt .wa_sloop \n" /* no: loop */
-
- ".wa_end: \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(address),
- /* %1 */ "r"(end_addr),
- /* %2 */ "r"(graybuf->plane_size),
- /* %3 */ "r"(pat_ptr),
- /* %4 */ "r"(mask)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
- );
-}
-
-/* Write an 8-pixel block, defined by foreground and background pattern.
- * Address is the byte in the first bitplane, mask determines which pixels to
- * set, and bits determines if the pixel is foreground or background */
-static void _writeblock(unsigned char *address, unsigned mask, unsigned bits)
-{
- unsigned long pat_stack[8];
- register unsigned char *end_addr;
- register unsigned long *pat_ptr = &pat_stack[8];
-
- /* precalculate the bit patterns with random shifts (same RNG as _writepixel,
- * see there for an explanation) for all 8 pixels and put them on an
- * extra stack */
- asm (
- "mov #8,r3 \n" /* loop count in r3: 8 pixels */
- "mov %6,r2 \n" /* copy mask */
-
- ".wb_loop: \n" /** load pattern for pixel **/
- "shlr r2 \n" /* shift out lsb of mask */
- "bf .wb_skip \n" /* skip this pixel */
-
- "mov %2,r4 \n" /* load foreground pattern */
- "shlr %7 \n" /* shift out lsb of bits */
- "bt .wb_fg \n" /* foreground? -> skip next insn */
- "mov %3,r4 \n" /* load background pattern */
- ".wb_fg: \n"
-
- "mov #75,r0 \n"
- "mulu r0,%0 \n" /* multiply by 75 */
- "sts macl,%0 \n"
- "add #74,%0 \n" /* add another 74 */
- /* Since the lower bits are not very random: */
- "swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
- "and %5,r1 \n" /* mask out unneeded bits */
-
- "cmp/hs %4,r1 \n" /* random >= depth ? */
- "bf .wb_ntrim \n"
- "sub %4,r1 \n" /* yes: random -= depth; */
- ".wb_ntrim: \n"
-
- "mov.l .ashlsi3,r0 \n" /** rotate pattern **/
- "jsr @r0 \n" /* r4 -> r0, shift left by r5 */
- "mov r1,r5 \n"
-
- "mov %4,r5 \n"
- "sub r1,r5 \n" /* r5 = depth - r1 */
- "mov.l .lshrsi3,r1 \n"
- "jsr @r1 \n" /* r4 -> r0, shift right by r5 */
- "mov r0,r1 \n" /* store previous result in r1 */
-
- "bra .wb_store \n"
- "or r1,r0 \n" /* rotated_pattern = r0 | r1 */
-
- ".wb_skip: \n"
- "shlr %7 \n" /* shift out lsb of bits to keep in sync */
- "mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
-
- ".wb_store: \n"
- "mov.l r0,@-%1 \n" /* push on pattern stack */
-
- "add #-1,r3 \n" /* decrease loop count */
- "cmp/pl r3 \n" /* loop count > 0? */
- "bt .wb_loop \n" /* yes: loop */
- : /* outputs */
- /* %0, in & out */ "+r"(random_buffer),
- /* %1, in & out */ "+r"(pat_ptr)
- : /* inputs */
- /* %2 */ "r"(graybuf->fg_pattern),
- /* %3 */ "r"(graybuf->bg_pattern),
- /* %4 */ "r"(graybuf->depth),
- /* %5 */ "r"(graybuf->randmask),
- /* %6 */ "r"(mask),
- /* %7 */ "r"(bits)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "macl"
- );
-
- end_addr = address + MULU16(graybuf->depth, graybuf->plane_size);
-
- /* set the bits for all 8 pixels in all bytes according to the
- * precalculated patterns on the pattern stack */
- asm volatile (
- "mov.l @%3+,r1 \n" /* pop all 8 patterns */
- "mov.l @%3+,r2 \n"
- "mov.l @%3+,r3 \n"
- "mov.l @%3+,r8 \n"
- "mov.l @%3+,r9 \n"
- "mov.l @%3+,r10 \n"
- "mov.l @%3+,r11 \n"
- "mov.l @%3+,r12 \n"
-
- "not %4,%4 \n" /* "set" mask -> "keep" mask */
- "extu.b %4,%4 \n" /* mask out high bits */
- "tst %4,%4 \n" /* nothing to keep? */
- "bt .wb_sloop \n" /* yes: jump to short loop */
-
- ".wb_floop: \n" /** full loop (there are bits to keep)**/
- "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
- "rotcl r0 \n" /* rotate t bit into r0 */
- "shlr r2 \n"
- "rotcl r0 \n"
- "shlr r3 \n"
- "rotcl r0 \n"
- "shlr r8 \n"
- "rotcl r0 \n"
- "shlr r9 \n"
- "rotcl r0 \n"
- "shlr r10 \n"
- "rotcl r0 \n"
- "shlr r11 \n"
- "rotcl r0 \n"
- "shlr r12 \n"
- "mov.b @%0,%3 \n" /* read old value */
- "rotcl r0 \n"
- "and %4,%3 \n" /* mask out unneeded bits */
- "or r0,%3 \n" /* set new bits */
- "mov.b %3,@%0 \n" /* store value to bitplane */
- "add %2,%0 \n" /* advance to next bitplane */
- "cmp/hi %0,%1 \n" /* last bitplane done? */
- "bt .wb_floop \n" /* no: loop */
-
- "bra .wb_end \n"
- "nop \n"
-
- ".wb_sloop: \n" /** short loop (nothing to keep) **/
- "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
- "rotcl r0 \n" /* rotate t bit into r0 */
- "shlr r2 \n"
- "rotcl r0 \n"
- "shlr r3 \n"
- "rotcl r0 \n"
- "shlr r8 \n"
- "rotcl r0 \n"
- "shlr r9 \n"
- "rotcl r0 \n"
- "shlr r10 \n"
- "rotcl r0 \n"
- "shlr r11 \n"
- "rotcl r0 \n"
- "shlr r12 \n"
- "rotcl r0 \n"
- "mov.b r0,@%0 \n" /* store byte to bitplane */
- "add %2,%0 \n" /* advance to next bitplane */
- "cmp/hi %0,%1 \n" /* last bitplane done? */
- "bt .wb_sloop \n" /* no: loop */
-
- ".wb_end: \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(address),
- /* %1 */ "r"(end_addr),
- /* %2 */ "r"(graybuf->plane_size),
- /* %3 */ "r"(pat_ptr),
- /* %4 */ "r"(mask)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
- );
-}
-
-/* References to C library routines used in _writearray and _writeblock */
-asm (
- ".align 2 \n"
-".ashlsi3: \n" /* C library routine: */
- ".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
-".lshrsi3: \n" /* C library routine: */
- ".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
- /* both routines preserve r4, destroy r5 and take ~16 cycles */
-);
-
-/* Invert pixels within an 8-pixel block.
- * Address is the byte in the first bitplane, mask and bits determine which
- * pixels to invert ('And'ed together, for matching the parameters with
- * _writeblock) */
-static void _invertblock(unsigned char *address, unsigned mask, unsigned bits)
-{
- bits &= mask;
- if (!bits)
- return;
-
- asm volatile (
- "mov #0,r1 \n" /* current_plane = 0 */
-
- ".im_loop: \n"
- "mov.b @%1,r2 \n" /* get data byte */
- "add #1,r1 \n" /* current_plane++; */
- "xor %2,r2 \n" /* invert bits */
- "mov.b r2,@%1 \n" /* store data byte */
- "add %3,%1 \n" /* advance address to next bitplane */
- "cmp/hi r1,%0 \n" /* current_plane < depth ? */
- "bt .im_loop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(address),
- /* %2 */ "r"(bits),
- /* %3 */ "r"(graybuf->plane_size)
- : /* clobbers */
- "r1", "r2", "macl"
- );
-}
-
-/* Call _writeblock with the mask modified to draw foreground pixels only */
-static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits)
-{
- mask &= bits;
- if (mask)
- _writeblock(address, mask, bits);
-}
-
-/* Call _writeblock with the mask modified to draw background pixels only */
-static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits)
-{
- mask &= ~bits;
- if (mask)
- _writeblock(address, mask, bits);
-}
-
-/**** public functions ****/
-
-/* Initialize the framework
- *
- * Every framework needs such a function, and it has to be called as
- * the very first one */
-void gray_init(struct plugin_api* newrb)
-{
- rb = newrb;
-}
-
-/** General functions **/
-
-/* Prepare the grayscale display buffer
- *
- * arguments:
- * gbuf = pointer to the memory area to use (e.g. plugin buffer)
- * gbuf_size = max usable size of the buffer
- * width = width in pixels (1..112)
- * bheight = height in 8-pixel units (1..8)
- * depth = desired number of shades - 1 (1..32)
- *
- * result:
- * = depth if there was enough memory
- * < depth if there wasn't enough memory. The number of displayable
- * shades is smaller than desired, but it still works
- * = 0 if there wasn't even enough memory for 1 bitplane (black & white)
- *
- * You can request any depth from 1 to 32, not just powers of 2. The routine
- * performs "graceful degradation" if the memory is not sufficient for the
- * desired depth. As long as there is at least enough memory for 1 bitplane,
- * it creates as many bitplanes as fit into memory, although 1 bitplane will
- * only deliver black & white display.
- *
- * If you need info about the memory taken by the grayscale buffer, supply an
- * int* as the last parameter. This int will then contain the number of bytes
- * used. The total memory needed can be calculated as follows:
- * total_mem =
- * sizeof(tGraybuf) (= 64 bytes currently)
- * + sizeof(long) (= 4 bytes)
- * + (width * bheight + sizeof(long)) * depth
- * + 0..3 (longword alignment of grayscale display buffer)
- */
-int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
- int bheight, int depth, int *buf_taken)
-{
- int possible_depth, plane_size;
- int i, j, align;
-
- if ((unsigned) width > LCD_WIDTH
- || (unsigned) bheight > (LCD_HEIGHT/8)
- || depth < 1)
- return 0;
-
- /* the buffer has to be long aligned */
- align = 3 - (((unsigned long)gbuf + 3) & 3);
- gbuf += align;
- gbuf_size -= align;
-
- plane_size = MULU16(width, bheight);
- possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(long))
- / (plane_size + sizeof(long));
-
- if (possible_depth < 1)
- return 0;
-
- depth = MIN(depth, 32);
- depth = MIN(depth, possible_depth);
-
- graybuf = (tGraybuf *) gbuf; /* global pointer to buffer structure */
-
- graybuf->x = 0;
- graybuf->by = 0;
- graybuf->width = width;
- graybuf->height = bheight << 3;
- graybuf->bheight = bheight;
- graybuf->plane_size = plane_size;
- graybuf->depth = depth;
- graybuf->cur_plane = 0;
- graybuf->flags = 0;
- graybuf->bitpattern = (unsigned long *) (gbuf + sizeof(tGraybuf));
- graybuf->data = (unsigned char *) (graybuf->bitpattern + depth + 1);
-
- i = depth - 1;
- j = 8;
- while (i != 0)
- {
- i >>= 1;
- j--;
- }
- graybuf->randmask = 0xFFu >> j;
-
- /* initial state is all white */
- rb->memset(graybuf->data, 0, MULU16(depth, plane_size));
-
- /* Precalculate the bit patterns for all possible pixel values */
- for (i = 0; i <= depth; i++)
- {
- unsigned long pattern = 0;
- int value = 0;
-
- for (j = 0; j < depth; j++)
- {
- pattern <<= 1;
- value += i;
-
- if (value >= depth)
- value -= depth; /* "white" bit */
- else
- pattern |= 1; /* "black" bit */
- }
- /* now the lower <depth> bits contain the pattern */
-
- graybuf->bitpattern[i] = pattern;
- }
-
- graybuf->fg_pattern = graybuf->bitpattern[0]; /* black */
- graybuf->bg_pattern = graybuf->bitpattern[depth]; /* white */
- graybuf->drawmode = GRAY_DRAW_SOLID;
- graybuf->curfont = FONT_SYSFIXED;
-
- if (buf_taken) /* caller requested info about space taken */
- {
- *buf_taken = sizeof(tGraybuf) + sizeof(long)
- + MULU16(plane_size + sizeof(long), depth) + align;
- }
-
- return depth;
-}
-
-/* Release the grayscale display buffer
- *
- * Switches the grayscale overlay off at first if it is still running,
- * then sets the pointer to NULL.
- * DO CALL either this function or at least gray_show_display(false)
- * before you exit, otherwise nasty things may happen.
- */
-void gray_release_buffer(void)
-{
- gray_show_display(false);
- graybuf = NULL;
-}
-
-/* Set position of the top left corner of the grayscale overlay
- *
- * x = left margin in pixels
- * by = top margin in 8-pixel units
- *
- * You may set this in a way that the overlay spills across the right or
- * bottom display border. In this case it will simply be clipped by the
- * LCD controller. You can even set negative values, this will clip at the
- * left or top border. I did not test it, but the limits may be +127 / -128
- *
- * If you use this while the grayscale overlay is running, the now-freed area
- * will be restored.
- */
-void gray_position_display(int x, int by)
-{
- graybuf->x = x;
- graybuf->by = by;
-
- if (graybuf->flags & GRAY_RUNNING)
- graybuf->flags |= GRAY_DEFERRED_UPDATE;
-}
-
-/* Switch the grayscale overlay on or off
- *
- * enable = true: the grayscale overlay is switched on if initialized
- * = false: the grayscale overlay is switched off and the regular lcd
- * content is restored
- *
- * DO NOT call lcd_update() or any other api function that directly accesses
- * the lcd while the grayscale overlay is running! If you need to do
- * lcd_update() to update something outside the grayscale overlay area, use
- * gray_deferred_update() instead.
- *
- * Other functions to avoid are:
- * lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
- * lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
- *
- * The grayscale display consumes ~50 % CPU power (for a full screen overlay,
- * less if the overlay is smaller) when switched on. You can switch the overlay
- * on and off as many times as you want.
- */
-void gray_show_display(bool enable)
-{
- if (enable)
- {
- graybuf->flags |= GRAY_RUNNING;
- rb->plugin_register_timer(FREQ / 67, 1, _timer_isr);
- }
- else
- {
- rb->plugin_unregister_timer();
- graybuf->flags &= ~GRAY_RUNNING;
- rb->lcd_update(); /* restore whatever there was before */
- }
-}
-
-/* Set the draw mode for subsequent drawing operations
- *
- * drawmode =
- * GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
- * left untouched
- * GRAY_DRAW_FG: Only foreground pixels are drawn
- * GRAY_DRAW_BG: Only background pixels are drawn
- * GRAY_DRAW_SOLID: Foreground and background pixels are drawn
- */
-void gray_set_drawmode(int drawmode)
-{
- if ((unsigned) drawmode <= GRAY_DRAW_SOLID)
- graybuf->drawmode = drawmode;
-}
-
-/* Set the foreground shade for subsequent drawing operations
- *
- * brightness = 0 (black) .. 255 (white)
- */
-void gray_set_foreground(int brightness)
-{
- if ((unsigned) brightness <= 255)
- graybuf->fg_pattern = graybuf->bitpattern[MULU16(brightness,
- graybuf->depth + 1) >> 8];
-}
-
-/* Set the background shade for subsequent drawing operations
- *
- * brightness = 0 (black) .. 255 (white)
- */
-void gray_set_background(int brightness)
-{
- if ((unsigned) brightness <= 255)
- graybuf->bg_pattern = graybuf->bitpattern[MULU16(brightness,
- graybuf->depth + 1) >> 8];
-}
-
-/* Set draw mode, foreground and background shades at once
- *
- * If you hand it -1 (or in fact any other out-of-bounds value) for a
- * parameter, that particular setting won't be changed
- */
-void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness)
-{
- gray_set_drawmode(drawmode);
- gray_set_foreground(fg_brightness);
- gray_set_background(bg_brightness);
-}
-
-/** Functions affecting the whole dsplay **/
-
-/* Clear the grayscale display (sets all pixels to white) */
-void gray_clear_display(void)
-{
- rb->memset(graybuf->data, 0, MULU16(graybuf->depth, graybuf->plane_size));
-}
-
-/* Set the grayscale display to all black */
-void gray_black_display(void)
-{
- rb->memset(graybuf->data, 0xFF, MULU16(graybuf->depth, graybuf->plane_size));
-}
-
-/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
- * of the screen not covered by the grayscale overlay).
- *
- * If the grayscale overlay is running, the update will be done in the next
- * call of the interrupt routine, otherwise it will be performed right away.
- * See also comment for the gray_show_display() function.
- */
-void gray_deferred_update(void)
-{
- if (graybuf->flags & GRAY_RUNNING)
- graybuf->flags |= GRAY_DEFERRED_UPDATE;
- else
- rb->lcd_update();
-}
-
-/** Scrolling functions **/
-
-/* Scroll the whole grayscale buffer left by <count> pixels
- *
- * black_border determines if the pixels scrolled in at the right are black
- * or white
- *
- * Scrolling left/right by an even pixel count is almost twice as fast as
- * scrolling by an odd pixel count.
- */
-void gray_scroll_left(int count, bool black_border)
-{
- int by, d;
- unsigned filler;
- unsigned char *ptr;
-
- if ((unsigned) count >= (unsigned) graybuf->width)
- return;
-
- filler = black_border ? 0xFF : 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = 0; by < graybuf->bheight; by++)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- asm volatile (
- "mov %0,r1 \n" /* check if both source... */
- "or %2,r1 \n" /* ...and offset are even */
- "shlr r1 \n" /* -> lsb = 0 */
- "bf .sl_start2 \n" /* -> copy word-wise */
-
- "add #-1,%2 \n" /* copy byte-wise */
- ".sl_loop1: \n"
- "mov.b @%0+,r1 \n"
- "mov.b r1,@(%2,%0) \n"
- "cmp/hi %0,%1 \n"
- "bt .sl_loop1 \n"
-
- "bra .sl_end \n"
- "nop \n"
-
- ".sl_start2: \n" /* copy word-wise */
- "add #-2,%2 \n"
- ".sl_loop2: \n"
- "mov.w @%0+,r1 \n"
- "mov.w r1,@(%2,%0) \n"
- "cmp/hi %0,%1 \n"
- "bt .sl_loop2 \n"
-
- ".sl_end: \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(ptr + count),
- /* %1 */ "r"(ptr + graybuf->width),
- /* %2 */ "z"(-count)
- : /* clobbers */
- "r1"
- );
-
- rb->memset(ptr + graybuf->width - count, filler, count);
- ptr += graybuf->plane_size;
- }
- }
-}
-
-/* Scroll the whole grayscale buffer right by <count> pixels
- *
- * black_border determines if the pixels scrolled in at the left are black
- * or white
- *
- * Scrolling left/right by an even pixel count is almost twice as fast as
- * scrolling by an odd pixel count.
- */
-void gray_scroll_right(int count, bool black_border)
-{
- int by, d;
- unsigned filler;
- unsigned char *ptr;
-
- if ((unsigned) count >= (unsigned) graybuf->width)
- return;
-
- filler = black_border ? 0xFF : 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = 0; by < graybuf->bheight; by++)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- asm volatile (
- "mov %0,r1 \n" /* check if both source... */
- "or %2,r1 \n" /* ...and offset are even */
- "shlr r1 \n" /* -> lsb = 0 */
- "bf .sr_start2 \n" /* -> copy word-wise */
-
- "add #-1,%2 \n" /* copy byte-wise */
- ".sr_loop1: \n"
- "mov.b @(%2,%0),r1 \n"
- "mov.b r1,@-%0 \n"
- "cmp/hi %1,%0 \n"
- "bt .sr_loop1 \n"
-
- "bra .sr_end \n"
- "nop \n"
-
- ".sr_start2: \n" /* copy word-wise */
- "add #-2,%2 \n"
- ".sr_loop2: \n"
- "mov.w @(%2,%0),r1 \n"
- "mov.w r1,@-%0 \n"
- "cmp/hi %1,%0 \n"
- "bt .sr_loop2 \n"
-
- ".sr_end: \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(ptr + graybuf->width),
- /* %1 */ "r"(ptr + count),
- /* %2 */ "z"(-count)
- : /* clobbers */
- "r1"
- );
-
- rb->memset(ptr, filler, count);
- ptr += graybuf->plane_size;
- }
- }
-}
-
-/* Scroll the whole grayscale buffer up by 8 pixels
- *
- * black_border determines if the pixels scrolled in at the bottom are black
- * or white
- *
- * Scrolling up/down by 8 pixels is very fast.
- */
-void gray_scroll_up8(bool black_border)
-{
- int by, d;
- unsigned filler;
- unsigned char *ptr;
-
- filler = black_border ? 0xFF : 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = 1; by < graybuf->bheight; by++)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memcpy(ptr - graybuf->width, ptr, graybuf->width);
- ptr += graybuf->plane_size;
- }
- }
- /* fill last row */
- ptr = graybuf->data + graybuf->plane_size - graybuf->width;
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memset(ptr, filler, graybuf->width);
- ptr += graybuf->plane_size;
- }
-}
-
-/* Scroll the whole grayscale buffer down by 8 pixels
- *
- * black_border determines if the pixels scrolled in at the top are black
- * or white
- *
- * Scrolling up/down by 8 pixels is very fast.
- */
-void gray_scroll_down8(bool black_border)
-{
- int by, d;
- unsigned filler;
- unsigned char *ptr;
-
- filler = black_border ? 0xFF : 0;
-
- /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
- for (by = graybuf->bheight - 1; by > 0; by--)
- {
- ptr = graybuf->data + MULU16(graybuf->width, by);
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memcpy(ptr, ptr - graybuf->width, graybuf->width);
- ptr += graybuf->plane_size;
- }
- }
- /* fill first row */
- ptr = graybuf->data;
- for (d = 0; d < graybuf->depth; d++)
- {
- rb->memset(ptr, filler, graybuf->width);
- ptr += graybuf->plane_size;
- }
-}
-
-/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
- *
- * black_border determines if the pixels scrolled in at the bottom are black
- * or white
- *
- * Scrolling up/down pixel-wise is significantly slower than scrolling
- * left/right or scrolling up/down byte-wise because it involves bit
- * shifting. That's why it is asm optimized.
- */
-void gray_scroll_up(int count, bool black_border)
-{
- unsigned filler;
-
- if ((unsigned) count > 7)
- return;
-
- filler = black_border ? 0xFFu : 0;
-
- /* scroll column by column to minimize flicker */
- asm volatile (
- "mov #0,r6 \n" /* x = 0 */
- "mova .su_shifttbl,r0 \n" /* calculate jump destination for */
- "mov.b @(r0,%6),%6 \n" /* shift amount from table */
- "bra .su_cloop \n" /* skip table */
- "add r0,%6 \n"
-
- ".align 2 \n"
- ".su_shifttbl: \n" /* shift jump offset table */
- ".byte .su_shift0 - .su_shifttbl \n"
- ".byte .su_shift1 - .su_shifttbl \n"
- ".byte .su_shift2 - .su_shifttbl \n"
- ".byte .su_shift3 - .su_shifttbl \n"
- ".byte .su_shift4 - .su_shifttbl \n"
- ".byte .su_shift5 - .su_shifttbl \n"
- ".byte .su_shift6 - .su_shifttbl \n"
- ".byte .su_shift7 - .su_shifttbl \n"
-
- ".su_cloop: \n" /* repeat for every column */
- "mov %1,r2 \n" /* get start address */
- "mov #0,r3 \n" /* current_plane = 0 */
-
- ".su_oloop: \n" /* repeat for every bitplane */
- "mov r2,r4 \n" /* get start address */
- "mov #0,r5 \n" /* current_row = 0 */
- "mov %5,r1 \n" /* get filler bits */
-
- ".su_iloop: \n" /* repeat for all rows */
- "sub %2,r4 \n" /* address -= width */
- "mov.b @r4,r0 \n" /* get data byte */
- "shll8 r1 \n" /* old data to 2nd byte */
- "extu.b r0,r0 \n" /* extend unsigned */
- "or r1,r0 \n" /* combine old data */
- "jmp @%6 \n" /* jump into shift "path" */
- "extu.b r0,r1 \n" /* store data for next round */
-
- ".su_shift6: \n" /* shift right by 0..7 bits */
- "shlr2 r0 \n"
- ".su_shift4: \n"
- "shlr2 r0 \n"
- ".su_shift2: \n"
- "bra .su_shift0 \n"
- "shlr2 r0 \n"
- ".su_shift7: \n"
- "shlr2 r0 \n"
- ".su_shift5: \n"
- "shlr2 r0 \n"
- ".su_shift3: \n"
- "shlr2 r0 \n"
- ".su_shift1: \n"
- "shlr r0 \n"
- ".su_shift0: \n"
-
- "mov.b r0,@r4 \n" /* store data */
- "add #1,r5 \n" /* current_row++ */
- "cmp/hi r5,%3 \n" /* current_row < bheight ? */
- "bt .su_iloop \n"
-
- "add %4,r2 \n" /* start_address += plane_size */
- "add #1,r3 \n" /* current_plane++ */
- "cmp/hi r3,%0 \n" /* current_plane < depth ? */
- "bt .su_oloop \n"
-
- "add #1,%1 \n" /* start_address++ */
- "add #1,r6 \n" /* x++ */
- "cmp/hi r6,%2 \n" /* x < width ? */
- "bt .su_cloop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(graybuf->data + graybuf->plane_size),
- /* %2 */ "r"(graybuf->width),
- /* %3 */ "r"(graybuf->bheight),
- /* %4 */ "r"(graybuf->plane_size),
- /* %5 */ "r"(filler),
- /* %6 */ "r"(count)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "r6"
- );
-}
-
-/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
- *
- * black_border determines if the pixels scrolled in at the top are black
- * or white
- *
- * Scrolling up/down pixel-wise is significantly slower than scrolling
- * left/right or scrolling up/down byte-wise because it involves bit
- * shifting. That's why it is asm optimized.
- */
-void gray_scroll_down(int count, bool black_border)
-{
- unsigned filler;
-
- if ((unsigned) count > 7)
- return;
-
- filler = black_border ? (0xFFu << count) : 0;
-
- /* scroll column by column to minimize flicker */
- asm volatile (
- "mov #0,r6 \n" /* x = 0 */
- "mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
- "mov.b @(r0,%6),%6 \n" /* shift amount from table */
- "bra .sd_cloop \n" /* skip table */
- "add r0,%6 \n"
-
- ".align 2 \n"
- ".sd_shifttbl: \n" /* shift jump offset table */
- ".byte .sd_shift0 - .sd_shifttbl \n"
- ".byte .sd_shift1 - .sd_shifttbl \n"
- ".byte .sd_shift2 - .sd_shifttbl \n"
- ".byte .sd_shift3 - .sd_shifttbl \n"
- ".byte .sd_shift4 - .sd_shifttbl \n"
- ".byte .sd_shift5 - .sd_shifttbl \n"
- ".byte .sd_shift6 - .sd_shifttbl \n"
- ".byte .sd_shift7 - .sd_shifttbl \n"
-
- ".sd_cloop: \n" /* repeat for every column */
- "mov %1,r2 \n" /* get start address */
- "mov #0,r3 \n" /* current_plane = 0 */
-
- ".sd_oloop: \n" /* repeat for every bitplane */
- "mov r2,r4 \n" /* get start address */
- "mov #0,r5 \n" /* current_row = 0 */
- "mov %5,r1 \n" /* get filler bits */
-
- ".sd_iloop: \n" /* repeat for all rows */
- "shlr8 r1 \n" /* shift right to get residue */
- "mov.b @r4,r0 \n" /* get data byte */
- "jmp @%6 \n" /* jump into shift "path" */
- "extu.b r0,r0 \n" /* extend unsigned */
-
- ".sd_shift6: \n" /* shift left by 0..7 bits */
- "shll2 r0 \n"
- ".sd_shift4: \n"
- "shll2 r0 \n"
- ".sd_shift2: \n"
- "bra .sd_shift0 \n"
- "shll2 r0 \n"
- ".sd_shift7: \n"
- "shll2 r0 \n"
- ".sd_shift5: \n"
- "shll2 r0 \n"
- ".sd_shift3: \n"
- "shll2 r0 \n"
- ".sd_shift1: \n"
- "shll r0 \n"
- ".sd_shift0: \n"
-
- "or r0,r1 \n" /* combine with last residue */
- "mov.b r1,@r4 \n" /* store data */
- "add %2,r4 \n" /* address += width */
- "add #1,r5 \n" /* current_row++ */
- "cmp/hi r5,%3 \n" /* current_row < bheight ? */
- "bt .sd_iloop \n"
-
- "add %4,r2 \n" /* start_address += plane_size */
- "add #1,r3 \n" /* current_plane++ */
- "cmp/hi r3,%0 \n" /* current_plane < depth ? */
- "bt .sd_oloop \n"
-
- "add #1,%1 \n" /* start_address++ */
- "add #1,r6 \n" /* x++ */
- "cmp/hi r6,%2 \n" /* x < width ? */
- "bt .sd_cloop \n"
- : /* outputs */
- : /* inputs */
- /* %0 */ "r"(graybuf->depth),
- /* %1 */ "r"(graybuf->data),
- /* %2 */ "r"(graybuf->width),
- /* %3 */ "r"(graybuf->bheight),
- /* %4 */ "r"(graybuf->plane_size),
- /* %5 */ "r"(filler),
- /* %6 */ "r"(count)
- : /* clobbers */
- "r0", "r1", "r2", "r3", "r4", "r5", "r6"
- );
-}
-
-/** Pixel and line functions **/
-
-/* Set a pixel with the current drawinfo
- *
- * If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
- * GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
- * GRAY_DRAW_BG draws the pixel in the background shade
- */
-void gray_drawpixel(int x, int y)
-{
- unsigned long pattern;
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- pattern = (graybuf->drawmode == GRAY_DRAW_BG) ?
- graybuf->bg_pattern : graybuf->fg_pattern;
-
- _pixelfuncs[graybuf->drawmode](x, y, pattern);
-}
-
-/* Draw a line from (x1, y1) to (x2, y2) with the current drawinfo,
- * See gray_drawpixel() for details
- */
-void gray_drawline(int x1, int y1, int x2, int y2)
-{
- int numpixels;
- int i;
- int deltax, deltay;
- int d, dinc1, dinc2;
- int x, xinc1, xinc2;
- int y, yinc1, yinc2;
- unsigned long pattern;
- void (*pixelfunc)(int x, int y, unsigned long pattern);
-
- if ((unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y2 >= (unsigned) graybuf->height)
- return;
-
- deltax = abs(x2 - x1);
- deltay = abs(y2 - y1);
- xinc2 = 1;
- yinc2 = 1;
-
- if (deltax >= deltay)
- {
- numpixels = deltax;
- d = 2 * deltay - deltax;
- dinc1 = deltay * 2;
- dinc2 = (deltay - deltax) * 2;
- xinc1 = 1;
- yinc1 = 0;
- }
- else
- {
- numpixels = deltay;
- d = 2 * deltax - deltay;
- dinc1 = deltax * 2;
- dinc2 = (deltax - deltay) * 2;
- xinc1 = 0;
- yinc1 = 1;
- }
- numpixels++; /* include endpoints */
-
- if (x1 > x2)
- {
- xinc1 = -xinc1;
- xinc2 = -xinc2;
- }
-
- if (y1 > y2)
- {
- yinc1 = -yinc1;
- yinc2 = -yinc2;
- }
-
- x = x1;
- y = y1;
-
- pixelfunc = _pixelfuncs[graybuf->drawmode];
- pattern = (graybuf->drawmode == GRAY_DRAW_BG) ?
- graybuf->bg_pattern : graybuf->fg_pattern;
-
- for (i = 0; i < numpixels; i++)
- {
- pixelfunc(x, y, pattern);
-
- if (d < 0)
- {
- d += dinc1;
- x += xinc1;
- y += yinc1;
- }
- else
- {
- d += dinc2;
- x += xinc2;
- y += yinc2;
- }
- }
-}
-
-/* Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo,
- * See gray_drawpixel() for details
- */
-void gray_horline(int x1, int x2, int y)
-{
- int x;
- unsigned long pattern;
- void (*pixelfunc)(int x, int y, unsigned long pattern);
-
- if ((unsigned) x1 >= (unsigned) graybuf->width
- || (unsigned) x2 >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- if (x1 > x2)
- {
- x = x1;
- x1 = x2;
- x2 = x;
- }
- pixelfunc = _pixelfuncs[graybuf->drawmode];
- pattern = (graybuf->drawmode == GRAY_DRAW_BG) ?
- graybuf->bg_pattern : graybuf->fg_pattern;
-
- for (x = x1; x <= x2; x++)
- pixelfunc(x, y, pattern);
-
-}
-
-/* Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo,
- * See gray_drawpixel() for details
- *
- * This one uses the block drawing optimization, so it is rather fast.
- */
-void gray_verline(int x, int y1, int y2)
-{
- int shift, y, ny;
- unsigned bits, mask_top, mask_bottom;
- unsigned char *dst;
- void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y1 >= (unsigned) graybuf->height
- || (unsigned) y2 >= (unsigned) graybuf->height)
- return;
-
- if (y1 > y2)
- {
- y = y1;
- y1 = y2;
- y2 = y;
- }
- y = y1;
- ny = y2 - y1 + 1;
-
- dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
- shift = y & 7;
- ny += shift;
-
- mask_top = 0xFFu << (y & 7);
- mask_bottom = ~(0xFEu << ((ny - 1) & 7));
- if (ny <= 8)
- mask_bottom &= mask_top;
-
- blockfunc = _blockfuncs[graybuf->drawmode];
- bits = (graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
-
- if (ny > 8)
- {
- blockfunc(dst, mask_top, bits);
- dst += graybuf->width;
-
- for (y = 8; y < ny - 8; y += 8)
- {
- blockfunc(dst, 0xFFu, bits);
- dst += graybuf->width;
- }
- }
-
- blockfunc(dst, mask_bottom, bits);
-}
-
-/** Rectangle functions **/
-
-/* Draw a (hollow) rectangle with the current drawinfo,
- * See gray_drawpixel() for details
- */
-void gray_drawrect(int x, int y, int nx, int ny)
-{
- int x2, y2;
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
- ny = graybuf->height - y;
-
- if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
- nx = graybuf->width - x;
-
- x2 = x + nx - 1;
- y2 = y + ny - 1;
-
- gray_horline(x, x2, y);
- gray_horline(x, x2, y2);
- gray_verline(x, y, y2);
- gray_verline(x2, y, y2);
-}
-
-/* Draw a filled rectangle with the current drawinfo,
- * See gray_drawpixel() for details
- *
- * This one uses the block drawing optimization, so it is rather fast.
- */
-void gray_fillrect(int x, int y, int nx, int ny)
-{
- int shift;
- unsigned bits, mask_top, mask_bottom;
- unsigned char *dst, *dst_row;
- void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
- ny = graybuf->height - y;
-
- if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
- nx = graybuf->width - x;
-
- dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
- shift = y & 7;
- ny += shift;
-
- mask_top = 0xFFu << (y & 7);
- mask_bottom = ~(0xFEu << ((ny - 1) & 7));
- if (ny <= 8)
- mask_bottom &= mask_top;
-
- blockfunc = _blockfuncs[graybuf->drawmode];
- bits = (graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
-
- if (ny > 8)
- {
- dst_row = dst;
- for (x = 0; x < nx; x++)
- blockfunc(dst_row++, mask_top, bits);
-
- dst += graybuf->width;
-
- for (y = 8; y < ny - 8; y += 8)
- {
- dst_row = dst;
- for (x = 0; x < nx; x++)
- blockfunc(dst_row++, 0xFFu, bits);
-
- dst += graybuf->width;
- }
- }
-
- for (x = 0; x < nx; x++)
- blockfunc(dst++, mask_bottom, bits);
-}
-
-/** Bitmap functions **/
-
-/* Copy a grayscale bitmap into the display
- *
- * A grayscale bitmap contains one byte for every pixel that defines the
- * brightness of the pixel (0..255). Bytes are read in row-major order.
- * The <stride> parameter is useful if you want to show only a part of a
- * bitmap. It should always be set to the "row length" of the bitmap, so
- * for displaying the whole bitmap, nx == stride.
- *
- * This is the only drawing function NOT using the drawinfo.
- */
-void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
- int stride)
-{
- int shift;
- unsigned mask_top, mask_bottom;
- unsigned char *src_row, *dst, *dst_row;
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
- ny = graybuf->height - y;
-
- if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
- nx = graybuf->width - x;
-
- dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
- shift = y & 7;
- ny += shift;
-
- mask_top = 0xFFu << (y & 7);
- mask_bottom = ~(0xFEu << ((ny - 1) & 7));
- if (ny <= 8)
- mask_bottom &= mask_top;
-
- if (ny > 8)
- {
- src_row = src;
- dst_row = dst;
-
- for (x = 0; x < nx; x++)
- _writearray(dst_row++, src_row++, stride, mask_top);
-
- src += MULU16(stride, 8 - shift);
- dst += graybuf->width;
-
- for (y = 8; y < ny - 8; y += 8)
- {
- src_row = src;
- dst_row = dst;
-
- for (x = 0; x < nx; x++)
- _writearray(dst_row++, src_row++, stride, 0xFFu);
-
- src += stride << 3;
- dst += graybuf->width;
- }
- }
-
- for (x = 0; x < nx; x++)
- _writearray(dst++, src++, stride, mask_bottom);
-}
-
-/* Display a bitmap with the current drawinfo
- *
- * The drawmode is used as described for gray_set_drawmode()
- *
- * This (now) uses the same bitmap format as the core b&w graphics routines,
- * so you can use bmp2rb to generate bitmaps for use with this function as
- * well.
- *
- * A bitmap contains one bit for every pixel that defines if that pixel is
- * foreground (1) or background (0). Bits within a byte are arranged
- * vertically, LSB at top.
- * The bytes are stored in row-major order, with byte 0 being top left,
- * byte 1 2nd from left etc. The first row of bytes defines pixel rows
- * 0..7, the second row defines pixel row 8..15 etc.
- *
- * The <stride> parameter is useful if you want to show only a part of a
- * bitmap. It should always be set to the "row length" of the bitmap.
- */
-void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
- int stride)
-{
- int shift;
- unsigned bits, mask_top, mask_bottom;
- unsigned char *src_col, *dst, *dst_col;
- void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- if ((unsigned) (y + ny) >= (unsigned) graybuf->height) /* clip bottom */
- ny = graybuf->height - y;
-
- if ((unsigned) (x + nx) >= (unsigned) graybuf->width) /* clip right */
- nx = graybuf->width - x;
-
- dst = graybuf->data + x + MULU16(graybuf->width, y >> 3);
- shift = y & 7;
- ny += shift;
-
- mask_top = 0xFFu << (y & 7);
- mask_bottom = ~(0xFEu << ((ny - 1) & 7));
- if (ny <= 8)
- mask_bottom &= mask_top;
-
- blockfunc = _blockfuncs[graybuf->drawmode];
-
- for(x = 0; x < nx; x++)
- {
- src_col = src++;
- dst_col = dst++;
- bits = 0;
- y = 0;
-
- if (ny > 8)
- {
- bits = *src_col << shift;
- src_col += stride;
-
- blockfunc(dst_col, mask_top, bits);
- dst_col += graybuf->width;
- bits >>= 8;
-
- for (y = 8; y < ny - 8; y += 8)
- {
- bits |= *src_col << shift;
- src_col += stride;
-
- blockfunc(dst_col, 0xFFu, bits);
- dst_col += graybuf->width;
- bits >>= 8;
- }
- }
- if (y + shift < ny)
- bits |= *src_col << shift;
-
- blockfunc(dst_col, mask_bottom, bits);
- }
-}
-
-/** Font support **/
-
-/* Set font for the font routines
- *
- * newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
- * core routines
- */
-void gray_setfont(int newfont)
-{
- graybuf->curfont = rb->font_get(newfont);
-}
-
-/* Calculate width and height of the given text in pixels when rendered with
- * the currently selected font.
- *
- * This works exactly the same way as the core lcd_getstringsize(), only that
- * it uses the selected font for grayscale.
- */
-int gray_getstringsize(unsigned char *str, int *w, int *h)
-{
- int ch;
- int width = 0;
- struct font *pf = graybuf->curfont;
-
- while ((ch = *str++))
- {
- /* check input range */
- if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
- ch = pf->defaultchar;
- ch -= pf->firstchar;
-
- /* get proportional width */
- width += pf->width ? pf->width[ch] : pf->maxwidth;
- }
- if (w)
- *w = width;
- if (h)
- *h = pf->height;
- return width;
-}
-
-/* Display text starting at (x, y) with the current font and drawinfo
- *
- * The drawmode is used as described for gray_set_drawmode()
- */
-void gray_putsxy(int x, int y, unsigned char *str)
-{
- int ch, width;
- bitmap_t *bits;
- struct font *pf = graybuf->curfont;
-
- if ((unsigned) x >= (unsigned) graybuf->width
- || (unsigned) y >= (unsigned) graybuf->height)
- return;
-
- while ((ch = *str++) != '\0' && x < graybuf->width)
- {
- /* check input range */
- if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
- ch = pf->defaultchar;
- ch -= pf->firstchar;
-
- /* get proportional width and glyph bits */
- width = pf->width ? pf->width[ch] : pf->maxwidth;
- bits = pf->bits + (pf->offset ? pf->offset[ch]
- : MULU16(pf->height, ch));
-
- gray_drawbitmap((unsigned char*) bits, x, y, width, pf->height,
- width);
- x += width;
- }
-}
-
-#endif // #ifdef HAVE_LCD_BITMAP
-#endif // #ifndef SIMULATOR
-
diff --git a/apps/plugins/lib/gray.h b/apps/plugins/lib/gray.h
index 18be88a..b7b0aff 100644
--- a/apps/plugins/lib/gray.h
+++ b/apps/plugins/lib/gray.h
@@ -30,308 +30,417 @@
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
-/* Initialize the framework
- *
- * every framework needs such a function, and it has to be called as
- * the very first one
+/*===========================================================================
+ Public functions and definitions, to be used within plugins
+ ============================================================================
+ */
+
+/*---------------------------------------------------------------------------
+ Initialize the framework
+ ----------------------------------------------------------------------------
+ every framework needs such a function, and it has to be called as the very
+ first one
*/
void gray_init(struct plugin_api* newrb);
-/**** general functions ****/
-
-/* Prepare the grayscale display buffer
- *
- * arguments:
- * gbuf = pointer to the memory area to use (e.g. plugin buffer)
- * gbuf_size = max usable size of the buffer
- * width = width in pixels (1..112)
- * bheight = height in 8-pixel units (1..8)
- * depth = desired number of shades - 1 (1..32)
- *
- * result:
- * = depth if there was enough memory
- * < depth if there wasn't enough memory. The number of displayable
- * shades is smaller than desired, but it still works
- * = 0 if there wasn't even enough memory for 1 bitplane (black & white)
- *
- * You can request any depth from 1 to 32, not just powers of 2. The routine
- * performs "graceful degradation" if the memory is not sufficient for the
- * desired depth. As long as there is at least enough memory for 1 bitplane,
- * it creates as many bitplanes as fit into memory, although 1 bitplane will
- * only deliver black & white display.
- *
- * If you need info about the memory taken by the grayscale buffer, supply an
- * int* as the last parameter. This int will then contain the number of bytes
- * used. The total memory needed can be calculated as follows:
- * total_mem =
- * sizeof(tGraybuf) (= 64 bytes currently)
- * + sizeof(long) (= 4 bytes)
- * + (width * bheight + sizeof(long)) * depth
- * + 0..3 (longword alignment of grayscale display buffer)
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ General functions
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
+
+/*---------------------------------------------------------------------------
+ Prepare the grayscale display buffer
+ ----------------------------------------------------------------------------
+ arguments:
+ gbuf = pointer to the memory area to use (e.g. plugin buffer)
+ gbuf_size = max usable size of the buffer
+ width = width in pixels (1..112)
+ bheight = height in 8-pixel units (1..8)
+ depth = desired number of shades - 1 (1..32)
+
+ result:
+ = depth if there was enough memory
+ < depth if there wasn't enough memory. The number of displayable
+ shades is smaller than desired, but it still works
+ = 0 if there wasn't even enough memory for 1 bitplane (black & white)
+
+ You can request any depth from 1 to 32, not just powers of 2. The routine
+ performs "graceful degradation" if the memory is not sufficient for the
+ desired depth. As long as there is at least enough memory for 1 bitplane,
+ it creates as many bitplanes as fit into memory, although 1 bitplane will
+ only deliver black & white display.
+
+ If you need info about the memory taken by the grayscale buffer, supply an
+ int* as the last parameter. This int will then contain the number of bytes
+ used. The total memory needed can be calculated as follows:
+ total_mem =
+ sizeof(_tGraybuf) (= 64 bytes currently)
+ + sizeof(long) (= 4 bytes)
+ + (width * bheight + sizeof(long)) * depth
+ + 0..3 (longword alignment of grayscale display buffer)
*/
int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
int bheight, int depth, int *buf_taken);
-/* Release the grayscale display buffer
- *
- * Switches the grayscale overlay off at first if it is still running,
- * then sets the pointer to NULL.
- * DO CALL either this function or at least gray_show_display(false)
- * before you exit, otherwise nasty things may happen.
+/*---------------------------------------------------------------------------
+ Release the grayscale display buffer
+ ----------------------------------------------------------------------------
+ Switches the grayscale overlay off at first if it is still running,
+ then sets the pointer to NULL.
+ DO CALL either this function or at least gray_show_display(false)
+ before you exit, otherwise nasty things may happen.
*/
void gray_release_buffer(void);
-/* Set position of the top left corner of the grayscale overlay
- *
- * x = left margin in pixels
- * by = top margin in 8-pixel units
- *
- * You may set this in a way that the overlay spills across the right or
- * bottom display border. In this case it will simply be clipped by the
- * LCD controller. You can even set negative values, this will clip at the
- * left or top border. I did not test it, but the limits may be +127 / -128
- *
- * If you use this while the grayscale overlay is running, the now-freed area
- * will be restored.
+/*---------------------------------------------------------------------------
+ Switch the grayscale overlay on or off
+ ----------------------------------------------------------------------------
+ enable = true: the grayscale overlay is switched on if initialized
+ = false: the grayscale overlay is switched off and the regular lcd
+ content is restored
+
+ DO NOT call lcd_update() or any other api function that directly accesses
+ the lcd while the grayscale overlay is running! If you need to do
+ lcd_update() to update something outside the grayscale overlay area, use
+ gray_deferred_update() instead.
+
+ Other functions to avoid are:
+ lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
+ lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
+
+ The grayscale display consumes ~50 % CPU power (for a full screen overlay,
+ less if the overlay is smaller) when switched on. You can switch the overlay
+ on and off as many times as you want.
*/
-void gray_position_display(int x, int by);
+void gray_show_display(bool enable);
-/* Switch the grayscale overlay on or off
- *
- * enable = true: the grayscale overlay is switched on if initialized
- * = false: the grayscale overlay is switched off and the regular lcd
- * content is restored
- *
- * DO NOT call lcd_update() or any other api function that directly accesses
- * the lcd while the grayscale overlay is running! If you need to do
- * lcd_update() to update something outside the grayscale overlay area, use
- * gray_deferred_update() instead.
- *
- * Other functions to avoid are:
- * lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
- * lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
- *
- * The grayscale display consumes ~50 % CPU power (for a full screen overlay,
- * less if the overlay is smaller) when switched on. You can switch the overlay
- * on and off as many times as you want.
+/*---------------------------------------------------------------------------
+ Set position of the top left corner of the grayscale overlay
+ ----------------------------------------------------------------------------
+ x = left margin in pixels
+ by = top margin in 8-pixel units
+
+ You may set this in a way that the overlay spills across the right or
+ bottom display border. In this case it will simply be clipped by the
+ LCD controller. You can even set negative values, this will clip at the
+ left or top border. I did not test it, but the limits may be +127 / -128
+
+ If you use this while the grayscale overlay is running, the now-freed area
+ will be restored.
*/
-void gray_show_display(bool enable);
+void gray_position_display(int x, int by);
-/* Set the draw mode for subsequent drawing operations
- *
- * drawmode =
- * GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
- * left untouched
- * GRAY_DRAW_FG: Only foreground pixels are drawn
- * GRAY_DRAW_BG: Only background pixels are drawn
- * GRAY_DRAW_SOLID: Foreground and background pixels are drawn
+/*---------------------------------------------------------------------------
+ Set the draw mode for subsequent drawing operations
+ ----------------------------------------------------------------------------
+ drawmode =
+ GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
+ left untouched
+ GRAY_DRAW_FG: Only foreground pixels are drawn
+ GRAY_DRAW_BG: Only background pixels are drawn
+ GRAY_DRAW_SOLID: Foreground and background pixels are drawn
*/
void gray_set_drawmode(int drawmode);
-/* Draw modes */
+/*---------------------------------------------------------------------------
+ Draw modes, see above
+ ----------------------------------------------------------------------------
+ */
#define GRAY_DRAW_INVERSE 0
#define GRAY_DRAW_FG 1
#define GRAY_DRAW_BG 2
#define GRAY_DRAW_SOLID 3
-/* Set the foreground shade for subsequent drawing operations
- *
- * brightness = 0 (black) .. 255 (white)
+/*---------------------------------------------------------------------------
+ Set the foreground shade for subsequent drawing operations
+ ----------------------------------------------------------------------------
+ brightness = 0 (black) .. 255 (white)
*/
void gray_set_foreground(int brightness);
-/* Set the background shade for subsequent drawing operations
- *
- * brightness = 0 (black) .. 255 (white)
+/*---------------------------------------------------------------------------
+ Set the background shade for subsequent drawing operations
+ ----------------------------------------------------------------------------
+ brightness = 0 (black) .. 255 (white)
*/
void gray_set_background(int brightness);
-/* Set draw mode, foreground and background shades at once
- *
- * If you hand it -1 (or in fact any other out-of-bounds value) for a
- * parameter, that particular setting won't be changed
+/*---------------------------------------------------------------------------
+ Set draw mode, foreground and background shades at once
+ ----------------------------------------------------------------------------
+ If you hand it -1 (or in fact any other out-of-bounds value) for a
+ parameter, that particular setting won't be changed
*/
void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness);
-/**** functions affecting the whole display ****/
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Functions affecting the whole display
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
-/* Clear the grayscale display (sets all pixels to white) */
+/*---------------------------------------------------------------------------
+ Clear the grayscale display (sets all pixels to white)
+ ----------------------------------------------------------------------------
+ */
void gray_clear_display(void);
-/* Set the grayscale display to all black */
+/*---------------------------------------------------------------------------
+ Set the grayscale display to all black
+ ----------------------------------------------------------------------------
+ */
void gray_black_display(void);
-/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
- * of the screen not covered by the grayscale overlay).
- *
- * If the grayscale overlay is running, the update will be done in the next
- * call of the interrupt routine, otherwise it will be performed right away.
- * See also comment for the gray_show_display() function.
+/*---------------------------------------------------------------------------
+ Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
+ of the screen not covered by the grayscale overlay).
+ ----------------------------------------------------------------------------
+ If the grayscale overlay is running, the update will be done in the next
+ call of the interrupt routine, otherwise it will be performed right away.
+ See also comment for the gray_show_display() function.
*/
void gray_deferred_update(void);
-/**** Scrolling functions ****/
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Scrolling functions
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer left by <count> pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the right are black
+ or white
-/* Scroll the whole grayscale buffer left by <count> pixels
- *
- * black_border determines if the pixels scrolled in at the right are black
- * or white
- *
- * Scrolling left/right by an even pixel count is almost twice as fast as
- * scrolling by an odd pixel count.
+ Scrolling left/right by an even pixel count is almost twice as fast as
+ scrolling by an odd pixel count.
*/
void gray_scroll_left(int count, bool black_border);
-/* Scroll the whole grayscale buffer right by <count> pixels
- *
- * black_border determines if the pixels scrolled in at the left are black
- * or white
- *
- * Scrolling left/right by an even pixel count is almost twice as fast as
- * scrolling by an odd pixel count.
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer right by <count> pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the left are black
+ or white
+
+ Scrolling left/right by an even pixel count is almost twice as fast as
+ scrolling by an odd pixel count.
*/
void gray_scroll_right(int count, bool black_border);
-/* Scroll the whole grayscale buffer up by 8 pixels
- *
- * black_border determines if the pixels scrolled in at the bottom are black
- * or white
- *
- * Scrolling up/down by 8 pixels is very fast.
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer up by 8 pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the bottom are black
+ or white
+
+ Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_up8(bool black_border);
-/* Scroll the whole grayscale buffer down by 8 pixels
- *
- * black_border determines if the pixels scrolled in at the top are black
- * or white
- *
- * Scrolling up/down by 8 pixels is very fast.
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer down by 8 pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the top are black
+ or white
+
+ Scrolling up/down by 8 pixels is very fast.
*/
void gray_scroll_down8(bool black_border);
-/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
- *
- * black_border determines if the pixels scrolled in at the bottom are black
- * or white
- *
- * Scrolling up/down pixel-wise is significantly slower than scrolling
- * left/right or scrolling up/down byte-wise because it involves bit
- * shifting. That's why it is asm optimized.
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer up by <count> pixels (<= 7)
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the bottom are black
+ or white
+
+ Scrolling up/down pixel-wise is significantly slower than scrolling
+ left/right or scrolling up/down byte-wise because it involves bit
+ shifting. That's why it is asm optimized.
*/
void gray_scroll_up(int count, bool black_border);
-/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
- *
- * black_border determines if the pixels scrolled in at the top are black
- * or white
- *
- * Scrolling up/down pixel-wise is significantly slower than scrolling
- * left/right or scrolling up/down byte-wise because it involves bit
- * shifting. That's why it is asm optimized.
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer down by <count> pixels (<= 7)
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the top are black
+ or white
+
+ Scrolling up/down pixel-wise is significantly slower than scrolling
+ left/right or scrolling up/down byte-wise because it involves bit
+ shifting. That's why it is asm optimized.
*/
void gray_scroll_down(int count, bool black_border);
-/**** Pixel and line functions ****/
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Pixel and line functions
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
-/* Set a pixel with the current drawinfo
- *
- * If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
- * GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
- * GRAY_DRAW_BG draws the pixel in the background shade
+/*---------------------------------------------------------------------------
+ Set a pixel with the current drawinfo
+ ----------------------------------------------------------------------------
+ If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
+ GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
+ GRAY_DRAW_BG draws the pixel in the background shade
*/
void gray_drawpixel(int x, int y);
-/* Draw a line from (x1, y1) to (x2, y2) with the current drawinfo,
- * See gray_drawpixel() for details
+/*---------------------------------------------------------------------------
+ Draw a line from (x1, y1) to (x2, y2) with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
*/
void gray_drawline(int x1, int y1, int x2, int y2);
-/* Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo,
- * See gray_drawpixel() for details
+/*---------------------------------------------------------------------------
+ Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
*/
void gray_horline(int x1, int x2, int y);
-/* Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo,
- * See gray_drawpixel() for details
- *
- * This one uses the block drawing optimization, so it is rather fast.
+/*---------------------------------------------------------------------------
+ Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+ This one uses the block drawing optimization, so it is rather fast.
*/
void gray_verline(int x, int y1, int y2);
-/**** Rectangle functions ****/
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Rectangle functions
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
-/* Draw a (hollow) rectangle with the current drawinfo,
- * See gray_drawpixel() for details
+/*---------------------------------------------------------------------------
+ Draw a (hollow) rectangle with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
*/
void gray_drawrect(int x, int y, int nx, int ny);
-/* Draw a filled rectangle with the current drawinfo,
- * See gray_drawpixel() for details
- *
- * This one uses the block drawing optimization, so it is rather fast.
+/*---------------------------------------------------------------------------
+ Draw a filled rectangle with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+ This one uses the block drawing optimization, so it is rather fast.
*/
void gray_fillrect(int x, int y, int nx, int ny);
-/**** Bitmap functions ****/
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Bitmap functions
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
-/* Copy a grayscale bitmap into the display
- *
- * A grayscale bitmap contains one byte for every pixel that defines the
- * brightness of the pixel (0..255). Bytes are read in row-major order.
- * The <stride> parameter is useful if you want to show only a part of a
- * bitmap. It should always be set to the "row length" of the bitmap, so
- * for displaying the whole bitmap, nx == stride.
- *
- * This is the only drawing function NOT using the drawinfo.
+/*---------------------------------------------------------------------------
+ Copy a grayscale bitmap into the display
+ ----------------------------------------------------------------------------
+ A grayscale bitmap contains one byte for every pixel that defines the
+ brightness of the pixel (0..255). Bytes are read in row-major order.
+ The <stride> parameter is useful if you want to show only a part of a
+ bitmap. It should always be set to the "row length" of the bitmap, so
+ for displaying the whole bitmap, nx == stride.
+
+ This is the only drawing function NOT using the drawinfo.
*/
void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
int stride);
-/* Display a bitmap with the current drawinfo
- *
- * The drawmode is used as described for gray_set_drawmode()
- *
- * This (now) uses the same bitmap format as the core b&w graphics routines,
- * so you can use bmp2rb to generate bitmaps for use with this function as
- * well.
- *
- * A bitmap contains one bit for every pixel that defines if that pixel is
- * foreground (1) or background (0). Bits within a byte are arranged
- * vertically, LSB at top.
- * The bytes are stored in row-major order, with byte 0 being top left,
- * byte 1 2nd from left etc. The first row of bytes defines pixel rows
- * 0..7, the second row defines pixel row 8..15 etc.
- *
- * The <stride> parameter is useful if you want to show only a part of a
- * bitmap. It should always be set to the "row length" of the bitmap.
+/*---------------------------------------------------------------------------
+ Display a bitmap with the current drawinfo
+ ----------------------------------------------------------------------------
+ The drawmode is used as described for gray_set_drawmode()
+
+ This (now) uses the same bitmap format as the core b&w graphics routines,
+ so you can use bmp2rb to generate bitmaps for use with this function as
+ well.
+
+ A bitmap contains one bit for every pixel that defines if that pixel is
+ foreground (1) or background (0). Bits within a byte are arranged
+ vertically, LSB at top.
+ The bytes are stored in row-major order, with byte 0 being top left,
+ byte 1 2nd from left etc. The first row of bytes defines pixel rows
+ 0..7, the second row defines pixel row 8..15 etc.
+
+ The <stride> parameter is useful if you want to show only a part of a
+ bitmap. It should always be set to the "row length" of the bitmap.
*/
void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
int stride);
-/**** Font support ****/
+/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Font support
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ */
-/* Set font for the font routines
- *
- * newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
- * core routines
+/*---------------------------------------------------------------------------
+ Set font for the font routines
+ ----------------------------------------------------------------------------
+ newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
+ core routines
*/
void gray_setfont(int newfont);
-/* Calculate width and height of the given text in pixels when rendered with
- * the currently selected font.
- *
- * This works exactly the same way as the core lcd_getstringsize(), only that
- * it uses the selected font for grayscale.
+/*---------------------------------------------------------------------------
+ Calculate width and height of the given text in pixels when rendered with
+ the currently selected font.
+ ----------------------------------------------------------------------------
+ This works exactly the same way as the core lcd_getstringsize(), only that
+ it uses the selected font for grayscale.
*/
int gray_getstringsize(unsigned char *str, int *w, int *h);
-/* Display text starting at (x, y) with the current font and drawinfo
- *
- * The drawmode is used as described for gray_set_drawmode()
+/*---------------------------------------------------------------------------
+ Display text starting at (x, y) with the current font and drawinfo
+ ----------------------------------------------------------------------------
+ The drawmode is used as described for gray_set_drawmode()
*/
void gray_putsxy(int x, int y, unsigned char *str);
+/*===========================================================================
+ Private functions and definitions, for use within the grayscale core only
+ ============================================================================
+ */
+
+/* flag definitions */
+#define _GRAY_RUNNING 0x0001 /* grayscale overlay is running */
+#define _GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
+
+/* unsigned 16 bit multiplication (a single instruction on the SH) */
+#define MULU16(a, b) ((unsigned long) \
+ (((unsigned short) (a)) * ((unsigned short) (b))))
+
+/* The grayscale buffer management structure */
+typedef struct
+{
+ int x;
+ int by; /* 8-pixel units */
+ int width;
+ int height;
+ int bheight; /* 8-pixel units */
+ int plane_size;
+ int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
+ int cur_plane; /* for the timer isr */
+ unsigned long randmask; /* mask for random value in _writepixel() */
+ unsigned long flags; /* various flags, see #defines */
+ unsigned long *bitpattern; /* pointer to start of pattern table */
+ unsigned char *data; /* pointer to start of bitplane data */
+ unsigned long fg_pattern; /* current foreground pattern */
+ unsigned long bg_pattern; /* current background pattern */
+ int drawmode; /* current draw mode */
+ struct font *curfont; /* current selected font */
+} _tGraybuf;
+
+/* Global variables */
+extern struct plugin_api *_gray_rb;
+extern _tGraybuf *_graybuf;
+extern short _gray_random_buffer;
+
+/* Global function pointers */
+extern void (*_gray_pixelfuncs[4])(int x, int y, unsigned long pattern);
+extern void (*_gray_blockfuncs[4])(unsigned char *address, unsigned mask,
+ unsigned bits);
+
#endif /* HAVE_LCD_BITMAP */
#endif /* SIMULATOR */
#endif /* __GRAY_H__ */
diff --git a/apps/plugins/lib/gray_black_display.c b/apps/plugins/lib/gray_black_display.c
new file mode 100644
index 0000000..573060e
--- /dev/null
+++ b/apps/plugins/lib/gray_black_display.c
@@ -0,0 +1,44 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_black_display() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set the grayscale display to all black
+ ----------------------------------------------------------------------------
+ */
+void gray_black_display(void)
+{
+ _gray_rb->memset(_graybuf->data, 0xFF, MULU16(_graybuf->depth,
+ _graybuf->plane_size));
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_blockfuncs.c b/apps/plugins/lib/gray_blockfuncs.c
new file mode 100644
index 0000000..4eea73a
--- /dev/null
+++ b/apps/plugins/lib/gray_blockfuncs.c
@@ -0,0 +1,262 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* Low level block drawing functions
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/* Prototypes */
+static void _writeblock(unsigned char *address, unsigned mask, unsigned bits);
+static void _invertblock(unsigned char *address, unsigned mask, unsigned bits);
+static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits);
+static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits);
+
+/* Block function pointer array */
+void (*_gray_blockfuncs[4])(unsigned char *address, unsigned mask,
+ unsigned bits) = {
+ _invertblock, _writeblockfg, _writeblockbg, _writeblock
+};
+
+/* Write an 8-pixel block, defined by foreground and background pattern.
+ * Address is the byte in the first bitplane, mask determines which pixels to
+ * set, and bits determines if the pixel is foreground or background */
+static void _writeblock(unsigned char *address, unsigned mask, unsigned bits)
+{
+ unsigned long pat_stack[8];
+ register unsigned char *end_addr;
+ register unsigned long *pat_ptr = &pat_stack[8];
+
+ /* precalculate the bit patterns with random shifts (same RNG as _writepixel,
+ * see there for an explanation) for all 8 pixels and put them on an
+ * extra stack */
+ asm (
+ "mov #8,r3 \n" /* loop count in r3: 8 pixels */
+ "mov %6,r2 \n" /* copy mask */
+
+ ".wb_loop: \n" /** load pattern for pixel **/
+ "shlr r2 \n" /* shift out lsb of mask */
+ "bf .wb_skip \n" /* skip this pixel */
+
+ "mov %2,r4 \n" /* load foreground pattern */
+ "shlr %7 \n" /* shift out lsb of bits */
+ "bt .wb_fg \n" /* foreground? -> skip next insn */
+ "mov %3,r4 \n" /* load background pattern */
+ ".wb_fg: \n"
+
+ "mov #75,r0 \n"
+ "mulu r0,%0 \n" /* multiply by 75 */
+ "sts macl,%0 \n"
+ "add #74,%0 \n" /* add another 74 */
+ /* Since the lower bits are not very random: */
+ "swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
+ "and %5,r1 \n" /* mask out unneeded bits */
+
+ "cmp/hs %4,r1 \n" /* random >= depth ? */
+ "bf .wb_ntrim \n"
+ "sub %4,r1 \n" /* yes: random -= depth; */
+ ".wb_ntrim: \n"
+
+ "mov.l .ashlsi3,r0 \n" /** rotate pattern **/
+ "jsr @r0 \n" /* r4 -> r0, shift left by r5 */
+ "mov r1,r5 \n"
+
+ "mov %4,r5 \n"
+ "sub r1,r5 \n" /* r5 = depth - r1 */
+ "mov.l .lshrsi3,r1 \n"
+ "jsr @r1 \n" /* r4 -> r0, shift right by r5 */
+ "mov r0,r1 \n" /* store previous result in r1 */
+
+ "bra .wb_store \n"
+ "or r1,r0 \n" /* rotated_pattern = r0 | r1 */
+
+ ".wb_skip: \n"
+ "shlr %7 \n" /* shift out lsb of bits to keep in sync */
+ "mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
+
+ ".wb_store: \n"
+ "mov.l r0,@-%1 \n" /* push on pattern stack */
+
+ "add #-1,r3 \n" /* decrease loop count */
+ "cmp/pl r3 \n" /* loop count > 0? */
+ "bt .wb_loop \n" /* yes: loop */
+ : /* outputs */
+ /* %0, in & out */ "+r"(_gray_random_buffer),
+ /* %1, in & out */ "+r"(pat_ptr)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->fg_pattern),
+ /* %3 */ "r"(_graybuf->bg_pattern),
+ /* %4 */ "r"(_graybuf->depth),
+ /* %5 */ "r"(_graybuf->randmask),
+ /* %6 */ "r"(mask),
+ /* %7 */ "r"(bits)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "macl"
+ );
+
+ end_addr = address + MULU16(_graybuf->depth, _graybuf->plane_size);
+
+ /* set the bits for all 8 pixels in all bytes according to the
+ * precalculated patterns on the pattern stack */
+ asm volatile (
+ "mov.l @%3+,r1 \n" /* pop all 8 patterns */
+ "mov.l @%3+,r2 \n"
+ "mov.l @%3+,r3 \n"
+ "mov.l @%3+,r8 \n"
+ "mov.l @%3+,r9 \n"
+ "mov.l @%3+,r10 \n"
+ "mov.l @%3+,r11 \n"
+ "mov.l @%3+,r12 \n"
+
+ "not %4,%4 \n" /* "set" mask -> "keep" mask */
+ "extu.b %4,%4 \n" /* mask out high bits */
+ "tst %4,%4 \n" /* nothing to keep? */
+ "bt .wb_sloop \n" /* yes: jump to short loop */
+
+ ".wb_floop: \n" /** full loop (there are bits to keep)**/
+ "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
+ "rotcl r0 \n" /* rotate t bit into r0 */
+ "shlr r2 \n"
+ "rotcl r0 \n"
+ "shlr r3 \n"
+ "rotcl r0 \n"
+ "shlr r8 \n"
+ "rotcl r0 \n"
+ "shlr r9 \n"
+ "rotcl r0 \n"
+ "shlr r10 \n"
+ "rotcl r0 \n"
+ "shlr r11 \n"
+ "rotcl r0 \n"
+ "shlr r12 \n"
+ "mov.b @%0,%3 \n" /* read old value */
+ "rotcl r0 \n"
+ "and %4,%3 \n" /* mask out unneeded bits */
+ "or r0,%3 \n" /* set new bits */
+ "mov.b %3,@%0 \n" /* store value to bitplane */
+ "add %2,%0 \n" /* advance to next bitplane */
+ "cmp/hi %0,%1 \n" /* last bitplane done? */
+ "bt .wb_floop \n" /* no: loop */
+
+ "bra .wb_end \n"
+ "nop \n"
+
+ ".wb_sloop: \n" /** short loop (nothing to keep) **/
+ "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
+ "rotcl r0 \n" /* rotate t bit into r0 */
+ "shlr r2 \n"
+ "rotcl r0 \n"
+ "shlr r3 \n"
+ "rotcl r0 \n"
+ "shlr r8 \n"
+ "rotcl r0 \n"
+ "shlr r9 \n"
+ "rotcl r0 \n"
+ "shlr r10 \n"
+ "rotcl r0 \n"
+ "shlr r11 \n"
+ "rotcl r0 \n"
+ "shlr r12 \n"
+ "rotcl r0 \n"
+ "mov.b r0,@%0 \n" /* store byte to bitplane */
+ "add %2,%0 \n" /* advance to next bitplane */
+ "cmp/hi %0,%1 \n" /* last bitplane done? */
+ "bt .wb_sloop \n" /* no: loop */
+
+ ".wb_end: \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(address),
+ /* %1 */ "r"(end_addr),
+ /* %2 */ "r"(_graybuf->plane_size),
+ /* %3 */ "r"(pat_ptr),
+ /* %4 */ "r"(mask)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
+ );
+}
+
+/* References to C library routines used in _writeblock */
+asm (
+ ".align 2 \n"
+".ashlsi3: \n" /* C library routine: */
+ ".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
+".lshrsi3: \n" /* C library routine: */
+ ".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
+ /* both routines preserve r4, destroy r5 and take ~16 cycles */
+);
+
+/* Invert pixels within an 8-pixel block.
+ * Address is the byte in the first bitplane, mask and bits determine which
+ * pixels to invert ('And'ed together, for matching the parameters with
+ * _writeblock) */
+static void _invertblock(unsigned char *address, unsigned mask, unsigned bits)
+{
+ bits &= mask;
+ if (!bits)
+ return;
+
+ asm volatile (
+ "mov #0,r1 \n" /* current_plane = 0 */
+
+ ".im_loop: \n"
+ "mov.b @%1,r2 \n" /* get data byte */
+ "add #1,r1 \n" /* current_plane++; */
+ "xor %2,r2 \n" /* invert bits */
+ "mov.b r2,@%1 \n" /* store data byte */
+ "add %3,%1 \n" /* advance address to next bitplane */
+ "cmp/hi r1,%0 \n" /* current_plane < depth ? */
+ "bt .im_loop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(_graybuf->depth),
+ /* %1 */ "r"(address),
+ /* %2 */ "r"(bits),
+ /* %3 */ "r"(_graybuf->plane_size)
+ : /* clobbers */
+ "r1", "r2", "macl"
+ );
+}
+
+/* Call _writeblock with the mask modified to draw foreground pixels only */
+static void _writeblockfg(unsigned char *address, unsigned mask, unsigned bits)
+{
+ mask &= bits;
+ if (mask)
+ _writeblock(address, mask, bits);
+}
+
+/* Call _writeblock with the mask modified to draw background pixels only */
+static void _writeblockbg(unsigned char *address, unsigned mask, unsigned bits)
+{
+ mask &= ~bits;
+ if (mask)
+ _writeblock(address, mask, bits);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_clear_display.c b/apps/plugins/lib/gray_clear_display.c
new file mode 100644
index 0000000..835107a
--- /dev/null
+++ b/apps/plugins/lib/gray_clear_display.c
@@ -0,0 +1,44 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_clear_display() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Clear the grayscale display (sets all pixels to white)
+ ----------------------------------------------------------------------------
+ */
+void gray_clear_display(void)
+{
+ _gray_rb->memset(_graybuf->data, 0, MULU16(_graybuf->depth,
+ _graybuf->plane_size));
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_core.c b/apps/plugins/lib/gray_core.c
new file mode 100644
index 0000000..b582cd8
--- /dev/null
+++ b/apps/plugins/lib/gray_core.c
@@ -0,0 +1,252 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* Core functions
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/* Global variables */
+struct plugin_api *_gray_rb = NULL; /* global api struct pointer */
+_tGraybuf *_graybuf = NULL; /* pointer to grayscale buffer */
+short _gray_random_buffer; /* buffer for random number generator */
+
+/* Prototypes */
+static void _timer_isr(void);
+
+/* timer interrupt handler: display next bitplane */
+static void _timer_isr(void)
+{
+ _gray_rb->lcd_blit(_graybuf->data + MULU16(_graybuf->plane_size,
+ _graybuf->cur_plane), _graybuf->x, _graybuf->by,
+ _graybuf->width, _graybuf->bheight, _graybuf->width);
+
+ if (++_graybuf->cur_plane >= _graybuf->depth)
+ _graybuf->cur_plane = 0;
+
+ if (_graybuf->flags & _GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
+ {
+ int x1 = MAX(_graybuf->x, 0);
+ int x2 = MIN(_graybuf->x + _graybuf->width, LCD_WIDTH);
+ int y1 = MAX(_graybuf->by << 3, 0);
+ int y2 = MIN((_graybuf->by << 3) + _graybuf->height, LCD_HEIGHT);
+
+ if (y1 > 0) /* refresh part above overlay, full width */
+ _gray_rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
+
+ if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
+ _gray_rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
+
+ if (x1 > 0) /* refresh part to the left of overlay */
+ _gray_rb->lcd_update_rect(0, y1, x1, y2 - y1);
+
+ if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
+ _gray_rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
+
+ _graybuf->flags &= ~_GRAY_DEFERRED_UPDATE; /* clear request */
+ }
+}
+
+/*---------------------------------------------------------------------------
+ Initialize the framework
+ ----------------------------------------------------------------------------
+ Every framework needs such a function, and it has to be called as
+ the very first one */
+void gray_init(struct plugin_api* newrb)
+{
+ _gray_rb = newrb;
+}
+
+/*---------------------------------------------------------------------------
+ Prepare the grayscale display buffer
+ ----------------------------------------------------------------------------
+ arguments:
+ gbuf = pointer to the memory area to use (e.g. plugin buffer)
+ gbuf_size = max usable size of the buffer
+ width = width in pixels (1..112)
+ bheight = height in 8-pixel units (1..8)
+ depth = desired number of shades - 1 (1..32)
+
+ result:
+ = depth if there was enough memory
+ < depth if there wasn't enough memory. The number of displayable
+ shades is smaller than desired, but it still works
+ = 0 if there wasn't even enough memory for 1 bitplane (black & white)
+
+ You can request any depth from 1 to 32, not just powers of 2. The routine
+ performs "graceful degradation" if the memory is not sufficient for the
+ desired depth. As long as there is at least enough memory for 1 bitplane,
+ it creates as many bitplanes as fit into memory, although 1 bitplane will
+ only deliver black & white display.
+
+ If you need info about the memory taken by the grayscale buffer, supply an
+ int* as the last parameter. This int will then contain the number of bytes
+ used. The total memory needed can be calculated as follows:
+ total_mem =
+ sizeof(_tGraybuf) (= 64 bytes currently)
+ + sizeof(long) (= 4 bytes)
+ + (width * bheight + sizeof(long)) * depth
+ + 0..3 (longword alignment of grayscale display buffer)
+ */
+int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
+ int bheight, int depth, int *buf_taken)
+{
+ int possible_depth, plane_size;
+ int i, j, align;
+
+ if ((unsigned) width > LCD_WIDTH
+ || (unsigned) bheight > (LCD_HEIGHT/8)
+ || depth < 1)
+ return 0;
+
+ /* the buffer has to be long aligned */
+ align = 3 - (((unsigned long)gbuf + 3) & 3);
+ gbuf += align;
+ gbuf_size -= align;
+
+ plane_size = MULU16(width, bheight);
+ possible_depth = (gbuf_size - sizeof(_tGraybuf) - sizeof(long))
+ / (plane_size + sizeof(long));
+
+ if (possible_depth < 1)
+ return 0;
+
+ depth = MIN(depth, 32);
+ depth = MIN(depth, possible_depth);
+
+ _graybuf = (_tGraybuf *) gbuf; /* global pointer to buffer structure */
+
+ _graybuf->x = 0;
+ _graybuf->by = 0;
+ _graybuf->width = width;
+ _graybuf->height = bheight << 3;
+ _graybuf->bheight = bheight;
+ _graybuf->plane_size = plane_size;
+ _graybuf->depth = depth;
+ _graybuf->cur_plane = 0;
+ _graybuf->flags = 0;
+ _graybuf->bitpattern = (unsigned long *) (gbuf + sizeof(_tGraybuf));
+ _graybuf->data = (unsigned char *) (_graybuf->bitpattern + depth + 1);
+
+ i = depth - 1;
+ j = 8;
+ while (i != 0)
+ {
+ i >>= 1;
+ j--;
+ }
+ _graybuf->randmask = 0xFFu >> j;
+
+ /* initial state is all white */
+ _gray_rb->memset(_graybuf->data, 0, MULU16(depth, plane_size));
+
+ /* Precalculate the bit patterns for all possible pixel values */
+ for (i = 0; i <= depth; i++)
+ {
+ unsigned long pattern = 0;
+ int value = 0;
+
+ for (j = 0; j < depth; j++)
+ {
+ pattern <<= 1;
+ value += i;
+
+ if (value >= depth)
+ value -= depth; /* "white" bit */
+ else
+ pattern |= 1; /* "black" bit */
+ }
+ /* now the lower <depth> bits contain the pattern */
+
+ _graybuf->bitpattern[i] = pattern;
+ }
+
+ _graybuf->fg_pattern = _graybuf->bitpattern[0]; /* black */
+ _graybuf->bg_pattern = _graybuf->bitpattern[depth]; /* white */
+ _graybuf->drawmode = GRAY_DRAW_SOLID;
+ _graybuf->curfont = FONT_SYSFIXED;
+
+ if (buf_taken) /* caller requested info about space taken */
+ {
+ *buf_taken = sizeof(_tGraybuf) + sizeof(long)
+ + MULU16(plane_size + sizeof(long), depth) + align;
+ }
+
+ return depth;
+}
+
+/*---------------------------------------------------------------------------
+ Release the grayscale display buffer
+ ----------------------------------------------------------------------------
+ Switches the grayscale overlay off at first if it is still running,
+ then sets the pointer to NULL.
+ DO CALL either this function or at least gray_show_display(false)
+ before you exit, otherwise nasty things may happen.
+ */
+void gray_release_buffer(void)
+{
+ gray_show_display(false);
+ _graybuf = NULL;
+}
+
+/*---------------------------------------------------------------------------
+ Switch the grayscale overlay on or off
+ ----------------------------------------------------------------------------
+ enable = true: the grayscale overlay is switched on if initialized
+ = false: the grayscale overlay is switched off and the regular lcd
+ content is restored
+
+ DO NOT call lcd_update() or any other api function that directly accesses
+ the lcd while the grayscale overlay is running! If you need to do
+ lcd_update() to update something outside the grayscale overlay area, use
+ gray_deferred_update() instead.
+
+ Other functions to avoid are:
+ lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
+ lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
+
+ The grayscale display consumes ~50 % CPU power (for a full screen overlay,
+ less if the overlay is smaller) when switched on. You can switch the overlay
+ on and off as many times as you want.
+ */
+void gray_show_display(bool enable)
+{
+ if (enable)
+ {
+ _graybuf->flags |= _GRAY_RUNNING;
+ _gray_rb->plugin_register_timer(FREQ / 67, 1, _timer_isr);
+ }
+ else
+ {
+ _gray_rb->plugin_unregister_timer();
+ _graybuf->flags &= ~_GRAY_RUNNING;
+ _gray_rb->lcd_update(); /* restore whatever there was before */
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_deferred_update.c b/apps/plugins/lib/gray_deferred_update.c
new file mode 100644
index 0000000..3b6edd8
--- /dev/null
+++ b/apps/plugins/lib/gray_deferred_update.c
@@ -0,0 +1,50 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_deferred_update() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
+ of the screen not covered by the grayscale overlay).
+ ----------------------------------------------------------------------------
+ If the grayscale overlay is running, the update will be done in the next
+ call of the interrupt routine, otherwise it will be performed right away.
+ See also comment for the gray_show_display() function.
+ */
+void gray_deferred_update(void)
+{
+ if (_graybuf->flags & _GRAY_RUNNING)
+ _graybuf->flags |= _GRAY_DEFERRED_UPDATE;
+ else
+ _gray_rb->lcd_update();
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_drawbitmap.c b/apps/plugins/lib/gray_drawbitmap.c
new file mode 100644
index 0000000..5ddb195
--- /dev/null
+++ b/apps/plugins/lib/gray_drawbitmap.c
@@ -0,0 +1,115 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_drawbitmap() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Display a bitmap with the current drawinfo
+ ----------------------------------------------------------------------------
+ The drawmode is used as described for gray_set_drawmode()
+
+ This (now) uses the same bitmap format as the core b&w graphics routines,
+ so you can use bmp2rb to generate bitmaps for use with this function as
+ well.
+
+ A bitmap contains one bit for every pixel that defines if that pixel is
+ foreground (1) or background (0). Bits within a byte are arranged
+ vertically, LSB at top.
+ The bytes are stored in row-major order, with byte 0 being top left,
+ byte 1 2nd from left etc. The first row of bytes defines pixel rows
+ 0..7, the second row defines pixel row 8..15 etc.
+
+ The <stride> parameter is useful if you want to show only a part of a
+ bitmap. It should always be set to the "row length" of the bitmap.
+ */
+void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
+ int stride)
+{
+ int shift;
+ unsigned bits, mask_top, mask_bottom;
+ unsigned char *src_col, *dst, *dst_col;
+ void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
+ ny = _graybuf->height - y;
+
+ if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
+ nx = _graybuf->width - x;
+
+ dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
+ shift = y & 7;
+ ny += shift;
+
+ mask_top = 0xFFu << (y & 7);
+ mask_bottom = ~(0xFEu << ((ny - 1) & 7));
+ if (ny <= 8)
+ mask_bottom &= mask_top;
+
+ blockfunc = _gray_blockfuncs[_graybuf->drawmode];
+
+ for(x = 0; x < nx; x++)
+ {
+ src_col = src++;
+ dst_col = dst++;
+ bits = 0;
+ y = 0;
+
+ if (ny > 8)
+ {
+ bits = *src_col << shift;
+ src_col += stride;
+
+ blockfunc(dst_col, mask_top, bits);
+ dst_col += _graybuf->width;
+ bits >>= 8;
+
+ for (y = 8; y < ny - 8; y += 8)
+ {
+ bits |= *src_col << shift;
+ src_col += stride;
+
+ blockfunc(dst_col, 0xFFu, bits);
+ dst_col += _graybuf->width;
+ bits >>= 8;
+ }
+ }
+ if (y + shift < ny)
+ bits |= *src_col << shift;
+
+ blockfunc(dst_col, mask_bottom, bits);
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_drawgraymap.c b/apps/plugins/lib/gray_drawgraymap.c
new file mode 100644
index 0000000..5febeb2
--- /dev/null
+++ b/apps/plugins/lib/gray_drawgraymap.c
@@ -0,0 +1,274 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_drawgraymap() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/* Prototypes */
+static void _writearray(unsigned char *address, unsigned char *src, int stride,
+ unsigned mask);
+
+/* Write an 8-pixel block, defined by their brightnesses in a graymap.
+ * Address is the byte in the first bitplane, src is the graymap start address,
+ * stride is the increment for the graymap to get to the next pixel, mask
+ * determines which pixels of the destination block are changed. For "0" bits,
+ * the src address is not incremented! */
+static void _writearray(unsigned char *address, unsigned char *src, int stride,
+ unsigned mask)
+{
+ unsigned long pat_stack[8];
+ register unsigned char *end_addr;
+ register unsigned long *pat_ptr = &pat_stack[8];
+
+ /* precalculate the bit patterns with random shifts (same RNG as
+ * _writepixel, see there for an explanation) for all 8 pixels and put them
+ * on an extra "stack" */
+ asm (
+ "mov #8,r3 \n" /* loop count in r3: 8 pixels */
+ "mov %7,r2 \n" /* copy mask */
+
+ ".wa_loop: \n" /** load pattern for pixel **/
+ "mov #0,r0 \n" /* pattern for skipped pixel must be 0 */
+ "shlr r2 \n" /* shift out lsb of mask */
+ "bf .wa_skip \n" /* skip this pixel */
+
+ "mov.b @%2,r0 \n" /* load src byte */
+ "extu.b r0,r0 \n" /* extend unsigned */
+ "mulu %4,r0 \n" /* macl = byte * depth; */
+ "add %3,%2 \n" /* src += stride; */
+ "sts macl,r4 \n" /* r4 = macl; */
+ "add r4,r0 \n" /* byte += r4; */
+ "shlr8 r0 \n" /* byte >>= 8; */
+ "shll2 r0 \n"
+ "mov.l @(r0,%5),r4 \n" /* r4 = bitpattern[byte]; */
+
+ "mov #75,r0 \n"
+ "mulu r0,%0 \n" /* multiply by 75 */
+ "sts macl,%0 \n"
+ "add #74,%0 \n" /* add another 74 */
+ /* Since the lower bits are not very random: */
+ "swap.b %0,r1 \n" /* get bits 8..15 (need max. 5) */
+ "and %6,r1 \n" /* mask out unneeded bits */
+
+ "cmp/hs %4,r1 \n" /* random >= depth ? */
+ "bf .wa_ntrim \n"
+ "sub %4,r1 \n" /* yes: random -= depth; */
+ ".wa_ntrim: \n"
+
+ "mov.l .ashlsi3,r0 \n" /** rotate pattern **/
+ "jsr @r0 \n" /* r4 -> r0, shift left by r5 */
+ "mov r1,r5 \n"
+
+ "mov %4,r5 \n"
+ "sub r1,r5 \n" /* r5 = depth - r1 */
+ "mov.l .lshrsi3,r1 \n"
+ "jsr @r1 \n" /* r4 -> r0, shift right by r5 */
+ "mov r0,r1 \n" /* store previous result in r1 */
+
+ "or r1,r0 \n" /* rotated_pattern = r0 | r1 */
+
+ ".wa_skip: \n"
+ "mov.l r0,@-%1 \n" /* push on pattern stack */
+
+ "add #-1,r3 \n" /* decrease loop count */
+ "cmp/pl r3 \n" /* loop count > 0? */
+ "bt .wa_loop \n" /* yes: loop */
+ : /* outputs */
+ /* %0, in & out */ "+r"(_gray_random_buffer),
+ /* %1, in & out */ "+r"(pat_ptr)
+ : /* inputs */
+ /* %2 */ "r"(src),
+ /* %3 */ "r"(stride),
+ /* %4 */ "r"(_graybuf->depth),
+ /* %5 */ "r"(_graybuf->bitpattern),
+ /* %6 */ "r"(_graybuf->randmask),
+ /* %7 */ "r"(mask)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "macl"
+ );
+
+ end_addr = address + MULU16(_graybuf->depth, _graybuf->plane_size);
+
+ /* set the bits for all 8 pixels in all bytes according to the
+ * precalculated patterns on the pattern stack */
+ asm volatile (
+ "mov.l @%3+,r1 \n" /* pop all 8 patterns */
+ "mov.l @%3+,r2 \n"
+ "mov.l @%3+,r3 \n"
+ "mov.l @%3+,r8 \n"
+ "mov.l @%3+,r9 \n"
+ "mov.l @%3+,r10 \n"
+ "mov.l @%3+,r11 \n"
+ "mov.l @%3+,r12 \n"
+
+ "not %4,%4 \n" /* "set" mask -> "keep" mask */
+ "extu.b %4,%4 \n" /* mask out high bits */
+ "tst %4,%4 \n" /* nothing to keep? */
+ "bt .wa_sloop \n" /* yes: jump to short loop */
+
+ ".wa_floop: \n" /** full loop (there are bits to keep)**/
+ "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
+ "rotcl r0 \n" /* rotate t bit into r0 */
+ "shlr r2 \n"
+ "rotcl r0 \n"
+ "shlr r3 \n"
+ "rotcl r0 \n"
+ "shlr r8 \n"
+ "rotcl r0 \n"
+ "shlr r9 \n"
+ "rotcl r0 \n"
+ "shlr r10 \n"
+ "rotcl r0 \n"
+ "shlr r11 \n"
+ "rotcl r0 \n"
+ "shlr r12 \n"
+ "mov.b @%0,%3 \n" /* read old value */
+ "rotcl r0 \n"
+ "and %4,%3 \n" /* mask out unneeded bits */
+ "or r0,%3 \n" /* set new bits */
+ "mov.b %3,@%0 \n" /* store value to bitplane */
+ "add %2,%0 \n" /* advance to next bitplane */
+ "cmp/hi %0,%1 \n" /* last bitplane done? */
+ "bt .wa_floop \n" /* no: loop */
+
+ "bra .wa_end \n"
+ "nop \n"
+
+ ".wa_sloop: \n" /** short loop (nothing to keep) **/
+ "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
+ "rotcl r0 \n" /* rotate t bit into r0 */
+ "shlr r2 \n"
+ "rotcl r0 \n"
+ "shlr r3 \n"
+ "rotcl r0 \n"
+ "shlr r8 \n"
+ "rotcl r0 \n"
+ "shlr r9 \n"
+ "rotcl r0 \n"
+ "shlr r10 \n"
+ "rotcl r0 \n"
+ "shlr r11 \n"
+ "rotcl r0 \n"
+ "shlr r12 \n"
+ "rotcl r0 \n"
+ "mov.b r0,@%0 \n" /* store byte to bitplane */
+ "add %2,%0 \n" /* advance to next bitplane */
+ "cmp/hi %0,%1 \n" /* last bitplane done? */
+ "bt .wa_sloop \n" /* no: loop */
+
+ ".wa_end: \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(address),
+ /* %1 */ "r"(end_addr),
+ /* %2 */ "r"(_graybuf->plane_size),
+ /* %3 */ "r"(pat_ptr),
+ /* %4 */ "r"(mask)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r8", "r9", "r10", "r11", "r12"
+ );
+}
+
+/* References to C library routines used in _writearray */
+asm (
+ ".align 2 \n"
+".ashlsi3: \n" /* C library routine: */
+ ".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
+".lshrsi3: \n" /* C library routine: */
+ ".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
+ /* both routines preserve r4, destroy r5 and take ~16 cycles */
+);
+
+/*---------------------------------------------------------------------------
+ Copy a grayscale bitmap into the display
+ ----------------------------------------------------------------------------
+ A grayscale bitmap contains one byte for every pixel that defines the
+ brightness of the pixel (0..255). Bytes are read in row-major order.
+ The <stride> parameter is useful if you want to show only a part of a
+ bitmap. It should always be set to the "row length" of the bitmap, so
+ for displaying the whole bitmap, nx == stride.
+
+ This is the only drawing function NOT using the drawinfo.
+ */
+void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
+ int stride)
+{
+ int shift;
+ unsigned mask_top, mask_bottom;
+ unsigned char *src_row, *dst, *dst_row;
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
+ ny = _graybuf->height - y;
+
+ if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
+ nx = _graybuf->width - x;
+
+ dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
+ shift = y & 7;
+ ny += shift;
+
+ mask_top = 0xFFu << (y & 7);
+ mask_bottom = ~(0xFEu << ((ny - 1) & 7));
+ if (ny <= 8)
+ mask_bottom &= mask_top;
+
+ if (ny > 8)
+ {
+ src_row = src;
+ dst_row = dst;
+
+ for (x = 0; x < nx; x++)
+ _writearray(dst_row++, src_row++, stride, mask_top);
+
+ src += MULU16(stride, 8 - shift);
+ dst += _graybuf->width;
+
+ for (y = 8; y < ny - 8; y += 8)
+ {
+ src_row = src;
+ dst_row = dst;
+
+ for (x = 0; x < nx; x++)
+ _writearray(dst_row++, src_row++, stride, 0xFFu);
+
+ src += stride << 3;
+ dst += _graybuf->width;
+ }
+ }
+
+ for (x = 0; x < nx; x++)
+ _writearray(dst++, src++, stride, mask_bottom);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_drawline.c b/apps/plugins/lib/gray_drawline.c
new file mode 100644
index 0000000..5ec4967
--- /dev/null
+++ b/apps/plugins/lib/gray_drawline.c
@@ -0,0 +1,119 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_drawline() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Draw a line from (x1, y1) to (x2, y2) with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+ */
+void gray_drawline(int x1, int y1, int x2, int y2)
+{
+ int numpixels;
+ int i;
+ int deltax, deltay;
+ int d, dinc1, dinc2;
+ int x, xinc1, xinc2;
+ int y, yinc1, yinc2;
+ unsigned long pattern;
+ void (*pixelfunc)(int x, int y, unsigned long pattern);
+
+ if ((unsigned) x1 >= (unsigned) _graybuf->width
+ || (unsigned) y1 >= (unsigned) _graybuf->height
+ || (unsigned) x2 >= (unsigned) _graybuf->width
+ || (unsigned) y2 >= (unsigned) _graybuf->height)
+ return;
+
+ deltax = abs(x2 - x1);
+ deltay = abs(y2 - y1);
+ xinc2 = 1;
+ yinc2 = 1;
+
+ if (deltax >= deltay)
+ {
+ numpixels = deltax;
+ d = 2 * deltay - deltax;
+ dinc1 = deltay * 2;
+ dinc2 = (deltay - deltax) * 2;
+ xinc1 = 1;
+ yinc1 = 0;
+ }
+ else
+ {
+ numpixels = deltay;
+ d = 2 * deltax - deltay;
+ dinc1 = deltax * 2;
+ dinc2 = (deltax - deltay) * 2;
+ xinc1 = 0;
+ yinc1 = 1;
+ }
+ numpixels++; /* include endpoints */
+
+ if (x1 > x2)
+ {
+ xinc1 = -xinc1;
+ xinc2 = -xinc2;
+ }
+
+ if (y1 > y2)
+ {
+ yinc1 = -yinc1;
+ yinc2 = -yinc2;
+ }
+
+ x = x1;
+ y = y1;
+
+ pixelfunc = _gray_pixelfuncs[_graybuf->drawmode];
+ pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
+ _graybuf->bg_pattern : _graybuf->fg_pattern;
+
+ for (i = 0; i < numpixels; i++)
+ {
+ pixelfunc(x, y, pattern);
+
+ if (d < 0)
+ {
+ d += dinc1;
+ x += xinc1;
+ y += yinc1;
+ }
+ else
+ {
+ d += dinc2;
+ x += xinc2;
+ y += yinc2;
+ }
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_drawpixel.c b/apps/plugins/lib/gray_drawpixel.c
new file mode 100644
index 0000000..f7601f4
--- /dev/null
+++ b/apps/plugins/lib/gray_drawpixel.c
@@ -0,0 +1,55 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_drawpixel() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set a pixel with the current drawinfo
+ ----------------------------------------------------------------------------
+ If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
+ GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
+ GRAY_DRAW_BG draws the pixel in the background shade
+ */
+void gray_drawpixel(int x, int y)
+{
+ unsigned long pattern;
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
+ _graybuf->bg_pattern : _graybuf->fg_pattern;
+
+ _gray_pixelfuncs[_graybuf->drawmode](x, y, pattern);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_drawrect.c b/apps/plugins/lib/gray_drawrect.c
new file mode 100644
index 0000000..bd0bb71
--- /dev/null
+++ b/apps/plugins/lib/gray_drawrect.c
@@ -0,0 +1,62 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_drawrect() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Draw a (hollow) rectangle with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+ */
+void gray_drawrect(int x, int y, int nx, int ny)
+{
+ int x2, y2;
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
+ ny = _graybuf->height - y;
+
+ if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
+ nx = _graybuf->width - x;
+
+ x2 = x + nx - 1;
+ y2 = y + ny - 1;
+
+ gray_horline(x, x2, y);
+ gray_horline(x, x2, y2);
+ gray_verline(x, y, y2);
+ gray_verline(x2, y, y2);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_fillrect.c b/apps/plugins/lib/gray_fillrect.c
new file mode 100644
index 0000000..ac6d481
--- /dev/null
+++ b/apps/plugins/lib/gray_fillrect.c
@@ -0,0 +1,92 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_fillrect() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Draw a filled rectangle with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+
+ This one uses the block drawing optimization, so it is rather fast.
+ */
+void gray_fillrect(int x, int y, int nx, int ny)
+{
+ int shift;
+ unsigned bits, mask_top, mask_bottom;
+ unsigned char *dst, *dst_row;
+ void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ if ((unsigned) (y + ny) >= (unsigned) _graybuf->height) /* clip bottom */
+ ny = _graybuf->height - y;
+
+ if ((unsigned) (x + nx) >= (unsigned) _graybuf->width) /* clip right */
+ nx = _graybuf->width - x;
+
+ dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
+ shift = y & 7;
+ ny += shift;
+
+ mask_top = 0xFFu << (y & 7);
+ mask_bottom = ~(0xFEu << ((ny - 1) & 7));
+ if (ny <= 8)
+ mask_bottom &= mask_top;
+
+ blockfunc = _gray_blockfuncs[_graybuf->drawmode];
+ bits = (_graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
+
+ if (ny > 8)
+ {
+ dst_row = dst;
+ for (x = 0; x < nx; x++)
+ blockfunc(dst_row++, mask_top, bits);
+
+ dst += _graybuf->width;
+
+ for (y = 8; y < ny - 8; y += 8)
+ {
+ dst_row = dst;
+ for (x = 0; x < nx; x++)
+ blockfunc(dst_row++, 0xFFu, bits);
+
+ dst += _graybuf->width;
+ }
+ }
+
+ for (x = 0; x < nx; x++)
+ blockfunc(dst++, mask_bottom, bits);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_getstringsize.c b/apps/plugins/lib/gray_getstringsize.c
new file mode 100644
index 0000000..977b912
--- /dev/null
+++ b/apps/plugins/lib/gray_getstringsize.c
@@ -0,0 +1,64 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_getstringsize() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Calculate width and height of the given text in pixels when rendered with
+ the currently selected font.
+ ----------------------------------------------------------------------------
+ This works exactly the same way as the core lcd_getstringsize(), only that
+ it uses the selected font for grayscale.
+ */
+int gray_getstringsize(unsigned char *str, int *w, int *h)
+{
+ int ch;
+ int width = 0;
+ struct font *pf = _graybuf->curfont;
+
+ while ((ch = *str++))
+ {
+ /* check input range */
+ if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
+ ch = pf->defaultchar;
+ ch -= pf->firstchar;
+
+ /* get proportional width */
+ width += pf->width ? pf->width[ch] : pf->maxwidth;
+ }
+ if (w)
+ *w = width;
+ if (h)
+ *h = pf->height;
+ return width;
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_horline.c b/apps/plugins/lib/gray_horline.c
new file mode 100644
index 0000000..c5ad004
--- /dev/null
+++ b/apps/plugins/lib/gray_horline.c
@@ -0,0 +1,65 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_horline() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+ */
+void gray_horline(int x1, int x2, int y)
+{
+ int x;
+ unsigned long pattern;
+ void (*pixelfunc)(int x, int y, unsigned long pattern);
+
+ if ((unsigned) x1 >= (unsigned) _graybuf->width
+ || (unsigned) x2 >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ if (x1 > x2)
+ {
+ x = x1;
+ x1 = x2;
+ x2 = x;
+ }
+ pixelfunc = _gray_pixelfuncs[_graybuf->drawmode];
+ pattern = (_graybuf->drawmode == GRAY_DRAW_BG) ?
+ _graybuf->bg_pattern : _graybuf->fg_pattern;
+
+ for (x = x1; x <= x2; x++)
+ pixelfunc(x, y, pattern);
+
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_pixelfuncs.c b/apps/plugins/lib/gray_pixelfuncs.c
new file mode 100644
index 0000000..cade096
--- /dev/null
+++ b/apps/plugins/lib/gray_pixelfuncs.c
@@ -0,0 +1,245 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* Low level pixel drawing functions
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/* Prototypes */
+static void _writepixel(int x, int y, unsigned long pattern);
+static void _invertpixel(int x, int y, unsigned long pattern);
+
+/* function pointer array */
+void (*_gray_pixelfuncs[4])(int x, int y, unsigned long pattern) = {
+ _invertpixel, _writepixel, _writepixel, _writepixel
+};
+
+/* Set a pixel to a specific bit pattern (low level routine) */
+static void _writepixel(int x, int y, unsigned long pattern)
+{
+ register unsigned mask, random;
+ register unsigned char *address;
+
+ /* Some (pseudo-)random function must be used here to shift the bit
+ * pattern randomly, otherwise you would get flicker and/or moire.
+ * Since rand() is relatively slow, I've implemented a simple, but very
+ * fast pseudo-random generator based on linear congruency in assembler.
+ * It delivers max. 16 pseudo-random bits in each iteration. */
+
+ /* simple but fast pseudo-random generator */
+ asm (
+ "mov #75,r1 \n"
+ "mulu %1,r1 \n" /* multiply by 75 */
+ "sts macl,%1 \n" /* get result */
+ "add #74,%1 \n" /* add another 74 */
+ /* Since the lower bits are not very random: */
+ "swap.b %1,%0 \n" /* get bits 8..15 (need max. 5) */
+ "and %2,%0 \n" /* mask out unneeded bits */
+ : /* outputs */
+ /* %0 */ "=&r"(random),
+ /* %1, in & out */ "+r"(_gray_random_buffer)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->randmask)
+ : /* clobbers */
+ "r1", "macl"
+ );
+
+ /* precalculate mask and byte address in first bitplane */
+ asm (
+ "mov %3,%0 \n" /* take y as base for address offset */
+ "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
+ "shlr %0 \n"
+ "mulu %0,%2 \n" /* multiply with width */
+ "and #7,%3 \n" /* get lower 3 bits of y */
+ "sts macl,%0 \n" /* get mulu result */
+ "add %4,%0 \n" /* add base + x to get final address */
+
+ "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
+ "mova .wp_masktable,%3\n" /* get address of mask table in r0 */
+ "bra .wp_predone \n" /* skip the table */
+ "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
+
+ ".align 2 \n"
+ ".wp_masktable: \n" /* mask table */
+ ".byte 0x01 \n"
+ ".byte 0x02 \n"
+ ".byte 0x04 \n"
+ ".byte 0x08 \n"
+ ".byte 0x10 \n"
+ ".byte 0x20 \n"
+ ".byte 0x40 \n"
+ ".byte 0x80 \n"
+
+ ".wp_predone: \n"
+ : /* outputs */
+ /* %0 */ "=&r"(address),
+ /* %1 */ "=&r"(mask)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->width),
+ /* %3 = r0 */ "z"(y),
+ /* %4 */ "r"(_graybuf->data + x)
+ : /* clobbers */
+ "macl"
+ );
+
+ /* the hard part: set bits in all bitplanes according to pattern */
+ asm volatile (
+ "cmp/hs %1,%5 \n" /* random >= depth ? */
+ "bf .wp_ntrim \n"
+ "sub %1,%5 \n" /* yes: random -= depth */
+ /* it's sufficient to do this once, since the mask guarantees
+ * random < 2 * depth */
+ ".wp_ntrim: \n"
+
+ /* calculate some addresses */
+ "mulu %4,%1 \n" /* end address offset */
+ "not %3,r1 \n" /* get inverse mask (for "and") */
+ "sts macl,%1 \n" /* result of mulu */
+ "mulu %4,%5 \n" /* address offset of <random>'th plane */
+ "add %2,%1 \n" /* end offset -> end address */
+ "sts macl,%5 \n" /* result of mulu */
+ "add %2,%5 \n" /* address of <random>'th plane */
+ "bra .wp_start1 \n"
+ "mov %5,r2 \n" /* copy address */
+
+ /* first loop: set bits from <random>'th bitplane to last */
+ ".wp_loop1: \n"
+ "mov.b @r2,r3 \n" /* get data byte */
+ "shlr %0 \n" /* shift bit mask, sets t bit */
+ "and r1,r3 \n" /* reset bit (-> "white") */
+ "bf .wp_white1 \n" /* t=0? -> "white" bit */
+ "or %3,r3 \n" /* set bit ("black" bit) */
+ ".wp_white1: \n"
+ "mov.b r3,@r2 \n" /* store data byte */
+ "add %4,r2 \n" /* advance address to next bitplane */
+ ".wp_start1: \n"
+ "cmp/hi r2,%1 \n" /* address < end address ? */
+ "bt .wp_loop1 \n"
+
+ "bra .wp_start2 \n"
+ "nop \n"
+
+ /* second loop: set bits from first to <random-1>'th bitplane
+ * Bit setting works the other way round here to equalize average
+ * execution times for bright and dark pixels */
+ ".wp_loop2: \n"
+ "mov.b @%2,r3 \n" /* get data byte */
+ "shlr %0 \n" /* shift bit mask, sets t bit */
+ "or %3,r3 \n" /* set bit (-> "black") */
+ "bt .wp_black2 \n" /* t=1? -> "black" bit */
+ "and r1,r3 \n" /* reset bit ("white" bit) */
+ ".wp_black2: \n"
+ "mov.b r3,@%2 \n" /* store data byte */
+ "add %4,%2 \n" /* advance address to next bitplane */
+ ".wp_start2: \n"
+ "cmp/hi %2,%5 \n" /* address < <random>'th address ? */
+ "bt .wp_loop2 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(pattern),
+ /* %1 */ "r"(_graybuf->depth),
+ /* %2 */ "r"(address),
+ /* %3 */ "r"(mask),
+ /* %4 */ "r"(_graybuf->plane_size),
+ /* %5 */ "r"(random)
+ : /* clobbers */
+ "r1", "r2", "r3", "macl"
+ );
+}
+
+/* invert all bits for one pixel (low level routine) */
+static void _invertpixel(int x, int y, unsigned long pattern)
+{
+ register unsigned mask;
+ register unsigned char *address;
+
+ (void) pattern; /* not used for invert */
+
+ /* precalculate mask and byte address in first bitplane */
+ asm (
+ "mov %3,%0 \n" /* take y as base for address offset */
+ "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
+ "shlr %0 \n"
+ "mulu %0,%2 \n" /* multiply with width */
+ "and #7,%3 \n" /* get lower 3 bits of y */
+ "sts macl,%0 \n" /* get mulu result */
+ "add %4,%0 \n" /* add base + x to get final address */
+
+ "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
+ "mova .ip_masktable,%3\n" /* get address of mask table in r0 */
+ "bra .ip_predone \n" /* skip the table */
+ "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
+
+ ".align 2 \n"
+ ".ip_masktable: \n" /* mask table */
+ ".byte 0x01 \n"
+ ".byte 0x02 \n"
+ ".byte 0x04 \n"
+ ".byte 0x08 \n"
+ ".byte 0x10 \n"
+ ".byte 0x20 \n"
+ ".byte 0x40 \n"
+ ".byte 0x80 \n"
+
+ ".ip_predone: \n"
+ : /* outputs */
+ /* %0 */ "=&r"(address),
+ /* %1 */ "=&r"(mask)
+ : /* inputs */
+ /* %2 */ "r"(_graybuf->width),
+ /* %3 = r0 */ "z"(y),
+ /* %4 */ "r"(_graybuf->data + x)
+ : /* clobbers */
+ "macl"
+ );
+
+ /* invert bits in all bitplanes */
+ asm volatile (
+ "mov #0,r1 \n" /* current_plane = 0 */
+
+ ".ip_loop: \n"
+ "mov.b @%1,r2 \n" /* get data byte */
+ "add #1,r1 \n" /* current_plane++; */
+ "xor %2,r2 \n" /* invert bits */
+ "mov.b r2,@%1 \n" /* store data byte */
+ "add %3,%1 \n" /* advance address to next bitplane */
+ "cmp/hi r1,%0 \n" /* current_plane < depth ? */
+ "bt .ip_loop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(_graybuf->depth),
+ /* %1 */ "r"(address),
+ /* %2 */ "r"(mask),
+ /* %3 */ "r"(_graybuf->plane_size)
+ : /* clobbers */
+ "r1", "r2"
+ );
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_position_display.c b/apps/plugins/lib/gray_position_display.c
new file mode 100644
index 0000000..4ec13ee
--- /dev/null
+++ b/apps/plugins/lib/gray_position_display.c
@@ -0,0 +1,57 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_position_display() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set position of the top left corner of the grayscale overlay
+ ----------------------------------------------------------------------------
+ x = left margin in pixels
+ by = top margin in 8-pixel units
+
+ You may set this in a way that the overlay spills across the right or
+ bottom display border. In this case it will simply be clipped by the
+ LCD controller. You can even set negative values, this will clip at the
+ left or top border. I did not test it, but the limits may be +127 / -128
+
+ If you use this while the grayscale overlay is running, the now-freed area
+ will be restored.
+ */
+void gray_position_display(int x, int by)
+{
+ _graybuf->x = x;
+ _graybuf->by = by;
+
+ if (_graybuf->flags & _GRAY_RUNNING)
+ _graybuf->flags |= _GRAY_DEFERRED_UPDATE;
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_putsxy.c b/apps/plugins/lib/gray_putsxy.c
new file mode 100644
index 0000000..18cf2ba
--- /dev/null
+++ b/apps/plugins/lib/gray_putsxy.c
@@ -0,0 +1,67 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_putsxy() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Display text starting at (x, y) with the current font and drawinfo
+ ----------------------------------------------------------------------------
+ The drawmode is used as described for gray_set_drawmode()
+ */
+void gray_putsxy(int x, int y, unsigned char *str)
+{
+ int ch, width;
+ bitmap_t *bits;
+ struct font *pf = _graybuf->curfont;
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y >= (unsigned) _graybuf->height)
+ return;
+
+ while ((ch = *str++) != '\0' && x < _graybuf->width)
+ {
+ /* check input range */
+ if (ch < pf->firstchar || ch >= pf->firstchar + pf->size)
+ ch = pf->defaultchar;
+ ch -= pf->firstchar;
+
+ /* get proportional width and glyph bits */
+ width = pf->width ? pf->width[ch] : pf->maxwidth;
+ bits = pf->bits + (pf->offset ? pf->offset[ch]
+ : MULU16(pf->height, ch));
+
+ gray_drawbitmap((unsigned char*) bits, x, y, width, pf->height,
+ width);
+ x += width;
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_scroll_down.c b/apps/plugins/lib/gray_scroll_down.c
new file mode 100644
index 0000000..3766ce1
--- /dev/null
+++ b/apps/plugins/lib/gray_scroll_down.c
@@ -0,0 +1,134 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_scroll_down() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer down by <count> pixels (<= 7)
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the top are black
+ or white
+
+ Scrolling up/down pixel-wise is significantly slower than scrolling
+ left/right or scrolling up/down byte-wise because it involves bit
+ shifting. That's why it is asm optimized.
+ */
+void gray_scroll_down(int count, bool black_border)
+{
+ unsigned filler;
+
+ if ((unsigned) count > 7)
+ return;
+
+ filler = black_border ? (0xFFu << count) : 0;
+
+ /* scroll column by column to minimize flicker */
+ asm volatile (
+ "mov #0,r6 \n" /* x = 0 */
+ "mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
+ "mov.b @(r0,%6),%6 \n" /* shift amount from table */
+ "bra .sd_cloop \n" /* skip table */
+ "add r0,%6 \n"
+
+ ".align 2 \n"
+ ".sd_shifttbl: \n" /* shift jump offset table */
+ ".byte .sd_shift0 - .sd_shifttbl \n"
+ ".byte .sd_shift1 - .sd_shifttbl \n"
+ ".byte .sd_shift2 - .sd_shifttbl \n"
+ ".byte .sd_shift3 - .sd_shifttbl \n"
+ ".byte .sd_shift4 - .sd_shifttbl \n"
+ ".byte .sd_shift5 - .sd_shifttbl \n"
+ ".byte .sd_shift6 - .sd_shifttbl \n"
+ ".byte .sd_shift7 - .sd_shifttbl \n"
+
+ ".sd_cloop: \n" /* repeat for every column */
+ "mov %1,r2 \n" /* get start address */
+ "mov #0,r3 \n" /* current_plane = 0 */
+
+ ".sd_oloop: \n" /* repeat for every bitplane */
+ "mov r2,r4 \n" /* get start address */
+ "mov #0,r5 \n" /* current_row = 0 */
+ "mov %5,r1 \n" /* get filler bits */
+
+ ".sd_iloop: \n" /* repeat for all rows */
+ "shlr8 r1 \n" /* shift right to get residue */
+ "mov.b @r4,r0 \n" /* get data byte */
+ "jmp @%6 \n" /* jump into shift "path" */
+ "extu.b r0,r0 \n" /* extend unsigned */
+
+ ".sd_shift6: \n" /* shift left by 0..7 bits */
+ "shll2 r0 \n"
+ ".sd_shift4: \n"
+ "shll2 r0 \n"
+ ".sd_shift2: \n"
+ "bra .sd_shift0 \n"
+ "shll2 r0 \n"
+ ".sd_shift7: \n"
+ "shll2 r0 \n"
+ ".sd_shift5: \n"
+ "shll2 r0 \n"
+ ".sd_shift3: \n"
+ "shll2 r0 \n"
+ ".sd_shift1: \n"
+ "shll r0 \n"
+ ".sd_shift0: \n"
+
+ "or r0,r1 \n" /* combine with last residue */
+ "mov.b r1,@r4 \n" /* store data */
+ "add %2,r4 \n" /* address += width */
+ "add #1,r5 \n" /* current_row++ */
+ "cmp/hi r5,%3 \n" /* current_row < bheight ? */
+ "bt .sd_iloop \n"
+
+ "add %4,r2 \n" /* start_address += plane_size */
+ "add #1,r3 \n" /* current_plane++ */
+ "cmp/hi r3,%0 \n" /* current_plane < depth ? */
+ "bt .sd_oloop \n"
+
+ "add #1,%1 \n" /* start_address++ */
+ "add #1,r6 \n" /* x++ */
+ "cmp/hi r6,%2 \n" /* x < width ? */
+ "bt .sd_cloop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(_graybuf->depth),
+ /* %1 */ "r"(_graybuf->data),
+ /* %2 */ "r"(_graybuf->width),
+ /* %3 */ "r"(_graybuf->bheight),
+ /* %4 */ "r"(_graybuf->plane_size),
+ /* %5 */ "r"(filler),
+ /* %6 */ "r"(count)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "r6"
+ );
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_scroll_down8.c b/apps/plugins/lib/gray_scroll_down8.c
new file mode 100644
index 0000000..db716ba
--- /dev/null
+++ b/apps/plugins/lib/gray_scroll_down8.c
@@ -0,0 +1,69 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_scroll_down8() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer down by 8 pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the top are black
+ or white
+
+ Scrolling up/down by 8 pixels is very fast.
+ */
+void gray_scroll_down8(bool black_border)
+{
+ int by, d;
+ unsigned filler;
+ unsigned char *ptr;
+
+ filler = black_border ? 0xFF : 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = _graybuf->bheight - 1; by > 0; by--)
+ {
+ ptr = _graybuf->data + MULU16(_graybuf->width, by);
+ for (d = 0; d < _graybuf->depth; d++)
+ {
+ _gray_rb->memcpy(ptr, ptr - _graybuf->width, _graybuf->width);
+ ptr += _graybuf->plane_size;
+ }
+ }
+ /* fill first row */
+ ptr = _graybuf->data;
+ for (d = 0; d < _graybuf->depth; d++)
+ {
+ _gray_rb->memset(ptr, filler, _graybuf->width);
+ ptr += _graybuf->plane_size;
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_scroll_left.c b/apps/plugins/lib/gray_scroll_left.c
new file mode 100644
index 0000000..22bcc03
--- /dev/null
+++ b/apps/plugins/lib/gray_scroll_left.c
@@ -0,0 +1,100 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_scroll_left() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer left by <count> pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the right are black
+ or white
+
+ Scrolling left/right by an even pixel count is almost twice as fast as
+ scrolling by an odd pixel count.
+ */
+void gray_scroll_left(int count, bool black_border)
+{
+ int by, d;
+ unsigned filler;
+ unsigned char *ptr;
+
+ if ((unsigned) count >= (unsigned) _graybuf->width)
+ return;
+
+ filler = black_border ? 0xFF : 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = 0; by < _graybuf->bheight; by++)
+ {
+ ptr = _graybuf->data + MULU16(_graybuf->width, by);
+ for (d = 0; d < _graybuf->depth; d++)
+ {
+ asm volatile (
+ "mov %0,r1 \n" /* check if both source... */
+ "or %2,r1 \n" /* ...and offset are even */
+ "shlr r1 \n" /* -> lsb = 0 */
+ "bf .sl_start2 \n" /* -> copy word-wise */
+
+ "add #-1,%2 \n" /* copy byte-wise */
+ ".sl_loop1: \n"
+ "mov.b @%0+,r1 \n"
+ "mov.b r1,@(%2,%0) \n"
+ "cmp/hi %0,%1 \n"
+ "bt .sl_loop1 \n"
+
+ "bra .sl_end \n"
+ "nop \n"
+
+ ".sl_start2: \n" /* copy word-wise */
+ "add #-2,%2 \n"
+ ".sl_loop2: \n"
+ "mov.w @%0+,r1 \n"
+ "mov.w r1,@(%2,%0) \n"
+ "cmp/hi %0,%1 \n"
+ "bt .sl_loop2 \n"
+
+ ".sl_end: \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(ptr + count),
+ /* %1 */ "r"(ptr + _graybuf->width),
+ /* %2 */ "z"(-count)
+ : /* clobbers */
+ "r1"
+ );
+
+ _gray_rb->memset(ptr + _graybuf->width - count, filler, count);
+ ptr += _graybuf->plane_size;
+ }
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_scroll_right.c b/apps/plugins/lib/gray_scroll_right.c
new file mode 100644
index 0000000..2b0b85a
--- /dev/null
+++ b/apps/plugins/lib/gray_scroll_right.c
@@ -0,0 +1,100 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_scroll_right() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer right by <count> pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the left are black
+ or white
+
+ Scrolling left/right by an even pixel count is almost twice as fast as
+ scrolling by an odd pixel count.
+ */
+void gray_scroll_right(int count, bool black_border)
+{
+ int by, d;
+ unsigned filler;
+ unsigned char *ptr;
+
+ if ((unsigned) count >= (unsigned) _graybuf->width)
+ return;
+
+ filler = black_border ? 0xFF : 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = 0; by < _graybuf->bheight; by++)
+ {
+ ptr = _graybuf->data + MULU16(_graybuf->width, by);
+ for (d = 0; d < _graybuf->depth; d++)
+ {
+ asm volatile (
+ "mov %0,r1 \n" /* check if both source... */
+ "or %2,r1 \n" /* ...and offset are even */
+ "shlr r1 \n" /* -> lsb = 0 */
+ "bf .sr_start2 \n" /* -> copy word-wise */
+
+ "add #-1,%2 \n" /* copy byte-wise */
+ ".sr_loop1: \n"
+ "mov.b @(%2,%0),r1 \n"
+ "mov.b r1,@-%0 \n"
+ "cmp/hi %1,%0 \n"
+ "bt .sr_loop1 \n"
+
+ "bra .sr_end \n"
+ "nop \n"
+
+ ".sr_start2: \n" /* copy word-wise */
+ "add #-2,%2 \n"
+ ".sr_loop2: \n"
+ "mov.w @(%2,%0),r1 \n"
+ "mov.w r1,@-%0 \n"
+ "cmp/hi %1,%0 \n"
+ "bt .sr_loop2 \n"
+
+ ".sr_end: \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(ptr + _graybuf->width),
+ /* %1 */ "r"(ptr + count),
+ /* %2 */ "z"(-count)
+ : /* clobbers */
+ "r1"
+ );
+
+ _gray_rb->memset(ptr, filler, count);
+ ptr += _graybuf->plane_size;
+ }
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_scroll_up.c b/apps/plugins/lib/gray_scroll_up.c
new file mode 100644
index 0000000..4a4657b
--- /dev/null
+++ b/apps/plugins/lib/gray_scroll_up.c
@@ -0,0 +1,135 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_scroll_up() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer up by <count> pixels (<= 7)
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the bottom are black
+ or white
+
+ Scrolling up/down pixel-wise is significantly slower than scrolling
+ left/right or scrolling up/down byte-wise because it involves bit
+ shifting. That's why it is asm optimized.
+ */
+void gray_scroll_up(int count, bool black_border)
+{
+ unsigned filler;
+
+ if ((unsigned) count > 7)
+ return;
+
+ filler = black_border ? 0xFFu : 0;
+
+ /* scroll column by column to minimize flicker */
+ asm volatile (
+ "mov #0,r6 \n" /* x = 0 */
+ "mova .su_shifttbl,r0 \n" /* calculate jump destination for */
+ "mov.b @(r0,%6),%6 \n" /* shift amount from table */
+ "bra .su_cloop \n" /* skip table */
+ "add r0,%6 \n"
+
+ ".align 2 \n"
+ ".su_shifttbl: \n" /* shift jump offset table */
+ ".byte .su_shift0 - .su_shifttbl \n"
+ ".byte .su_shift1 - .su_shifttbl \n"
+ ".byte .su_shift2 - .su_shifttbl \n"
+ ".byte .su_shift3 - .su_shifttbl \n"
+ ".byte .su_shift4 - .su_shifttbl \n"
+ ".byte .su_shift5 - .su_shifttbl \n"
+ ".byte .su_shift6 - .su_shifttbl \n"
+ ".byte .su_shift7 - .su_shifttbl \n"
+
+ ".su_cloop: \n" /* repeat for every column */
+ "mov %1,r2 \n" /* get start address */
+ "mov #0,r3 \n" /* current_plane = 0 */
+
+ ".su_oloop: \n" /* repeat for every bitplane */
+ "mov r2,r4 \n" /* get start address */
+ "mov #0,r5 \n" /* current_row = 0 */
+ "mov %5,r1 \n" /* get filler bits */
+
+ ".su_iloop: \n" /* repeat for all rows */
+ "sub %2,r4 \n" /* address -= width */
+ "mov.b @r4,r0 \n" /* get data byte */
+ "shll8 r1 \n" /* old data to 2nd byte */
+ "extu.b r0,r0 \n" /* extend unsigned */
+ "or r1,r0 \n" /* combine old data */
+ "jmp @%6 \n" /* jump into shift "path" */
+ "extu.b r0,r1 \n" /* store data for next round */
+
+ ".su_shift6: \n" /* shift right by 0..7 bits */
+ "shlr2 r0 \n"
+ ".su_shift4: \n"
+ "shlr2 r0 \n"
+ ".su_shift2: \n"
+ "bra .su_shift0 \n"
+ "shlr2 r0 \n"
+ ".su_shift7: \n"
+ "shlr2 r0 \n"
+ ".su_shift5: \n"
+ "shlr2 r0 \n"
+ ".su_shift3: \n"
+ "shlr2 r0 \n"
+ ".su_shift1: \n"
+ "shlr r0 \n"
+ ".su_shift0: \n"
+
+ "mov.b r0,@r4 \n" /* store data */
+ "add #1,r5 \n" /* current_row++ */
+ "cmp/hi r5,%3 \n" /* current_row < bheight ? */
+ "bt .su_iloop \n"
+
+ "add %4,r2 \n" /* start_address += plane_size */
+ "add #1,r3 \n" /* current_plane++ */
+ "cmp/hi r3,%0 \n" /* current_plane < depth ? */
+ "bt .su_oloop \n"
+
+ "add #1,%1 \n" /* start_address++ */
+ "add #1,r6 \n" /* x++ */
+ "cmp/hi r6,%2 \n" /* x < width ? */
+ "bt .su_cloop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(_graybuf->depth),
+ /* %1 */ "r"(_graybuf->data + _graybuf->plane_size),
+ /* %2 */ "r"(_graybuf->width),
+ /* %3 */ "r"(_graybuf->bheight),
+ /* %4 */ "r"(_graybuf->plane_size),
+ /* %5 */ "r"(filler),
+ /* %6 */ "r"(count)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "r6"
+ );
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_scroll_up8.c b/apps/plugins/lib/gray_scroll_up8.c
new file mode 100644
index 0000000..b181673
--- /dev/null
+++ b/apps/plugins/lib/gray_scroll_up8.c
@@ -0,0 +1,69 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_scroll_up8() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Scroll the whole grayscale buffer up by 8 pixels
+ ----------------------------------------------------------------------------
+ black_border determines if the pixels scrolled in at the bottom are black
+ or white
+
+ Scrolling up/down by 8 pixels is very fast.
+ */
+void gray_scroll_up8(bool black_border)
+{
+ int by, d;
+ unsigned filler;
+ unsigned char *ptr;
+
+ filler = black_border ? 0xFF : 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = 1; by < _graybuf->bheight; by++)
+ {
+ ptr = _graybuf->data + MULU16(_graybuf->width, by);
+ for (d = 0; d < _graybuf->depth; d++)
+ {
+ _gray_rb->memcpy(ptr - _graybuf->width, ptr, _graybuf->width);
+ ptr += _graybuf->plane_size;
+ }
+ }
+ /* fill last row */
+ ptr = _graybuf->data + _graybuf->plane_size - _graybuf->width;
+ for (d = 0; d < _graybuf->depth; d++)
+ {
+ _gray_rb->memset(ptr, filler, _graybuf->width);
+ ptr += _graybuf->plane_size;
+ }
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_set_background.c b/apps/plugins/lib/gray_set_background.c
new file mode 100644
index 0000000..b2cbedf
--- /dev/null
+++ b/apps/plugins/lib/gray_set_background.c
@@ -0,0 +1,46 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_set_background() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set the background shade for subsequent drawing operations
+ ----------------------------------------------------------------------------
+ brightness = 0 (black) .. 255 (white)
+ */
+void gray_set_background(int brightness)
+{
+ if ((unsigned) brightness <= 255)
+ _graybuf->bg_pattern = _graybuf->bitpattern[MULU16(brightness,
+ _graybuf->depth + 1) >> 8];
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_set_drawinfo.c b/apps/plugins/lib/gray_set_drawinfo.c
new file mode 100644
index 0000000..123d3d8
--- /dev/null
+++ b/apps/plugins/lib/gray_set_drawinfo.c
@@ -0,0 +1,47 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_set_drawinfo() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set draw mode, foreground and background shades at once
+ ----------------------------------------------------------------------------
+ If you hand it -1 (or in fact any other out-of-bounds value) for a
+ parameter, that particular setting won't be changed
+ */
+void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness)
+{
+ gray_set_drawmode(drawmode);
+ gray_set_foreground(fg_brightness);
+ gray_set_background(bg_brightness);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_set_drawmode.c b/apps/plugins/lib/gray_set_drawmode.c
new file mode 100644
index 0000000..b32f2a2
--- /dev/null
+++ b/apps/plugins/lib/gray_set_drawmode.c
@@ -0,0 +1,50 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_set_drawmode() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set the draw mode for subsequent drawing operations
+ ----------------------------------------------------------------------------
+ drawmode =
+ GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
+ left untouched
+ GRAY_DRAW_FG: Only foreground pixels are drawn
+ GRAY_DRAW_BG: Only background pixels are drawn
+ GRAY_DRAW_SOLID: Foreground and background pixels are drawn
+ */
+void gray_set_drawmode(int drawmode)
+{
+ if ((unsigned) drawmode <= GRAY_DRAW_SOLID)
+ _graybuf->drawmode = drawmode;
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_set_foreground.c b/apps/plugins/lib/gray_set_foreground.c
new file mode 100644
index 0000000..994f9d6
--- /dev/null
+++ b/apps/plugins/lib/gray_set_foreground.c
@@ -0,0 +1,46 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_set_foreground() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set the foreground shade for subsequent drawing operations
+ ----------------------------------------------------------------------------
+ brightness = 0 (black) .. 255 (white)
+ */
+void gray_set_foreground(int brightness)
+{
+ if ((unsigned) brightness <= 255)
+ _graybuf->fg_pattern = _graybuf->bitpattern[MULU16(brightness,
+ _graybuf->depth + 1) >> 8];
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_setfont.c b/apps/plugins/lib/gray_setfont.c
new file mode 100644
index 0000000..ed68362
--- /dev/null
+++ b/apps/plugins/lib/gray_setfont.c
@@ -0,0 +1,45 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+* gray_setfont() function
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Set font for the font routines
+ ----------------------------------------------------------------------------
+ newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
+ core routines
+ */
+void gray_setfont(int newfont)
+{
+ _graybuf->curfont = _gray_rb->font_get(newfont);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+
diff --git a/apps/plugins/lib/gray_verline.c b/apps/plugins/lib/gray_verline.c
new file mode 100644
index 0000000..15910b4
--- /dev/null
+++ b/apps/plugins/lib/gray_verline.c
@@ -0,0 +1,88 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework
+* gray_verline() function
+*
+* This is a generic framework to use grayscale display within Rockbox
+* plugins. It obviously does not work for the player.
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+#include "gray.h"
+
+/*---------------------------------------------------------------------------
+ Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo
+ ----------------------------------------------------------------------------
+ See gray_drawpixel() for details
+ This one uses the block drawing optimization, so it is rather fast.
+ */
+void gray_verline(int x, int y1, int y2)
+{
+ int shift, y, ny;
+ unsigned bits, mask_top, mask_bottom;
+ unsigned char *dst;
+ void (*blockfunc)(unsigned char *address, unsigned mask, unsigned bits);
+
+ if ((unsigned) x >= (unsigned) _graybuf->width
+ || (unsigned) y1 >= (unsigned) _graybuf->height
+ || (unsigned) y2 >= (unsigned) _graybuf->height)
+ return;
+
+ if (y1 > y2)
+ {
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ y = y1;
+ ny = y2 - y1 + 1;
+
+ dst = _graybuf->data + x + MULU16(_graybuf->width, y >> 3);
+ shift = y & 7;
+ ny += shift;
+
+ mask_top = 0xFFu << (y & 7);
+ mask_bottom = ~(0xFEu << ((ny - 1) & 7));
+ if (ny <= 8)
+ mask_bottom &= mask_top;
+
+ blockfunc = _gray_blockfuncs[_graybuf->drawmode];
+ bits = (_graybuf->drawmode == GRAY_DRAW_BG) ? 0u : 0xFFu;
+
+ if (ny > 8)
+ {
+ blockfunc(dst, mask_top, bits);
+ dst += _graybuf->width;
+
+ for (y = 8; y < ny - 8; y += 8)
+ {
+ blockfunc(dst, 0xFFu, bits);
+ dst += _graybuf->width;
+ }
+ }
+
+ blockfunc(dst, mask_bottom, bits);
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+