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authorDaniel Stenberg <daniel@haxx.se>2004-05-19 06:31:54 +0000
committerDaniel Stenberg <daniel@haxx.se>2004-05-19 06:31:54 +0000
commita834f0f5c31a7c13a7122d4a742a22a15fb2e971 (patch)
treece75384d0ca1d5f88adbe86ef3f91a9b853de527 /apps/plugins/lib
parent87653a716f555af61e26b25085798f6de4d1a231 (diff)
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moved Jens Arnold's grayscale frame work source file to the plugin library
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4636 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/lib')
-rw-r--r--apps/plugins/lib/grayscale.c1834
1 files changed, 1834 insertions, 0 deletions
diff --git a/apps/plugins/lib/grayscale.c b/apps/plugins/lib/grayscale.c
new file mode 100644
index 0000000..55dd12a
--- /dev/null
+++ b/apps/plugins/lib/grayscale.c
@@ -0,0 +1,1834 @@
+/***************************************************************************
+* __________ __ ___.
+* Open \______ \ ____ ____ | | _\_ |__ _______ ___
+* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+* \/ \/ \/ \/ \/
+* $Id$
+*
+* Grayscale framework & demo plugin
+*
+* Copyright (C) 2004 Jens Arnold
+*
+* All files in this archive are subject to the GNU General Public License.
+* See the file COPYING in the source tree root for full license agreement.
+*
+* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+* KIND, either express or implied.
+*
+****************************************************************************/
+
+#ifndef SIMULATOR /* not for simulator by now */
+#include "plugin.h"
+
+#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
+
+/******************************* Globals ***********************************/
+
+static struct plugin_api* rb; /* global api struct pointer */
+static char pbuf[32]; /* global printf buffer */
+static unsigned char *gbuf;
+static unsigned int gbuf_size = 0;
+
+/*********************** Begin grayscale framework *************************/
+
+/* This is a generic framework to use grayscale display within rockbox
+ * plugins. It obviously does not work for the player.
+ *
+ * If you want to use grayscale display within a plugin, copy this section
+ * (up to "End grayscale framework") into your source and you are able to use
+ * it. For detailed documentation look at the head of each public function.
+ *
+ * It requires a global Rockbox api pointer in "rb" and uses the rockbox
+ * timer api so you cannot use that timer for other purposes while
+ * displaying grayscale.
+ *
+ * The framework consists of 3 sections:
+ *
+ * - internal core functions and definitions
+ * - public core functions
+ * - public optional functions
+ *
+ * Usually you will use functions from the latter two sections in your code.
+ * You can cut out functions from the third section that you do not need in
+ * order to not waste space. Don't forget to cut the prototype as well.
+ */
+
+/**** internal core functions and definitions ****/
+
+/* You do not want to touch these if you don't know exactly what you're
+ * doing. */
+
+#define GRAY_RUNNING 0x0001 /* grayscale overlay is running */
+#define GRAY_DEFERRED_UPDATE 0x0002 /* lcd_update() requested */
+
+/* unsigned 16 bit multiplication (a single instruction on the SH) */
+#define MULU16(a, b) (((unsigned short) (a)) * ((unsigned short) (b)))
+
+typedef struct
+{
+ int x;
+ int by; /* 8-pixel units */
+ int width;
+ int height;
+ int bheight; /* 8-pixel units */
+ int plane_size;
+ int depth; /* number_of_bitplanes = (number_of_grayscales - 1) */
+ int cur_plane; /* for the timer isr */
+ unsigned long randmask; /* mask for random value in graypixel() */
+ unsigned long flags; /* various flags, see #defines */
+ unsigned char *data; /* pointer to start of bitplane data */
+ unsigned long *bitpattern; /* pointer to start of pattern table */
+} tGraybuf;
+
+static tGraybuf *graybuf = NULL;
+static short gray_random_buffer;
+
+/** prototypes **/
+
+void gray_timer_isr(void);
+void graypixel(int x, int y, unsigned long pattern);
+void grayblock(int x, int by, unsigned char* src, int stride);
+void grayinvertmasked(int x, int by, unsigned char mask);
+
+/** implementation **/
+
+/* timer interrupt handler: display next bitplane */
+void gray_timer_isr(void)
+{
+ rb->lcd_blit(graybuf->data + MULU16(graybuf->plane_size, graybuf->cur_plane),
+ graybuf->x, graybuf->by, graybuf->width, graybuf->bheight,
+ graybuf->width);
+
+ if (++graybuf->cur_plane >= graybuf->depth)
+ graybuf->cur_plane = 0;
+
+ if (graybuf->flags & GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
+ {
+ int x1 = MAX(graybuf->x, 0);
+ int x2 = MIN(graybuf->x + graybuf->width, LCD_WIDTH);
+ int y1 = MAX(graybuf->by << 3, 0);
+ int y2 = MIN((graybuf->by + graybuf->bheight) << 3, LCD_HEIGHT);
+
+ if (y1 > 0) /* refresh part above overlay, full width */
+ rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
+
+ if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
+ rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
+
+ if (x1 > 0) /* refresh part to the left of overlay */
+ rb->lcd_update_rect(0, y1, x1, y2 - y1);
+
+ if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
+ rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
+
+ graybuf->flags &= ~GRAY_DEFERRED_UPDATE; /* clear request */
+ }
+}
+
+/* Set a pixel to a specific bit pattern
+ * This is the fundamental graphics primitive, asm optimized */
+void graypixel(int x, int y, unsigned long pattern)
+{
+ register long address, mask, random;
+
+ /* Some (pseudo-)random function must be used here to shift the bit
+ * pattern randomly, otherwise you would get flicker and/or moire.
+ * Since rand() is relatively slow, I've implemented a simple, but very
+ * fast pseudo-random generator based on linear congruency in assembler.
+ * It delivers 16 pseudo-random bits in each iteration. */
+
+ /* simple but fast pseudo-random generator */
+ asm(
+ "mov.w @%1,%0 \n" /* load last value */
+ "mov #75,r1 \n"
+ "mulu %0,r1 \n" /* multiply by 75 */
+ "sts macl,%0 \n" /* get result */
+ "add #74,%0 \n" /* add another 74 */
+ "mov.w %0,@%1 \n" /* store new value */
+ /* Since the lower bits are not very random: */
+ "shlr8 %0 \n" /* get bits 8..15 (need max. 5) */
+ "and %2,%0 \n" /* mask out unneeded bits */
+ : /* outputs */
+ /* %0 */ "=&r"(random)
+ : /* inputs */
+ /* %1 */ "r"(&gray_random_buffer),
+ /* %2 */ "r"(graybuf->randmask)
+ : /* clobbers */
+ "r1","macl"
+ );
+
+ /* precalculate mask and byte address in first bitplane */
+ asm(
+ "mov %3,%0 \n" /* take y as base for address offset */
+ "shlr2 %0 \n" /* shift right by 3 (= divide by 8) */
+ "shlr %0 \n"
+ "mulu %0,%2 \n" /* multiply with width */
+ "and #7,%3 \n" /* get lower 3 bits of y */
+ "sts macl,%0 \n" /* get mulu result */
+ "add %4,%0 \n" /* add base + x to get final address */
+
+ "mov %3,%1 \n" /* move lower 3 bits of y out of r0 */
+ "mova .pp_table,%3 \n" /* get address of mask table in r0 */
+ "bra .pp_end \n" /* skip the table */
+ "mov.b @(%3,%1),%1 \n" /* get entry from mask table */
+
+ ".align 2 \n"
+ ".pp_table: \n" /* mask table */
+ ".byte 0x01 \n"
+ ".byte 0x02 \n"
+ ".byte 0x04 \n"
+ ".byte 0x08 \n"
+ ".byte 0x10 \n"
+ ".byte 0x20 \n"
+ ".byte 0x40 \n"
+ ".byte 0x80 \n"
+
+ ".pp_end: \n"
+ : /* outputs */
+ /* %0 */ "=&r"(address),
+ /* %1 */ "=&r"(mask)
+ : /* inputs */
+ /* %2 */ "r"(graybuf->width),
+ /* %3 = r0 */ "z"(y),
+ /* %4 */ "r"(graybuf->data + x)
+ : /* clobbers */
+ "macl"
+ );
+
+ /* the hard part: set bits in all bitplanes according to pattern */
+ asm(
+ "cmp/hs %1,%5 \n" /* random >= depth ? */
+ "bf .p_ntrim \n"
+ "sub %1,%5 \n" /* yes: random -= depth */
+ /* it's sufficient to do this once, since the mask guarantees
+ * random < 2 * depth */
+ ".p_ntrim: \n"
+
+ /* calculate some addresses */
+ "mulu %4,%1 \n" /* end address offset */
+ "not %3,r1 \n" /* get inverse mask (for "and") */
+ "sts macl,%1 \n" /* result of mulu */
+ "mulu %4,%5 \n" /* address offset of <random>'th plane */
+ "add %2,%1 \n" /* end offset -> end address */
+ "sts macl,%5 \n" /* result of mulu */
+ "add %2,%5 \n" /* address of <random>'th plane */
+ "bra .p_start1 \n"
+ "mov %5,r2 \n" /* copy address */
+
+ /* first loop: set bits from <random>'th bitplane to last */
+ ".p_loop1: \n"
+ "mov.b @r2,r3 \n" /* get data byte */
+ "shlr %0 \n" /* shift bit mask, sets t bit */
+ "and r1,r3 \n" /* reset bit (-> "white") */
+ "bf .p_white1 \n" /* t=0? -> "white" bit */
+ "or %3,r3 \n" /* set bit ("black" bit) */
+ ".p_white1: \n"
+ "mov.b r3,@r2 \n" /* store data byte */
+ "add %4,r2 \n" /* advance address to next bitplane */
+ ".p_start1: \n"
+ "cmp/hi r2,%1 \n" /* address < end address ? */
+ "bt .p_loop1 \n"
+
+ "bra .p_start2 \n"
+ "nop \n"
+
+ /* second loop: set bits from first to <random-1>'th bitplane
+ * Bit setting works the other way round here to equalize average
+ * execution times for bright and dark pixels */
+ ".p_loop2: \n"
+ "mov.b @%2,r3 \n" /* get data byte */
+ "shlr %0 \n" /* shift bit mask, sets t bit */
+ "or %3,r3 \n" /* set bit (-> "black") */
+ "bt .p_black2 \n" /* t=1? -> "black" bit */
+ "and r1,r3 \n" /* reset bit ("white" bit) */
+ ".p_black2: \n"
+ "mov.b r3,@%2 \n" /* store data byte */
+ "add %4,%2 \n" /* advance address to next bitplane */
+ ".p_start2: \n"
+ "cmp/hi %2,%5 \n" /* address < <random>'th address ? */
+ "bt .p_loop2 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(pattern),
+ /* %1 */ "r"(graybuf->depth),
+ /* %2 */ "r"(address),
+ /* %3 */ "r"(mask),
+ /* %4 */ "r"(graybuf->plane_size),
+ /* %5 */ "r"(random)
+ : /* clobbers */
+ "r1", "r2", "r3", "macl"
+ );
+}
+
+/* Set 8 pixels to specific gray values at once, asm optimized
+ * This greatly enhances performance of gray_fillrect() and gray_drawgraymap()
+ * for larger rectangles and graymaps */
+void grayblock(int x, int by, unsigned char* src, int stride)
+{
+ /* precalculate the bit patterns with random shifts (same RNG as graypixel,
+ * see there for an explanation) for all 8 pixels and put them on the
+ * stack (!) */
+ asm(
+ "mova .gb_reload,r0 \n" /* set default loopback address */
+ "tst %1,%1 \n" /* stride == 0 ? */
+ "bf .gb_needreload \n" /* no: keep that address */
+ "mova .gb_reuse,r0 \n" /* yes: set shortcut (no reload) */
+ ".gb_needreload: \n"
+ "mov r0,r2 \n" /* loopback address to r2 */
+ "mov #7,r3 \n" /* loop count in r3: 8 pixels */
+
+ ".align 2 \n" /** load pattern for pixel **/
+ ".gb_reload: \n"
+ "mov.b @%0,r0 \n" /* load src byte */
+ "extu.b r0,r0 \n" /* extend unsigned */
+ "mulu %2,r0 \n" /* macl = byte * depth; */
+ "add %1,%0 \n" /* src += stride; */
+ "sts macl,r4 \n" /* r4 = macl; */
+ "add r4,r0 \n" /* byte += r4; */
+ "shlr8 r0 \n" /* byte >>= 8; */
+ "shll2 r0 \n"
+ "mov.l @(r0,%3),r4 \n" /* r4 = bitpattern[byte]; */
+
+ ".align 2 \n" /** RNG **/
+ ".gb_reuse: \n"
+ "mov.w @%4,r1 \n" /* load last value */
+ "mov #75,r0 \n"
+ "mulu r0,r1 \n" /* multiply by 75 */
+ "sts macl,r1 \n"
+ "add #74,r1 \n" /* add another 74 */
+ "mov.w r1,@%4 \n" /* store new value */
+ /* Since the lower bits are not very random: */
+ "shlr8 r1 \n" /* get bits 8..15 (need max. 5) */
+ "and %5,r1 \n" /* mask out unneeded bits */
+
+ "cmp/hs %2,r1 \n" /* random >= depth ? */
+ "bf .gb_ntrim \n"
+ "sub %2,r1 \n" /* yes: random -= depth; */
+ ".gb_ntrim: \n"
+
+ "mov.l .ashlsi3,r0 \n" /** rotate pattern **/
+ "jsr @r0 \n" /* shift r4 left by r1 */
+ "mov r1,r5 \n"
+
+ "mov %2,r5 \n"
+ "sub r1,r5 \n" /* r5 = depth - r1 */
+ "mov.l .lshrsi3,r1 \n"
+ "jsr @r1 \n" /* shift r4 right by r5 */
+ "mov r0,r1 \n" /* last result stored in r1 */
+
+ "or r1,r0 \n" /* rotated_pattern = r0 | r1 */
+ "mov.l r0,@-r15 \n" /* push pattern */
+
+ "cmp/pl r3 \n" /* loop count > 0? */
+ "bf .gb_patdone \n" /* no: done */
+
+ "jmp @r2 \n" /* yes: loop */
+ "add #-1,r3 \n" /* decrease loop count */
+
+ ".align 2 \n"
+ ".ashlsi3: \n" /* C library routine: */
+ ".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
+ ".lshrsi3: \n" /* C library routine: */
+ ".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
+ /* both routines preserve r4, destroy r5 and take ~16 cycles */
+
+ ".gb_patdone: \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(src),
+ /* %1 */ "r"(stride),
+ /* %2 */ "r"(graybuf->depth),
+ /* %3 */ "r"(graybuf->bitpattern),
+ /* %4 */ "r"(&gray_random_buffer),
+ /* %5 */ "r"(graybuf->randmask)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "macl"
+ );
+
+ /* calculate start address in first bitplane and end address */
+ register unsigned char *address = graybuf->data + x
+ + MULU16(graybuf->width, by);
+ register unsigned char *end_addr = address
+ + MULU16(graybuf->depth, graybuf->plane_size);
+
+ /* set the bits for all 8 pixels in all bytes according to the
+ * precalculated patterns on the stack */
+ asm (
+ "mov.l @r15+,r1 \n" /* pop all 8 patterns */
+ "mov.l @r15+,r2 \n"
+ "mov.l @r15+,r3 \n"
+ "mov.l @r15+,r4 \n"
+ "mov.l @r15+,r5 \n"
+ "mov.l @r15+,r6 \n"
+ "mov.l @r15+,r7 \n"
+ "mov.l @r15+,r8 \n"
+
+ ".gb_loop: \n" /* loop for all bitplanes */
+ "shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
+ "rotcl r0 \n" /* rotate t bit into r0 */
+ "shlr r2 \n"
+ "rotcl r0 \n"
+ "shlr r3 \n"
+ "rotcl r0 \n"
+ "shlr r4 \n"
+ "rotcl r0 \n"
+ "shlr r5 \n"
+ "rotcl r0 \n"
+ "shlr r6 \n"
+ "rotcl r0 \n"
+ "shlr r7 \n"
+ "rotcl r0 \n"
+ "shlr r8 \n"
+ "rotcl r0 \n"
+ "mov.b r0,@%0 \n" /* store byte to bitplane */
+ "add %2,%0 \n" /* advance to next bitplane */
+ "cmp/hi %0,%1 \n" /* last bitplane done? */
+ "bt .gb_loop \n" /* no: loop */
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(address),
+ /* %1 */ "r"(end_addr),
+ /* %2 */ "r"(graybuf->plane_size)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "r6", "r7", "r8"
+ );
+}
+
+/* Invert the bits for 1-8 pixels within the buffer */
+void grayinvertmasked(int x, int by, unsigned char mask)
+{
+ asm(
+ "mulu %4,%5 \n" /* width * by (offset of row) */
+ "mov #0,r1 \n" /* current_plane = 0 */
+ "sts macl,r2 \n" /* get mulu result */
+ "add r2,%1 \n" /* -> address in 1st bitplane */
+
+ ".i_loop: \n"
+ "mov.b @%1,r2 \n" /* get data byte */
+ "add #1,r1 \n" /* current_plane++; */
+ "xor %2,r2 \n" /* invert bits */
+ "mov.b r2,@%1 \n" /* store data byte */
+ "add %3,%1 \n" /* advance address to next bitplane */
+ "cmp/hi r1,%0 \n" /* current_plane < depth ? */
+ "bt .i_loop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(graybuf->depth),
+ /* %1 */ "r"(graybuf->data + x),
+ /* %2 */ "r"(mask),
+ /* %3 */ "r"(graybuf->plane_size),
+ /* %4 */ "r"(graybuf->width),
+ /* %5 */ "r"(by)
+ : /* clobbers */
+ "r1", "r2", "macl"
+ );
+}
+
+/*** public core functions ***/
+
+/** prototypes **/
+
+int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
+ int bheight, int depth);
+void gray_release_buffer(void);
+void gray_position_display(int x, int by);
+void gray_show_display(bool enable);
+
+/** implementation **/
+
+/* Prepare the grayscale display buffer
+ *
+ * arguments:
+ * gbuf = pointer to the memory area to use (e.g. plugin buffer)
+ * gbuf_size = max usable size of the buffer
+ * width = width in pixels (1..112)
+ * bheight = height in 8-pixel units (1..8)
+ * depth = desired number of shades - 1 (1..32)
+ *
+ * result:
+ * = depth if there was enough memory
+ * < depth if there wasn't enough memory. The number of displayable
+ * shades is smaller than desired, but it still works
+ * = 0 if there wasn't even enough memory for 1 bitplane (black & white)
+ *
+ * You can request any depth from 1 to 32, not just powers of 2. The routine
+ * performs "graceful degradation" if the memory is not sufficient for the
+ * desired depth. As long as there is at least enough memory for 1 bitplane,
+ * it creates as many bitplanes as fit into memory, although 1 bitplane will
+ * only deliver black & white display.
+ *
+ * The total memory needed can be calculated as follows:
+ * total_mem =
+ * sizeof(tGraymap) (= 48 bytes currently)
+ * + sizeof(long) (= 4 bytes)
+ * + (width * bheight + sizeof(long)) * depth
+ * + 0..3 (longword alignment of grayscale display buffer)
+ */
+int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
+ int bheight, int depth)
+{
+ int possible_depth, plane_size;
+ int i, j;
+
+ if ((unsigned) width > LCD_WIDTH
+ || (unsigned) bheight > (LCD_HEIGHT >> 3)
+ || depth < 1)
+ return 0;
+
+ while ((unsigned long)gbuf & 3) /* the buffer has to be long aligned */
+ {
+ gbuf++;
+ gbuf_size--;
+ }
+
+ plane_size = width * bheight;
+ possible_depth = (gbuf_size - sizeof(tGraybuf) - sizeof(unsigned long))
+ / (plane_size + sizeof(unsigned long));
+
+ if (possible_depth < 1)
+ return 0;
+
+ depth = MIN(depth, 32);
+ depth = MIN(depth, possible_depth);
+
+ graybuf = (tGraybuf *) gbuf; /* global pointer to buffer structure */
+
+ graybuf->x = 0;
+ graybuf->by = 0;
+ graybuf->width = width;
+ graybuf->height = bheight << 3;
+ graybuf->bheight = bheight;
+ graybuf->plane_size = plane_size;
+ graybuf->depth = depth;
+ graybuf->cur_plane = 0;
+ graybuf->flags = 0;
+ graybuf->data = gbuf + sizeof(tGraybuf);
+ graybuf->bitpattern = (unsigned long *) (graybuf->data
+ + depth * plane_size);
+
+ i = depth;
+ j = 8;
+ while (i != 0)
+ {
+ i >>= 1;
+ j--;
+ }
+ graybuf->randmask = 0xFF >> j;
+
+ /* initial state is all white */
+ rb->memset(graybuf->data, 0, depth * plane_size);
+
+ /* Precalculate the bit patterns for all possible pixel values */
+ for (i = 0; i <= depth; i++)
+ {
+ unsigned long pattern = 0;
+ int value = 0;
+
+ for (j = 0; j < depth; j++)
+ {
+ pattern <<= 1;
+ value += i;
+
+ if (value >= depth)
+ value -= depth; /* "white" bit */
+ else
+ pattern |= 1; /* "black" bit */
+ }
+ /* now the lower <depth> bits contain the pattern */
+
+ graybuf->bitpattern[i] = pattern;
+ }
+
+ return depth;
+}
+
+/* Release the grayscale display buffer
+ *
+ * Switches the grayscale overlay off at first if it is still running,
+ * then sets the pointer to NULL.
+ * DO CALL either this function or at least gray_show_display(false)
+ * before you exit, otherwise nasty things may happen.
+ */
+void gray_release_buffer(void)
+{
+ gray_show_display(false);
+ graybuf = NULL;
+}
+
+/* Set position of the top left corner of the grayscale overlay
+ *
+ * arguments:
+ * x = left margin in pixels
+ * by = top margin in 8-pixel units
+ *
+ * You may set this in a way that the overlay spills across the right or
+ * bottom display border. In this case it will simply be clipped by the
+ * LCD controller. You can even set negative values, this will clip at the
+ * left or top border. I did not test it, but the limits may be +127 / -128
+ *
+ * If you use this while the grayscale overlay is running, the now-freed area
+ * will be restored.
+ */
+void gray_position_display(int x, int by)
+{
+ if (graybuf == NULL)
+ return;
+
+ graybuf->x = x;
+ graybuf->by = by;
+
+ if (graybuf->flags & GRAY_RUNNING)
+ graybuf->flags |= GRAY_DEFERRED_UPDATE;
+}
+
+/* Switch the grayscale overlay on or off
+ *
+ * arguments:
+ * enable = true: the grayscale overlay is switched on if initialized
+ * = false: the grayscale overlay is switched off and the regular lcd
+ * content is restored
+ *
+ * DO NOT call lcd_update() or any other api function that directly accesses
+ * the lcd while the grayscale overlay is running! If you need to do
+ * lcd_update() to update something outside the grayscale overlay area, use
+ * gray_deferred_update() instead.
+ *
+ * Other functions to avoid are:
+ * lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
+ * lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
+ *
+ * The grayscale display consumes ~50 % CPU power (for a full screen overlay,
+ * less if the overlay is smaller) when switched on. You can switch the overlay
+ * on and off as many times as you want.
+ */
+void gray_show_display(bool enable)
+{
+ if (graybuf == NULL)
+ return;
+
+ if (enable)
+ {
+ graybuf->flags |= GRAY_RUNNING;
+ rb->plugin_register_timer(FREQ / 67, 1, gray_timer_isr);
+ }
+ else
+ {
+ rb->plugin_unregister_timer();
+ graybuf->flags &= ~GRAY_RUNNING;
+ rb->lcd_update(); /* restore whatever there was before */
+ }
+}
+
+/*** public optional functions ***/
+
+/* Here are the various graphics primitives. Cut out functions you do not
+ * need in order to keep plugin code size down.
+ */
+
+/** prototypes **/
+
+/* functions affecting the whole display */
+void gray_clear_display(void);
+void gray_black_display(void);
+void gray_deferred_update(void);
+
+/* scrolling functions */
+void gray_scroll_left(int count, bool black_border);
+void gray_scroll_right(int count, bool black_border);
+void gray_scroll_up8(bool black_border);
+void gray_scroll_down8(bool black_border);
+void gray_scroll_up(int count, bool black_border);
+void gray_scroll_down(int count, bool black_border);
+
+/* pixel functions */
+void gray_drawpixel(int x, int y, int brightness);
+void gray_invertpixel(int x, int y);
+
+/* line functions */
+void gray_drawline(int x1, int y1, int x2, int y2, int brightness);
+void gray_invertline(int x1, int y1, int x2, int y2);
+
+/* rectangle functions */
+void gray_drawrect(int x1, int y1, int x2, int y2, int brightness);
+void gray_fillrect(int x1, int y1, int x2, int y2, int brightness);
+void gray_invertrect(int x1, int y1, int x2, int y2);
+
+/* bitmap functions */
+void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
+ int stride);
+void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
+ int stride, bool draw_bg, int fg_brightness,
+ int bg_brightness);
+
+/** implementation **/
+
+/* Clear the grayscale display (sets all pixels to white)
+ */
+void gray_clear_display(void)
+{
+ if (graybuf == NULL)
+ return;
+
+ rb->memset(graybuf->data, 0, MULU16(graybuf->depth, graybuf->plane_size));
+}
+
+/* Set the grayscale display to all black
+ */
+void gray_black_display(void)
+{
+ if (graybuf == NULL)
+ return;
+
+ rb->memset(graybuf->data, 0xFF, MULU16(graybuf->depth, graybuf->plane_size));
+}
+
+/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
+ * of the screen not covered by the grayscale overlay). If the grayscale
+ * overlay is running, the update will be done in the next call of the
+ * interrupt routine, otherwise it will be performed right away. See also
+ * comment for the gray_show_display() function.
+ */
+void gray_deferred_update(void)
+{
+ if (graybuf != NULL && (graybuf->flags & GRAY_RUNNING))
+ graybuf->flags |= GRAY_DEFERRED_UPDATE;
+ else
+ rb->lcd_update();
+}
+
+/* Scroll the whole grayscale buffer left by <count> pixels
+ *
+ * black_border determines if the pixels scrolled in at the right are black
+ * or white
+ *
+ * Scrolling left/right by an even pixel count is almost twice as fast as
+ * scrolling by an odd pixel count.
+ */
+void gray_scroll_left(int count, bool black_border)
+{
+ int by, d;
+ unsigned char *ptr;
+ unsigned char filler;
+
+ if (graybuf == NULL || (unsigned) count >= (unsigned) graybuf->width)
+ return;
+
+ if (black_border)
+ filler = 0xFF;
+ else
+ filler = 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = 0; by < graybuf->bheight; by++)
+ {
+ ptr = graybuf->data + MULU16(graybuf->width, by);
+ for (d = 0; d < graybuf->depth; d++)
+ {
+ if (count & 1) /* odd count: scroll byte-wise */
+ asm volatile (
+ ".sl_loop1: \n"
+ "mov.b @%0+,r1 \n"
+ "mov.b r1,@(%2,%0) \n"
+ "cmp/hi %0,%1 \n"
+ "bt .sl_loop1 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(ptr + count),
+ /* %1 */ "r"(ptr + graybuf->width),
+ /* %2 */ "z"(-count - 1)
+ : /* clobbers */
+ "r1"
+ );
+ else /* even count: scroll word-wise */
+ asm volatile (
+ ".sl_loop2: \n"
+ "mov.w @%0+,r1 \n"
+ "mov.w r1,@(%2,%0) \n"
+ "cmp/hi %0,%1 \n"
+ "bt .sl_loop2 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(ptr + count),
+ /* %1 */ "r"(ptr + graybuf->width),
+ /* %2 */ "z"(-count - 2)
+ : /* clobbers */
+ "r1"
+ );
+
+ rb->memset(ptr + graybuf->width - count, filler, count);
+ ptr += graybuf->plane_size;
+ }
+ }
+}
+
+/* Scroll the whole grayscale buffer right by <count> pixels
+ *
+ * black_border determines if the pixels scrolled in at the left are black
+ * or white
+ *
+ * Scrolling left/right by an even pixel count is almost twice as fast as
+ * scrolling by an odd pixel count.
+ */
+void gray_scroll_right(int count, bool black_border)
+{
+ int by, d;
+ unsigned char *ptr;
+ unsigned char filler;
+
+ if (graybuf == NULL || (unsigned) count >= (unsigned) graybuf->width)
+ return;
+
+ if (black_border)
+ filler = 0xFF;
+ else
+ filler = 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = 0; by < graybuf->bheight; by++)
+ {
+ ptr = graybuf->data + MULU16(graybuf->width, by);
+ for (d = 0; d < graybuf->depth; d++)
+ {
+ if (count & 1) /* odd count: scroll byte-wise */
+ asm volatile (
+ ".sr_loop1: \n"
+ "mov.b @(%2,%0),r1 \n"
+ "mov.b r1,@-%0 \n"
+ "cmp/hi %1,%0 \n"
+ "bt .sr_loop1 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(ptr + graybuf->width),
+ /* %1 */ "r"(ptr + count),
+ /* %2 */ "z"(-count - 1)
+ : /* clobbers */
+ "r1"
+ );
+ else /* even count: scroll word-wise */
+ asm volatile (
+ ".sr_loop2: \n"
+ "mov.w @(%2,%0),r1 \n"
+ "mov.w r1,@-%0 \n"
+ "cmp/hi %1,%0 \n"
+ "bt .sr_loop2 \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(ptr + graybuf->width),
+ /* %1 */ "r"(ptr + count),
+ /* %2 */ "z"(-count - 2)
+ : /* clobbers */
+ "r1"
+ );
+
+ rb->memset(ptr, filler, count);
+ ptr += graybuf->plane_size;
+ }
+ }
+}
+
+/* Scroll the whole grayscale buffer up by 8 pixels
+ *
+ * black_border determines if the pixels scrolled in at the bottom are black
+ * or white
+ *
+ * Scrolling up/down by 8 pixels is very fast.
+ */
+void gray_scroll_up8(bool black_border)
+{
+ int by, d;
+ unsigned char *ptr;
+ unsigned char filler;
+
+ if (graybuf == NULL)
+ return;
+
+ if (black_border)
+ filler = 0xFF;
+ else
+ filler = 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = 1; by < graybuf->bheight; by++)
+ {
+ ptr = graybuf->data + MULU16(graybuf->width, by);
+ for (d = 0; d < graybuf->depth; d++)
+ {
+ rb->memcpy(ptr - graybuf->width, ptr, graybuf->width);
+ ptr += graybuf->plane_size;
+ }
+ }
+ /* fill last row */
+ ptr = graybuf->data + graybuf->plane_size - graybuf->width;
+ for (d = 0; d < graybuf->depth; d++)
+ {
+ rb->memset(ptr, filler, graybuf->width);
+ ptr += graybuf->plane_size;
+ }
+}
+
+/* Scroll the whole grayscale buffer down by 8 pixels
+ *
+ * black_border determines if the pixels scrolled in at the top are black
+ * or white
+ *
+ * Scrolling up/down by 8 pixels is very fast.
+ */
+void gray_scroll_down8(bool black_border)
+{
+ int by, d;
+ unsigned char *ptr;
+ unsigned char filler;
+
+ if (graybuf == NULL)
+ return;
+
+ if (black_border)
+ filler = 0xFF;
+ else
+ filler = 0;
+
+ /* Scroll row by row to minimize flicker (byte rows = 8 pixels each) */
+ for (by = graybuf->bheight - 1; by > 0; by--)
+ {
+ ptr = graybuf->data + MULU16(graybuf->width, by);
+ for (d = 0; d < graybuf->depth; d++)
+ {
+ rb->memcpy(ptr, ptr - graybuf->width, graybuf->width);
+ ptr += graybuf->plane_size;
+ }
+ }
+ /* fill first row */
+ ptr = graybuf->data;
+ for (d = 0; d < graybuf->depth; d++)
+ {
+ rb->memset(ptr, filler, graybuf->width);
+ ptr += graybuf->plane_size;
+ }
+}
+
+/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
+ *
+ * black_border determines if the pixels scrolled in at the bottom are black
+ * or white
+ *
+ * Scrolling up/down pixel-wise is significantly slower than scrolling
+ * left/right or scrolling up/down byte-wise because it involves bit
+ * shifting. That's why it is asm optimized.
+ */
+void gray_scroll_up(int count, bool black_border)
+{
+ unsigned long filler;
+
+ if (graybuf == NULL || (unsigned) count > 7)
+ return;
+
+ if (black_border)
+ filler = 0xFF;
+ else
+ filler = 0;
+
+ /* scroll column by column to minimize flicker */
+ asm(
+ "mov #0,r6 \n" /* x = 0 */
+ "mova .su_shifttbl,r0 \n" /* calculate jump destination for */
+ "mov.b @(r0,%6),%6 \n" /* shift amount from table */
+ "bra .su_cloop \n" /* skip table */
+ "add r0,%6 \n"
+
+ ".align 2 \n"
+ ".su_shifttbl: \n" /* shift jump offset table */
+ ".byte .su_shift0 - .su_shifttbl \n"
+ ".byte .su_shift1 - .su_shifttbl \n"
+ ".byte .su_shift2 - .su_shifttbl \n"
+ ".byte .su_shift3 - .su_shifttbl \n"
+ ".byte .su_shift4 - .su_shifttbl \n"
+ ".byte .su_shift5 - .su_shifttbl \n"
+ ".byte .su_shift6 - .su_shifttbl \n"
+ ".byte .su_shift7 - .su_shifttbl \n"
+
+ ".su_cloop: \n" /* repeat for every column */
+ "mov %1,r2 \n" /* get start address */
+ "mov #0,r3 \n" /* current_plane = 0 */
+
+ ".su_oloop: \n" /* repeat for every bitplane */
+ "mov r2,r4 \n" /* get start address */
+ "mov #0,r5 \n" /* current_row = 0 */
+ "mov %5,r1 \n" /* get filler bits */
+
+ ".su_iloop: \n" /* repeat for all rows */
+ "sub %2,r4 \n" /* address -= width */
+ "mov.b @r4,r0 \n" /* get data byte */
+ "shll8 r1 \n" /* old data to 2nd byte */
+ "extu.b r0,r0 \n" /* extend unsigned */
+ "or r1,r0 \n" /* combine old data */
+ "jmp @%6 \n" /* jump into shift "path" */
+ "extu.b r0,r1 \n" /* store data for next round */
+
+ ".su_shift6: \n" /* shift right by 0..7 bits */
+ "shlr2 r0 \n"
+ ".su_shift4: \n"
+ "shlr2 r0 \n"
+ ".su_shift2: \n"
+ "bra .su_shift0 \n"
+ "shlr2 r0 \n"
+ ".su_shift7: \n"
+ "shlr2 r0 \n"
+ ".su_shift5: \n"
+ "shlr2 r0 \n"
+ ".su_shift3: \n"
+ "shlr2 r0 \n"
+ ".su_shift1: \n"
+ "shlr r0 \n"
+ ".su_shift0: \n"
+
+ "mov.b r0,@r4 \n" /* store data */
+ "add #1,r5 \n" /* current_row++ */
+ "cmp/hi r5,%3 \n" /* current_row < bheight ? */
+ "bt .su_iloop \n"
+
+ "add %4,r2 \n" /* start_address += plane_size */
+ "add #1,r3 \n" /* current_plane++ */
+ "cmp/hi r3,%0 \n" /* current_plane < depth ? */
+ "bt .su_oloop \n"
+
+ "add #1,%1 \n" /* start_address++ */
+ "add #1,r6 \n" /* x++ */
+ "cmp/hi r6,%2 \n" /* x < width ? */
+ "bt .su_cloop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(graybuf->depth),
+ /* %1 */ "r"(graybuf->data + graybuf->plane_size),
+ /* %2 */ "r"(graybuf->width),
+ /* %3 */ "r"(graybuf->bheight),
+ /* %4 */ "r"(graybuf->plane_size),
+ /* %5 */ "r"(filler),
+ /* %6 */ "r"(count)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "r6"
+ );
+}
+
+/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
+ *
+ * black_border determines if the pixels scrolled in at the top are black
+ * or white
+ *
+ * Scrolling up/down pixel-wise is significantly slower than scrolling
+ * left/right or scrolling up/down byte-wise because it involves bit
+ * shifting. That's why it is asm optimized.
+ */
+void gray_scroll_down(int count, bool black_border)
+{
+ unsigned long filler;
+
+ if (graybuf == NULL || (unsigned) count > 7)
+ return;
+
+ if (black_border)
+ filler = 0xFF << count; /* calculate filler bits */
+ else
+ filler = 0;
+
+ /* scroll column by column to minimize flicker */
+ asm(
+ "mov #0,r6 \n" /* x = 0 */
+ "mova .sd_shifttbl,r0 \n" /* calculate jump destination for */
+ "mov.b @(r0,%6),%6 \n" /* shift amount from table */
+ "bra .sd_cloop \n" /* skip table */
+ "add r0,%6 \n"
+
+ ".align 2 \n"
+ ".sd_shifttbl: \n" /* shift jump offset table */
+ ".byte .sd_shift0 - .sd_shifttbl \n"
+ ".byte .sd_shift1 - .sd_shifttbl \n"
+ ".byte .sd_shift2 - .sd_shifttbl \n"
+ ".byte .sd_shift3 - .sd_shifttbl \n"
+ ".byte .sd_shift4 - .sd_shifttbl \n"
+ ".byte .sd_shift5 - .sd_shifttbl \n"
+ ".byte .sd_shift6 - .sd_shifttbl \n"
+ ".byte .sd_shift7 - .sd_shifttbl \n"
+
+ ".sd_cloop: \n" /* repeat for every column */
+ "mov %1,r2 \n" /* get start address */
+ "mov #0,r3 \n" /* current_plane = 0 */
+
+ ".sd_oloop: \n" /* repeat for every bitplane */
+ "mov r2,r4 \n" /* get start address */
+ "mov #0,r5 \n" /* current_row = 0 */
+ "mov %5,r1 \n" /* get filler bits */
+
+ ".sd_iloop: \n" /* repeat for all rows */
+ "shlr8 r1 \n" /* shift right to get residue */
+ "mov.b @r4,r0 \n" /* get data byte */
+ "jmp @%6 \n" /* jump into shift "path" */
+ "extu.b r0,r0 \n" /* extend unsigned */
+
+ ".sd_shift6: \n" /* shift left by 0..7 bits */
+ "shll2 r0 \n"
+ ".sd_shift4: \n"
+ "shll2 r0 \n"
+ ".sd_shift2: \n"
+ "bra .sd_shift0 \n"
+ "shll2 r0 \n"
+ ".sd_shift7: \n"
+ "shll2 r0 \n"
+ ".sd_shift5: \n"
+ "shll2 r0 \n"
+ ".sd_shift3: \n"
+ "shll2 r0 \n"
+ ".sd_shift1: \n"
+ "shll r0 \n"
+ ".sd_shift0: \n"
+
+ "or r0,r1 \n" /* combine with last residue */
+ "mov.b r1,@r4 \n" /* store data */
+ "add %2,r4 \n" /* address += width */
+ "add #1,r5 \n" /* current_row++ */
+ "cmp/hi r5,%3 \n" /* current_row < bheight ? */
+ "bt .sd_iloop \n"
+
+ "add %4,r2 \n" /* start_address += plane_size */
+ "add #1,r3 \n" /* current_plane++ */
+ "cmp/hi r3,%0 \n" /* current_plane < depth ? */
+ "bt .sd_oloop \n"
+
+ "add #1,%1 \n" /* start_address++ */
+ "add #1,r6 \n" /* x++ */
+ "cmp/hi r6,%2 \n" /* x < width ? */
+ "bt .sd_cloop \n"
+ : /* outputs */
+ : /* inputs */
+ /* %0 */ "r"(graybuf->depth),
+ /* %1 */ "r"(graybuf->data),
+ /* %2 */ "r"(graybuf->width),
+ /* %3 */ "r"(graybuf->bheight),
+ /* %4 */ "r"(graybuf->plane_size),
+ /* %5 */ "r"(filler),
+ /* %6 */ "r"(count)
+ : /* clobbers */
+ "r0", "r1", "r2", "r3", "r4", "r5", "r6"
+ );
+}
+
+/* Set a pixel to a specific gray value
+ *
+ * brightness is 0..255 (black to white) regardless of real bit depth
+ */
+void gray_drawpixel(int x, int y, int brightness)
+{
+ if (graybuf == NULL
+ || (unsigned) x >= (unsigned) graybuf->width
+ || (unsigned) y >= (unsigned) graybuf->height
+ || (unsigned) brightness > 255)
+ return;
+
+ graypixel(x, y, graybuf->bitpattern[MULU16(brightness,
+ graybuf->depth + 1) >> 8]);
+}
+
+/* Invert a pixel
+ *
+ * The bit pattern for that pixel in the buffer is inverted, so white becomes
+ * black, light gray becomes dark gray etc.
+ */
+void gray_invertpixel(int x, int y)
+{
+ if (graybuf == NULL
+ || (unsigned) x >= (unsigned) graybuf->width
+ || (unsigned) y >= (unsigned) graybuf->height)
+ return;
+
+ grayinvertmasked(x, (y >> 3), 1 << (y & 7));
+}
+
+/* Draw a line from (x1, y1) to (x2, y2) with a specific gray value
+ *
+ * brightness is 0..255 (black to white) regardless of real bit depth
+ */
+void gray_drawline(int x1, int y1, int x2, int y2, int brightness)
+{
+ int numpixels;
+ int i;
+ int deltax, deltay;
+ int d, dinc1, dinc2;
+ int x, xinc1, xinc2;
+ int y, yinc1, yinc2;
+ unsigned long pattern;
+
+ if (graybuf == NULL
+ || (unsigned) x1 >= (unsigned) graybuf->width
+ || (unsigned) y1 >= (unsigned) graybuf->height
+ || (unsigned) x2 >= (unsigned) graybuf->width
+ || (unsigned) y2 >= (unsigned) graybuf->height
+ || (unsigned) brightness > 255)
+ return;
+
+ pattern = graybuf->bitpattern[MULU16(brightness, graybuf->depth + 1) >> 8];
+
+ deltax = abs(x2 - x1);
+ deltay = abs(y2 - y1);
+ xinc2 = 1;
+ yinc2 = 1;
+
+ if (deltax >= deltay)
+ {
+ numpixels = deltax;
+ d = 2 * deltay - deltax;
+ dinc1 = deltay * 2;
+ dinc2 = (deltay - deltax) * 2;
+ xinc1 = 1;
+ yinc1 = 0;
+ }
+ else
+ {
+ numpixels = deltay;
+ d = 2 * deltax - deltay;
+ dinc1 = deltax * 2;
+ dinc2 = (deltax - deltay) * 2;
+ xinc1 = 0;
+ yinc1 = 1;
+ }
+ numpixels++; /* include endpoints */
+
+ if (x1 > x2)
+ {
+ xinc1 = -xinc1;
+ xinc2 = -xinc2;
+ }
+
+ if (y1 > y2)
+ {
+ yinc1 = -yinc1;
+ yinc2 = -yinc2;
+ }
+
+ x = x1;
+ y = y1;
+
+ for (i=0; i<numpixels; i++)
+ {
+ graypixel(x, y, pattern);
+
+ if (d < 0)
+ {
+ d += dinc1;
+ x += xinc1;
+ y += yinc1;
+ }
+ else
+ {
+ d += dinc2;
+ x += xinc2;
+ y += yinc2;
+ }
+ }
+}
+
+/* Invert a line from (x1, y1) to (x2, y2)
+ *
+ * The bit patterns for the pixels of the line are inverted, so white becomes
+ * black, light gray becomes dark gray etc.
+ */
+void gray_invertline(int x1, int y1, int x2, int y2)
+{
+ int numpixels;
+ int i;
+ int deltax, deltay;
+ int d, dinc1, dinc2;
+ int x, xinc1, xinc2;
+ int y, yinc1, yinc2;
+
+ if (graybuf == NULL
+ || (unsigned) x1 >= (unsigned) graybuf->width
+ || (unsigned) y1 >= (unsigned) graybuf->height
+ || (unsigned) x2 >= (unsigned) graybuf->width
+ || (unsigned) y2 >= (unsigned) graybuf->height)
+ return;
+
+ deltax = abs(x2 - x1);
+ deltay = abs(y2 - y1);
+ xinc2 = 1;
+ yinc2 = 1;
+
+ if (deltax >= deltay)
+ {
+ numpixels = deltax;
+ d = 2 * deltay - deltax;
+ dinc1 = deltay * 2;
+ dinc2 = (deltay - deltax) * 2;
+ xinc1 = 1;
+ yinc1 = 0;
+ }
+ else
+ {
+ numpixels = deltay;
+ d = 2 * deltax - deltay;
+ dinc1 = deltax * 2;
+ dinc2 = (deltax - deltay) * 2;
+ xinc1 = 0;
+ yinc1 = 1;
+ }
+ numpixels++; /* include endpoints */
+
+ if (x1 > x2)
+ {
+ xinc1 = -xinc1;
+ xinc2 = -xinc2;
+ }
+
+ if (y1 > y2)
+ {
+ yinc1 = -yinc1;
+ yinc2 = -yinc2;
+ }
+
+ x = x1;
+ y = y1;
+
+ for (i=0; i<numpixels; i++)
+ {
+ grayinvertmasked(x, (y >> 3), 1 << (y & 7));
+
+ if (d < 0)
+ {
+ d += dinc1;
+ x += xinc1;
+ y += yinc1;
+ }
+ else
+ {
+ d += dinc2;
+ x += xinc2;
+ y += yinc2;
+ }
+ }
+}
+
+/* Draw a (hollow) rectangle with a specific gray value,
+ * corners are (x1, y1) and (x2, y2)
+ *
+ * brightness is 0..255 (black to white) regardless of real bit depth
+ */
+void gray_drawrect(int x1, int y1, int x2, int y2, int brightness)
+{
+ int x, y;
+ unsigned long pattern;
+ unsigned char srcpixel;
+
+ if (graybuf == NULL
+ || (unsigned) x1 >= (unsigned) graybuf->width
+ || (unsigned) y1 >= (unsigned) graybuf->height
+ || (unsigned) x2 >= (unsigned) graybuf->width
+ || (unsigned) y2 >= (unsigned) graybuf->height
+ || (unsigned) brightness > 255)
+ return;
+
+ if (y1 > y2)
+ {
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ x = x1;
+ x1 = x2;
+ x2 = x;
+ }
+
+ pattern = graybuf->bitpattern[MULU16(brightness, graybuf->depth + 1) >> 8];
+ srcpixel = brightness;
+
+ for (x = x1 + 1; x < x2; x++)
+ {
+ graypixel(x, y1, pattern);
+ graypixel(x, y2, pattern);
+ }
+ for (y = y1; y <= y2; )
+ {
+ if (!(y & 7) && (y2 - y >= 7))
+ /* current row byte aligned in fb & at least 8 rows left */
+ {
+ /* shortcut: draw all 8 rows at once: 2..3 times faster */
+ grayblock(x1, y >> 3, &srcpixel, 0);
+ grayblock(x2, y >> 3, &srcpixel, 0);
+ y += 8;
+ }
+ else
+ {
+ graypixel(x1, y, pattern);
+ graypixel(x2, y, pattern);
+ y++;
+ }
+ }
+}
+
+/* Fill a rectangle with a specific gray value
+ * corners are (x1, y1) and (x2, y2)
+ *
+ * brightness is 0..255 (black to white) regardless of real bit depth
+ */
+void gray_fillrect(int x1, int y1, int x2, int y2, int brightness)
+{
+ int x, y;
+ unsigned long pattern;
+ unsigned char srcpixel;
+
+ if (graybuf == NULL
+ || (unsigned) x1 >= (unsigned) graybuf->width
+ || (unsigned) y1 >= (unsigned) graybuf->height
+ || (unsigned) x2 >= (unsigned) graybuf->width
+ || (unsigned) y2 >= (unsigned) graybuf->height
+ || (unsigned) brightness > 255)
+ return;
+
+ if (y1 > y2)
+ {
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+ if (x1 > x2)
+ {
+ x = x1;
+ x1 = x2;
+ x2 = x;
+ }
+
+ pattern = graybuf->bitpattern[MULU16(brightness, graybuf->depth + 1) >> 8];
+ srcpixel = brightness;
+
+ for (y = y1; y <= y2; )
+ {
+ if (!(y & 7) && (y2 - y >= 7))
+ /* current row byte aligned in fb & at least 8 rows left */
+ {
+ for (x = x1; x <= x2; x++)
+ {
+ /* shortcut: draw all 8 rows at once: 2..3 times faster */
+ grayblock(x, y >> 3, &srcpixel, 0);
+ }
+ y += 8;
+ }
+ else
+ {
+ for (x = x1; x <= x2; x++)
+ {
+ graypixel(x, y, pattern);
+ }
+ y++;
+ }
+ }
+}
+
+/* Invert a (solid) rectangle, corners are (x1, y1) and (x2, y2)
+ *
+ * The bit patterns for all pixels of the rectangle are inverted, so white
+ * becomes black, light gray becomes dark gray etc. This is the fastest of
+ * all gray_xxxrect() functions! Perfectly suited for cursors.
+ */
+void gray_invertrect(int x1, int y1, int x2, int y2)
+{
+ int x, yb, yb1, yb2;
+ unsigned char mask;
+
+ if (graybuf == NULL
+ || (unsigned) x1 >= (unsigned) graybuf->width
+ || (unsigned) y1 >= (unsigned) graybuf->height
+ || (unsigned) x2 >= (unsigned) graybuf->width
+ || (unsigned) y2 >= (unsigned) graybuf->height)
+ return;
+
+ if (y1 > y2)
+ {
+ yb = y1;
+ y1 = y2;
+ y2 = yb;
+ }
+ if (x1 > x2)
+ {
+ x = x1;
+ x1 = x2;
+ x2 = x;
+ }
+
+ yb1 = y1 >> 3;
+ yb2 = y2 >> 3;
+
+ if (yb1 == yb2)
+ {
+ mask = 0xFF << (y1 & 7);
+ mask &= 0xFF >> (7 - (y2 & 7));
+
+ for (x = x1; x <= x2; x++)
+ grayinvertmasked(x, yb1, mask);
+ }
+ else
+ {
+ mask = 0xFF << (y1 & 7);
+
+ for (x = x1; x <= x2; x++)
+ grayinvertmasked(x, yb1, mask);
+
+ for (yb = yb1 + 1; yb < yb2; yb++)
+ {
+ for (x = x1; x <= x2; x++)
+ grayinvertmasked(x, yb, 0xFF);
+ }
+
+ mask = 0xFF >> (7 - (y2 & 7));
+
+ for (x = x1; x <= x2; x++)
+ grayinvertmasked(x, yb2, mask);
+ }
+}
+
+/* Copy a grayscale bitmap into the display
+ *
+ * A grayscale bitmap contains one byte for every pixel that defines the
+ * brightness of the pixel (0..255). Bytes are read in row-major order.
+ * The <stride> parameter is useful if you want to show only a part of a
+ * bitmap. It should always be set to the "row length" of the bitmap, so
+ * for displaying the whole bitmap, nx == stride.
+ */
+void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
+ int stride)
+{
+ int xi, yi;
+ unsigned char *row;
+
+ if (graybuf == NULL
+ || (unsigned) x >= (unsigned) graybuf->width
+ || (unsigned) y >= (unsigned) graybuf->height)
+ return;
+
+ if ((y + ny) >= graybuf->height) /* clip bottom */
+ ny = graybuf->height - y;
+
+ if ((x + nx) >= graybuf->width) /* clip right */
+ nx = graybuf->width - x;
+
+ for (yi = y; yi < y + ny; )
+ {
+ row = src;
+
+ if (!(yi & 7) && (y + ny - yi > 7))
+ /* current row byte aligned in fb & at least 8 rows left */
+ {
+ for (xi = x; xi < x + nx; xi++)
+ {
+ /* shortcut: draw all 8 rows at once: 2..3 times faster */
+ grayblock(xi, yi >> 3, row++, stride);
+ }
+ yi += 8;
+ src += stride << 3;
+ }
+ else
+ {
+ for (xi = x; xi < x + nx; xi++)
+ {
+ graypixel(xi, yi, graybuf->bitpattern[MULU16(*row++,
+ graybuf->depth + 1) >> 8]);
+ }
+ yi++;
+ src += stride;
+ }
+ }
+}
+
+/* Display a bitmap with specific foreground and background gray values
+ *
+ * This (now) uses the same bitmap format as the core b&w graphics routines,
+ * so you can use bmp2rb to generate bitmaps for use with this function as
+ * well.
+ *
+ * A bitmap contains one bit for every pixel that defines if that pixel is
+ * foreground (1) or background (0). Bits within a byte are arranged
+ * vertically, LSB at top.
+ * The bytes are stored in row-major order, with byte 0 being top left,
+ * byte 1 2nd from left etc. The first row of bytes defines pixel rows
+ * 0..7, the second row defines pixel row 8..15 etc.
+ *
+ * The <stride> parameter is useful if you want to show only a part of a
+ * bitmap. It should always be set to the "row length" of the bitmap.
+ *
+ * If draw_bg is false, only foreground pixels are drawn, so the background
+ * is transparent. In this case bg_brightness is ignored.
+ */
+void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
+ int stride, bool draw_bg, int fg_brightness,
+ int bg_brightness)
+{
+ int xi, dy;
+ int bits = 0; /* Have to initialize to prevent warning */
+ unsigned long fg_pattern, bg_pattern;
+ unsigned char *col;
+
+ if (graybuf == NULL
+ || (unsigned) x >= (unsigned) graybuf->width
+ || (unsigned) y >= (unsigned) graybuf->height
+ || (unsigned) fg_brightness > 255
+ || (unsigned) bg_brightness > 255)
+ return;
+
+ if ((y + ny) >= graybuf->height) /* clip bottom */
+ ny = graybuf->height - y;
+
+ if ((x + nx) >= graybuf->width) /* clip right */
+ nx = graybuf->width - x;
+
+ fg_pattern = graybuf->bitpattern[MULU16(fg_brightness,
+ graybuf->depth + 1) >> 8];
+
+ bg_pattern = graybuf->bitpattern[MULU16(bg_brightness,
+ graybuf->depth + 1) >> 8];
+
+ for (xi = x; xi < x + nx; xi++)
+ {
+ col = src++;
+ for (dy = 0; dy < ny; dy++)
+ {
+ if (!(dy & 7)) /* get next 8 bits */
+ {
+ bits = (int)(*col);
+ col += stride;
+ }
+
+ if (bits & 0x01)
+ graypixel(xi, y + dy, fg_pattern);
+ else
+ if (draw_bg)
+ graypixel(xi, y + dy, bg_pattern);
+
+ bits >>= 1;
+ }
+ }
+}
+
+/*********************** end grayscale framework ***************************/
+
+/**************************** main function ********************************/
+
+/* this is only a demo of what the framework can do */
+int main(void)
+{
+ int shades, time;
+ int x, y, i;
+ int button, scroll_amount;
+ bool black_border;
+
+ static unsigned char rockbox[] = {
+ /* ...........................................
+ * .####...###...###..#...#.####...###..#...#.
+ * .#...#.#...#.#...#.#..#..#...#.#...#..#.#..
+ * .####..#...#.#.....###...####..#...#...#...
+ * .#..#..#...#.#...#.#..#..#...#.#...#..#.#..
+ * .#...#..###...###..#...#.####...###..#...#.
+ * ...........................................
+ * 43 x 7 pixel, 1 bpp
+ */
+ 0x00, 0x3E, 0x0A, 0x0A, 0x1A, 0x24, 0x00, 0x1C, 0x22, 0x22,
+ 0x22, 0x1C, 0x00, 0x1C, 0x22, 0x22, 0x22, 0x14, 0x00, 0x3E,
+ 0x08, 0x08, 0x14, 0x22, 0x00, 0x3E, 0x2A, 0x2A, 0x2A, 0x14,
+ 0x00, 0x1C, 0x22, 0x22, 0x22, 0x1C, 0x00, 0x22, 0x14, 0x08,
+ 0x14, 0x22, 0x00
+ };
+
+ static unsigned char showing[] = {
+ /* .......................................
+ * ..####.#...#..###..#...#.#.#...#..####.
+ * .#.....#...#.#...#.#...#.#.##..#.#.....
+ * ..###..#####.#...#.#.#.#.#.#.#.#.#..##.
+ * .....#.#...#.#...#.#.#.#.#.#..##.#...#.
+ * .####..#...#..###...#.#..#.#...#..####.
+ * .......................................
+ * 39 x 7 pixel, 1 bpp
+ */
+ 0x00, 0x24, 0x2A, 0x2A, 0x2A, 0x12, 0x00, 0x3E, 0x08, 0x08,
+ 0x08, 0x3E, 0x00, 0x1C, 0x22, 0x22, 0x22, 0x1C, 0x00, 0x1E,
+ 0x20, 0x18, 0x20, 0x1E, 0x00, 0x3E, 0x00, 0x3E, 0x04, 0x08,
+ 0x10, 0x3E, 0x00, 0x1C, 0x22, 0x22, 0x2A, 0x3A, 0x00
+ };
+
+ static unsigned char grayscale_gray[] = {
+ /* .......................................................
+ * ..####.####...###..#...#..####..###...###..#.....#####.
+ * .#.....#...#.#...#.#...#.#.....#...#.#...#.#.....#.....
+ * .#..##.####..#####..#.#...###..#.....#####.#.....####..
+ * .#...#.#..#..#...#...#.......#.#...#.#...#.#.....#.....
+ * ..####.#...#.#...#...#...####...###..#...#.#####.#####.
+ * .......................................................
+ * 55 x 7 pixel, 8 bpp
+ */
+ 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
+ 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
+ 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
+ 110,110,110,110,110,110,110,
+ 120,120, 20, 20, 20, 20,120,222,222,222,222,120,120,120, 24, 24,
+ 24,120,120,226,120,120,120,226,120,120, 28, 28, 28, 28,120,120,
+ 230,230,230,120,120,120, 32, 32, 32,120,120,234,120,120,120,120,
+ 120, 36, 36, 36, 36, 36,120,
+ 130, 20,130,130,130,130,130,222,130,130,130,222,130, 24,130,130,
+ 130, 24,130,226,130,130,130,226,130, 28,130,130,130,130,130,230,
+ 130,130,130,230,130, 32,130,130,130, 32,130,234,130,130,130,130,
+ 130, 36,130,130,130,130,130,
+ 140, 20,140,140, 20, 20,140,222,222,222,222,140,140, 24, 24, 24,
+ 24, 24,140,140,226,140,226,140,140,140, 28, 28, 28,140,140,230,
+ 140,140,140,140,140, 32, 32, 32, 32, 32,140,234,140,140,140,140,
+ 140, 36, 36, 36, 36,140,140,
+ 130, 20,130,130,130, 20,130,222,130,130,222,130,130, 24,130,130,
+ 130, 24,130,130,130,226,130,130,130,130,130,130,130, 28,130,230,
+ 130,130,130,230,130, 32,130,130,130, 32,130,234,130,130,130,130,
+ 130, 36,130,130,130,130,130,
+ 120,120, 20, 20, 20, 20,120,222,120,120,120,222,120, 24,120,120,
+ 120, 24,120,120,120,226,120,120,120, 28, 28, 28, 28,120,120,120,
+ 230,230,230,120,120, 32,120,120,120, 32,120,234,234,234,234,234,
+ 120, 36, 36, 36, 36, 36,120,
+ 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
+ 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
+ 110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
+ 110,110,110,110,110,110,110
+ };
+
+ if (rb->global_settings->backlight_timeout > 0)
+ rb->backlight_set_timeout(1); /* keep the light on */
+
+ rb->lcd_setfont(FONT_SYSFIXED); /* select default font */
+
+ /* get the remainder of the plugin buffer */
+ gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
+
+ /* initialize the grayscale buffer:
+ * 112 pixels wide, 7 rows (56 pixels) high, (try to) reserve
+ * 32 bitplanes for 33 shades of gray. (uses 25268 bytes)*/
+ shades = gray_init_buffer(gbuf, gbuf_size, 112, 7, 32) + 1;
+
+ /* place grayscale overlay 1 row down */
+ gray_position_display(0, 1);
+
+ rb->snprintf(pbuf, sizeof(pbuf), "Shades: %d", shades);
+ rb->lcd_puts(0, 0, pbuf);
+ rb->lcd_update();
+
+ gray_show_display(true); /* switch on grayscale overlay */
+
+ time = *rb->current_tick; /* start time measurement */
+
+ gray_fillrect(0, 0, 111, 55, 150); /* fill everything with gray 150 */
+
+ /* draw a dark gray line star background */
+ for (y = 0; y < 56; y += 8) /* horizontal part */
+ {
+ gray_drawline(0, y, 111, 55 - y, 80); /* gray lines */
+ }
+ for (x = 10; x < 112; x += 10) /* vertical part */
+ {
+ gray_drawline(x, 0, 111 - x, 55, 80); /* gray lines */
+ }
+
+ gray_drawrect(0, 0, 111, 55, 0); /* black border */
+
+ /* draw gray tones */
+ for (i = 0; i < 86; i++)
+ {
+ x = 13 + i;
+ gray_fillrect(x, 6, x, 49, 3 * i); /* gray rectangles */
+ }
+
+ gray_invertrect(13, 29, 98, 49); /* invert rectangle (lower half) */
+ gray_invertline(13, 27, 98, 27); /* invert a line */
+
+ /* show bitmaps (1 bit and 8 bit) */
+ gray_drawbitmap(rockbox, 14, 13, 43, 7, 43, true, 255, 100); /* opaque */
+ gray_drawbitmap(showing, 58, 13, 39, 7, 39, false, 0, 0); /* transparent */
+ gray_drawgraymap(grayscale_gray, 28, 35, 55, 7, 55);
+
+ time = *rb->current_tick - time; /* end time measurement */
+
+ rb->snprintf(pbuf, sizeof(pbuf), "Shades: %d, %d.%02ds", shades,
+ time / 100, time % 100);
+ rb->lcd_puts(0, 0, pbuf);
+ gray_deferred_update(); /* schedule an lcd_update() */
+
+ /* drawing is now finished, play around with scrolling
+ * until you press OFF or connect USB
+ */
+ while (true)
+ {
+ scroll_amount = 1;
+ black_border = false;
+
+ button = rb->button_get(true);
+
+ if (button == SYS_USB_CONNECTED)
+ {
+ gray_release_buffer(); /* switch off overlay and deinitialize */
+ /* restore normal backlight setting */
+ rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
+ return PLUGIN_USB_CONNECTED;
+ }
+
+ if (button & BUTTON_ON)
+ black_border = true;
+
+ if (button & BUTTON_REPEAT)
+ scroll_amount = 4;
+
+ switch(button & ~(BUTTON_ON | BUTTON_REPEAT))
+ {
+ case BUTTON_LEFT:
+
+ gray_scroll_left(scroll_amount, black_border); /* scroll left */
+ break;
+
+ case BUTTON_RIGHT:
+
+ gray_scroll_right(scroll_amount, black_border); /* scroll right */
+ break;
+
+ case BUTTON_UP:
+
+ gray_scroll_up(scroll_amount, black_border); /* scroll up */
+ break;
+
+ case BUTTON_DOWN:
+
+ gray_scroll_down(scroll_amount, black_border); /* scroll down */
+ break;
+
+ case BUTTON_OFF:
+
+ gray_release_buffer(); /* switch off overlay and deinitialize */
+ /* restore normal backlight setting */
+ rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
+ return PLUGIN_OK;
+ }
+ }
+}
+
+/*************************** Plugin entry point ****************************/
+
+enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
+{
+ int ret;
+ /* this macro should be called as the first thing you do in the plugin.
+ it test that the api version and model the plugin was compiled for
+ matches the machine it is running on */
+ TEST_PLUGIN_API(api);
+
+ rb = api; // copy to global api pointer
+ (void)parameter;
+
+ ret = main();
+
+ if (ret == PLUGIN_USB_CONNECTED)
+ rb->usb_screen();
+ return ret;
+}
+
+#endif // #ifdef HAVE_LCD_BITMAP
+#endif // #ifndef SIMULATOR
+