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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/emccx.json
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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diff --git a/apps/plugins/puzzles/emccx.json b/apps/plugins/puzzles/emccx.json
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+// -*- js -*-
+//
+// List of entry points exported by the C side of the Emscripten
+// puzzle builds. Passed in to emcc via the option '-s
+// EXPORTED_FUNCTIONS=[list]'.
+//
+// This file isn't actually a valid list in its current state, since
+// emcc doesn't like comments or newlines. However, it's a nicer
+// source form to keep the comments and newlines in, so we sed them
+// away at compile time.
+[
+ // Event handlers for mouse and keyboard input
+ '_mouseup',
+ '_mousedown',
+ '_mousemove',
+ '_key',
+ // Callback when the program activates timing
+ '_timer_callback',
+ // Callback from button presses in the UI outside the canvas
+ '_command',
+ // Callbacks to return values from dialog boxes
+ '_dlg_return_sval',
+ '_dlg_return_ival',
+ // Callbacks when the resizing controls are used
+ '_resize_puzzle',
+ '_restore_puzzle_size',
+ // Main program, run at initialisation time
+ '_main'
+]