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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
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parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Cube
+<p>
+Roll the cube around the grid, picking up the blue squares on its
+faces. Try to get all the blue squares on to the object at the same
+time, in as few moves as possible.
+<p>
+Use the arrow keys to roll the cube, or click the mouse where you
+want it to roll towards. After every roll, the grid square and cube
+face that you brought into contact swap their colours, so that a
+non-blue cube face can pick up a blue square, but a blue face rolled
+on to a non-blue square puts it down again.
+<p>
+When you have mastered the cube, use the Type menu to select other
+regular solids!