diff options
| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
| commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
| tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/range.html | |
| parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
| download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.bz2 rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.xz | |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/range.html')
| -rw-r--r-- | apps/plugins/puzzles/html/range.html | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/range.html b/apps/plugins/puzzles/html/range.html new file mode 100644 index 0000000..bb5b59c --- /dev/null +++ b/apps/plugins/puzzles/html/range.html @@ -0,0 +1,21 @@ +Range +<p> +Colour some squares black, so as to meet the following conditions: +<ul> +<li> +No two black squares are orthogonally adjacent. +<li> +No group of white squares is separated from the rest of the grid by +black squares. +<li> +Each numbered cell can see precisely that many white squares in +total by looking in all four orthogonal directions, counting itself. +(Black squares block the view. So, for example, a 2 clue must be +adjacent to three black squares or grid edges, and in the fourth +direction there must be one white square and then a black one beyond +it.) +</ul> + +<p> +Left-click to colour a square black. Right-click to mark a square +with a dot, if you know it should not be black. |