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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/html/tents.html
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
downloadrockbox-puzzles.zip
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+Tents
+<p>
+Place tents in the empty squares in such a way that:
+<ul>
+<li>no two tents are adjacent, even diagonally
+<li>the number of tents in each row and column matches the numbers
+around the edge of the grid
+<li>it is possible to match tents to trees so that each tree is
+orthogonally adjacent to its own tent (but may also be adjacent to
+other tents).
+</ul>
+<p>
+Click in a square to place or remove a tent. Right-click to mark a
+square as empty (not a tent). Right-click and drag along a row or
+column to mark many squares at once as empty.
+<p>
+Warning '!' marks appear to indicate adjacent tents. Numbers round
+the edge of the grid light up red to indicate they do not match the
+number of tents in the row. Groups of tents light up red to indicate
+that they have too few trees between them, and vice versa.