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| author | Franklin Wei <git@fwei.tk> | 2017-04-29 18:21:56 -0400 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2017-04-29 18:24:42 -0400 |
| commit | 881746789a489fad85aae8317555f73dbe261556 (patch) | |
| tree | cec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/html | |
| parent | 03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff) | |
| download | rockbox-881746789a489fad85aae8317555f73dbe261556.zip rockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz rockbox-881746789a489fad85aae8317555f73dbe261556.tar.bz2 rockbox-881746789a489fad85aae8317555f73dbe261556.tar.xz | |
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
Diffstat (limited to 'apps/plugins/puzzles/html')
42 files changed, 0 insertions, 800 deletions
diff --git a/apps/plugins/puzzles/html/blackbox.html b/apps/plugins/puzzles/html/blackbox.html deleted file mode 100644 index f98604f..0000000 --- a/apps/plugins/puzzles/html/blackbox.html +++ /dev/null @@ -1,16 +0,0 @@ -Black Box -<p> -Determine where the hidden balls are in the box, by observing the -behaviour of light beams fired into the box from the sides. -<p> -Click in a square around the edge of the box to send a beam into the -box. Possible results are 'H' (the beam hit a ball dead-on and -stopped), 'R' (the beam was either reflected back the way it came or -there was a ball just to one side of its entry point) or a number -appearing in two squares (indicating that the beam entered one of -those squares and emerged from the other). -<p> -Click in the middle of the box to place your guessed ball positions. -When you have placed enough, a green button will appear in the top -left; click that to indicate that you think you have the answer. -You can also right-click to mark squares as definitely known. diff --git a/apps/plugins/puzzles/html/bridges.html b/apps/plugins/puzzles/html/bridges.html deleted file mode 100644 index 06ec2d4..0000000 --- a/apps/plugins/puzzles/html/bridges.html +++ /dev/null @@ -1,13 +0,0 @@ -Bridges -<p> -Draw horizontal or vertical bridges to link up all the islands. -Bridges may be single or double; they may not cross; the islands -must all end up connected to each other; the number in each island -must match the number of bridges that end at that island (counting -double bridges as two). Note that loops of bridges are permitted. -<p> -Click on an island and drag left, right, up or down to draw a bridge -to the next island in that direction. Do the same again to create a -double bridge, and again to remove the bridge if you change your -mind. Click on an island without dragging to mark the island as -completed once you think you have placed all its bridges. diff --git a/apps/plugins/puzzles/html/cube.html b/apps/plugins/puzzles/html/cube.html deleted file mode 100644 index f08e16c..0000000 --- a/apps/plugins/puzzles/html/cube.html +++ /dev/null @@ -1,14 +0,0 @@ -Cube -<p> -Roll the cube around the grid, picking up the blue squares on its -faces. Try to get all the blue squares on to the object at the same -time, in as few moves as possible. -<p> -Use the arrow keys to roll the cube, or click the mouse where you -want it to roll towards. After every roll, the grid square and cube -face that you brought into contact swap their colours, so that a -non-blue cube face can pick up a blue square, but a blue face rolled -on to a non-blue square puts it down again. -<p> -When you have mastered the cube, use the Type menu to select other -regular solids! diff --git a/apps/plugins/puzzles/html/dominosa.html b/apps/plugins/puzzles/html/dominosa.html deleted file mode 100644 index d2f6728..0000000 --- a/apps/plugins/puzzles/html/dominosa.html +++ /dev/null @@ -1,10 +0,0 @@ -Dominosa -<p> -Tile the rectangle with dominoes (1×2 rectangles) so that -every possible domino appears exactly once (that is, every possible -pair of numbers, including doubles). -<p> -Click between two adjacent numbers to place or remove a domino. -Right-click to place a line between numbers if you think a domino -definitely cannot go there. Dominoes light up red if two identical -ones appear on the grid. diff --git a/apps/plugins/puzzles/html/fifteen.html b/apps/plugins/puzzles/html/fifteen.html deleted file mode 100644 index 53053b4..0000000 --- a/apps/plugins/puzzles/html/fifteen.html +++ /dev/null @@ -1,6 +0,0 @@ -Fifteen -<p> -Slide the tiles around the box until they appear in numerical order -from the top left, with the hole in the bottom right corner. -<p> -Click on a tile to slide it towards the hole. diff --git a/apps/plugins/puzzles/html/filling.html b/apps/plugins/puzzles/html/filling.html deleted file mode 100644 index 70ce16d..0000000 --- a/apps/plugins/puzzles/html/filling.html +++ /dev/null @@ -1,12 +0,0 @@ -Filling -<p> -Write a number in every blank square of the grid. When the grid is -full, every orthogonally connected group of identical numbers should -have an area equal to that number: so 1s always appear alone, 2s in -pairs, and so on. -<p> -To place a number, click the mouse in a blank square to select it, -then type the number you want on the keyboard. You can also drag to -select multiple squares, and then type a number to place it in all -of them. To erase numbers, select one or more squares in the same -way and then press Backspace. diff --git a/apps/plugins/puzzles/html/flip.html b/apps/plugins/puzzles/html/flip.html deleted file mode 100644 index 404aae6..0000000 --- a/apps/plugins/puzzles/html/flip.html +++ /dev/null @@ -1,10 +0,0 @@ -Flip -<p> -Try to light up all the squares in the grid by flipping combinations -of them. -<p> -Click in a square to flip it and some of its neighbours. The diagram -in each square indicates which other squares will flip. -<p> -Select one of the 'Random' settings from the Type menu for more -varied puzzles. diff --git a/apps/plugins/puzzles/html/flood.html b/apps/plugins/puzzles/html/flood.html deleted file mode 100644 index cf09eac..0000000 --- a/apps/plugins/puzzles/html/flood.html +++ /dev/null @@ -1,8 +0,0 @@ -Flood -<p> -Try to get the whole grid to be the same colour within the given -number of moves, by repeatedly flood-filling the top left corner in -different colours. -<p> -Click in a square to flood-fill the top left corner with that square's -colour. diff --git a/apps/plugins/puzzles/html/galaxies.html b/apps/plugins/puzzles/html/galaxies.html deleted file mode 100644 index 8041a95..0000000 --- a/apps/plugins/puzzles/html/galaxies.html +++ /dev/null @@ -1,11 +0,0 @@ -Galaxies -<p> -Draw lines along grid edges so as to divide the grid up into -regions. Every region should have two-way rotational symmetry, and -should contain exactly one dot which is in its centre. -<p> -Click on a grid edge to add or remove a line. Right-click on a dot -and drag the mouse to place an arrow in a grid square pointing to -that dot, to indicate that you think that square must belong in the -same region as that dot. Right-drag an existing arrow to move it, or -drop it off the edge of the grid to remove it. diff --git a/apps/plugins/puzzles/html/group.html b/apps/plugins/puzzles/html/group.html deleted file mode 100644 index c0f52de..0000000 --- a/apps/plugins/puzzles/html/group.html +++ /dev/null @@ -1,52 +0,0 @@ -unfinished:Group -<p> -Fill in the grid with the letters shown to the top and left of it, so -that the full grid is a valid -<a href="http://en.wikipedia.org/wiki/Cayley_table">Cayley table</a> -for a -<a href="http://en.wikipedia.org/wiki/Group_(mathematics)">group</a>. -<p> -If you don't already know what a group is, I don't really recommend -trying to play this game. But if you want to try anyway, the above is -equivalent to saying that the following conditions must be satisfied: -<ul> -<li> -<strong>Latin square</strong>. Every row and column must contain -exactly one of each letter. -<li> -<strong>Identity</strong>. There must be some letter <i>e</i> such -that, for all <i>a</i>, the letter in row <i>e</i> column <i>a</i> and -the one in row <i>a</i> column <i>e</i> are both <i>a</i>. In the -default mode, this letter is always <i>e</i> and its row and column -are filled in for you; by reconfiguring the game using the Type menu, -you can select a mode in which you have to work out which letter is -the identity. -<li> -<strong>Inverses</strong>. For every letter <i>a</i>, there must be -some letter <i>b</i> (which may sometimes be the same letter -as <i>a</i>) such that the letters in row <i>a</i> column <i>b</i> and -in row <i>b</i> column <i>a</i> are both the identity letter (as -defined above). -<li> -<strong>Associativity</strong>. For every combination of -letters <i>a</i>, <i>b</i>, and <i>c</i>, denote the letter in -row <i>a</i> column <i>b</i> by <i>d</i>, and the one in row <i>b</i> -column <i>c</i> by <i>e</i>. Then the letters in row <i>d</i> -column <i>c</i> and in row <i>a</i> column <i>e</i> must be the same. -</ul> -<p> -To place a letter, click in a square to select it, then type the -letter on the keyboard. To erase a letter, click to select a square -and then press Backspace. -<p> -Right-click in a square and then type a letter to add or remove the -number as a pencil mark, indicating letters that you think -<em>might</em> go in that square. -<p> -You can rearrange the order of elements in the rows and columns by -dragging the column or row headings back and forth. (The rows and -columns will stay in sync with each other.) Also, -left-clicking <em>between</em> two row or column headings will add or -remove a thick line between those two rows and the corresponding pair -of columns (which is useful if you're considering a subgroup and its -cosets). diff --git a/apps/plugins/puzzles/html/guess.html b/apps/plugins/puzzles/html/guess.html deleted file mode 100644 index 1e4fc1e..0000000 --- a/apps/plugins/puzzles/html/guess.html +++ /dev/null @@ -1,12 +0,0 @@ -Guess -<p> -Try to guess the hidden combination of colours. You will be given -limited information about each guess you make, enabling you to -refine the next guess. -<p> -Drag from the colours on the left into the topmost unfilled row to -make a guess; then click on the small circles to submit that guess. -The small circles give you your feedback: black pegs indicate how -many of the colours you guessed were the right colour in the right -place, and white pegs indicate how many of the rest were the right -colours but in the wrong place. diff --git a/apps/plugins/puzzles/html/inertia.html b/apps/plugins/puzzles/html/inertia.html deleted file mode 100644 index 20077c0..0000000 --- a/apps/plugins/puzzles/html/inertia.html +++ /dev/null @@ -1,14 +0,0 @@ -Inertia -<p> -Slide the ball around the grid picking up the gems. Every time the -ball moves, it will keep sliding until it either hits a wall, or -stops on a stop square (the broken circles). Try to collect every -gem without running into any of the mines. -<p> -Use the numeric keypad to slide the ball horizontally, vertically or -diagonally. Alternatively, click on the grid to make the ball move -towards where you clicked. -<p> -If you hit a mine and explode, you can select Undo from the Game -menu and continue playing; the game will track how many times you -died. diff --git a/apps/plugins/puzzles/html/javapage.pl b/apps/plugins/puzzles/html/javapage.pl deleted file mode 100755 index cd5e6a1..0000000 --- a/apps/plugins/puzzles/html/javapage.pl +++ /dev/null @@ -1,104 +0,0 @@ -#!/usr/bin/perl - -use strict; -use warnings; - -open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n"; -my $footer = ""; -$footer .= $_ while <$footerfile>; -close $footerfile; - -for my $arg (@ARGV) { - $arg =~ /(.*\/)?([^\/]+)\.html$/ or die; - my $filename = $2; - open my $gamefile, "<", $arg or die "$arg: open: $!\n"; - my $unfinished = 0; - my $docname = $filename; - chomp(my $puzzlename = <$gamefile>); - while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) { - if ($1 eq "unfinished") { - $unfinished = 1; - } elsif ($1 eq "docname") { - $docname = $3; - } else { - die "$arg: unknown keyword '$1'\n"; - } - } - my $instructions = ""; - $instructions .= $_ while <$gamefile>; - close $gamefile; - - open my $outpage, ">", "${filename}.html"; - - my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : ""; - my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : ""; - my $unfinishedpara; - my $links; - if ($unfinished) { - $unfinishedpara = <<EOF; -<p> -You have found your way to a page containing an <em>unfinished</em> -puzzle in my collection, not linked from the <a href="../">main -puzzles page</a>. Don't be surprised if things are hard to understand -or don't work as you expect. -EOF - $links = <<EOF; -<p align="center"> -<a href="../">Back to main puzzles page</a> (which does not link to this) -EOF - } else { - $unfinishedpara = ""; - $links = <<EOF; -<p align="center"> -<a href="../doc/${docname}.html#${docname}">Full instructions</a> -| -<a href="../">Back to main puzzles page</a> -EOF - } - - print $outpage <<EOF; -<html> -<head> -<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title> -<link rel="stylesheet" type="text/css" href="../../sitestyle.css" name="Simon Tatham's Home Page Style"> -<script type="text/javascript" src="resize-puzzle-applet.js"></script> -</head> -<body onLoad="initResizablePuzzleApplet();"> -<h1 align=center>${puzzlename}</h1> -${unfinishedheading} -<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2> - -${unfinishedpara} - -<p align="center"> -<table cellpadding="0"> -<tr> -<td> -<applet id="applet" archive="${filename}.jar" code="PuzzleApplet" - width="700" height="500"> -</applet> -</td> -<td> -<div id="eresize" style="width:5px;height:500px;cursor:e-resize;"></div> -</td> -</tr> -<td> -<div id="sresize" style="width:700px;height:5px;cursor:s-resize;"></div> -</td> -<td> -<div id="seresize" style="width:5px;height:5px;cursor:se-resize;"></div> -</td> -</tr> -</table> - -${instructions} - -${links} - -${footer} -</body> -</html> -EOF - - close $outpage; -} diff --git a/apps/plugins/puzzles/html/jspage.pl b/apps/plugins/puzzles/html/jspage.pl deleted file mode 100755 index 19868bd..0000000 --- a/apps/plugins/puzzles/html/jspage.pl +++ /dev/null @@ -1,120 +0,0 @@ -#!/usr/bin/perl - -use strict; -use warnings; - -open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n"; -my $footer = ""; -$footer .= $_ while <$footerfile>; -close $footerfile; - -for my $arg (@ARGV) { - $arg =~ /(.*\/)?([^\/]+)\.html$/ or die; - my $filename = $2; - open my $gamefile, "<", $arg or die "$arg: open: $!\n"; - my $unfinished = 0; - my $docname = $filename; - chomp(my $puzzlename = <$gamefile>); - while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) { - if ($1 eq "unfinished") { - $unfinished = 1; - } elsif ($1 eq "docname") { - $docname = $3; - } else { - die "$arg: unknown keyword '$1'\n"; - } - } - my $instructions = ""; - $instructions .= $_ while <$gamefile>; - close $gamefile; - - open my $outpage, ">", "${filename}.html"; - - my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : ""; - my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : ""; - my $unfinishedpara; - my $links; - if ($unfinished) { - $unfinishedpara = <<EOF; -<p> -You have found your way to a page containing an <em>unfinished</em> -puzzle in my collection, not linked from the <a href="../">main -puzzles page</a>. Don't be surprised if things are hard to understand -or don't work as you expect. -EOF - $links = <<EOF; -<p align="center"> -<a href="../">Back to main puzzles page</a> (which does not link to this) -EOF - } else { - $unfinishedpara = ""; - $links = <<EOF; -<p align="center"> -<a href="../doc/${docname}.html#${docname}">Full instructions</a> -| -<a href="../">Back to main puzzles page</a> -EOF - } - - print $outpage <<EOF; -<!DOCTYPE html> -<html> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=ASCII" /> -<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title> -<script type="text/javascript" src="${filename}.js"></script> -</head> -<body onLoad="initPuzzle();"> -<h1 align=center>${puzzlename}</h1> -${unfinishedheading} -<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2> - -${unfinishedpara} - -<hr> -<div id="puzzle" style="display: none"> -<p align=center> - <input type="button" id="new" value="New game"> - <input type="button" id="restart" value="Restart game"> - <input type="button" id="undo" value="Undo move"> - <input type="button" id="redo" value="Redo move"> - <input type="button" id="solve" value="Solve game"> - <input type="button" id="specific" value="Enter game ID"> - <input type="button" id="random" value="Enter random seed"> - <select id="gametype"></select> -</p> -<div align=center> - <div id="resizable" style="position:relative; left:0; top:0"> - <canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1"> - </canvas> - <div id="statusbarholder" style="display: block"> - </div> - </div> - <p> - Link to this puzzle: - <a id="permalink-desc">by game ID</a> - <a id="permalink-seed">by random seed</a> - </p> -</div> -</div> -<div id="apology"> -Sorry, this Javascript puzzle doesn't seem to work in your web -browser. Perhaps you have Javascript disabled, or perhaps your browser -doesn't provide a feature that the puzzle code requires (such as -<a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>). -These puzzles have been successfully run in Firefox 19, Chrome 26, -Internet Explorer 10 and Safari 6. -</div> -<hr> - -${instructions} - -${links} - -${footer} -</body> -</html> -EOF - - close $outpage; -} diff --git a/apps/plugins/puzzles/html/keen.html b/apps/plugins/puzzles/html/keen.html deleted file mode 100644 index bd0eb36..0000000 --- a/apps/plugins/puzzles/html/keen.html +++ /dev/null @@ -1,15 +0,0 @@ -Keen -<p> -Fill in the grid with digits from 1 to the grid size, so that every -digit appears exactly once in each row and column, and so that all -the arithmetic clues are satisfied (i.e. the clue number in each -thick box should be possible to construct from the digits in the box -using the specified arithmetic operation). -<p> -To place a number, click in a square to select it, then type the -number on the keyboard. To erase a number, click to select a square -and then press Backspace. -<p> -Right-click in a square and then type a number to add or remove the -number as a pencil mark, indicating numbers that you think -<em>might</em> go in that square. diff --git a/apps/plugins/puzzles/html/lightup.html b/apps/plugins/puzzles/html/lightup.html deleted file mode 100644 index 2de2f91..0000000 --- a/apps/plugins/puzzles/html/lightup.html +++ /dev/null @@ -1,10 +0,0 @@ -Light Up -<p> -Place light bulbs in the grid so as to light up all the blank -squares. A light illuminates its own square and all the squares in -the same row or column unless blocked by walls (black squares). -Lights may not illuminate each other. Each numbered square must be -orthogonally adjacent to exactly the given number of lights. -<p> -Click on a square to place or remove a light. Right-click to place a -dot indicating that you think there is no light in that square. diff --git a/apps/plugins/puzzles/html/loopy.html b/apps/plugins/puzzles/html/loopy.html deleted file mode 100644 index 96f3a9d..0000000 --- a/apps/plugins/puzzles/html/loopy.html +++ /dev/null @@ -1,13 +0,0 @@ -Loopy -<p> -Form a single closed loop out of the grid edges, in such a way that -every numbered square has exactly that many of its edges included in -the loop. -<p> -Click on a grid edge to mark it as part of the loop (black), and -again to return to marking it as undecided (yellow). Right-click on -a grid edge to mark it as definitely not part of the loop (faint -grey), and again to mark it as undecided again. -<p> -When you have mastered the square grid, look in the Type menu for -many other types of tiling! diff --git a/apps/plugins/puzzles/html/magnets.html b/apps/plugins/puzzles/html/magnets.html deleted file mode 100644 index 2807569..0000000 --- a/apps/plugins/puzzles/html/magnets.html +++ /dev/null @@ -1,17 +0,0 @@ -Magnets -<p> -Fill each domino shape with either a magnet (consisting of a + and -− pole) or a neutral domino (green). -<p> -The number of + poles that in each row and column must match the -numbers along the top and left; the number of − poles must -match the numbers along the bottom and right. Two + poles may not be -orthogonally adjacent to each other, and similarly two − poles. -<p> -Left-click a domino to toggle it between being empty and being a -magnet (the + is placed in the end you click). Right-click to toggle -between empty, neutral, and a ?? mark indicating that you're sure -it's a magnet but don't yet know which way round it goes. -<p> -Left-click a clue to mark it as done (grey it out). To unmark a clue -as done, left-click it again. diff --git a/apps/plugins/puzzles/html/map.html b/apps/plugins/puzzles/html/map.html deleted file mode 100644 index 5f81793..0000000 --- a/apps/plugins/puzzles/html/map.html +++ /dev/null @@ -1,15 +0,0 @@ -Map -<p> -Colour the map with four colours, so that no two adjacent regions -have the same colour. (Regions touching at only one corner do not -count as adjacent.) There is a unique colouring consistent with the -coloured regions you are already given. -<p> -Drag from a coloured region to a blank one to colour the latter the -same colour as the former. Drag from outside the grid into a region -to erase its colour. (You cannot change the colours of the regions -you are given at the start of the game.) -<p> -Right-drag from a coloured region to a blank one to add dots marking -the latter region as <em>possibly</em> the same colour as the -former, or to remove those dots again. diff --git a/apps/plugins/puzzles/html/mines.html b/apps/plugins/puzzles/html/mines.html deleted file mode 100644 index d17d6ff..0000000 --- a/apps/plugins/puzzles/html/mines.html +++ /dev/null @@ -1,18 +0,0 @@ -Mines -<p> -Try to expose every square in the grid that is not one of the hidden -mines, without opening any square that is a mine. -<p> -Click in a square to open it. Every opened square are marked with -the number of mines in the surrounding 8 squares, if there are any; -if not, all the surrounding squares are automatically opened. -<p> -Right-click in a square to mark it with a flag if you think it is a -mine. If a numbered square has exactly the right number of flags -around it, you can click in it to open all the squares around it -that are not flagged. -<p> -The first square you open is guaranteed to be safe, and (by default) -you are guaranteed to be able to solve the whole grid by deduction -rather than guesswork. (Deductions may require you to think about -the total number of mines.) diff --git a/apps/plugins/puzzles/html/net.html b/apps/plugins/puzzles/html/net.html deleted file mode 100644 index 08bffba..0000000 --- a/apps/plugins/puzzles/html/net.html +++ /dev/null @@ -1,17 +0,0 @@ -Net -<p> -Rotate the grid squares so that they all join up into a single -connected network with no loops. -<p> -Left-click in a square to rotate it anticlockwise. Right-click to -rotate it clockwise. Middle-click, or shift-left-click if you have -no middle mouse button, to lock a square once you think it is -correct (so you don't accidentally rotate it again); do the same -again to unlock it if you change your mind. -<p> -Squares connected to the middle square are lit up. Aim to light up -every square in the grid (not just the endpoint blobs). -<p> -When this gets too easy, select a 'wrapping' variant from the Type -menu to enable grid lines to run off one edge of the playing area -and come back on the opposite edge! diff --git a/apps/plugins/puzzles/html/netslide.html b/apps/plugins/puzzles/html/netslide.html deleted file mode 100644 index f187741..0000000 --- a/apps/plugins/puzzles/html/netslide.html +++ /dev/null @@ -1,14 +0,0 @@ -Netslide -<p> -Slide the grid squares around so that they all join up into a single -connected network with no loops. -<p> -Click on the arrows at the edges of the grid to move a row or column -left, right, up or down. The square that falls off the end of the -row comes back on the other end. -<p> -Squares connected to the middle square are lit up. Aim to light up -every square in the grid (not just the endpoint blobs). -<p> -Connecting across a red barrier line is forbidden. On harder levels, -there are fewer barriers, which makes it harder rather than easier! diff --git a/apps/plugins/puzzles/html/palisade.html b/apps/plugins/puzzles/html/palisade.html deleted file mode 100644 index 5b6b933..0000000 --- a/apps/plugins/puzzles/html/palisade.html +++ /dev/null @@ -1,11 +0,0 @@ -Palisade -<p> -Draw lines along the grid edges, in such a way that the grid is -divided into connected regions, all of the size shown in the status -line. Also, each square containing a number should have that many of -its edges drawn in. -<p> -Click on a grid edge to mark it as a division between regions (black), -and again to return to marking it as undecided (yellow). Right-click -on a grid edge to mark it as definitely not part of the loop (faint -grey), and again to mark it as undecided again. diff --git a/apps/plugins/puzzles/html/pattern.html b/apps/plugins/puzzles/html/pattern.html deleted file mode 100644 index 54e05d6..0000000 --- a/apps/plugins/puzzles/html/pattern.html +++ /dev/null @@ -1,12 +0,0 @@ -Pattern -<p> -Fill in the grid with a pattern of black and white squares, so that -the numbers in each row and column match the lengths of consecutive -runs of black squares. -<p> -Left-click in a square to mark it black; right-click (or hold Ctrl -while left-clicking) to mark it white. Click and drag along a row or -column to mark multiple squares black or white at once. Middle-click -(or hold Shift while left-clicking) to return a square to grey -(meaning undecided): dragging like that can erase a whole rectangle, -not just a row or column. diff --git a/apps/plugins/puzzles/html/pearl.html b/apps/plugins/puzzles/html/pearl.html deleted file mode 100644 index 2ca25a5..0000000 --- a/apps/plugins/puzzles/html/pearl.html +++ /dev/null @@ -1,13 +0,0 @@ -Pearl -<p> -Draw a single closed loop by connecting together the centres of -adjacent grid squares, so that some squares end up as corners, some as -straights (horizontal or vertical), and some may be empty. Every -square containing a black circle must be a corner not connected -directly to another corner; every square containing a white circle -must be a straight which is connected to <em>at least one</em> corner. -<p> -Drag between squares to draw or undraw pieces of the loop. -Alternatively, left-click the edge between two squares to turn it on -or off. Right-click an edge to mark it with a cross indicating that -you are sure the loop does not go through it. diff --git a/apps/plugins/puzzles/html/pegs.html b/apps/plugins/puzzles/html/pegs.html deleted file mode 100644 index 4a23788..0000000 --- a/apps/plugins/puzzles/html/pegs.html +++ /dev/null @@ -1,8 +0,0 @@ -Pegs -<p> -Jump one peg over another to remove the one you jumped over. Try to -remove all but one peg. -<p> -Drag a peg into an empty space to make a move. The target space must -be exactly two holes away from the starting peg, in an orthogonal -direction, and there must be a peg in the hole in between. diff --git a/apps/plugins/puzzles/html/range.html b/apps/plugins/puzzles/html/range.html deleted file mode 100644 index bb5b59c..0000000 --- a/apps/plugins/puzzles/html/range.html +++ /dev/null @@ -1,21 +0,0 @@ -Range -<p> -Colour some squares black, so as to meet the following conditions: -<ul> -<li> -No two black squares are orthogonally adjacent. -<li> -No group of white squares is separated from the rest of the grid by -black squares. -<li> -Each numbered cell can see precisely that many white squares in -total by looking in all four orthogonal directions, counting itself. -(Black squares block the view. So, for example, a 2 clue must be -adjacent to three black squares or grid edges, and in the fourth -direction there must be one white square and then a black one beyond -it.) -</ul> - -<p> -Left-click to colour a square black. Right-click to mark a square -with a dot, if you know it should not be black. diff --git a/apps/plugins/puzzles/html/rect.html b/apps/plugins/puzzles/html/rect.html deleted file mode 100644 index d23d827..0000000 --- a/apps/plugins/puzzles/html/rect.html +++ /dev/null @@ -1,10 +0,0 @@ -docname=rectangles:Rectangles -<p> -Draw lines along the grid edges to divide the grid into rectangles, -so that each rectangle contains exactly one numbered square and its -area is equal to the number written in that square. -<p> -Click and drag from one grid corner to another, or from one square -centre to another, to draw a rectangle. You can also drag along a -grid line to just draw a line at a time, or just click on a single -grid edge to draw or erase it. diff --git a/apps/plugins/puzzles/html/samegame.html b/apps/plugins/puzzles/html/samegame.html deleted file mode 100644 index e6de095..0000000 --- a/apps/plugins/puzzles/html/samegame.html +++ /dev/null @@ -1,14 +0,0 @@ -Same Game -<p> -Try to empty the playing area completely, by removing connected -groups of two or more squares of the same colour. Then try to score -as much as possible, by removing large groups at a time instead of -small ones. -<p> -Click on a coloured square to highlight the rest of its connected -group. The status line will print the number of squares selected, -and the score you would gain by removing them. Click again to remove -the group; other squares will fall down to fill the space, and if -you empty a whole column then the other columns will move up. You -cannot remove a single isolated square: try to avoid dead-end -positions where all remaining squares are isolated. diff --git a/apps/plugins/puzzles/html/signpost.html b/apps/plugins/puzzles/html/signpost.html deleted file mode 100644 index fa23e99..0000000 --- a/apps/plugins/puzzles/html/signpost.html +++ /dev/null @@ -1,14 +0,0 @@ -Signpost -<p> -Connect all the squares together into a sequence, so that every -square's arrow points towards the square that follows it (though the -next square can be any distance away in that direction). - -<p> -Left-drag from a square to the square that should follow it, or -right-drag from a square to the square that should precede it. - -<p> -Left-drag a square off the grid to break all links to it. Right-drag -a square off the grid to break all links to it and everything else -in its connected chain. diff --git a/apps/plugins/puzzles/html/singles.html b/apps/plugins/puzzles/html/singles.html deleted file mode 100644 index 252bffb..0000000 --- a/apps/plugins/puzzles/html/singles.html +++ /dev/null @@ -1,11 +0,0 @@ -Singles -<p> -Black out some of the squares, in such a way that: -<ul><li>no number appears twice in any row or column -<li>no two black squares are adjacent -<li>the white squares form a single connected group (connections -along diagonals do not count).</ul> -<p> -Click in a square to black it out, and again to uncover it. -Right-click in a square to mark it with a circle, indicating that -you're sure it should <em>not</em> be blacked out. diff --git a/apps/plugins/puzzles/html/sixteen.html b/apps/plugins/puzzles/html/sixteen.html deleted file mode 100644 index 4530469..0000000 --- a/apps/plugins/puzzles/html/sixteen.html +++ /dev/null @@ -1,8 +0,0 @@ -Sixteen -<p> -Slide the grid squares around so that the numbers end up in -consecutive order from the top left corner. -<p> -Click on the arrows at the edges of the grid to move a row or column -left, right, up or down. The square that falls off the end of the -row comes back on the other end. diff --git a/apps/plugins/puzzles/html/slant.html b/apps/plugins/puzzles/html/slant.html deleted file mode 100644 index d6d31aa..0000000 --- a/apps/plugins/puzzles/html/slant.html +++ /dev/null @@ -1,9 +0,0 @@ -Slant -<p> -Fill in a diagonal line in every grid square so that there are no -loops in the grid, and so that every numbered point has that many -lines meeting at it. -<p> -Left-click in a square to mark it with a <code>\</code>; right-click -to mark it with a <code>/</code>. Keep clicking in a square to -cycle it between <code>\</code>, <code>/</code> and empty. diff --git a/apps/plugins/puzzles/html/solo.html b/apps/plugins/puzzles/html/solo.html deleted file mode 100644 index 88ebd5c..0000000 --- a/apps/plugins/puzzles/html/solo.html +++ /dev/null @@ -1,20 +0,0 @@ -Solo -<p> -Fill in a number in every square so that every number appears -exactly once in each row, each column and each block marked by thick -lines. -<p> -To place a number, click in a square to select it, then type the -number on the keyboard. To erase a number, click to select a square -and then press Backspace. -<p> -Right-click in a square and then type a number to add or remove the -number as a pencil mark, indicating numbers that you think -<em>might</em> go in that square. -<p> -When you master the basic game, try Jigsaw mode (irregularly shaped -blocks), X mode (the two main diagonals of the grid must also -contain every number once), Killer mode (instead of single-cell -clues you are given regions of the grid each of which must add up to -a given total, again without reusing any digits), or all of those at -once! diff --git a/apps/plugins/puzzles/html/tents.html b/apps/plugins/puzzles/html/tents.html deleted file mode 100644 index e3f6d5f..0000000 --- a/apps/plugins/puzzles/html/tents.html +++ /dev/null @@ -1,20 +0,0 @@ -Tents -<p> -Place tents in the empty squares in such a way that: -<ul> -<li>no two tents are adjacent, even diagonally -<li>the number of tents in each row and column matches the numbers -around the edge of the grid -<li>it is possible to match tents to trees so that each tree is -orthogonally adjacent to its own tent (but may also be adjacent to -other tents). -</ul> -<p> -Click in a square to place or remove a tent. Right-click to mark a -square as empty (not a tent). Right-click and drag along a row or -column to mark many squares at once as empty. -<p> -Warning '!' marks appear to indicate adjacent tents. Numbers round -the edge of the grid light up red to indicate they do not match the -number of tents in the row. Groups of tents light up red to indicate -that they have too few trees between them, and vice versa. diff --git a/apps/plugins/puzzles/html/towers.html b/apps/plugins/puzzles/html/towers.html deleted file mode 100644 index a710e0a..0000000 --- a/apps/plugins/puzzles/html/towers.html +++ /dev/null @@ -1,22 +0,0 @@ -Towers -<p> -Fill in the grid with towers whose heights range from 1 to the grid -size, so that every possible height appears exactly once in each row -and column, and so that each clue around the edge counts the number -of towers that are visible when looking into the grid from that -direction. (Taller towers hide shorter ones behind them. So the -sequence 2,1,4,3,5 would match a clue of 3 on the left, because the -1 is hidden behind the 2 and the 3 is hidden behind the 4. On the -right, it would match a clue of 1 because the 5 hides everything -else.) -<p> -To place a tower, click in a square to select it, then type the -desired height on the keyboard. To erase a tower, click to select a -square and then press Backspace. -<p> -Right-click in a square and then type a number to add or remove the -number as a pencil mark, indicating tower heights that you think -<em>might</em> go in that square. -<p> -Left-click on a clue to mark it as done (grey it out). To unmark a -clue as done, left-click on it again.
\ No newline at end of file diff --git a/apps/plugins/puzzles/html/tracks.html b/apps/plugins/puzzles/html/tracks.html deleted file mode 100644 index afabed3..0000000 --- a/apps/plugins/puzzles/html/tracks.html +++ /dev/null @@ -1,19 +0,0 @@ -Tracks -<p> -Complete the track from A to B so that the rows and -columns contain the same number of track segments as are indicated in the -clues to the top and right of the grid. There are only straight and -90-degree curved rail sections, and the track may not cross itself. -<p> -Left-click on an edge between two squares to add a track segment between -the two squares. Right-click on an edge to add a cross on the edge, -indicating no track is possible there. -<p> -Left-click in a square to add a colour indicator showing that you know the -square must contain a track, even if you don't know which edges it crosses -yet. Right-click in a square to add a cross indicating it contains no -track segment. -<p> -Left- or right-drag between squares to lay a straight line of is-track or -is-not-track indicators, useful for filling in rows or columns to match the -clue. diff --git a/apps/plugins/puzzles/html/twiddle.html b/apps/plugins/puzzles/html/twiddle.html deleted file mode 100644 index 5f94e4e..0000000 --- a/apps/plugins/puzzles/html/twiddle.html +++ /dev/null @@ -1,15 +0,0 @@ -Twiddle -<p> -Rotate square sections of the grid to arrange the squares into -numerical order starting from the top left. -<p> -In the basic game, you rotate a 2×2 square section. Left-click -in the centre of that section (i.e. on a corner point between four -squares) to rotate the whole section anticlockwise. Right-click to -rotate the section clockwise. -<p> -When you master the basic game, go to the Type menu to try it with -larger rotating groups (for a 3×3 group you must click in the -centre of a square to rotate the block around it). Or select the -'orientable' mode in which every square must end up the right way -round as well as in the right place. Or both! diff --git a/apps/plugins/puzzles/html/undead.html b/apps/plugins/puzzles/html/undead.html deleted file mode 100644 index c21374f..0000000 --- a/apps/plugins/puzzles/html/undead.html +++ /dev/null @@ -1,22 +0,0 @@ -Undead -<p> -Fill in every grid square which doesn't contain a mirror with either a -ghost, a vampire, or a zombie. The numbers round the grid edges show -how many monsters must be visible along your line of sight if you look -directly into the grid from that position, along a row or column. -Zombies are always visible; ghosts are only visible when reflected in -at least one mirror; vampires are only visible when not reflected in -any mirror. - -<p> -To place a monster, click in a square to select it, then type the -monster's letter on the keyboard: G for a ghost, V for a vampire or Z -for a zombie. To erase a monster, click to select a square and then -press Backspace. -<p> -Right-click in a square and then type a letter to add or remove the -monster as a pencil mark, indicating monsters that you think -<em>might</em> go in that square. -<p> -Left-click on a clue to mark it as done (grey it out). To unmark a -clue as done, left-click on it again. diff --git a/apps/plugins/puzzles/html/unequal.html b/apps/plugins/puzzles/html/unequal.html deleted file mode 100644 index 085f82e..0000000 --- a/apps/plugins/puzzles/html/unequal.html +++ /dev/null @@ -1,14 +0,0 @@ -Unequal -<p> -Fill in the grid with numbers from 1 to the grid size, so that every -number appears exactly once in each row and column, and so that all -the <code><</code> signs represent true inequalities (i.e. the -number at the pointed end is smaller than the number at the open end). -<p> -To place a number, click in a square to select it, then type the -number on the keyboard. To erase a number, click to select a square -and then press Backspace. -<p> -Right-click in a square and then type a number to add or remove the -number as a pencil mark, indicating numbers that you think -<em>might</em> go in that square. diff --git a/apps/plugins/puzzles/html/unruly.html b/apps/plugins/puzzles/html/unruly.html deleted file mode 100644 index 2cd3fb2..0000000 --- a/apps/plugins/puzzles/html/unruly.html +++ /dev/null @@ -1,11 +0,0 @@ -Unruly -<p> -Colour every square either black or white, in such a way that: -<ul><li>no three consecutive squares, horizontally or vertically, are -the same colour -<li>each row and column contains the same number of black and white -squares.</ul> -<p> -Left-click in an empty square to turn it black, or right-click to turn -it white. Click again in an already-filled square to cycle it between -black and white and empty; middle-click to reset any square to empty. diff --git a/apps/plugins/puzzles/html/untangle.html b/apps/plugins/puzzles/html/untangle.html deleted file mode 100644 index 7171a3d..0000000 --- a/apps/plugins/puzzles/html/untangle.html +++ /dev/null @@ -1,5 +0,0 @@ -Untangle -<p> -Move the points around so that none of the lines cross. -<p> -Click on a point and drag it to move it. |