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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/icons/flip.sav
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/icons/flip.sav')
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diff --git a/apps/plugins/puzzles/icons/flip.sav b/apps/plugins/puzzles/icons/flip.sav
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+SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
+VERSION :1:1
+GAME :4:Flip
+PARAMS :4:5x5c
+CPARAMS :4:5x5c
+SEED :15:158897339725978
+DESC :165:c400007100001c4000071000018400043100011c400047100011c400046100010c400047100011c4000471000118400043100011c400047100011c400046100010c000047000011c0000470000118,5c18b48
+NSTATES :2:12
+STATEPOS:1:4
+MOVE :4:M4,3
+MOVE :4:M3,0
+MOVE :4:M2,2
+MOVE :4:M3,2
+MOVE :4:M2,3
+MOVE :4:M0,2
+MOVE :4:M0,3
+MOVE :4:M1,4
+MOVE :4:M0,0
+MOVE :4:M1,0
+MOVE :4:M1,1