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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/icons/screenshot.sh | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-puzzles.zip rockbox-puzzles.tar.gz rockbox-puzzles.tar.bz2 rockbox-puzzles.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/icons/screenshot.sh')
| -rwxr-xr-x | apps/plugins/puzzles/icons/screenshot.sh | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/icons/screenshot.sh b/apps/plugins/puzzles/icons/screenshot.sh new file mode 100755 index 0000000..0e2a06e --- /dev/null +++ b/apps/plugins/puzzles/icons/screenshot.sh @@ -0,0 +1,25 @@ +#!/bin/sh + +# Generate a screenshot from a puzzle save file. Takes the +# following arguments, in order: +# +# - the name of the puzzle binary +# - the name of the save file +# - the name of the output image file +# - (optionally) the proportion of the next move to redo before +# taking the screenshot. +# +# This script requires access to an X server in order to run, but +# seems to work fine under xvfb-run if you haven't got a real one +# available (or if you don't want to use it for some reason). + +binary="$1" +save="$2" +image="$3" +if test "x$4" != "x"; then + redo="--redo $4" +else + redo= +fi + +"$binary" $redo --screenshot "$image" --load "$save" |