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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/icons/win16pal.xpm
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/icons/win16pal.xpm')
-rw-r--r--apps/plugins/puzzles/icons/win16pal.xpm23
1 files changed, 23 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/icons/win16pal.xpm b/apps/plugins/puzzles/icons/win16pal.xpm
new file mode 100644
index 0000000..66fd60a
--- /dev/null
+++ b/apps/plugins/puzzles/icons/win16pal.xpm
@@ -0,0 +1,23 @@
+/* XPM */
+static char *win16pal[] = {
+/* columns rows colors chars-per-pixel */
+"16 1 16 1",
+" c #000000",
+". c #800000",
+"X c #008000",
+"o c #808000",
+"O c #000080",
+"+ c #800080",
+"@ c #008080",
+"# c #C0C0C0",
+"$ c #808080",
+"% c #FF0000",
+"& c #00FF00",
+"* c #FFFF00",
+"= c #0000FF",
+"- c #FF00FF",
+"; c #00FFFF",
+": c #FFFFFF",
+/* pixels */
+" .XoO+@#$%&*=-;:"
+};