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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/loopy.R
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+# -*- makefile -*-
+
+LOOPY_EXTRA = tree234 dsf grid penrose loopgen
+
+loopy : [X] GTK COMMON loopy LOOPY_EXTRA loopy-icon|no-icon
+
+loopy : [G] WINDOWS COMMON loopy LOOPY_EXTRA loopy.res|noicon.res
+
+loopysolver : [U] loopy[STANDALONE_SOLVER] LOOPY_EXTRA STANDALONE m.lib
+loopysolver : [C] loopy[STANDALONE_SOLVER] LOOPY_EXTRA STANDALONE
+
+#penrose : [U] penrose[TEST_PENROSE] STANDALONE m.lib
+#penrose : [C] penrose[TEST_PENROSE] STANDALONE
+
+#test-basis : [U] penrose[TEST_VECTORS] tree234 STANDALONE m.lib
+#test-basis : [C] penrose[TEST_VECTORS] tree234 STANDALONE
+
+
+ALL += loopy[COMBINED] LOOPY_EXTRA
+
+!begin am gtk
+GAMES += loopy
+!end
+
+!begin >list.c
+ A(loopy) \
+!end
+
+!begin >gamedesc.txt
+loopy:loopy.exe:Loopy:Loop-drawing puzzle:Draw a single closed loop, given clues about number of adjacent edges.
+!end