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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/malloc.c | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-puzzles.zip rockbox-puzzles.tar.gz rockbox-puzzles.tar.bz2 rockbox-puzzles.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/malloc.c')
| -rw-r--r-- | apps/plugins/puzzles/malloc.c | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/malloc.c b/apps/plugins/puzzles/malloc.c new file mode 100644 index 0000000..d9943c6 --- /dev/null +++ b/apps/plugins/puzzles/malloc.c @@ -0,0 +1,61 @@ +/* + * malloc.c: safe wrappers around malloc, realloc, free, strdup + */ + +#include <stdlib.h> +#include <string.h> +#include "puzzles.h" + +/* + * smalloc should guarantee to return a useful pointer - Halibut + * can do nothing except die when it's out of memory anyway. + */ + +int allocs = 0; +int frees = 0; + +void *smalloc(size_t size) { + void *p; + p = malloc(size); + LOGF("allocs: %d", ++allocs); + if (!p) + fatal("out of memory"); + return p; +} + +/* + * sfree should guaranteeably deal gracefully with freeing NULL + */ +void sfree(void *p) { + if (p) { + ++frees; + LOGF("frees: %d, total outstanding: %d", frees, allocs - frees); + free(p); + } +} + +/* + * srealloc should guaranteeably be able to realloc NULL + */ +void *srealloc(void *p, size_t size) { + void *q; + if (p) { + q = realloc(p, size); + } else { + LOGF("allocs: %d", ++allocs); + q = malloc(size); + } + if (!q) + fatal("out of memory"); + return q; +} + +/* + * dupstr is like strdup, but with the never-return-NULL property + * of smalloc (and also reliably defined in all environments :-) + */ +char *dupstr(const char *s) { + char *r = smalloc(1+strlen(s)); + strcpy(r,s); + return r; +} |