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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/net.R
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+# -*- makefile -*-
+
+NET_EXTRA = tree234 dsf findloop
+
+net : [X] GTK COMMON net NET_EXTRA net-icon|no-icon
+
+# The Windows Net shouldn't be called `net.exe' since Windows
+# already has a reasonably important utility program by that name!
+netgame : [G] WINDOWS COMMON net NET_EXTRA net.res|noicon.res
+
+ALL += net[COMBINED] NET_EXTRA
+
+!begin am gtk
+GAMES += net
+!end
+
+!begin >list.c
+ A(net) \
+!end
+
+!begin >gamedesc.txt
+net:netgame.exe:Net:Network jigsaw puzzle:Rotate each tile to reassemble the network.
+!end