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| author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
|---|---|---|
| committer | Franklin Wei <frankhwei536@gmail.com> | 2016-11-24 16:23:09 -0500 |
| commit | 56c9984511f016eab7e1278ba9e40d88bb59a162 (patch) | |
| tree | 1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/penrose.h | |
| parent | 29648f817677b84c03c2bcfe89eb8cf53653e7db (diff) | |
| download | rockbox-puzzles.zip rockbox-puzzles.tar.gz rockbox-puzzles.tar.bz2 rockbox-puzzles.tar.xz | |
[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
The following games are at least partially broken for various reasons:
Cube: crash with certain settings
Galaxies: crash
Inertia: crash
Keen: input issues
Loopy: weird stuff happens
Map: crash on input
Mines: weird stuff happens on target
Palisade: input issues
Signpost: crash on input
Solo: input issues
Towers: input and drawing issues
Train Tracks: drawing issues
Twiddle: weird animation on target
Undead: input and drawing issues
Unequal: input and drawing issues
Untangle: input issues
All in all, about 40% of the games are at least partially broken.
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/penrose.h')
| -rw-r--r-- | apps/plugins/puzzles/penrose.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/penrose.h b/apps/plugins/puzzles/penrose.h new file mode 100644 index 0000000..ba5ae16 --- /dev/null +++ b/apps/plugins/puzzles/penrose.h @@ -0,0 +1,59 @@ +/* penrose.h + * + * Penrose tiling functions. + * + * Provides an interface with which to generate Penrose tilings + * by recursive subdivision of an initial tile of choice (one of the + * four sets of two pairs kite/dart, or thin/thick rhombus). + * + * You supply a callback function and a context pointer, which is + * called with each tile in turn: you choose how many times to recurse. + */ + +#ifndef _PENROSE_H +#define _PENROSE_H + +#ifndef PHI +#define PHI 1.6180339887 +#endif + +typedef struct vector vector; + +double v_x(vector *vs, int i); +double v_y(vector *vs, int i); + +typedef struct penrose_state penrose_state; + +/* Return non-zero to clip the tree here (i.e. not recurse + * below this tile). + * + * Parameters are state, vector array, npoints, depth. + * ctx is inside state. + */ +typedef int (*tile_callback)(penrose_state *, vector *, int, int); + +struct penrose_state { + int start_size; /* initial side length */ + int max_depth; /* Recursion depth */ + + tile_callback new_tile; + void *ctx; /* for callback */ +}; + +enum { PENROSE_P2, PENROSE_P3 }; + +extern int penrose(penrose_state *state, int which, int angle); + +/* Returns the side-length of a penrose tile at recursion level + * gen, given a starting side length. */ +extern double penrose_side_length(double start_size, int depth); + +/* Returns the count of each type of tile at a given recursion depth. */ +extern void penrose_count_tiles(int gen, int *nlarge, int *nsmall); + +/* Calculate start size and recursion depth required to produce a + * width-by-height sized patch of penrose tiles with the given tilesize */ +extern void penrose_calculate_size(int which, int tilesize, int w, int h, + double *required_radius, int *start_size, int *depth); + +#endif |