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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/penrose.h
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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+/* penrose.h
+ *
+ * Penrose tiling functions.
+ *
+ * Provides an interface with which to generate Penrose tilings
+ * by recursive subdivision of an initial tile of choice (one of the
+ * four sets of two pairs kite/dart, or thin/thick rhombus).
+ *
+ * You supply a callback function and a context pointer, which is
+ * called with each tile in turn: you choose how many times to recurse.
+ */
+
+#ifndef _PENROSE_H
+#define _PENROSE_H
+
+#ifndef PHI
+#define PHI 1.6180339887
+#endif
+
+typedef struct vector vector;
+
+double v_x(vector *vs, int i);
+double v_y(vector *vs, int i);
+
+typedef struct penrose_state penrose_state;
+
+/* Return non-zero to clip the tree here (i.e. not recurse
+ * below this tile).
+ *
+ * Parameters are state, vector array, npoints, depth.
+ * ctx is inside state.
+ */
+typedef int (*tile_callback)(penrose_state *, vector *, int, int);
+
+struct penrose_state {
+ int start_size; /* initial side length */
+ int max_depth; /* Recursion depth */
+
+ tile_callback new_tile;
+ void *ctx; /* for callback */
+};
+
+enum { PENROSE_P2, PENROSE_P3 };
+
+extern int penrose(penrose_state *state, int which, int angle);
+
+/* Returns the side-length of a penrose tile at recursion level
+ * gen, given a starting side length. */
+extern double penrose_side_length(double start_size, int depth);
+
+/* Returns the count of each type of tile at a given recursion depth. */
+extern void penrose_count_tiles(int gen, int *nlarge, int *nsmall);
+
+/* Calculate start size and recursion depth required to produce a
+ * width-by-height sized patch of penrose tiles with the given tilesize */
+extern void penrose_calculate_size(int which, int tilesize, int w, int h,
+ double *required_radius, int *start_size, int *depth);
+
+#endif