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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-24 16:23:09 -0500
commit56c9984511f016eab7e1278ba9e40d88bb59a162 (patch)
tree1bfa6d3aeb3bf2a6ffec71387ac073cd0b8b2a51 /apps/plugins/puzzles/puzzles.make
parent29648f817677b84c03c2bcfe89eb8cf53653e7db (diff)
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[WIP] Port of Simon Tatham's Puzzle Collectionpuzzles
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. The following games are at least partially broken for various reasons: Cube: crash with certain settings Galaxies: crash Inertia: crash Keen: input issues Loopy: weird stuff happens Map: crash on input Mines: weird stuff happens on target Palisade: input issues Signpost: crash on input Solo: input issues Towers: input and drawing issues Train Tracks: drawing issues Twiddle: weird animation on target Undead: input and drawing issues Unequal: input and drawing issues Untangle: input issues All in all, about 40% of the games are at least partially broken. Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/puzzles.make')
-rw-r--r--apps/plugins/puzzles/puzzles.make46
1 files changed, 46 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/puzzles.make b/apps/plugins/puzzles/puzzles.make
new file mode 100644
index 0000000..45326f4
--- /dev/null
+++ b/apps/plugins/puzzles/puzzles.make
@@ -0,0 +1,46 @@
+# __________ __ ___.
+# Open \______ \ ____ ____ | | _\_ |__ _______ ___
+# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+# \/ \/ \/ \/ \/
+# $Id$
+#
+
+PUZZLES_SRCDIR = $(APPSDIR)/plugins/puzzles
+PUZZLES_OBJDIR = $(BUILDDIR)/apps/plugins/puzzles
+
+PUZZLES_SRC := $(call preprocess, $(PUZZLES_SRCDIR)/SOURCES)
+PUZZLES_OBJ := $(call c2obj, $(PUZZLES_SRC))
+
+OTHER_SRC += $(PUZZLES_SRC)
+
+ifndef APP_TYPE
+ ROCKS += $(PUZZLES_OBJDIR)/puzzles.ovl
+ PUZZLES_OUTLDS = $(PUZZLES_OBJDIR)/picutreflow.link
+ PUZZLES_OVLFLAGS = -T$(PUZZLES_OUTLDS) -Wl,--gc-sections -Wl,-Map,$(basename $@).map
+else
+ ROCKS += $(PUZZLES_OBJDIR)/puzzles.rock
+endif
+
+PUZZLESFLAGS = $(filter-out -O%,$(PLUGINFLAGS)) -O2
+
+$(PUZZLES_OBJDIR)/puzzles.rock: $(PUZZLES_OBJ) $(TLSFLIB)
+
+$(PUZZLES_OBJDIR)/puzzles.refmap: $(PUZZLES_OBJ) $(TLSFLIB)
+
+$(PUZZLES_OUTLDS): $(PLUGIN_LDS) $(PUZZLES_OBJDIR)/puzzles.refmap
+ $(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
+ $(TOOLSDIR)/ovl_offset.pl $(PUZZLES_OBJDIR)/puzzles.refmap))
+
+$(PUZZLES_OBJDIR)/puzzles.ovl: $(PUZZLES_OBJ) $(PUZZLES_OUTLDS) $(TLSFLIB)
+ $(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
+ $(filter %.o, $^) \
+ $(filter %.a, $+) \
+ -lgcc $(PUZZLES_OVLFLAGS)
+ $(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@)
+
+# special pattern rule for compiling puzzles with extra flags
+$(PUZZLES_OBJDIR)/%.o: $(PUZZLES_SRCDIR)/%.c $(PUZZLES_SRCDIR)/puzzles.make
+ $(SILENT)mkdir -p $(dir $@)
+ $(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) -I$(dir $<) $(PUZZLESFLAGS) -c $< -o $@