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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
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puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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+Mines
+<p>
+Try to expose every square in the grid that is not one of the hidden
+mines, without opening any square that is a mine.
+<p>
+Click in a square to open it. Every opened square are marked with
+the number of mines in the surrounding 8 squares, if there are any;
+if not, all the surrounding squares are automatically opened.
+<p>
+Right-click in a square to mark it with a flag if you think it is a
+mine. If a numbered square has exactly the right number of flags
+around it, you can click in it to open all the squares around it
+that are not flagged.
+<p>
+The first square you open is guaranteed to be safe, and (by default)
+you are guaranteed to be able to solve the whole grid by deduction
+rather than guesswork. (Deductions may require you to think about
+the total number of mines.)