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| author | Franklin Wei <git@fwei.tk> | 2017-04-29 18:21:56 -0400 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2017-04-29 18:24:42 -0400 |
| commit | 881746789a489fad85aae8317555f73dbe261556 (patch) | |
| tree | cec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/src/html/net.html | |
| parent | 03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff) | |
| download | rockbox-881746789a489fad85aae8317555f73dbe261556.zip rockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz rockbox-881746789a489fad85aae8317555f73dbe261556.tar.bz2 rockbox-881746789a489fad85aae8317555f73dbe261556.tar.xz | |
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.
Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
Diffstat (limited to 'apps/plugins/puzzles/src/html/net.html')
| -rw-r--r-- | apps/plugins/puzzles/src/html/net.html | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/src/html/net.html b/apps/plugins/puzzles/src/html/net.html new file mode 100644 index 0000000..08bffba --- /dev/null +++ b/apps/plugins/puzzles/src/html/net.html @@ -0,0 +1,17 @@ +Net +<p> +Rotate the grid squares so that they all join up into a single +connected network with no loops. +<p> +Left-click in a square to rotate it anticlockwise. Right-click to +rotate it clockwise. Middle-click, or shift-left-click if you have +no middle mouse button, to lock a square once you think it is +correct (so you don't accidentally rotate it again); do the same +again to unlock it if you change your mind. +<p> +Squares connected to the middle square are lit up. Aim to light up +every square in the grid (not just the endpoint blobs). +<p> +When this gets too easy, select a 'wrapping' variant from the Type +menu to enable grid lines to run off one edge of the playing area +and come back on the opposite edge! |