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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
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parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
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puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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+Tents
+<p>
+Place tents in the empty squares in such a way that:
+<ul>
+<li>no two tents are adjacent, even diagonally
+<li>the number of tents in each row and column matches the numbers
+around the edge of the grid
+<li>it is possible to match tents to trees so that each tree is
+orthogonally adjacent to its own tent (but may also be adjacent to
+other tents).
+</ul>
+<p>
+Click in a square to place or remove a tent. Right-click to mark a
+square as empty (not a tent). Right-click and drag along a row or
+column to mark many squares at once as empty.
+<p>
+Warning '!' marks appear to indicate adjacent tents. Numbers round
+the edge of the grid light up red to indicate they do not match the
+number of tents in the row. Groups of tents light up red to indicate
+that they have too few trees between them, and vice versa.