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| author | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
| commit | 33bfba86222efb6cc5b271b3e12b6cf3f38836c5 (patch) | |
| tree | 8a7f11e101af6a094b4b86d3c0b9d72793005ed3 /apps/plugins/sdl/progs/quake/cvar.h | |
| parent | 8dd00a02d49a99997165a4c38a967738e90ba72f (diff) | |
| download | rockbox-duke3d.zip rockbox-duke3d.tar.gz rockbox-duke3d.tar.bz2 rockbox-duke3d.tar.xz | |
Quake: attempt 2duke3d
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/cvar.h')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/cvar.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/cvar.h b/apps/plugins/sdl/progs/quake/cvar.h new file mode 100644 index 0000000..009b747 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/cvar.h @@ -0,0 +1,97 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cvar.h + +/* + +cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly +in C code. + +it is sufficient to initialize a cvar_t with just the first two fields, or +you can add a ,true flag for variables that you want saved to the configuration +file when the game is quit: + +cvar_t r_draworder = {"r_draworder","1"}; +cvar_t scr_screensize = {"screensize","1",true}; + +Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed: +Cvar_RegisterVariable (&host_framerate); + + +C code usually just references a cvar in place: +if ( r_draworder.value ) + +It could optionally ask for the value to be looked up for a string name: +if (Cvar_VariableValue ("r_draworder")) + +Interpreted prog code can access cvars with the cvar(name) or +cvar_set (name, value) internal functions: +teamplay = cvar("teamplay"); +cvar_set ("registered", "1"); + +The user can access cvars from the console in two ways: +r_draworder prints the current value +r_draworder 0 sets the current value to 0 +Cvars are restricted from having the same names as commands to keep this +interface from being ambiguous. +*/ + +typedef struct cvar_s +{ + char *name; + char *string; + qboolean archive; // set to true to cause it to be saved to vars.rc + qboolean server; // notifies players when changed + float value; + struct cvar_s *next; +} cvar_t; + +void Cvar_RegisterVariable (cvar_t *variable); +// registers a cvar that allready has the name, string, and optionally the +// archive elements set. + +void Cvar_Set (char *var_name, char *value); +// equivelant to "<name> <variable>" typed at the console + +void Cvar_SetValue (char *var_name, float value); +// expands value to a string and calls Cvar_Set + +float Cvar_VariableValue (char *var_name); +// returns 0 if not defined or non numeric + +char *Cvar_VariableString (char *var_name); +// returns an empty string if not defined + +char *Cvar_CompleteVariable (char *partial); +// attempts to match a partial variable name for command line completion +// returns NULL if nothing fits + +qboolean Cvar_Command (void); +// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known +// command. Returns true if the command was a variable reference that +// was handled. (print or change) + +void Cvar_WriteVariables (FILE *f); +// Writes lines containing "set variable value" for all variables +// with the archive flag set to true. + +cvar_t *Cvar_FindVar (char *var_name); + +extern cvar_t *cvar_vars; |