diff options
| author | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
| commit | 33bfba86222efb6cc5b271b3e12b6cf3f38836c5 (patch) | |
| tree | 8a7f11e101af6a094b4b86d3c0b9d72793005ed3 /apps/plugins/sdl/progs/quake/host_cmd.c | |
| parent | 8dd00a02d49a99997165a4c38a967738e90ba72f (diff) | |
| download | rockbox-duke3d.zip rockbox-duke3d.tar.gz rockbox-duke3d.tar.bz2 rockbox-duke3d.tar.xz | |
Quake: attempt 2duke3d
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/host_cmd.c')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/host_cmd.c | 1927 |
1 files changed, 1927 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/host_cmd.c b/apps/plugins/sdl/progs/quake/host_cmd.c new file mode 100644 index 0000000..f4da7c8 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/host_cmd.c @@ -0,0 +1,1927 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" + +extern cvar_t pausable; + +int current_skill; + +void Mod_Print (void); + +/* +================== +Host_Quit_f +================== +*/ + +extern void M_Menu_Quit_f (void); + +void Host_Quit_f (void) +{ + if (key_dest != key_console && cls.state != ca_dedicated) + { + M_Menu_Quit_f (); + return; + } + CL_Disconnect (); + Host_ShutdownServer(false); + + Sys_Quit (); +} + + +/* +================== +Host_Status_f +================== +*/ +void Host_Status_f (void) +{ + client_t *client; + int seconds; + int minutes; + int hours = 0; + int j; + void (*print) (char *fmt, ...); + + if (cmd_source == src_command) + { + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + print = Con_Printf; + } + else + print = SV_ClientPrintf; + + print ("host: %s\n", Cvar_VariableString ("hostname")); + print ("version: %4.2f\n", VERSION); + if (tcpipAvailable) + print ("tcp/ip: %s\n", my_tcpip_address); + if (ipxAvailable) + print ("ipx: %s\n", my_ipx_address); + print ("map: %s\n", sv.name); + print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); + for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++) + { + if (!client->active) + continue; + seconds = (int)(net_time - client->netconnection->connecttime); + minutes = seconds / 60; + if (minutes) + { + seconds -= (minutes * 60); + hours = minutes / 60; + if (hours) + minutes -= (hours * 60); + } + else + hours = 0; + print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds); + print (" %s\n", client->netconnection->address); + } +} + + +/* +================== +Host_God_f + +Sets client to godmode +================== +*/ +void Host_God_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE; + if (!((int)sv_player->v.flags & FL_GODMODE) ) + SV_ClientPrintf ("godmode OFF\n"); + else + SV_ClientPrintf ("godmode ON\n"); +} + +void Host_Notarget_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET; + if (!((int)sv_player->v.flags & FL_NOTARGET) ) + SV_ClientPrintf ("notarget OFF\n"); + else + SV_ClientPrintf ("notarget ON\n"); +} + +qboolean noclip_anglehack; + +void Host_Noclip_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + if (sv_player->v.movetype != MOVETYPE_NOCLIP) + { + noclip_anglehack = true; + sv_player->v.movetype = MOVETYPE_NOCLIP; + SV_ClientPrintf ("noclip ON\n"); + } + else + { + noclip_anglehack = false; + sv_player->v.movetype = MOVETYPE_WALK; + SV_ClientPrintf ("noclip OFF\n"); + } +} + +/* +================== +Host_Fly_f + +Sets client to flymode +================== +*/ +void Host_Fly_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + if (sv_player->v.movetype != MOVETYPE_FLY) + { + sv_player->v.movetype = MOVETYPE_FLY; + SV_ClientPrintf ("flymode ON\n"); + } + else + { + sv_player->v.movetype = MOVETYPE_WALK; + SV_ClientPrintf ("flymode OFF\n"); + } +} + + +/* +================== +Host_Ping_f + +================== +*/ +void Host_Ping_f (void) +{ + int i, j; + float total; + client_t *client; + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + SV_ClientPrintf ("Client ping times:\n"); + for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) + { + if (!client->active) + continue; + total = 0; + for (j=0 ; j<NUM_PING_TIMES ; j++) + total+=client->ping_times[j]; + total /= NUM_PING_TIMES; + SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name); + } +} + +/* +=============================================================================== + +SERVER TRANSITIONS + +=============================================================================== +*/ + + +/* +====================== +Host_Map_f + +handle a +map <servername> +command from the console. Active clients are kicked off. +====================== +*/ +void Host_Map_f (void) +{ + int i; + char name[MAX_QPATH]; + + if (cmd_source != src_command) + return; + + cls.demonum = -1; // stop demo loop in case this fails + + CL_Disconnect (); + Host_ShutdownServer(false); + + key_dest = key_game; // remove console or menu + SCR_BeginLoadingPlaque (); + + cls.mapstring[0] = 0; + for (i=0 ; i<Cmd_Argc() ; i++) + { + strcat (cls.mapstring, Cmd_Argv(i)); + strcat (cls.mapstring, " "); + } + strcat (cls.mapstring, "\n"); + + svs.serverflags = 0; // haven't completed an episode yet + strcpy (name, Cmd_Argv(1)); +#ifdef QUAKE2 + SV_SpawnServer (name, NULL); +#else + SV_SpawnServer (name); +#endif + if (!sv.active) + return; + + if (cls.state != ca_dedicated) + { + strcpy (cls.spawnparms, ""); + + for (i=2 ; i<Cmd_Argc() ; i++) + { + strcat (cls.spawnparms, Cmd_Argv(i)); + strcat (cls.spawnparms, " "); + } + + Cmd_ExecuteString ("connect local", src_command); + } +} + +/* +================== +Host_Changelevel_f + +Goes to a new map, taking all clients along +================== +*/ +void Host_Changelevel_f (void) +{ +#ifdef QUAKE2 + char level[MAX_QPATH]; + char _startspot[MAX_QPATH]; + char *startspot; + + if (Cmd_Argc() < 2) + { + Con_Printf ("changelevel <levelname> : continue game on a new level\n"); + return; + } + if (!sv.active || cls.demoplayback) + { + Con_Printf ("Only the server may changelevel\n"); + return; + } + + strcpy (level, Cmd_Argv(1)); + if (Cmd_Argc() == 2) + startspot = NULL; + else + { + strcpy (_startspot, Cmd_Argv(2)); + startspot = _startspot; + } + + SV_SaveSpawnparms (); + SV_SpawnServer (level, startspot); +#else + char level[MAX_QPATH]; + + if (Cmd_Argc() != 2) + { + Con_Printf ("changelevel <levelname> : continue game on a new level\n"); + return; + } + if (!sv.active || cls.demoplayback) + { + Con_Printf ("Only the server may changelevel\n"); + return; + } + SV_SaveSpawnparms (); + strcpy (level, Cmd_Argv(1)); + SV_SpawnServer (level); +#endif +} + +/* +================== +Host_Restart_f + +Restarts the current server for a dead player +================== +*/ +void Host_Restart_f (void) +{ + char mapname[MAX_QPATH]; +#ifdef QUAKE2 + char startspot[MAX_QPATH]; +#endif + + if (cls.demoplayback || !sv.active) + return; + + if (cmd_source != src_command) + return; + strcpy (mapname, sv.name); // must copy out, because it gets cleared + // in sv_spawnserver +#ifdef QUAKE2 + strcpy(startspot, sv.startspot); + SV_SpawnServer (mapname, startspot); +#else + SV_SpawnServer (mapname); +#endif +} + +/* +================== +Host_Reconnect_f + +This command causes the client to wait for the signon messages again. +This is sent just before a server changes levels +================== +*/ +void Host_Reconnect_f (void) +{ + SCR_BeginLoadingPlaque (); + cls.signon = 0; // need new connection messages +} + +/* +===================== +Host_Connect_f + +User command to connect to server +===================== +*/ +void Host_Connect_f (void) +{ + char name[MAX_QPATH]; + + cls.demonum = -1; // stop demo loop in case this fails + if (cls.demoplayback) + { + CL_StopPlayback (); + CL_Disconnect (); + } + strcpy (name, Cmd_Argv(1)); + CL_EstablishConnection (name); + Host_Reconnect_f (); +} + + +/* +=============================================================================== + +LOAD / SAVE GAME + +=============================================================================== +*/ + +#define SAVEGAME_VERSION 5 + +/* +=============== +Host_SavegameComment + +Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current +=============== +*/ +void Host_SavegameComment (char *text) +{ + int i; + char kills[20]; + + for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) + text[i] = ' '; + memcpy (text, cl.levelname, strlen(cl.levelname)); + sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); + memcpy (text+22, kills, strlen(kills)); +// convert space to _ to make stdio happy + for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) + if (text[i] == ' ') + text[i] = '_'; + text[SAVEGAME_COMMENT_LENGTH] = '\0'; +} + + +/* +=============== +Host_Savegame_f +=============== +*/ +void Host_Savegame_f (void) +{ + char name[256]; + FILE *f; + int i; + char comment[SAVEGAME_COMMENT_LENGTH+1]; + + if (cmd_source != src_command) + return; + + if (!sv.active) + { + Con_Printf ("Not playing a local game.\n"); + return; + } + + if (cl.intermission) + { + Con_Printf ("Can't save in intermission.\n"); + return; + } + + if (svs.maxclients != 1) + { + Con_Printf ("Can't save multiplayer games.\n"); + return; + } + + if (Cmd_Argc() != 2) + { + Con_Printf ("save <savename> : save a game\n"); + return; + } + + if (strstr(Cmd_Argv(1), "..")) + { + Con_Printf ("Relative pathnames are not allowed.\n"); + return; + } + + for (i=0 ; i<svs.maxclients ; i++) + { + if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) ) + { + Con_Printf ("Can't savegame with a dead player\n"); + return; + } + } + + sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); + COM_DefaultExtension (name, ".sav"); + + Con_Printf ("Saving game to %s...\n", name); + f = fopen (name, "w"); + if (!f) + { + Con_Printf ("ERROR: couldn't open.\n"); + return; + } + + fprintf (f, "%i\n", SAVEGAME_VERSION); + Host_SavegameComment (comment); + fprintf (f, "%s\n", comment); + for (i=0 ; i<NUM_SPAWN_PARMS ; i++) + fprintf (f, "%f\n", svs.clients->spawn_parms[i]); + fprintf (f, "%d\n", current_skill); + fprintf (f, "%s\n", sv.name); + fprintf (f, "%f\n",sv.time); + +// write the light styles + + for (i=0 ; i<MAX_LIGHTSTYLES ; i++) + { + if (sv.lightstyles[i]) + fprintf (f, "%s\n", sv.lightstyles[i]); + else + fprintf (f,"m\n"); + } + + + ED_WriteGlobals (f); + for (i=0 ; i<sv.num_edicts ; i++) + { + ED_Write (f, EDICT_NUM(i)); + fflush (f); + } + fclose (f); + Con_Printf ("done.\n"); +} + + +/* +=============== +Host_Loadgame_f +=============== +*/ +void Host_Loadgame_f (void) +{ + char name[MAX_OSPATH]; + FILE *f; + char mapname[MAX_QPATH]; + float time, tfloat; + char str[32768], *start; + int i, r; + edict_t *ent; + int entnum; + int version; + float spawn_parms[NUM_SPAWN_PARMS]; + + if (cmd_source != src_command) + return; + + if (Cmd_Argc() != 2) + { + Con_Printf ("load <savename> : load a game\n"); + return; + } + + cls.demonum = -1; // stop demo loop in case this fails + + sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1)); + COM_DefaultExtension (name, ".sav"); + +// we can't call SCR_BeginLoadingPlaque, because too much stack space has +// been used. The menu calls it before stuffing loadgame command +// SCR_BeginLoadingPlaque (); + + Con_Printf ("Loading game from %s...\n", name); + f = fopen (name, "r"); + if (!f) + { + Con_Printf ("ERROR: couldn't open.\n"); + return; + } + + rb->splash(HZ, "stubbed //fscanf 2"); + //fscanf (f, "%i\n", &version); + if (version != SAVEGAME_VERSION) + { + fclose (f); + Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); + return; + } + //fscanf (f, "%s\n", str); + for (i=0 ; i<NUM_SPAWN_PARMS ; i++) + //fscanf (f, "%f\n", &spawn_parms[i]); +// this silliness is so we can load 1.06 save files, which have float skill values + //fscanf (f, "%f\n", &tfloat); + current_skill = (int)(tfloat + 0.1); + Cvar_SetValue ("skill", (float)current_skill); + +#ifdef QUAKE2 + Cvar_SetValue ("deathmatch", 0); + Cvar_SetValue ("coop", 0); + Cvar_SetValue ("teamplay", 0); +#endif + + //fscanf (f, "%s\n",mapname); + //fscanf (f, "%f\n",&time); + + CL_Disconnect_f (); + +#ifdef QUAKE2 + SV_SpawnServer (mapname, NULL); +#else + SV_SpawnServer (mapname); +#endif + if (!sv.active) + { + Con_Printf ("Couldn't load map\n"); + return; + } + sv.paused = true; // pause until all clients connect + sv.loadgame = true; + +// load the light styles + + for (i=0 ; i<MAX_LIGHTSTYLES ; i++) + { + ////fscanf (f, "%s\n", str); + sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); + strcpy (sv.lightstyles[i], str); + } + +// load the edicts out of the savegame file + entnum = -1; // -1 is the globals + while (!feof(f)) + { + for (i=0 ; i<sizeof(str)-1 ; i++) + { + r = fgetc (f); + if (r == EOF || !r) + break; + str[i] = r; + if (r == '}') + { + i++; + break; + } + } + if (i == sizeof(str)-1) + Sys_Error ("Loadgame buffer overflow"); + str[i] = 0; + start = str; + start = COM_Parse(str); + if (!com_token[0]) + break; // end of file + if (strcmp(com_token,"{")) + Sys_Error ("First token isn't a brace"); + + if (entnum == -1) + { // parse the global vars + ED_ParseGlobals (start); + } + else + { // parse an edict + + ent = EDICT_NUM(entnum); + memset (&ent->v, 0, progs->entityfields * 4); + ent->free = false; + ED_ParseEdict (start, ent); + + // link it into the bsp tree + if (!ent->free) + SV_LinkEdict (ent, false); + } + + entnum++; + } + + sv.num_edicts = entnum; + sv.time = time; + + fclose (f); + + for (i=0 ; i<NUM_SPAWN_PARMS ; i++) + svs.clients->spawn_parms[i] = spawn_parms[i]; + + if (cls.state != ca_dedicated) + { + CL_EstablishConnection ("local"); + Host_Reconnect_f (); + } +} + +#ifdef QUAKE2 +void SaveGamestate() +{ + char name[256]; + FILE *f; + int i; + char comment[SAVEGAME_COMMENT_LENGTH+1]; + edict_t *ent; + + sprintf (name, "%s/%s.gip", com_gamedir, sv.name); + + Con_Printf ("Saving game to %s...\n", name); + f = fopen (name, "w"); + if (!f) + { + Con_Printf ("ERROR: couldn't open.\n"); + return; + } + + fprintf (f, "%i\n", SAVEGAME_VERSION); + Host_SavegameComment (comment); + fprintf (f, "%s\n", comment); +// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) +// fprintf (f, "%f\n", svs.clients->spawn_parms[i]); + fprintf (f, "%f\n", skill.value); + fprintf (f, "%s\n", sv.name); + fprintf (f, "%f\n", sv.time); + +// write the light styles + + for (i=0 ; i<MAX_LIGHTSTYLES ; i++) + { + if (sv.lightstyles[i]) + fprintf (f, "%s\n", sv.lightstyles[i]); + else + fprintf (f,"m\n"); + } + + + for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++) + { + ent = EDICT_NUM(i); + if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE) + continue; + fprintf (f, "%i\n",i); + ED_Write (f, ent); + fflush (f); + } + fclose (f); + Con_Printf ("done.\n"); +} + +int LoadGamestate(char *level, char *startspot) +{ + char name[MAX_OSPATH]; + FILE *f; + char mapname[MAX_QPATH]; + float time, sk; + char str[32768], *start; + int i, r; + edict_t *ent; + int entnum; + int version; +// float spawn_parms[NUM_SPAWN_PARMS]; + + sprintf (name, "%s/%s.gip", com_gamedir, level); + + Con_Printf ("Loading game from %s...\n", name); + f = fopen (name, "r"); + if (!f) + { + Con_Printf ("ERROR: couldn't open.\n"); + return -1; + } + + //////fscanf (f, "%i\n", &version); + if (version != SAVEGAME_VERSION) + { + fclose (f); + Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); + return -1; + } + //////fscanf (f, "%s\n", str); +// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) +// ////fscanf (f, "%f\n", &spawn_parms[i]); + //////fscanf (f, "%f\n", &sk); + Cvar_SetValue ("skill", sk); + + //////fscanf (f, "%s\n",mapname); + //////fscanf (f, "%f\n",&time); + + SV_SpawnServer (mapname, startspot); + + if (!sv.active) + { + Con_Printf ("Couldn't load map\n"); + return -1; + } + +// load the light styles + for (i=0 ; i<MAX_LIGHTSTYLES ; i++) + { + //////fscanf (f, "%s\n", str); + sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1); + strcpy (sv.lightstyles[i], str); + } + +// load the edicts out of the savegame file + while (!feof(f)) + { + rb->splash(HZ, "stubbed //fscanf 1"); + //////fscanf (f, "%i\n",&entnum); + for (i=0 ; i<sizeof(str)-1 ; i++) + { + r = fgetc (f); + if (r == EOF || !r) + break; + str[i] = r; + if (r == '}') + { + i++; + break; + } + } + if (i == sizeof(str)-1) + Sys_Error ("Loadgame buffer overflow"); + str[i] = 0; + start = str; + start = COM_Parse(str); + if (!com_token[0]) + break; // end of file + if (strcmp(com_token,"{")) + Sys_Error ("First token isn't a brace"); + + // parse an edict + + ent = EDICT_NUM(entnum); + memset (&ent->v, 0, progs->entityfields * 4); + ent->free = false; + ED_ParseEdict (start, ent); + + // link it into the bsp tree + if (!ent->free) + SV_LinkEdict (ent, false); + } + +// sv.num_edicts = entnum; + sv.time = time; + fclose (f); + +// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) +// svs.clients->spawn_parms[i] = spawn_parms[i]; + + return 0; +} + +// changing levels within a unit +void Host_Changelevel2_f (void) +{ + char level[MAX_QPATH]; + char _startspot[MAX_QPATH]; + char *startspot; + + if (Cmd_Argc() < 2) + { + Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n"); + return; + } + if (!sv.active || cls.demoplayback) + { + Con_Printf ("Only the server may changelevel\n"); + return; + } + + strcpy (level, Cmd_Argv(1)); + if (Cmd_Argc() == 2) + startspot = NULL; + else + { + strcpy (_startspot, Cmd_Argv(2)); + startspot = _startspot; + } + + SV_SaveSpawnparms (); + + // save the current level's state + SaveGamestate (); + + // try to restore the new level + if (LoadGamestate (level, startspot)) + SV_SpawnServer (level, startspot); +} +#endif + + +//============================================================================ + +/* +====================== +Host_Name_f +====================== +*/ +void Host_Name_f (void) +{ + char *newName; + + if (Cmd_Argc () == 1) + { + Con_Printf ("\"name\" is \"%s\"\n", cl_name.string); + return; + } + if (Cmd_Argc () == 2) + newName = Cmd_Argv(1); + else + newName = Cmd_Args(); + newName[15] = 0; + + if (cmd_source == src_command) + { + if (Q_strcmp(cl_name.string, newName) == 0) + return; + Cvar_Set ("_cl_name", newName); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + if (host_client->name[0] && strcmp(host_client->name, "unconnected") ) + if (Q_strcmp(host_client->name, newName) != 0) + Con_Printf ("%s renamed to %s\n", host_client->name, newName); + Q_strcpy (host_client->name, newName); + host_client->edict->v.netname = host_client->name - pr_strings; + +// send notification to all clients + + MSG_WriteByte (&sv.reliable_datagram, svc_updatename); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteString (&sv.reliable_datagram, host_client->name); +} + + +void Host_Version_f (void) +{ + Con_Printf ("Version %4.2f\n", VERSION); + Con_Printf ("Exe: "__TIME__" "__DATE__"\n"); +} + +#ifdef IDGODS +void Host_Please_f (void) +{ + client_t *cl; + int j; + + if (cmd_source != src_command) + return; + + if ((Cmd_Argc () == 3) && Q_strcmp(Cmd_Argv(1), "#") == 0) + { + j = Q_atof(Cmd_Argv(2)) - 1; + if (j < 0 || j >= svs.maxclients) + return; + if (!svs.clients[j].active) + return; + cl = &svs.clients[j]; + if (cl->privileged) + { + cl->privileged = false; + cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); + cl->edict->v.movetype = MOVETYPE_WALK; + noclip_anglehack = false; + } + else + cl->privileged = true; + } + + if (Cmd_Argc () != 2) + return; + + for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++) + { + if (!cl->active) + continue; + if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) + { + if (cl->privileged) + { + cl->privileged = false; + cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET); + cl->edict->v.movetype = MOVETYPE_WALK; + noclip_anglehack = false; + } + else + cl->privileged = true; + break; + } + } +} +#endif + + +void Host_Say(qboolean teamonly) +{ + client_t *client; + client_t *save; + int j; + char *p; + unsigned char text[64]; + qboolean fromServer = false; + + if (cmd_source == src_command) + { + if (cls.state == ca_dedicated) + { + fromServer = true; + teamonly = false; + } + else + { + Cmd_ForwardToServer (); + return; + } + } + + if (Cmd_Argc () < 2) + return; + + save = host_client; + + p = Cmd_Args(); +// remove quotes if present + if (*p == '"') + { + p++; + p[Q_strlen(p)-1] = 0; + } + +// turn on color set 1 + if (!fromServer) + sprintf (text, "%c%s: ", 1, save->name); + else + sprintf (text, "%c<%s> ", 1, hostname.string); + + j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator + if (Q_strlen(p) > j) + p[j] = 0; + + strcat (text, p); + strcat (text, "\n"); + + for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) + { + if (!client || !client->active || !client->spawned) + continue; + if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team) + continue; + host_client = client; + SV_ClientPrintf("%s", text); + } + host_client = save; + + Sys_Printf("%s", &text[1]); +} + + +void Host_Say_f(void) +{ + Host_Say(false); +} + + +void Host_Say_Team_f(void) +{ + Host_Say(true); +} + + +void Host_Tell_f(void) +{ + client_t *client; + client_t *save; + int j; + char *p; + char text[64]; + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (Cmd_Argc () < 3) + return; + + Q_strcpy(text, host_client->name); + Q_strcat(text, ": "); + + p = Cmd_Args(); + +// remove quotes if present + if (*p == '"') + { + p++; + p[Q_strlen(p)-1] = 0; + } + +// check length & truncate if necessary + j = sizeof(text) - 2 - Q_strlen(text); // -2 for /n and null terminator + if (Q_strlen(p) > j) + p[j] = 0; + + strcat (text, p); + strcat (text, "\n"); + + save = host_client; + for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) + { + if (!client->active || !client->spawned) + continue; + if (Q_strcasecmp(client->name, Cmd_Argv(1))) + continue; + host_client = client; + SV_ClientPrintf("%s", text); + break; + } + host_client = save; +} + + +/* +================== +Host_Color_f +================== +*/ +void Host_Color_f(void) +{ + int top, bottom; + int playercolor; + + if (Cmd_Argc() == 1) + { + Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f); + Con_Printf ("color <0-13> [0-13]\n"); + return; + } + + if (Cmd_Argc() == 2) + top = bottom = atoi(Cmd_Argv(1)); + else + { + top = atoi(Cmd_Argv(1)); + bottom = atoi(Cmd_Argv(2)); + } + + top &= 15; + if (top > 13) + top = 13; + bottom &= 15; + if (bottom > 13) + bottom = 13; + + playercolor = top*16 + bottom; + + if (cmd_source == src_command) + { + Cvar_SetValue ("_cl_color", playercolor); + if (cls.state == ca_connected) + Cmd_ForwardToServer (); + return; + } + + host_client->colors = playercolor; + host_client->edict->v.team = bottom + 1; + +// send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors); + MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); + MSG_WriteByte (&sv.reliable_datagram, host_client->colors); +} + +/* +================== +Host_Kill_f +================== +*/ +void Host_Kill_f (void) +{ + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (sv_player->v.health <= 0) + { + SV_ClientPrintf ("Can't suicide -- allready dead!\n"); + return; + } + + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram (pr_global_struct->ClientKill); +} + + +/* +================== +Host_Pause_f +================== +*/ +void Host_Pause_f (void) +{ + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + if (!pausable.value) + SV_ClientPrintf ("Pause not allowed.\n"); + else + { + sv.paused ^= 1; + + if (sv.paused) + { + SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname); + } + else + { + SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname); + } + + // send notification to all clients + MSG_WriteByte (&sv.reliable_datagram, svc_setpause); + MSG_WriteByte (&sv.reliable_datagram, sv.paused); + } +} + +//=========================================================================== + + +/* +================== +Host_PreSpawn_f +================== +*/ +void Host_PreSpawn_f (void) +{ + if (cmd_source == src_command) + { + Con_Printf ("prespawn is not valid from the console\n"); + return; + } + + if (host_client->spawned) + { + Con_Printf ("prespawn not valid -- allready spawned\n"); + return; + } + + SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); + MSG_WriteByte (&host_client->message, svc_signonnum); + MSG_WriteByte (&host_client->message, 2); + host_client->sendsignon = true; +} + +/* +================== +Host_Spawn_f +================== +*/ +void Host_Spawn_f (void) +{ + int i; + client_t *client; + edict_t *ent; + + if (cmd_source == src_command) + { + Con_Printf ("spawn is not valid from the console\n"); + return; + } + + if (host_client->spawned) + { + Con_Printf ("Spawn not valid -- allready spawned\n"); + return; + } + +// run the entrance script + if (sv.loadgame) + { // loaded games are fully inited allready + // if this is the last client to be connected, unpause + sv.paused = false; + } + else + { + // set up the edict + ent = host_client->edict; + + memset (&ent->v, 0, progs->entityfields * 4); + ent->v.colormap = NUM_FOR_EDICT(ent); + ent->v.team = (host_client->colors & 15) + 1; + ent->v.netname = host_client->name - pr_strings; + + // copy spawn parms out of the client_t + + for (i=0 ; i< NUM_SPAWN_PARMS ; i++) + (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i]; + + // call the spawn function + + pr_global_struct->time = sv.time; + pr_global_struct->self = EDICT_TO_PROG(sv_player); + PR_ExecuteProgram (pr_global_struct->ClientConnect); + + if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time) + Sys_Printf ("%s entered the game\n", host_client->name); + + PR_ExecuteProgram (pr_global_struct->PutClientInServer); + } + + +// send all current names, colors, and frag counts + SZ_Clear (&host_client->message); + +// send time of update + MSG_WriteByte (&host_client->message, svc_time); + MSG_WriteFloat (&host_client->message, sv.time); + + for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++) + { + MSG_WriteByte (&host_client->message, svc_updatename); + MSG_WriteByte (&host_client->message, i); + MSG_WriteString (&host_client->message, client->name); + MSG_WriteByte (&host_client->message, svc_updatefrags); + MSG_WriteByte (&host_client->message, i); + MSG_WriteShort (&host_client->message, client->old_frags); + MSG_WriteByte (&host_client->message, svc_updatecolors); + MSG_WriteByte (&host_client->message, i); + MSG_WriteByte (&host_client->message, client->colors); + } + +// send all current light styles + for (i=0 ; i<MAX_LIGHTSTYLES ; i++) + { + MSG_WriteByte (&host_client->message, svc_lightstyle); + MSG_WriteByte (&host_client->message, (char)i); + MSG_WriteString (&host_client->message, sv.lightstyles[i]); + } + +// +// send some stats +// + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); + MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets); + + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); + MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters); + + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_SECRETS); + MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets); + + MSG_WriteByte (&host_client->message, svc_updatestat); + MSG_WriteByte (&host_client->message, STAT_MONSTERS); + MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters); + + +// +// send a fixangle +// Never send a roll angle, because savegames can catch the server +// in a state where it is expecting the client to correct the angle +// and it won't happen if the game was just loaded, so you wind up +// with a permanent head tilt + ent = EDICT_NUM( 1 + (host_client - svs.clients) ); + MSG_WriteByte (&host_client->message, svc_setangle); + for (i=0 ; i < 2 ; i++) + MSG_WriteAngle (&host_client->message, ent->v.angles[i] ); + MSG_WriteAngle (&host_client->message, 0 ); + + SV_WriteClientdataToMessage (sv_player, &host_client->message); + + MSG_WriteByte (&host_client->message, svc_signonnum); + MSG_WriteByte (&host_client->message, 3); + host_client->sendsignon = true; +} + +/* +================== +Host_Begin_f +================== +*/ +void Host_Begin_f (void) +{ + if (cmd_source == src_command) + { + Con_Printf ("begin is not valid from the console\n"); + return; + } + + host_client->spawned = true; +} + +//=========================================================================== + + +/* +================== +Host_Kick_f + +Kicks a user off of the server +================== +*/ +void Host_Kick_f (void) +{ + char *who; + char *message = NULL; + client_t *save; + int i; + qboolean byNumber = false; + + if (cmd_source == src_command) + { + if (!sv.active) + { + Cmd_ForwardToServer (); + return; + } + } + else if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + save = host_client; + + if (Cmd_Argc() > 2 && Q_strcmp(Cmd_Argv(1), "#") == 0) + { + i = Q_atof(Cmd_Argv(2)) - 1; + if (i < 0 || i >= svs.maxclients) + return; + if (!svs.clients[i].active) + return; + host_client = &svs.clients[i]; + byNumber = true; + } + else + { + for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) + { + if (!host_client->active) + continue; + if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0) + break; + } + } + + if (i < svs.maxclients) + { + if (cmd_source == src_command) + if (cls.state == ca_dedicated) + who = "Console"; + else + who = cl_name.string; + else + who = save->name; + + // can't kick yourself! + if (host_client == save) + return; + + if (Cmd_Argc() > 2) + { + message = COM_Parse(Cmd_Args()); + if (byNumber) + { + message++; // skip the # + while (*message == ' ') // skip white space + message++; + message += Q_strlen(Cmd_Argv(2)); // skip the number + } + while (*message && *message == ' ') + message++; + } + if (message) + SV_ClientPrintf ("Kicked by %s: %s\n", who, message); + else + SV_ClientPrintf ("Kicked by %s\n", who); + SV_DropClient (false); + } + + host_client = save; +} + +/* +=============================================================================== + +DEBUGGING TOOLS + +=============================================================================== +*/ + +/* +================== +Host_Give_f +================== +*/ +void Host_Give_f (void) +{ + char *t; + int v, w; + eval_t *val; + + if (cmd_source == src_command) + { + Cmd_ForwardToServer (); + return; + } + + if (pr_global_struct->deathmatch && !host_client->privileged) + return; + + t = Cmd_Argv(1); + v = atoi (Cmd_Argv(2)); + + switch (t[0]) + { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + // MED 01/04/97 added hipnotic give stuff + if (hipnotic) + { + if (t[0] == '6') + { + if (t[1] == 'a') + sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN; + else + sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER; + } + else if (t[0] == '9') + sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON; + else if (t[0] == '0') + sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR; + else if (t[0] >= '2') + sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); + } + else + { + if (t[0] >= '2') + sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2')); + } + break; + + case 's': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_shells1"); + if (val) + val->_float = v; + } + + sv_player->v.ammo_shells = v; + break; + case 'n': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_nails1"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_nails = v; + } + } + else + { + sv_player->v.ammo_nails = v; + } + break; + case 'l': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_lava_nails"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_nails = v; + } + } + break; + case 'r': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_rockets1"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_rockets = v; + } + } + else + { + sv_player->v.ammo_rockets = v; + } + break; + case 'm': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_multi_rockets"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_rockets = v; + } + } + break; + case 'h': + sv_player->v.health = v; + break; + case 'c': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_cells1"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon <= IT_LIGHTNING) + sv_player->v.ammo_cells = v; + } + } + else + { + sv_player->v.ammo_cells = v; + } + break; + case 'p': + if (rogue) + { + val = GetEdictFieldValue(sv_player, "ammo_plasma"); + if (val) + { + val->_float = v; + if (sv_player->v.weapon > IT_LIGHTNING) + sv_player->v.ammo_cells = v; + } + } + break; + } +} + +edict_t *FindViewthing (void) +{ + int i; + edict_t *e; + + for (i=0 ; i<sv.num_edicts ; i++) + { + e = EDICT_NUM(i); + if ( !strcmp (pr_strings + e->v.classname, "viewthing") ) + return e; + } + Con_Printf ("No viewthing on map\n"); + return NULL; +} + +/* +================== +Host_Viewmodel_f +================== +*/ +void Host_Viewmodel_f (void) +{ + edict_t *e; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + + m = Mod_ForName (Cmd_Argv(1), false); + if (!m) + { + Con_Printf ("Can't load %s\n", Cmd_Argv(1)); + return; + } + + e->v.frame = 0; + cl.model_precache[(int)e->v.modelindex] = m; +} + +/* +================== +Host_Viewframe_f +================== +*/ +void Host_Viewframe_f (void) +{ + edict_t *e; + int f; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + m = cl.model_precache[(int)e->v.modelindex]; + + f = atoi(Cmd_Argv(1)); + if (f >= m->numframes) + f = m->numframes-1; + + e->v.frame = f; +} + + +void PrintFrameName (model_t *m, int frame) +{ + aliashdr_t *hdr; + maliasframedesc_t *pframedesc; + + hdr = (aliashdr_t *)Mod_Extradata (m); + if (!hdr) + return; + pframedesc = &hdr->frames[frame]; + + Con_Printf ("frame %i: %s\n", frame, pframedesc->name); +} + +/* +================== +Host_Viewnext_f +================== +*/ +void Host_Viewnext_f (void) +{ + edict_t *e; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + m = cl.model_precache[(int)e->v.modelindex]; + + e->v.frame = e->v.frame + 1; + if (e->v.frame >= m->numframes) + e->v.frame = m->numframes - 1; + + PrintFrameName (m, e->v.frame); +} + +/* +================== +Host_Viewprev_f +================== +*/ +void Host_Viewprev_f (void) +{ + edict_t *e; + model_t *m; + + e = FindViewthing (); + if (!e) + return; + + m = cl.model_precache[(int)e->v.modelindex]; + + e->v.frame = e->v.frame - 1; + if (e->v.frame < 0) + e->v.frame = 0; + + PrintFrameName (m, e->v.frame); +} + +/* +=============================================================================== + +DEMO LOOP CONTROL + +=============================================================================== +*/ + + +/* +================== +Host_Startdemos_f +================== +*/ +void Host_Startdemos_f (void) +{ + int i, c; + + if (cls.state == ca_dedicated) + { + if (!sv.active) + Cbuf_AddText ("map start\n"); + return; + } + + c = Cmd_Argc() - 1; + if (c > MAX_DEMOS) + { + Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); + c = MAX_DEMOS; + } + Con_Printf ("%i demo(s) in loop\n", c); + + for (i=1 ; i<c+1 ; i++) + strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1); + + if (!sv.active && cls.demonum != -1 && !cls.demoplayback) + { + cls.demonum = 0; + CL_NextDemo (); + } + else + cls.demonum = -1; +} + + +/* +================== +Host_Demos_f + +Return to looping demos +================== +*/ +void Host_Demos_f (void) +{ + if (cls.state == ca_dedicated) + return; + if (cls.demonum == -1) + cls.demonum = 1; + CL_Disconnect_f (); + CL_NextDemo (); +} + +/* +================== +Host_Stopdemo_f + +Return to looping demos +================== +*/ +void Host_Stopdemo_f (void) +{ + if (cls.state == ca_dedicated) + return; + if (!cls.demoplayback) + return; + CL_StopPlayback (); + CL_Disconnect (); +} + +//============================================================================= + +/* +================== +Host_InitCommands +================== +*/ +void Host_InitCommands (void) +{ + Cmd_AddCommand ("status", Host_Status_f); + Cmd_AddCommand ("quit", Host_Quit_f); + Cmd_AddCommand ("god", Host_God_f); + Cmd_AddCommand ("notarget", Host_Notarget_f); + Cmd_AddCommand ("fly", Host_Fly_f); + Cmd_AddCommand ("map", Host_Map_f); + Cmd_AddCommand ("restart", Host_Restart_f); + Cmd_AddCommand ("changelevel", Host_Changelevel_f); +#ifdef QUAKE2 + Cmd_AddCommand ("changelevel2", Host_Changelevel2_f); +#endif + Cmd_AddCommand ("connect", Host_Connect_f); + Cmd_AddCommand ("reconnect", Host_Reconnect_f); + Cmd_AddCommand ("name", Host_Name_f); + Cmd_AddCommand ("noclip", Host_Noclip_f); + Cmd_AddCommand ("version", Host_Version_f); +#ifdef IDGODS + Cmd_AddCommand ("please", Host_Please_f); +#endif + Cmd_AddCommand ("say", Host_Say_f); + Cmd_AddCommand ("say_team", Host_Say_Team_f); + Cmd_AddCommand ("tell", Host_Tell_f); + Cmd_AddCommand ("color", Host_Color_f); + Cmd_AddCommand ("kill", Host_Kill_f); + Cmd_AddCommand ("pause", Host_Pause_f); + Cmd_AddCommand ("spawn", Host_Spawn_f); + Cmd_AddCommand ("begin", Host_Begin_f); + Cmd_AddCommand ("prespawn", Host_PreSpawn_f); + Cmd_AddCommand ("kick", Host_Kick_f); + Cmd_AddCommand ("ping", Host_Ping_f); + Cmd_AddCommand ("load", Host_Loadgame_f); + Cmd_AddCommand ("save", Host_Savegame_f); + Cmd_AddCommand ("give", Host_Give_f); + + Cmd_AddCommand ("startdemos", Host_Startdemos_f); + Cmd_AddCommand ("demos", Host_Demos_f); + Cmd_AddCommand ("stopdemo", Host_Stopdemo_f); + + Cmd_AddCommand ("viewmodel", Host_Viewmodel_f); + Cmd_AddCommand ("viewframe", Host_Viewframe_f); + Cmd_AddCommand ("viewnext", Host_Viewnext_f); + Cmd_AddCommand ("viewprev", Host_Viewprev_f); + + Cmd_AddCommand ("mcache", Mod_Print); +} |