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| author | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
| commit | 33bfba86222efb6cc5b271b3e12b6cf3f38836c5 (patch) | |
| tree | 8a7f11e101af6a094b4b86d3c0b9d72793005ed3 /apps/plugins/sdl/progs/quake/render.h | |
| parent | 8dd00a02d49a99997165a4c38a967738e90ba72f (diff) | |
| download | rockbox-duke3d.zip rockbox-duke3d.tar.gz rockbox-duke3d.tar.bz2 rockbox-duke3d.tar.xz | |
Quake: attempt 2duke3d
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/render.h')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/render.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/render.h b/apps/plugins/sdl/progs/quake/render.h new file mode 100644 index 0000000..b5f8382 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/render.h @@ -0,0 +1,158 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// refresh.h -- public interface to refresh functions + +#define MAXCLIPPLANES 11 + +#define TOP_RANGE 16 // soldier uniform colors +#define BOTTOM_RANGE 96 + +//============================================================================= + +typedef struct efrag_s +{ + struct mleaf_s *leaf; + struct efrag_s *leafnext; + struct entity_s *entity; + struct efrag_s *entnext; +} efrag_t; + + +typedef struct entity_s +{ + qboolean forcelink; // model changed + + int update_type; + + entity_state_t baseline; // to fill in defaults in updates + + double msgtime; // time of last update + vec3_t msg_origins[2]; // last two updates (0 is newest) + vec3_t origin; + vec3_t msg_angles[2]; // last two updates (0 is newest) + vec3_t angles; + struct model_s *model; // NULL = no model + struct efrag_s *efrag; // linked list of efrags + int frame; + float syncbase; // for client-side animations + byte *colormap; + int effects; // light, particals, etc + int skinnum; // for Alias models + int visframe; // last frame this entity was + // found in an active leaf + + int dlightframe; // dynamic lighting + int dlightbits; + +// FIXME: could turn these into a union + int trivial_accept; + struct mnode_s *topnode; // for bmodels, first world node + // that splits bmodel, or NULL if + // not split +} entity_t; + +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct +{ + vrect_t vrect; // subwindow in video for refresh + // FIXME: not need vrect next field here? + vrect_t aliasvrect; // scaled Alias version + int vrectright, vrectbottom; // right & bottom screen coords + int aliasvrectright, aliasvrectbottom; // scaled Alias versions + float vrectrightedge; // rightmost right edge we care about, + // for use in edge list + float fvrectx, fvrecty; // for floating-point compares + float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping + int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 + int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 + float fvrectright_adj, fvrectbottom_adj; + // right and bottom edges, for clamping + float fvrectright; // rightmost edge, for Alias clamping + float fvrectbottom; // bottommost edge, for Alias clamping + float horizontalFieldOfView; // at Z = 1.0, this many X is visible + // 2.0 = 90 degrees + float xOrigin; // should probably allways be 0.5 + float yOrigin; // between be around 0.3 to 0.5 + + vec3_t vieworg; + vec3_t viewangles; + + float fov_x, fov_y; + + int ambientlight; +} refdef_t; + + +// +// refresh +// +extern int reinit_surfcache; + + +extern refdef_t r_refdef; +extern vec3_t r_origin, vpn, vright, vup; + +extern struct texture_s *r_notexture_mip; + + +void R_Init (void); +void R_InitTextures (void); +void R_InitEfrags (void); +void R_RenderView (void); // must set r_refdef first +void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); + // called whenever r_refdef or vid change +void R_InitSky (struct texture_s *mt); // called at level load + +void R_AddEfrags (entity_t *ent); +void R_RemoveEfrags (entity_t *ent); + +void R_NewMap (void); + + +void R_ParseParticleEffect (void); +void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); +void R_RocketTrail (vec3_t start, vec3_t end, int type); + +#ifdef QUAKE2 +void R_DarkFieldParticles (entity_t *ent); +#endif +void R_EntityParticles (entity_t *ent); +void R_BlobExplosion (vec3_t org); +void R_ParticleExplosion (vec3_t org); +void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); +void R_LavaSplash (vec3_t org); +void R_TeleportSplash (vec3_t org); + +void R_PushDlights (void); + + +// +// surface cache related +// +extern int reinit_surfcache; // if 1, surface cache is currently empty and +extern qboolean r_cache_thrash; // set if thrashing the surface cache + +int D_SurfaceCacheForRes (int width, int height); +void D_FlushCaches (void); +void D_DeleteSurfaceCache (void); +void D_InitCaches (void *buffer, int size); +void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); + |