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| author | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
| commit | 33bfba86222efb6cc5b271b3e12b6cf3f38836c5 (patch) | |
| tree | 8a7f11e101af6a094b4b86d3c0b9d72793005ed3 /apps/plugins/sdl/progs/quake/sbar.h | |
| parent | 8dd00a02d49a99997165a4c38a967738e90ba72f (diff) | |
| download | rockbox-duke3d.zip rockbox-duke3d.tar.gz rockbox-duke3d.tar.bz2 rockbox-duke3d.tar.xz | |
Quake: attempt 2duke3d
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/sbar.h')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/sbar.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/sbar.h b/apps/plugins/sdl/progs/quake/sbar.h new file mode 100644 index 0000000..286b3b6 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/sbar.h @@ -0,0 +1,39 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// the status bar is only redrawn if something has changed, but if anything +// does, the entire thing will be redrawn for the next vid.numpages frames. + +#define SBAR_HEIGHT 24 + +extern int sb_lines; // scan lines to draw + +void Sbar_Init (void); + +void Sbar_Changed (void); +// call whenever any of the client stats represented on the sbar changes + +void Sbar_Draw (void); +// called every frame by screen + +void Sbar_IntermissionOverlay (void); +// called each frame after the level has been completed + +void Sbar_FinaleOverlay (void); |