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| author | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
|---|---|---|
| committer | Franklin Wei <git@fwei.tk> | 2018-02-11 15:34:30 -0500 |
| commit | 33bfba86222efb6cc5b271b3e12b6cf3f38836c5 (patch) | |
| tree | 8a7f11e101af6a094b4b86d3c0b9d72793005ed3 /apps/plugins/sdl/progs/quake/vid_sdl.c | |
| parent | 8dd00a02d49a99997165a4c38a967738e90ba72f (diff) | |
| download | rockbox-duke3d.zip rockbox-duke3d.tar.gz rockbox-duke3d.tar.bz2 rockbox-duke3d.tar.xz | |
Quake: attempt 2duke3d
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/vid_sdl.c')
| -rw-r--r-- | apps/plugins/sdl/progs/quake/vid_sdl.c | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/vid_sdl.c b/apps/plugins/sdl/progs/quake/vid_sdl.c new file mode 100644 index 0000000..83d6a84 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/vid_sdl.c @@ -0,0 +1,389 @@ +// vid_sdl.h -- sdl video driver + +#include "SDL.h" +#include "quakedef.h" +#include "d_local.h" + +viddef_t vid; // global video state +unsigned short d_8to16table[256]; + +// The original defaults +//#define BASEWIDTH 320 +//#define BASEHEIGHT 200 +// Much better for high resolution displays +#define BASEWIDTH LCD_WIDTH +#define BASEHEIGHT LCD_HEIGHT + +int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0; +byte *VGA_pagebase; + +static SDL_Surface *screen = NULL; + +static qboolean mouse_avail; +static float mouse_x, mouse_y; +static int mouse_oldbuttonstate = 0; + +// No support for option menus +void (*vid_menudrawfn)(void) = NULL; +void (*vid_menukeyfn)(int key) = NULL; + +void VID_SetPalette (unsigned char *palette) +{ + int i; + SDL_Color colors[256]; + + for ( i=0; i<256; ++i ) + { + colors[i].r = *palette++; + colors[i].g = *palette++; + colors[i].b = *palette++; + } + SDL_SetColors(screen, colors, 0, 256); +} + +void VID_ShiftPalette (unsigned char *palette) +{ + VID_SetPalette(palette); +} + +void VID_Init (unsigned char *palette) +{ + int pnum, chunk; + byte *cache; + int cachesize; + Uint8 video_bpp; + Uint16 video_w, video_h; + Uint32 flags; + + // Load the SDL library + if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) + Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError()); + + // Set up display mode (width and height) + vid.width = BASEWIDTH; + vid.height = BASEHEIGHT; + vid.maxwarpwidth = WARP_WIDTH; + vid.maxwarpheight = WARP_HEIGHT; + if ((pnum=COM_CheckParm("-winsize"))) + { + if (pnum >= com_argc-2) + Sys_Error("VID: -winsize <width> <height>\n"); + vid.width = Q_atoi(com_argv[pnum+1]); + vid.height = Q_atoi(com_argv[pnum+2]); + if (!vid.width || !vid.height) + Sys_Error("VID: Bad window width/height\n"); + } + + // Set video width, height and flags + flags = (SDL_SWSURFACE|SDL_HWPALETTE); + if ( COM_CheckParm ("-fullscreen") ) + flags |= SDL_FULLSCREEN; + + // Initialize display + if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags))) + Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError()); + VID_SetPalette(palette); + SDL_WM_SetCaption("sdlquake","sdlquake"); + // now know everything we need to know about the buffer + VGA_width = vid.conwidth = vid.width; + VGA_height = vid.conheight = vid.height; + vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0); + vid.numpages = 1; + vid.colormap = host_colormap; + vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); + VGA_pagebase = vid.buffer = screen->pixels; + VGA_rowbytes = vid.rowbytes = screen->pitch; + vid.conbuffer = vid.buffer; + vid.conrowbytes = vid.rowbytes; + vid.direct = 0; + + // allocate z buffer and surface cache + chunk = vid.width * vid.height * sizeof (*d_pzbuffer); + cachesize = D_SurfaceCacheForRes (vid.width, vid.height); + chunk += cachesize; + d_pzbuffer = Hunk_HighAllocName(chunk, "video"); + if (d_pzbuffer == NULL) + Sys_Error ("Not enough memory for video mode\n"); + + // initialize the cache memory + cache = (byte *) d_pzbuffer + + vid.width * vid.height * sizeof (*d_pzbuffer); + D_InitCaches (cache, cachesize); + + // initialize the mouse + SDL_ShowCursor(0); +} + +void VID_Shutdown (void) +{ + SDL_Quit(); +} + +void VID_Update (vrect_t *rects) +{ + SDL_Rect *sdlrects; + int n, i; + vrect_t *rect; + + // Two-pass system, since Quake doesn't do it the SDL way... + + // First, count the number of rectangles + n = 0; + for (rect = rects; rect; rect = rect->pnext) + ++n; + + // Second, copy them to SDL rectangles and update + if (!(sdlrects = (SDL_Rect *)alloca(n*sizeof(*sdlrects)))) + Sys_Error("Out of memory"); + i = 0; + for (rect = rects; rect; rect = rect->pnext) + { + sdlrects[i].x = rect->x; + sdlrects[i].y = rect->y; + sdlrects[i].w = rect->width; + sdlrects[i].h = rect->height; + ++i; + } + SDL_UpdateRects(screen, n, sdlrects); +} + +/* +================ +D_BeginDirectRect +================ +*/ +void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) +{ + Uint8 *offset; + + + if (!screen) return; + if ( x < 0 ) x = screen->w+x-1; + offset = (Uint8 *)screen->pixels + y*screen->pitch + x; + while ( height-- ) + { + memcpy(offset, pbitmap, width); + offset += screen->pitch; + pbitmap += width; + } +} + + +/* +================ +D_EndDirectRect +================ +*/ +void D_EndDirectRect (int x, int y, int width, int height) +{ + if (!screen) return; + if (x < 0) x = screen->w+x-1; + SDL_UpdateRect(screen, x, y, width, height); +} + + +/* +================ +Sys_SendKeyEvents +================ +*/ + +void Sys_SendKeyEvents(void) +{ + SDL_Event event; + int sym, state; + int modstate; + + while (SDL_PollEvent(&event)) + { + switch (event.type) { + + case SDL_KEYDOWN: + case SDL_KEYUP: + sym = event.key.keysym.sym; + state = event.key.state; + modstate = SDL_GetModState(); + switch(sym) + { + case SDLK_DELETE: sym = K_DEL; break; + case SDLK_BACKSPACE: sym = K_BACKSPACE; break; + case SDLK_F1: sym = K_F1; break; + case SDLK_F2: sym = K_F2; break; + case SDLK_F3: sym = K_F3; break; + case SDLK_F4: sym = K_F4; break; + case SDLK_F5: sym = K_F5; break; + case SDLK_F6: sym = K_F6; break; + case SDLK_F7: sym = K_F7; break; + case SDLK_F8: sym = K_F8; break; + case SDLK_F9: sym = K_F9; break; + case SDLK_F10: sym = K_F10; break; + case SDLK_F11: sym = K_F11; break; + case SDLK_F12: sym = K_F12; break; + case SDLK_BREAK: + case SDLK_PAUSE: sym = K_PAUSE; break; + case SDLK_UP: sym = K_UPARROW; break; + case SDLK_DOWN: sym = K_DOWNARROW; break; + case SDLK_RIGHT: sym = K_RIGHTARROW; break; + case SDLK_LEFT: sym = K_LEFTARROW; break; + case SDLK_INSERT: sym = K_INS; break; + case SDLK_HOME: sym = K_HOME; break; + case SDLK_END: sym = K_END; break; + case SDLK_PAGEUP: sym = K_PGUP; break; + case SDLK_PAGEDOWN: sym = K_PGDN; break; + case SDLK_RSHIFT: + case SDLK_LSHIFT: sym = K_SHIFT; break; + case SDLK_RCTRL: + case SDLK_LCTRL: sym = K_CTRL; break; + case SDLK_RALT: + case SDLK_LALT: sym = K_ALT; break; + case SDLK_KP0: + if(modstate & KMOD_NUM) sym = K_INS; + else sym = SDLK_0; + break; + case SDLK_KP1: + if(modstate & KMOD_NUM) sym = K_END; + else sym = SDLK_1; + break; + case SDLK_KP2: + if(modstate & KMOD_NUM) sym = K_DOWNARROW; + else sym = SDLK_2; + break; + case SDLK_KP3: + if(modstate & KMOD_NUM) sym = K_PGDN; + else sym = SDLK_3; + break; + case SDLK_KP4: + if(modstate & KMOD_NUM) sym = K_LEFTARROW; + else sym = SDLK_4; + break; + case SDLK_KP5: sym = SDLK_5; break; + case SDLK_KP6: + if(modstate & KMOD_NUM) sym = K_RIGHTARROW; + else sym = SDLK_6; + break; + case SDLK_KP7: + if(modstate & KMOD_NUM) sym = K_HOME; + else sym = SDLK_7; + break; + case SDLK_KP8: + if(modstate & KMOD_NUM) sym = K_UPARROW; + else sym = SDLK_8; + break; + case SDLK_KP9: + if(modstate & KMOD_NUM) sym = K_PGUP; + else sym = SDLK_9; + break; + case SDLK_KP_PERIOD: + if(modstate & KMOD_NUM) sym = K_DEL; + else sym = SDLK_PERIOD; + break; + case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break; + case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break; + case SDLK_KP_MINUS: sym = SDLK_MINUS; break; + case SDLK_KP_PLUS: sym = SDLK_PLUS; break; + case SDLK_KP_ENTER: sym = SDLK_RETURN; break; + case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break; + } + // If we're not directly handled and still above 255 + // just force it to 0 + if(sym > 255) sym = 0; + Key_Event(sym, state); + break; + + case SDL_MOUSEMOTION: + if ( (event.motion.x != (vid.width/2)) || + (event.motion.y != (vid.height/2)) ) { + mouse_x = event.motion.xrel*10; + mouse_y = event.motion.yrel*10; + if ( (event.motion.x < ((vid.width/2)-(vid.width/4))) || + (event.motion.x > ((vid.width/2)+(vid.width/4))) || + (event.motion.y < ((vid.height/2)-(vid.height/4))) || + (event.motion.y > ((vid.height/2)+(vid.height/4))) ) { + SDL_WarpMouse(vid.width/2, vid.height/2); + } + } + break; + + case SDL_QUIT: + CL_Disconnect (); + Host_ShutdownServer(false); + Sys_Quit (); + break; + default: + break; + } + } +} + +void IN_Init (void) +{ + if ( COM_CheckParm ("-nomouse") ) + return; + mouse_x = mouse_y = 0.0; + mouse_avail = 1; +} + +void IN_Shutdown (void) +{ + mouse_avail = 0; +} + +void IN_Commands (void) +{ + int i; + int mouse_buttonstate; + + if (!mouse_avail) return; + + i = SDL_GetMouseState(NULL, NULL); + /* Quake swaps the second and third buttons */ + mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1); + for (i=0 ; i<3 ; i++) { + if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) ) + Key_Event (K_MOUSE1 + i, true); + + if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) ) + Key_Event (K_MOUSE1 + i, false); + } + mouse_oldbuttonstate = mouse_buttonstate; +} + +void IN_Move (usercmd_t *cmd) +{ + if (!mouse_avail) + return; + + mouse_x *= sensitivity.value; + mouse_y *= sensitivity.value; + + if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) )) + cmd->sidemove += m_side.value * mouse_x; + else + cl.viewangles[YAW] -= m_yaw.value * mouse_x; + if (in_mlook.state & 1) + V_StopPitchDrift (); + + if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) { + cl.viewangles[PITCH] += m_pitch.value * mouse_y; + if (cl.viewangles[PITCH] > 80) + cl.viewangles[PITCH] = 80; + if (cl.viewangles[PITCH] < -70) + cl.viewangles[PITCH] = -70; + } else { + if ((in_strafe.state & 1) && noclip_anglehack) + cmd->upmove -= m_forward.value * mouse_y; + else + cmd->forwardmove -= m_forward.value * mouse_y; + } + mouse_x = mouse_y = 0.0; +} + +/* +================ +Sys_ConsoleInput +================ +*/ +char *Sys_ConsoleInput (void) +{ + return 0; +} |