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authorFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
committerFranklin Wei <git@fwei.tk>2018-02-11 15:34:30 -0500
commit33bfba86222efb6cc5b271b3e12b6cf3f38836c5 (patch)
tree8a7f11e101af6a094b4b86d3c0b9d72793005ed3 /apps/plugins/sdl/progs/quake/vid_sdl.c
parent8dd00a02d49a99997165a4c38a967738e90ba72f (diff)
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Quake: attempt 2duke3d
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
Diffstat (limited to 'apps/plugins/sdl/progs/quake/vid_sdl.c')
-rw-r--r--apps/plugins/sdl/progs/quake/vid_sdl.c389
1 files changed, 389 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/vid_sdl.c b/apps/plugins/sdl/progs/quake/vid_sdl.c
new file mode 100644
index 0000000..83d6a84
--- /dev/null
+++ b/apps/plugins/sdl/progs/quake/vid_sdl.c
@@ -0,0 +1,389 @@
+// vid_sdl.h -- sdl video driver
+
+#include "SDL.h"
+#include "quakedef.h"
+#include "d_local.h"
+
+viddef_t vid; // global video state
+unsigned short d_8to16table[256];
+
+// The original defaults
+//#define BASEWIDTH 320
+//#define BASEHEIGHT 200
+// Much better for high resolution displays
+#define BASEWIDTH LCD_WIDTH
+#define BASEHEIGHT LCD_HEIGHT
+
+int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
+byte *VGA_pagebase;
+
+static SDL_Surface *screen = NULL;
+
+static qboolean mouse_avail;
+static float mouse_x, mouse_y;
+static int mouse_oldbuttonstate = 0;
+
+// No support for option menus
+void (*vid_menudrawfn)(void) = NULL;
+void (*vid_menukeyfn)(int key) = NULL;
+
+void VID_SetPalette (unsigned char *palette)
+{
+ int i;
+ SDL_Color colors[256];
+
+ for ( i=0; i<256; ++i )
+ {
+ colors[i].r = *palette++;
+ colors[i].g = *palette++;
+ colors[i].b = *palette++;
+ }
+ SDL_SetColors(screen, colors, 0, 256);
+}
+
+void VID_ShiftPalette (unsigned char *palette)
+{
+ VID_SetPalette(palette);
+}
+
+void VID_Init (unsigned char *palette)
+{
+ int pnum, chunk;
+ byte *cache;
+ int cachesize;
+ Uint8 video_bpp;
+ Uint16 video_w, video_h;
+ Uint32 flags;
+
+ // Load the SDL library
+ if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0)
+ Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError());
+
+ // Set up display mode (width and height)
+ vid.width = BASEWIDTH;
+ vid.height = BASEHEIGHT;
+ vid.maxwarpwidth = WARP_WIDTH;
+ vid.maxwarpheight = WARP_HEIGHT;
+ if ((pnum=COM_CheckParm("-winsize")))
+ {
+ if (pnum >= com_argc-2)
+ Sys_Error("VID: -winsize <width> <height>\n");
+ vid.width = Q_atoi(com_argv[pnum+1]);
+ vid.height = Q_atoi(com_argv[pnum+2]);
+ if (!vid.width || !vid.height)
+ Sys_Error("VID: Bad window width/height\n");
+ }
+
+ // Set video width, height and flags
+ flags = (SDL_SWSURFACE|SDL_HWPALETTE);
+ if ( COM_CheckParm ("-fullscreen") )
+ flags |= SDL_FULLSCREEN;
+
+ // Initialize display
+ if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 8, flags)))
+ Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError());
+ VID_SetPalette(palette);
+ SDL_WM_SetCaption("sdlquake","sdlquake");
+ // now know everything we need to know about the buffer
+ VGA_width = vid.conwidth = vid.width;
+ VGA_height = vid.conheight = vid.height;
+ vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
+ vid.numpages = 1;
+ vid.colormap = host_colormap;
+ vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
+ VGA_pagebase = vid.buffer = screen->pixels;
+ VGA_rowbytes = vid.rowbytes = screen->pitch;
+ vid.conbuffer = vid.buffer;
+ vid.conrowbytes = vid.rowbytes;
+ vid.direct = 0;
+
+ // allocate z buffer and surface cache
+ chunk = vid.width * vid.height * sizeof (*d_pzbuffer);
+ cachesize = D_SurfaceCacheForRes (vid.width, vid.height);
+ chunk += cachesize;
+ d_pzbuffer = Hunk_HighAllocName(chunk, "video");
+ if (d_pzbuffer == NULL)
+ Sys_Error ("Not enough memory for video mode\n");
+
+ // initialize the cache memory
+ cache = (byte *) d_pzbuffer
+ + vid.width * vid.height * sizeof (*d_pzbuffer);
+ D_InitCaches (cache, cachesize);
+
+ // initialize the mouse
+ SDL_ShowCursor(0);
+}
+
+void VID_Shutdown (void)
+{
+ SDL_Quit();
+}
+
+void VID_Update (vrect_t *rects)
+{
+ SDL_Rect *sdlrects;
+ int n, i;
+ vrect_t *rect;
+
+ // Two-pass system, since Quake doesn't do it the SDL way...
+
+ // First, count the number of rectangles
+ n = 0;
+ for (rect = rects; rect; rect = rect->pnext)
+ ++n;
+
+ // Second, copy them to SDL rectangles and update
+ if (!(sdlrects = (SDL_Rect *)alloca(n*sizeof(*sdlrects))))
+ Sys_Error("Out of memory");
+ i = 0;
+ for (rect = rects; rect; rect = rect->pnext)
+ {
+ sdlrects[i].x = rect->x;
+ sdlrects[i].y = rect->y;
+ sdlrects[i].w = rect->width;
+ sdlrects[i].h = rect->height;
+ ++i;
+ }
+ SDL_UpdateRects(screen, n, sdlrects);
+}
+
+/*
+================
+D_BeginDirectRect
+================
+*/
+void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
+{
+ Uint8 *offset;
+
+
+ if (!screen) return;
+ if ( x < 0 ) x = screen->w+x-1;
+ offset = (Uint8 *)screen->pixels + y*screen->pitch + x;
+ while ( height-- )
+ {
+ memcpy(offset, pbitmap, width);
+ offset += screen->pitch;
+ pbitmap += width;
+ }
+}
+
+
+/*
+================
+D_EndDirectRect
+================
+*/
+void D_EndDirectRect (int x, int y, int width, int height)
+{
+ if (!screen) return;
+ if (x < 0) x = screen->w+x-1;
+ SDL_UpdateRect(screen, x, y, width, height);
+}
+
+
+/*
+================
+Sys_SendKeyEvents
+================
+*/
+
+void Sys_SendKeyEvents(void)
+{
+ SDL_Event event;
+ int sym, state;
+ int modstate;
+
+ while (SDL_PollEvent(&event))
+ {
+ switch (event.type) {
+
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ sym = event.key.keysym.sym;
+ state = event.key.state;
+ modstate = SDL_GetModState();
+ switch(sym)
+ {
+ case SDLK_DELETE: sym = K_DEL; break;
+ case SDLK_BACKSPACE: sym = K_BACKSPACE; break;
+ case SDLK_F1: sym = K_F1; break;
+ case SDLK_F2: sym = K_F2; break;
+ case SDLK_F3: sym = K_F3; break;
+ case SDLK_F4: sym = K_F4; break;
+ case SDLK_F5: sym = K_F5; break;
+ case SDLK_F6: sym = K_F6; break;
+ case SDLK_F7: sym = K_F7; break;
+ case SDLK_F8: sym = K_F8; break;
+ case SDLK_F9: sym = K_F9; break;
+ case SDLK_F10: sym = K_F10; break;
+ case SDLK_F11: sym = K_F11; break;
+ case SDLK_F12: sym = K_F12; break;
+ case SDLK_BREAK:
+ case SDLK_PAUSE: sym = K_PAUSE; break;
+ case SDLK_UP: sym = K_UPARROW; break;
+ case SDLK_DOWN: sym = K_DOWNARROW; break;
+ case SDLK_RIGHT: sym = K_RIGHTARROW; break;
+ case SDLK_LEFT: sym = K_LEFTARROW; break;
+ case SDLK_INSERT: sym = K_INS; break;
+ case SDLK_HOME: sym = K_HOME; break;
+ case SDLK_END: sym = K_END; break;
+ case SDLK_PAGEUP: sym = K_PGUP; break;
+ case SDLK_PAGEDOWN: sym = K_PGDN; break;
+ case SDLK_RSHIFT:
+ case SDLK_LSHIFT: sym = K_SHIFT; break;
+ case SDLK_RCTRL:
+ case SDLK_LCTRL: sym = K_CTRL; break;
+ case SDLK_RALT:
+ case SDLK_LALT: sym = K_ALT; break;
+ case SDLK_KP0:
+ if(modstate & KMOD_NUM) sym = K_INS;
+ else sym = SDLK_0;
+ break;
+ case SDLK_KP1:
+ if(modstate & KMOD_NUM) sym = K_END;
+ else sym = SDLK_1;
+ break;
+ case SDLK_KP2:
+ if(modstate & KMOD_NUM) sym = K_DOWNARROW;
+ else sym = SDLK_2;
+ break;
+ case SDLK_KP3:
+ if(modstate & KMOD_NUM) sym = K_PGDN;
+ else sym = SDLK_3;
+ break;
+ case SDLK_KP4:
+ if(modstate & KMOD_NUM) sym = K_LEFTARROW;
+ else sym = SDLK_4;
+ break;
+ case SDLK_KP5: sym = SDLK_5; break;
+ case SDLK_KP6:
+ if(modstate & KMOD_NUM) sym = K_RIGHTARROW;
+ else sym = SDLK_6;
+ break;
+ case SDLK_KP7:
+ if(modstate & KMOD_NUM) sym = K_HOME;
+ else sym = SDLK_7;
+ break;
+ case SDLK_KP8:
+ if(modstate & KMOD_NUM) sym = K_UPARROW;
+ else sym = SDLK_8;
+ break;
+ case SDLK_KP9:
+ if(modstate & KMOD_NUM) sym = K_PGUP;
+ else sym = SDLK_9;
+ break;
+ case SDLK_KP_PERIOD:
+ if(modstate & KMOD_NUM) sym = K_DEL;
+ else sym = SDLK_PERIOD;
+ break;
+ case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break;
+ case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break;
+ case SDLK_KP_MINUS: sym = SDLK_MINUS; break;
+ case SDLK_KP_PLUS: sym = SDLK_PLUS; break;
+ case SDLK_KP_ENTER: sym = SDLK_RETURN; break;
+ case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break;
+ }
+ // If we're not directly handled and still above 255
+ // just force it to 0
+ if(sym > 255) sym = 0;
+ Key_Event(sym, state);
+ break;
+
+ case SDL_MOUSEMOTION:
+ if ( (event.motion.x != (vid.width/2)) ||
+ (event.motion.y != (vid.height/2)) ) {
+ mouse_x = event.motion.xrel*10;
+ mouse_y = event.motion.yrel*10;
+ if ( (event.motion.x < ((vid.width/2)-(vid.width/4))) ||
+ (event.motion.x > ((vid.width/2)+(vid.width/4))) ||
+ (event.motion.y < ((vid.height/2)-(vid.height/4))) ||
+ (event.motion.y > ((vid.height/2)+(vid.height/4))) ) {
+ SDL_WarpMouse(vid.width/2, vid.height/2);
+ }
+ }
+ break;
+
+ case SDL_QUIT:
+ CL_Disconnect ();
+ Host_ShutdownServer(false);
+ Sys_Quit ();
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void IN_Init (void)
+{
+ if ( COM_CheckParm ("-nomouse") )
+ return;
+ mouse_x = mouse_y = 0.0;
+ mouse_avail = 1;
+}
+
+void IN_Shutdown (void)
+{
+ mouse_avail = 0;
+}
+
+void IN_Commands (void)
+{
+ int i;
+ int mouse_buttonstate;
+
+ if (!mouse_avail) return;
+
+ i = SDL_GetMouseState(NULL, NULL);
+ /* Quake swaps the second and third buttons */
+ mouse_buttonstate = (i & ~0x06) | ((i & 0x02)<<1) | ((i & 0x04)>>1);
+ for (i=0 ; i<3 ; i++) {
+ if ( (mouse_buttonstate & (1<<i)) && !(mouse_oldbuttonstate & (1<<i)) )
+ Key_Event (K_MOUSE1 + i, true);
+
+ if ( !(mouse_buttonstate & (1<<i)) && (mouse_oldbuttonstate & (1<<i)) )
+ Key_Event (K_MOUSE1 + i, false);
+ }
+ mouse_oldbuttonstate = mouse_buttonstate;
+}
+
+void IN_Move (usercmd_t *cmd)
+{
+ if (!mouse_avail)
+ return;
+
+ mouse_x *= sensitivity.value;
+ mouse_y *= sensitivity.value;
+
+ if ( (in_strafe.state & 1) || (lookstrafe.value && (in_mlook.state & 1) ))
+ cmd->sidemove += m_side.value * mouse_x;
+ else
+ cl.viewangles[YAW] -= m_yaw.value * mouse_x;
+ if (in_mlook.state & 1)
+ V_StopPitchDrift ();
+
+ if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) {
+ cl.viewangles[PITCH] += m_pitch.value * mouse_y;
+ if (cl.viewangles[PITCH] > 80)
+ cl.viewangles[PITCH] = 80;
+ if (cl.viewangles[PITCH] < -70)
+ cl.viewangles[PITCH] = -70;
+ } else {
+ if ((in_strafe.state & 1) && noclip_anglehack)
+ cmd->upmove -= m_forward.value * mouse_y;
+ else
+ cmd->forwardmove -= m_forward.value * mouse_y;
+ }
+ mouse_x = mouse_y = 0.0;
+}
+
+/*
+================
+Sys_ConsoleInput
+================
+*/
+char *Sys_ConsoleInput (void)
+{
+ return 0;
+}