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| author | Franklin Wei <frankhwei536@gmail.com> | 2015-01-07 16:40:33 -0500 |
|---|---|---|
| committer | Franklin Wei <franklin@fwei.ml> | 2015-06-13 19:44:59 -0400 |
| commit | b9fb85845715d81f50d8fd6bf523982b339d26e7 (patch) | |
| tree | 032516d8ef26dcb67beee3b6c5a8459ebee941eb /apps/plugins/xracer/README | |
| parent | 8aa72f07f4bf38e9b898fb8d8042239861b9a423 (diff) | |
| download | rockbox-xracer.zip rockbox-xracer.tar.gz rockbox-xracer.tar.bz2 rockbox-xracer.tar.xz | |
[WIP] XRacer - a racing gamexracer
Plan:
-----
A simple racing game like Pole Position or Enduro.
Status:
-------
- Currently generates a random road and scrolls through it
- Random road generation (curves and hills)
- Supports loading of maps from a file ("/output.xrm")
- Sample map at http://a.pomf.se/ynhlwq.xrm
Todo:
-----
- Convert to fixed-point math in all places (only one place left!)
- Improve/fix track looping
- Improve random road generation to start and end at the same height
- Finish sprite code
- Make sprites
- Game-ify!
What's new:
-----------
- NEW: uses greylib on low-depth targets!
- Loadable maps implemented, UNTESTED!
- Sprites in progress (see render() in graphics.c)
Change-Id: Ia2ff60b3c43d9f2e3a4f63e0ad90d2cb571c605e
Diffstat (limited to 'apps/plugins/xracer/README')
| -rw-r--r-- | apps/plugins/xracer/README | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/apps/plugins/xracer/README b/apps/plugins/xracer/README new file mode 100644 index 0000000..8b6312c --- /dev/null +++ b/apps/plugins/xracer/README @@ -0,0 +1,79 @@ +This file contains some quick notes about this plugin. +====================================================== + +Some useful links: +------------------ + +<http://codeincomplete.com/projects/racer/> - a very good tutorial on building a similar game in Javascript + +<http://www.extentofthejam.com/pseudo/> - excellent page on pseudo-3d + +Terminology: +------------ + +In the code, a "fixed-point" number is one that has a nonzero number of fractional bits. +When dealing with these numbers, you must be careful to convert all operands to fixed-point, and use the correct function/macro to replace the operators. +In the code, I've tried to make all fixed-point numbers of type 'long.' +An "integer" is a number with zero fractional bits. + +(NOTE: I'm not sure if this "proper" terminology) + +Code structure: +--------------- + +generator.c: random map generator + +graphics.c: this is where almost all of the rendering takes place + +main.c: main loop + +sprite.c: static sprite data (offsets, dimensions) + +util.c miscellaneous functions, also contains FOV calculation code + +Proposed map formats: +--------------------- + +There will be two map formats: one that can be compiled into the executable ("Internal format"), and one that can be loaded from a file ("Interchange format"). + +Internal format: +---------------- + +This format is represented as a series of struct road_section's. + +struct road_section { + uchar type; + uint32 len; + int slope; + long curve; // <<< this is fixed-point with 8 fracbits +}; + +'type' can be any of the following: + 0: constant segment - all 3 parameters used + 1: up-hill - an up hill is added. actual length is len + 2*slope due to enters and exits + 2: down-hill - a down hill is added. actual length is len + 2*slope due to enters and exits + +Endianness is platform-dependent in the Internal format. + +Interchange format: +------------------- + +NOTE: all numbers are BIG-ENDIAN unless otherwise specified! + +This format is essentially the Internal format serialized into a file, but with some minor differences. + +File extension: .xrm + +Current format version number: 0x0000 + +- File header - 8 bytes + - 0x00-0x04: 'XMaP' + - 0x05-0x06: version number (see above) + - 0x07-0x08: 0xFF padding +- Data blocks - 15 bytes each (corresponds to the "sections" of the Internal format) + - 0x00 : type + - 0x01-0x04: length + - 0x05-0x08: slope (signed two's complement) + - 0x09-0x0C: curve (signed two's complement, fixed-point with 8 fractional bits) + - 0x0D-0x0E: CRC16-CCITT of data from 0x0-0xC + - 0x0F : CRC high byte XOR CRC low byte |