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| author | Franklin Wei <frankhwei536@gmail.com> | 2015-01-07 16:40:33 -0500 |
|---|---|---|
| committer | Franklin Wei <franklin@fwei.ml> | 2015-06-13 19:44:59 -0400 |
| commit | b9fb85845715d81f50d8fd6bf523982b339d26e7 (patch) | |
| tree | 032516d8ef26dcb67beee3b6c5a8459ebee941eb /apps/plugins/xracer/sprite.h | |
| parent | 8aa72f07f4bf38e9b898fb8d8042239861b9a423 (diff) | |
| download | rockbox-xracer.zip rockbox-xracer.tar.gz rockbox-xracer.tar.bz2 rockbox-xracer.tar.xz | |
[WIP] XRacer - a racing gamexracer
Plan:
-----
A simple racing game like Pole Position or Enduro.
Status:
-------
- Currently generates a random road and scrolls through it
- Random road generation (curves and hills)
- Supports loading of maps from a file ("/output.xrm")
- Sample map at http://a.pomf.se/ynhlwq.xrm
Todo:
-----
- Convert to fixed-point math in all places (only one place left!)
- Improve/fix track looping
- Improve random road generation to start and end at the same height
- Finish sprite code
- Make sprites
- Game-ify!
What's new:
-----------
- NEW: uses greylib on low-depth targets!
- Loadable maps implemented, UNTESTED!
- Sprites in progress (see render() in graphics.c)
Change-Id: Ia2ff60b3c43d9f2e3a4f63e0ad90d2cb571c605e
Diffstat (limited to 'apps/plugins/xracer/sprite.h')
| -rw-r--r-- | apps/plugins/xracer/sprite.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/apps/plugins/xracer/sprite.h b/apps/plugins/xracer/sprite.h new file mode 100644 index 0000000..ae7f00e --- /dev/null +++ b/apps/plugins/xracer/sprite.h @@ -0,0 +1,42 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2015 Franklin Wei + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +#ifndef _SPRITE_H_ +#define _SPRITE_H_ + +struct sprite_data_t { + int x, y; + int w, h; +}; + +struct sprite_data_t sprites[1]; + +/* the sprite_t object/struct/whatever should be as lightweight as possible */ +/* here it consists of just a pointer to the data */ + +struct sprite_t { + struct sprite_t *next; + struct sprite_data_t *data; + /* offset ranges from -1 (FP) to 1 (FP) */ + long offset; +}; + +#endif |