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authorFranklin Wei <frankhwei536@gmail.com>2015-01-07 16:40:33 -0500
committerFranklin Wei <franklin@fwei.ml>2015-06-13 19:44:59 -0400
commitb9fb85845715d81f50d8fd6bf523982b339d26e7 (patch)
tree032516d8ef26dcb67beee3b6c5a8459ebee941eb /apps/plugins/xracer/util.h
parent8aa72f07f4bf38e9b898fb8d8042239861b9a423 (diff)
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[WIP] XRacer - a racing gamexracer
Plan: ----- A simple racing game like Pole Position or Enduro. Status: ------- - Currently generates a random road and scrolls through it - Random road generation (curves and hills) - Supports loading of maps from a file ("/output.xrm") - Sample map at http://a.pomf.se/ynhlwq.xrm Todo: ----- - Convert to fixed-point math in all places (only one place left!) - Improve/fix track looping - Improve random road generation to start and end at the same height - Finish sprite code - Make sprites - Game-ify! What's new: ----------- - NEW: uses greylib on low-depth targets! - Loadable maps implemented, UNTESTED! - Sprites in progress (see render() in graphics.c) Change-Id: Ia2ff60b3c43d9f2e3a4f63e0ad90d2cb571c605e
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+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2015 Franklin Wei
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ***************************************************************************/
+
+#include <stdint.h>
+
+#include "xracer.h"
+#include "fixedpoint.h"
+
+/* finds the address of a segment corresponding to a z coordinate */
+#define FIND_SEGMENT(z, r, l) (&r[(int)((float)z/SEGMENT_LENGTH)%l])
+
+/* linearly interpolates a and b with percent having FRACBITS fractional bits */
+#define INTERPOLATE(a, b, percent) (((a << FRACBITS) + fp_mul((b<<FRACBITS)-(a<<FRACBITS), percent, FRACBITS)) >> FRACBITS)
+
+/* rounds a fixed-point number with FRACBITS fractional bits */
+/* returns an integer */
+/* adds 1/2 and truncates the fractional bits */
+#define ROUND(x) ((x+(1<<(FRACBITS-1)))>>FRACBITS)
+
+#ifdef ROCKBOX_LITTLE_ENDIAN
+#define READ_BE_UINT16(p) ((((const uint8_t*)p)[0] << 8) | ((const uint8_t*)p)[1])
+#define READ_BE_UINT32(p) ((((const uint8_t*)p)[0] << 24) | (((const uint8_t*)p)[1] << 16) | (((const uint8_t*)p)[2] << 8) | ((const uint8_t*)p)[3])
+#else
+#define READ_BE_UINT16(p) (*(const uint16_t*)p)
+#define READ_BE_UINT32(p) (*(const uint32_t*)p)
+#endif
+
+/* call this before using any alloc functions or the plugin buffer */
+void init_alloc(void);
+
+void *util_alloc(size_t);
+
+size_t util_alloc_remaining(void);
+
+/* camera_calc_depth(): calculates the camera depth given its FOV by evaluating */
+/* LCD_WIDTH / tan(fov/2) */
+int camera_calc_depth(int fov);
+
+void warning_real(const char *msg, ...);
+
+void error_real(const char *msg, ...);
+
+unsigned short crc16_ccitt(unsigned char *data, size_t length, unsigned short seed, unsigned short final);
+
+#define warning warning_real
+#define error error_real
+/*#define warning(msg, ...) warning_real("in function %s at %s:%d: %s", __func__, __FILE__, __LINE__, msg, ##__VA_ARGS__)
+ #define error(msg, ...) error_real("in function %s at %s:%d: %s", __func__, __FILE__, __LINE__, msg, ##__VA_ARGS__)*/