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| author | Franklin Wei <frankhwei536@gmail.com> | 2014-10-13 21:00:47 -0400 |
|---|---|---|
| committer | Michael Giacomelli <giac2000@hotmail.com> | 2014-12-23 23:48:12 +0100 |
| commit | 33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 (patch) | |
| tree | 3ce36ea21b53377b900049143e77e74b77ca1b0d /apps/plugins/xworld/sfxplayer.c | |
| parent | b681e932a9da797249ddc0e4ccab7ed7cf50fd41 (diff) | |
| download | rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.zip rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.gz rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.bz2 rockbox-33cb13dee5a527ac445ea1b13d42723e4eb3e3b0.tar.xz | |
Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown
--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code
--------------------------------------------------------------------
Progress:
* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
- the game looks horrible in grayscale! :p
--------------------------------------------------------------------
Notes:
* The original game strings were built-in to the executable, and
were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
can load the "official" strings from a file at runtime.
--------------------------------------------------------------------
To be done (in descending order of importance):
* vertical stride compatibility <30% done>
* optimization <10% done>
Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/plugins/xworld/sfxplayer.c')
| -rw-r--r-- | apps/plugins/xworld/sfxplayer.c | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/apps/plugins/xworld/sfxplayer.c b/apps/plugins/xworld/sfxplayer.c new file mode 100644 index 0000000..9bdc143 --- /dev/null +++ b/apps/plugins/xworld/sfxplayer.c @@ -0,0 +1,247 @@ +/*************************************************************************** + * __________ __ ___. + * Open \______ \ ____ ____ | | _\_ |__ _______ ___ + * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / + * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < + * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ + * \/ \/ \/ \/ \/ + * $Id$ + * + * Copyright (C) 2014 Franklin Wei, Benjamin Brown + * Copyright (C) 2004 Gregory Montoir + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY + * KIND, either express or implied. + * + ***************************************************************************/ + +#include "sfxplayer.h" +#include "mixer.h" +#include "resource.h" +#include "serializer.h" +#include "sys.h" + +void player_create(struct SfxPlayer* sfx, struct Mixer *mix, struct Resource *res, struct System *stub) +{ + sfx->mixer = mix; + sfx->res = res; + sfx->sys = stub; + sfx->_delay = 0; + sfx->_resNum = 0; +} + +void player_init(struct SfxPlayer* sfx) { + debug(DBG_SND, "sys is 0x%08x", sfx->sys); + sfx->_mutex = sys_createMutex(sfx->sys); +} + +void player_free(struct SfxPlayer* sfx) { + player_stop(sfx); + sys_destroyMutex(sfx->sys, sfx->_mutex); +} + +void player_setEventsDelay(struct SfxPlayer* sfx, uint16_t delay) { + debug(DBG_SND, "player_setEventsDelay(%d)", delay); + struct MutexStack_t ms; + MutexStack(&ms, sfx->sys, sfx->_mutex); + sfx->_delay = delay * 60 / 7050; + MutexStack_destroy(&ms); +} + +void player_loadSfxModule(struct SfxPlayer* sfx, uint16_t resNum, uint16_t delay, uint8_t pos) { + + debug(DBG_SND, "player_loadSfxModule(0x%X, %d, %d)", resNum, delay, pos); + struct MutexStack_t ms; + MutexStack(&ms, sfx->sys, sfx->_mutex); + + + struct MemEntry *me = &sfx->res->_memList[resNum]; + + if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_MUSIC) { + sfx->_resNum = resNum; + rb->memset(&sfx->_sfxMod, 0, sizeof(struct SfxModule)); + sfx->_sfxMod.curOrder = pos; + sfx->_sfxMod.numOrder = READ_BE_UINT16(me->bufPtr + 0x3E); + debug(DBG_SND, "player_loadSfxModule() curOrder = 0x%X numOrder = 0x%X", sfx->_sfxMod.curOrder, sfx->_sfxMod.numOrder); + for (int i = 0; i < 0x80; ++i) { + sfx->_sfxMod.orderTable[i] = *(me->bufPtr + 0x40 + i); + } + if (delay == 0) { + sfx->_delay = READ_BE_UINT16(me->bufPtr); + } else { + sfx->_delay = delay; + } + sfx->_delay = sfx->_delay * 60 / 7050; + sfx->_sfxMod.data = me->bufPtr + 0xC0; + debug(DBG_SND, "player_loadSfxModule() eventDelay = %d ms", sfx->_delay); + player_prepareInstruments(sfx, me->bufPtr + 2); + } else { + warning("player_loadSfxModule() ec=0x%X", 0xF8); + } + MutexStack_destroy(&ms); +} + +void player_prepareInstruments(struct SfxPlayer* sfx, const uint8_t *p) { + + rb->memset(sfx->_sfxMod.samples, 0, sizeof(sfx->_sfxMod.samples)); + + for (int i = 0; i < 15; ++i) { + struct SfxInstrument *ins = &sfx->_sfxMod.samples[i]; + uint16_t resNum = READ_BE_UINT16(p); + p += 2; + if (resNum != 0) { + ins->volume = READ_BE_UINT16(p); + struct MemEntry *me = &sfx->res->_memList[resNum]; + if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_SOUND) { + ins->data = me->bufPtr; + rb->memset(ins->data + 8, 0, 4); + debug(DBG_SND, "Loaded instrument 0x%X n=%d volume=%d", resNum, i, ins->volume); + } else { + error("Error loading instrument 0x%X", resNum); + } + } + p += 2; /* skip volume */ + } +} + +void player_start(struct SfxPlayer* sfx) { + debug(DBG_SND, "player_start()"); + struct MutexStack_t ms; + MutexStack(&ms, sfx->sys, sfx->_mutex); + sfx->_sfxMod.curPos = 0; + sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx); + MutexStack_destroy(&ms); +} + +void player_stop(struct SfxPlayer* sfx) { + debug(DBG_SND, "player_stop()"); + struct MutexStack_t ms; + MutexStack(&ms, sfx->sys, sfx->_mutex); + if (sfx->_resNum != 0) { + sfx->_resNum = 0; + sys_removeTimer(sfx->sys, sfx->_timerId); + } + MutexStack_destroy(&ms); +} + +void player_handleEvents(struct SfxPlayer* sfx) { + struct MutexStack_t ms; + MutexStack(&ms, sfx->sys, sfx->_mutex); + uint8_t order = sfx->_sfxMod.orderTable[sfx->_sfxMod.curOrder]; + const uint8_t *patternData = sfx->_sfxMod.data + sfx->_sfxMod.curPos + order * 1024; + for (uint8_t ch = 0; ch < 4; ++ch) { + player_handlePattern(sfx, ch, patternData); + patternData += 4; + } + sfx->_sfxMod.curPos += 4 * 4; + debug(DBG_SND, "player_handleEvents() order = 0x%X curPos = 0x%X", order, sfx->_sfxMod.curPos); + if (sfx->_sfxMod.curPos >= 1024) { + sfx->_sfxMod.curPos = 0; + order = sfx->_sfxMod.curOrder + 1; + if (order == sfx->_sfxMod.numOrder) { + sfx->_resNum = 0; + sys_removeTimer(sfx->sys, sfx->_timerId); + mixer_stopAll(sfx->mixer); + } + sfx->_sfxMod.curOrder = order; + } + MutexStack_destroy(&ms); +} + +void player_handlePattern(struct SfxPlayer* sfx, uint8_t channel, const uint8_t *data) { + struct SfxPattern pat; + rb->memset(&pat, 0, sizeof(struct SfxPattern)); + pat.note_1 = READ_BE_UINT16(data + 0); + pat.note_2 = READ_BE_UINT16(data + 2); + if (pat.note_1 != 0xFFFD) { + uint16_t sample = (pat.note_2 & 0xF000) >> 12; + if (sample != 0) { + uint8_t *ptr = sfx->_sfxMod.samples[sample - 1].data; + if (ptr != 0) { + debug(DBG_SND, "player_handlePattern() preparing sample %d", sample); + pat.sampleVolume = sfx->_sfxMod.samples[sample - 1].volume; + pat.sampleStart = 8; + pat.sampleBuffer = ptr; + pat.sampleLen = READ_BE_UINT16(ptr) * 2; + uint16_t loopLen = READ_BE_UINT16(ptr + 2) * 2; + if (loopLen != 0) { + pat.loopPos = pat.sampleLen; + pat.loopData = ptr; + pat.loopLen = loopLen; + } else { + pat.loopPos = 0; + pat.loopData = 0; + pat.loopLen = 0; + } + int16_t m = pat.sampleVolume; + uint8_t effect = (pat.note_2 & 0x0F00) >> 8; + if (effect == 5) { /* volume up */ + uint8_t volume = (pat.note_2 & 0xFF); + m += volume; + if (m > 0x3F) { + m = 0x3F; + } + } else if (effect == 6) { /* volume down */ + uint8_t volume = (pat.note_2 & 0xFF); + m -= volume; + if (m < 0) { + m = 0; + } + } + mixer_setChannelVolume(sfx->mixer, channel, m); + pat.sampleVolume = m; + } + } + } + if (pat.note_1 == 0xFFFD) { + debug(DBG_SND, "player_handlePattern() _scriptVars[0xF4] = 0x%X", pat.note_2); + *sfx->_markVar = pat.note_2; + } else if (pat.note_1 != 0) { + if (pat.note_1 == 0xFFFE) { + mixer_stopChannel(sfx->mixer, channel); + } else if (pat.sampleBuffer != 0) { + struct MixerChunk mc; + rb->memset(&mc, 0, sizeof(mc)); + mc.data = pat.sampleBuffer + pat.sampleStart; + mc.len = pat.sampleLen; + mc.loopPos = pat.loopPos; + mc.loopLen = pat.loopLen; + /* convert amiga period value to hz */ + uint16_t freq = 7159092 / (pat.note_1 * 2); + debug(DBG_SND, "player_handlePattern() adding sample freq = 0x%X", freq); + mixer_playChannel(sfx->mixer, channel, &mc, freq, pat.sampleVolume); + } + } +} + +uint32_t player_eventsCallback(uint32_t interval, void *param) { + (void) interval; + debug(DBG_SND, "player_eventsCallback with interval %d ms and param 0x%08x", interval, param); + struct SfxPlayer *p = (struct SfxPlayer *)param; + player_handleEvents(p); + return p->_delay; +} + +void player_saveOrLoad(struct SfxPlayer* sfx, struct Serializer *ser) { + sys_lockMutex(sfx->sys, sfx->_mutex); + struct Entry entries[] = { + SE_INT(&sfx->_delay, SES_INT8, VER(2)), + SE_INT(&sfx->_resNum, SES_INT16, VER(2)), + SE_INT(&sfx->_sfxMod.curPos, SES_INT16, VER(2)), + SE_INT(&sfx->_sfxMod.curOrder, SES_INT8, VER(2)), + SE_END() + }; + ser_saveOrLoadEntries(ser, entries); + sys_unlockMutex(sfx->sys, sfx->_mutex); + if (ser->_mode == SM_LOAD && sfx->_resNum != 0) { + uint16_t delay = sfx->_delay; + player_loadSfxModule(sfx, sfx->_resNum, 0, sfx->_sfxMod.curOrder); + sfx->_delay = delay; + sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx); + } +} |