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authorFranklin Wei <frankhwei536@gmail.com>2014-10-13 21:00:47 -0400
committerMichael Giacomelli <giac2000@hotmail.com>2014-12-23 23:48:12 +0100
commit33cb13dee5a527ac445ea1b13d42723e4eb3e3b0 (patch)
tree3ce36ea21b53377b900049143e77e74b77ca1b0d /apps/plugins/xworld/sfxplayer.c
parentb681e932a9da797249ddc0e4ccab7ed7cf50fd41 (diff)
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Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/plugins/xworld/sfxplayer.c')
-rw-r--r--apps/plugins/xworld/sfxplayer.c247
1 files changed, 247 insertions, 0 deletions
diff --git a/apps/plugins/xworld/sfxplayer.c b/apps/plugins/xworld/sfxplayer.c
new file mode 100644
index 0000000..9bdc143
--- /dev/null
+++ b/apps/plugins/xworld/sfxplayer.c
@@ -0,0 +1,247 @@
+/***************************************************************************
+ * __________ __ ___.
+ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
+ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
+ * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
+ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
+ * \/ \/ \/ \/ \/
+ * $Id$
+ *
+ * Copyright (C) 2014 Franklin Wei, Benjamin Brown
+ * Copyright (C) 2004 Gregory Montoir
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
+ * KIND, either express or implied.
+ *
+ ***************************************************************************/
+
+#include "sfxplayer.h"
+#include "mixer.h"
+#include "resource.h"
+#include "serializer.h"
+#include "sys.h"
+
+void player_create(struct SfxPlayer* sfx, struct Mixer *mix, struct Resource *res, struct System *stub)
+{
+ sfx->mixer = mix;
+ sfx->res = res;
+ sfx->sys = stub;
+ sfx->_delay = 0;
+ sfx->_resNum = 0;
+}
+
+void player_init(struct SfxPlayer* sfx) {
+ debug(DBG_SND, "sys is 0x%08x", sfx->sys);
+ sfx->_mutex = sys_createMutex(sfx->sys);
+}
+
+void player_free(struct SfxPlayer* sfx) {
+ player_stop(sfx);
+ sys_destroyMutex(sfx->sys, sfx->_mutex);
+}
+
+void player_setEventsDelay(struct SfxPlayer* sfx, uint16_t delay) {
+ debug(DBG_SND, "player_setEventsDelay(%d)", delay);
+ struct MutexStack_t ms;
+ MutexStack(&ms, sfx->sys, sfx->_mutex);
+ sfx->_delay = delay * 60 / 7050;
+ MutexStack_destroy(&ms);
+}
+
+void player_loadSfxModule(struct SfxPlayer* sfx, uint16_t resNum, uint16_t delay, uint8_t pos) {
+
+ debug(DBG_SND, "player_loadSfxModule(0x%X, %d, %d)", resNum, delay, pos);
+ struct MutexStack_t ms;
+ MutexStack(&ms, sfx->sys, sfx->_mutex);
+
+
+ struct MemEntry *me = &sfx->res->_memList[resNum];
+
+ if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_MUSIC) {
+ sfx->_resNum = resNum;
+ rb->memset(&sfx->_sfxMod, 0, sizeof(struct SfxModule));
+ sfx->_sfxMod.curOrder = pos;
+ sfx->_sfxMod.numOrder = READ_BE_UINT16(me->bufPtr + 0x3E);
+ debug(DBG_SND, "player_loadSfxModule() curOrder = 0x%X numOrder = 0x%X", sfx->_sfxMod.curOrder, sfx->_sfxMod.numOrder);
+ for (int i = 0; i < 0x80; ++i) {
+ sfx->_sfxMod.orderTable[i] = *(me->bufPtr + 0x40 + i);
+ }
+ if (delay == 0) {
+ sfx->_delay = READ_BE_UINT16(me->bufPtr);
+ } else {
+ sfx->_delay = delay;
+ }
+ sfx->_delay = sfx->_delay * 60 / 7050;
+ sfx->_sfxMod.data = me->bufPtr + 0xC0;
+ debug(DBG_SND, "player_loadSfxModule() eventDelay = %d ms", sfx->_delay);
+ player_prepareInstruments(sfx, me->bufPtr + 2);
+ } else {
+ warning("player_loadSfxModule() ec=0x%X", 0xF8);
+ }
+ MutexStack_destroy(&ms);
+}
+
+void player_prepareInstruments(struct SfxPlayer* sfx, const uint8_t *p) {
+
+ rb->memset(sfx->_sfxMod.samples, 0, sizeof(sfx->_sfxMod.samples));
+
+ for (int i = 0; i < 15; ++i) {
+ struct SfxInstrument *ins = &sfx->_sfxMod.samples[i];
+ uint16_t resNum = READ_BE_UINT16(p);
+ p += 2;
+ if (resNum != 0) {
+ ins->volume = READ_BE_UINT16(p);
+ struct MemEntry *me = &sfx->res->_memList[resNum];
+ if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_SOUND) {
+ ins->data = me->bufPtr;
+ rb->memset(ins->data + 8, 0, 4);
+ debug(DBG_SND, "Loaded instrument 0x%X n=%d volume=%d", resNum, i, ins->volume);
+ } else {
+ error("Error loading instrument 0x%X", resNum);
+ }
+ }
+ p += 2; /* skip volume */
+ }
+}
+
+void player_start(struct SfxPlayer* sfx) {
+ debug(DBG_SND, "player_start()");
+ struct MutexStack_t ms;
+ MutexStack(&ms, sfx->sys, sfx->_mutex);
+ sfx->_sfxMod.curPos = 0;
+ sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx);
+ MutexStack_destroy(&ms);
+}
+
+void player_stop(struct SfxPlayer* sfx) {
+ debug(DBG_SND, "player_stop()");
+ struct MutexStack_t ms;
+ MutexStack(&ms, sfx->sys, sfx->_mutex);
+ if (sfx->_resNum != 0) {
+ sfx->_resNum = 0;
+ sys_removeTimer(sfx->sys, sfx->_timerId);
+ }
+ MutexStack_destroy(&ms);
+}
+
+void player_handleEvents(struct SfxPlayer* sfx) {
+ struct MutexStack_t ms;
+ MutexStack(&ms, sfx->sys, sfx->_mutex);
+ uint8_t order = sfx->_sfxMod.orderTable[sfx->_sfxMod.curOrder];
+ const uint8_t *patternData = sfx->_sfxMod.data + sfx->_sfxMod.curPos + order * 1024;
+ for (uint8_t ch = 0; ch < 4; ++ch) {
+ player_handlePattern(sfx, ch, patternData);
+ patternData += 4;
+ }
+ sfx->_sfxMod.curPos += 4 * 4;
+ debug(DBG_SND, "player_handleEvents() order = 0x%X curPos = 0x%X", order, sfx->_sfxMod.curPos);
+ if (sfx->_sfxMod.curPos >= 1024) {
+ sfx->_sfxMod.curPos = 0;
+ order = sfx->_sfxMod.curOrder + 1;
+ if (order == sfx->_sfxMod.numOrder) {
+ sfx->_resNum = 0;
+ sys_removeTimer(sfx->sys, sfx->_timerId);
+ mixer_stopAll(sfx->mixer);
+ }
+ sfx->_sfxMod.curOrder = order;
+ }
+ MutexStack_destroy(&ms);
+}
+
+void player_handlePattern(struct SfxPlayer* sfx, uint8_t channel, const uint8_t *data) {
+ struct SfxPattern pat;
+ rb->memset(&pat, 0, sizeof(struct SfxPattern));
+ pat.note_1 = READ_BE_UINT16(data + 0);
+ pat.note_2 = READ_BE_UINT16(data + 2);
+ if (pat.note_1 != 0xFFFD) {
+ uint16_t sample = (pat.note_2 & 0xF000) >> 12;
+ if (sample != 0) {
+ uint8_t *ptr = sfx->_sfxMod.samples[sample - 1].data;
+ if (ptr != 0) {
+ debug(DBG_SND, "player_handlePattern() preparing sample %d", sample);
+ pat.sampleVolume = sfx->_sfxMod.samples[sample - 1].volume;
+ pat.sampleStart = 8;
+ pat.sampleBuffer = ptr;
+ pat.sampleLen = READ_BE_UINT16(ptr) * 2;
+ uint16_t loopLen = READ_BE_UINT16(ptr + 2) * 2;
+ if (loopLen != 0) {
+ pat.loopPos = pat.sampleLen;
+ pat.loopData = ptr;
+ pat.loopLen = loopLen;
+ } else {
+ pat.loopPos = 0;
+ pat.loopData = 0;
+ pat.loopLen = 0;
+ }
+ int16_t m = pat.sampleVolume;
+ uint8_t effect = (pat.note_2 & 0x0F00) >> 8;
+ if (effect == 5) { /* volume up */
+ uint8_t volume = (pat.note_2 & 0xFF);
+ m += volume;
+ if (m > 0x3F) {
+ m = 0x3F;
+ }
+ } else if (effect == 6) { /* volume down */
+ uint8_t volume = (pat.note_2 & 0xFF);
+ m -= volume;
+ if (m < 0) {
+ m = 0;
+ }
+ }
+ mixer_setChannelVolume(sfx->mixer, channel, m);
+ pat.sampleVolume = m;
+ }
+ }
+ }
+ if (pat.note_1 == 0xFFFD) {
+ debug(DBG_SND, "player_handlePattern() _scriptVars[0xF4] = 0x%X", pat.note_2);
+ *sfx->_markVar = pat.note_2;
+ } else if (pat.note_1 != 0) {
+ if (pat.note_1 == 0xFFFE) {
+ mixer_stopChannel(sfx->mixer, channel);
+ } else if (pat.sampleBuffer != 0) {
+ struct MixerChunk mc;
+ rb->memset(&mc, 0, sizeof(mc));
+ mc.data = pat.sampleBuffer + pat.sampleStart;
+ mc.len = pat.sampleLen;
+ mc.loopPos = pat.loopPos;
+ mc.loopLen = pat.loopLen;
+ /* convert amiga period value to hz */
+ uint16_t freq = 7159092 / (pat.note_1 * 2);
+ debug(DBG_SND, "player_handlePattern() adding sample freq = 0x%X", freq);
+ mixer_playChannel(sfx->mixer, channel, &mc, freq, pat.sampleVolume);
+ }
+ }
+}
+
+uint32_t player_eventsCallback(uint32_t interval, void *param) {
+ (void) interval;
+ debug(DBG_SND, "player_eventsCallback with interval %d ms and param 0x%08x", interval, param);
+ struct SfxPlayer *p = (struct SfxPlayer *)param;
+ player_handleEvents(p);
+ return p->_delay;
+}
+
+void player_saveOrLoad(struct SfxPlayer* sfx, struct Serializer *ser) {
+ sys_lockMutex(sfx->sys, sfx->_mutex);
+ struct Entry entries[] = {
+ SE_INT(&sfx->_delay, SES_INT8, VER(2)),
+ SE_INT(&sfx->_resNum, SES_INT16, VER(2)),
+ SE_INT(&sfx->_sfxMod.curPos, SES_INT16, VER(2)),
+ SE_INT(&sfx->_sfxMod.curOrder, SES_INT8, VER(2)),
+ SE_END()
+ };
+ ser_saveOrLoadEntries(ser, entries);
+ sys_unlockMutex(sfx->sys, sfx->_mutex);
+ if (ser->_mode == SM_LOAD && sfx->_resNum != 0) {
+ uint16_t delay = sfx->_delay;
+ player_loadSfxModule(sfx, sfx->_resNum, 0, sfx->_sfxMod.curOrder);
+ sfx->_delay = delay;
+ sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx);
+ }
+}