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authorFranklin Wei <frankhwei536@gmail.com>2016-11-06 11:05:56 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-11-06 11:05:56 -0500
commit48bca52ac76c44c4faa011b41943714e3dffbd0d (patch)
tree43e771f7e9ffcc50376c19db93b9a2bbb4bc434c /apps/plugins
parentc46f563e93d10812aa3094254e117d227bcc01f1 (diff)
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removing annoying splash in middle of game
Change-Id: Ie810ca75b4144ff3cc679f2b1b22b87c8b292b17
Diffstat (limited to 'apps/plugins')
-rw-r--r--apps/plugins/xworld/vm.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/plugins/xworld/vm.c b/apps/plugins/xworld/vm.c
index 71320bc..2863d69 100644
--- a/apps/plugins/xworld/vm.c
+++ b/apps/plugins/xworld/vm.c
@@ -82,7 +82,7 @@ void vm_op_add(struct VirtualMachine* m) {
void vm_op_addConst(struct VirtualMachine* m) {
if (m->res->currentPartId == 0x3E86 && m->_scriptPtr.pc == m->res->segBytecode + 0x6D48) {
- warning("vm_op_addConst() hack for non-stop looping gun sound bug");
+ //warning("vm_op_addConst() hack for non-stop looping gun sound bug");
// the script 0x27 slot 0x17 doesn't stop the gun sound from looping, I
// don't really know why ; for now, let's play the 'stopping sound' like
// the other scripts do
@@ -169,7 +169,7 @@ void vm_op_condJmp(struct VirtualMachine* m) {
debug(DBG_VM, "vm_op_condJmp() bypassing protection");
debug(DBG_VM, "bytecode has been patched");
- warning("bypassing protection");
+ //warning("bypassing protection");
//vm_bypassProtection(m);
}