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| author | Tomer Shalev <shalev.tomer@gmail.com> | 2010-02-07 20:19:34 +0000 |
|---|---|---|
| committer | Tomer Shalev <shalev.tomer@gmail.com> | 2010-02-07 20:19:34 +0000 |
| commit | 07a6de15bd8386113db3448fbc294e9db43dfb8c (patch) | |
| tree | 87c657452c61946651f0a18fe1939722f2ae250b /apps/plugins | |
| parent | ed0290d30ff1449144218738e1f2f6f9d94dc1bc (diff) | |
| download | rockbox-07a6de15bd8386113db3448fbc294e9db43dfb8c.zip rockbox-07a6de15bd8386113db3448fbc294e9db43dfb8c.tar.gz rockbox-07a6de15bd8386113db3448fbc294e9db43dfb8c.tar.bz2 rockbox-07a6de15bd8386113db3448fbc294e9db43dfb8c.tar.xz | |
Brickmania: Use touchpad actions even if buttons are assigned to them (Cowon D2)
Thanks for Strife89DS and pixelma for spotting this
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24554 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins')
| -rw-r--r-- | apps/plugins/brickmania.c | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index ba3b495..16f6238 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c @@ -231,20 +231,26 @@ CONFIG_KEYPAD == SANSA_M200_PAD #endif #ifdef HAVE_TOUCHSCREEN -#ifndef LEFT -#define LEFT BUTTON_BOTTOMLEFT +#ifdef LEFT +#define ALTLEFT BUTTON_BOTTOMLEFT +#else +#define LEFT BUTTON_BOTTOMLEFT #endif -#ifndef RIGHT -#define RIGHT BUTTON_BOTTOMRIGHT +#ifdef RIGHT +#define ALTRIGHT BUTTON_BOTTOMRIGHT +#else +#define RIGHT BUTTON_BOTTOMRIGHT #endif -#ifndef SELECT -#define SELECT BUTTON_CENTER +#ifdef SELECT +#define ALTSELECT BUTTON_CENTER +#else +#define SELECT BUTTON_CENTER #endif #ifndef UP -#define UP BUTTON_TOPMIDDLE +#define UP BUTTON_TOPMIDDLE #endif #ifndef DOWN -#define DOWN BUTTON_BOTTOMMIDDLE +#define DOWN BUTTON_BOTTOMMIDDLE #endif #endif @@ -1100,13 +1106,20 @@ static int brickmania_help(void) "Destroy", "all", "the", "bricks", "by", "bouncing", "the", "ball", "of", "them", "using", "the", "paddle.", "", "", "Controls", "", - "< & >", "Moves", "the", "paddle", "", +#if CONFIG_KEYPAD == COWON_D2_PAD + "- & +:", +#else + "< & >:", +#endif + "Moves", "the", "paddle", "", #if CONFIG_KEYPAD == ONDIO_PAD "MENU:", #elif (CONFIG_KEYPAD == RECORDER_PAD) || (CONFIG_KEYPAD == IAUDIO_M3_PAD) "PLAY:", #elif CONFIG_KEYPAD == IRIVER_H300_PAD "NAVI:", +#elif CONFIG_KEYPAD == COWON_D2_PAD + "MENU:", #else "SELECT:", #endif @@ -2070,6 +2083,9 @@ static int brickmania_game_loop(void) #endif case UP: case SELECT: +#ifdef ALTSELECT + case ALTSELECT: +#endif if (game_state==ST_READY) { /* Initialize used balls starting speed */ |